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	<updated>2026-04-14T20:39:20Z</updated>
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	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Vega-Lonestar_War&amp;diff=8647</id>
		<title>Vega-Lonestar War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Vega-Lonestar_War&amp;diff=8647"/>
		<updated>2025-10-08T12:32:52Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Vega-Lonestar War|place=Server-wide|date=September 23, 2025 - Present|combatants_header=Participants|combatant1={{flag|Vega Emblem.png|Vega}}&lt;br /&gt;
{{flag|Radiance Emblem.png|Radiance}}&lt;br /&gt;
{{flag|VAAFFlag.png|Vask Authority}}|combatant2={{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
{{flag|Flag placeholder.png|Settlergod}}&lt;br /&gt;
{{flag|Nova Flag.png|Imperial Nova}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vega-Lonestar War&#039;&#039;&#039; is a large scale conflict between primarily the nations of [[Vega]], [[Radiance]], [[Lonestar]], and [[Imperial Nova]]. It is the largest war since the [[Vega-Nova War (2025)|Vega-Nova War]] in April 2025.&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Prior to the beginning of the war, nations Vega and Radiance had entered a period of prolonged inactivity. During this time, members of Lonestar remained active on the server. &lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
&lt;br /&gt;
=== DeepSpaceSignalGamma Skirmishes ===&lt;br /&gt;
&lt;br /&gt;
=== September 23 ===&lt;br /&gt;
The war officially began on September 23 at 23:16 UTC, when Zealandia1 of Settler God sieged DeepSpaceSignalGamma, then belonging to Vega. The siege was successful, prompting Solesey of Vega to attempt resieging the station. Upon arriving at the station, Solesey was confronted by Lonestar forces, and elected to abandon the siege to avoid being sunk, as he was outnumbered by Lonestar forces. &lt;br /&gt;
&lt;br /&gt;
=== September 24 ===&lt;br /&gt;
After failing to prevent the siege or recapture the siege station, a Vega force consisting of Xijinping_, Sherbet_S, and Solesey in a 4.9k, 1k, and 4k returned to the siege station the following day to attempt to resiege the station. After beginning the siege, the party was attacked by Lonestar forces again, who had assumedly been hired by Zealandia to defend the station. The defending Lonestar fleet was composed of Hextagon in a 12k, eyrzeke in a 4k, Abu42069 in a 2k, SelimPro in a 2k, and Peggle_ in a 1.4k. The Lonestar fleet sunk all Vega ships, losing only 1 2k.&lt;br /&gt;
&lt;br /&gt;
=== September 28 ===&lt;br /&gt;
After the second attack, Vega stopped actively engaging at the siege station to regroup and form a plan to take back the station and defeat the defending Lonestar force.&lt;br /&gt;
&lt;br /&gt;
The morning of September 28, Vegan forces recaptured a station that had been captured unprovoked several days before by Imperial Nova.&lt;br /&gt;
&lt;br /&gt;
Vega had at this point elected to establish an alliance with Radiance, who gathered to help recapture the siege station that evening.&lt;br /&gt;
&lt;br /&gt;
Due to the station captured that morning, Vega was not able to capture the siege station, and instead had Radiance pilots capture the station for Radiance, to deny the opposition the station.&lt;br /&gt;
&lt;br /&gt;
===== Byron Steele Incident =====&lt;br /&gt;
Once Radiance forces traveled to the station and began the siege, Vega forces started to gather in Sirius system to help the siege. Vega forces noticed Lonestar forces forming at texas. Assuming this force&#039;s purpose was to defend the station, Vega forces attacked a heavy freighter piloted by Byron_Steele in Sirius outside Lioda. The Freighter successfully escaped to a safe zone, but the attack was successful in distracting Lonestar forces from travelling directly to the siege station to counter. The ensuing fight resulted in 1 2k lost from Vega, and 2 2ks lost from Lonestar.&lt;br /&gt;
&lt;br /&gt;
The distraction from the station was successful, and Radiance&#039;s siege succeeded.&lt;br /&gt;
&lt;br /&gt;
This event is cited by some Lonestar citizens as proof that Vega instigated the war against Lonestar. Vega maintains that the attack on Vega forces predating this engagement were the start of the war, justifying the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Conflicts]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Power_Armor&amp;diff=6689</id>
		<title>Power Armor</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Power_Armor&amp;diff=6689"/>
		<updated>2025-07-18T15:25:41Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Power armor&#039;&#039;&#039; provides its wearer with protection and helpful abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;A full set of charged power armor will reduce incoming damage by 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;Power armor will lose 10 power per piece every time that the player takes damage, irrespective of the amount of damage taken.&lt;br /&gt;
&amp;lt;br&amp;gt;Power armor can be dyed at the player&#039;s discretion.&lt;br /&gt;
&amp;lt;br&amp;gt;Recharge power armor in an [[Item Charger]].&lt;br /&gt;
&lt;br /&gt;
The ingredients used to craft power armor is [[Titanium]] ingots and G-size [[Battery G|Batteries]].&lt;br /&gt;
&lt;br /&gt;
[[Power Armor Modules]] can be applied to power armor to augment its functionality.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = Power Armor Helmet&lt;br /&gt;
|image = Power armor helmet.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max power:&#039;&#039;&#039; 50000&lt;br /&gt;
|description = &#039;&#039;&#039;Power Armor Helmets&#039;&#039;&#039; are part of the Power Armor set. Comes with a complimentary (and cosmetic) gas mask. &lt;br /&gt;
|1 = Titanium ingot.png&lt;br /&gt;
|2 = Battery g.png&lt;br /&gt;
|3 = Titanium ingot.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = Power Armor Chestplate&lt;br /&gt;
|image = Power armor chestplate.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max power:&#039;&#039;&#039; 50000&lt;br /&gt;
|description = &#039;&#039;&#039;Power Armor Chestplates&#039;&#039;&#039; are part of the Power Armor set. The chestplate&#039;s shoulder pads and breastplate give ample protection against any shots or strikes. &lt;br /&gt;
|1 = Titanium ingot.png&lt;br /&gt;
|3 = Titanium ingot.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|5 = Battery g.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Titanium ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = Power Armor Leggings&lt;br /&gt;
|image = Power armor leggings.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max power:&#039;&#039;&#039; 50000&lt;br /&gt;
|description = &#039;&#039;&#039;Power Armor Leggings&#039;&#039;&#039; are part of the Power Armor set. &lt;br /&gt;
|1 = Titanium ingot.png&lt;br /&gt;
|2 = Battery g.png&lt;br /&gt;
|3 = Titanium ingot.png&lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|{{Item&lt;br /&gt;
|name = Power Armor Boots&lt;br /&gt;
|image = Power armor boots.png&lt;br /&gt;
|properties = &#039;&#039;&#039;Max power:&#039;&#039;&#039; 50000&lt;br /&gt;
|description = &#039;&#039;&#039;Power Armor Boots&#039;&#039;&#039; are part of the Power Armor set. The boots protect the toes with titanium shells, but can&#039;t seem to keep rainwater out. &lt;br /&gt;
|4 = Titanium ingot.png&lt;br /&gt;
|6 = Titanium ingot.png&lt;br /&gt;
|7 = Titanium ingot.png&lt;br /&gt;
|8 = Battery g.png&lt;br /&gt;
|9 = Titanium ingot.png&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Gear]]&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Manuals]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6534</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6534"/>
		<updated>2025-06-20T20:23:00Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Quad Turret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 135.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Arsenal Missile Launcher==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6533</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6533"/>
		<updated>2025-06-20T17:44:17Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Laser Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 135.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Arsenal Missile Launcher==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6532</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6532"/>
		<updated>2025-06-20T17:43:42Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Interceptor Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 135.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Arsenal Missile Launcher==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=XiJinping&amp;diff=6531</id>
		<title>XiJinping</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=XiJinping&amp;diff=6531"/>
		<updated>2025-06-20T17:39:48Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = XiJinping_&lt;br /&gt;
|image = Xiavatarnew.png&lt;br /&gt;
|nationalities = {{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
|main_residence = [[Akiba Station]]&lt;br /&gt;
|discord = @jakovich&lt;br /&gt;
}}&lt;br /&gt;
XiJinping_ is an active player on Horizon&#039;s End and former player of StarQuest. He was once the sitting Chairman of [[Lonestar]], responsible for fleet command and wartime negotiation.&lt;br /&gt;
&lt;br /&gt;
= Known For =&lt;br /&gt;
=== Lonestar ===&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
Trained a generation of Lonestar combatants and began a rapid reform effort to militarize and more seriously industrialize the faction. Likely best known for transforming Texas/Lonestar into a &amp;quot;proper faction&amp;quot; from a &amp;quot;noob faction&amp;quot; and for putting effort into rebranding Lonestar from simply being Texas but bigger.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
=== StarQuest Days ===&lt;br /&gt;
XiJinping_ initially became involved in the &amp;quot;Minecraft in space&amp;quot; community nearly a decade ago on the server StarQuest in its 3.0 iteration. Most of his activity in that time centered around shipbuilding and home defense on Loyavas, a forest planet. He would eventually come to befriend [[Oriomium]], a friendship which would continue into StarQuest 4.0 as the two both joined the Arator Empire. During this time, XiJinping_ would befriend and occasionally fight alongside numerous SkyDogs in the never-ending war.&lt;br /&gt;
&lt;br /&gt;
=== Horizon&#039;s End ===&lt;br /&gt;
On Horizon&#039;s End, XiJinping_ would find himself in a very different community to the one that he left. Joining on September 14th, 2024, he found himself in the middle of the [[Long Peace]], a deeply unfamiliar political landscape, and dealing with deeply unfamiliar mechanics. However, his time with StarQuest many years prior gave him an edge in learning the new mechanics, and after joining the settlement [[Texas]], then part of [[Radiance]], he rapidly progressed under eyrzeke&#039;s tutelage.&lt;br /&gt;
&lt;br /&gt;
By the time eyrzeke was departing on September 28th, a mere two weeks later, XiJinping_ had become knowledgeable enough to be granted an officer position in the newly-formed Lonestar, then under [[SIG130]]&#039;s leadership. He began leading a handful of small projects and training new players during this time, a role which he took on an increasing amount of responsibility in until, on December 1st, he was granted full leadership of Lonestar. He rapidly began to implement sweeping reforms to increase the faction&#039;s cohesion, identity, industrial output, and military power. &lt;br /&gt;
&lt;br /&gt;
On February 12th 2025, shortly after the anti-Ekatera coalition&#039;s victory in the [[Vega-Ekatera War]], he would return leadership of Lonestar to SIG130. &lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=XiJinping&amp;diff=6530</id>
		<title>XiJinping</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=XiJinping&amp;diff=6530"/>
		<updated>2025-06-20T17:39:36Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = XiJinping_&lt;br /&gt;
|image = Xiavatarnew.png&lt;br /&gt;
|nationalities = {{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
|main_residence = [[Akiba Station]]&lt;br /&gt;
|discord = @jakovich&lt;br /&gt;
}}&lt;br /&gt;
XiJinping_ is an active player on Horizon&#039;s End and former player of StarQuest. He was once the sitting Chairman of [[Lonestar]] and is now its Auditor, responsible for fleet command and wartime negotiation.&lt;br /&gt;
&lt;br /&gt;
= Known For =&lt;br /&gt;
=== Lonestar ===&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
Trained a generation of Lonestar combatants and began a rapid reform effort to militarize and more seriously industrialize the faction. Likely best known for transforming Texas/Lonestar into a &amp;quot;proper faction&amp;quot; from a &amp;quot;noob faction&amp;quot; and for putting effort into rebranding Lonestar from simply being Texas but bigger.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
=== StarQuest Days ===&lt;br /&gt;
XiJinping_ initially became involved in the &amp;quot;Minecraft in space&amp;quot; community nearly a decade ago on the server StarQuest in its 3.0 iteration. Most of his activity in that time centered around shipbuilding and home defense on Loyavas, a forest planet. He would eventually come to befriend [[Oriomium]], a friendship which would continue into StarQuest 4.0 as the two both joined the Arator Empire. During this time, XiJinping_ would befriend and occasionally fight alongside numerous SkyDogs in the never-ending war.&lt;br /&gt;
&lt;br /&gt;
=== Horizon&#039;s End ===&lt;br /&gt;
On Horizon&#039;s End, XiJinping_ would find himself in a very different community to the one that he left. Joining on September 14th, 2024, he found himself in the middle of the [[Long Peace]], a deeply unfamiliar political landscape, and dealing with deeply unfamiliar mechanics. However, his time with StarQuest many years prior gave him an edge in learning the new mechanics, and after joining the settlement [[Texas]], then part of [[Radiance]], he rapidly progressed under eyrzeke&#039;s tutelage.&lt;br /&gt;
&lt;br /&gt;
By the time eyrzeke was departing on September 28th, a mere two weeks later, XiJinping_ had become knowledgeable enough to be granted an officer position in the newly-formed Lonestar, then under [[SIG130]]&#039;s leadership. He began leading a handful of small projects and training new players during this time, a role which he took on an increasing amount of responsibility in until, on December 1st, he was granted full leadership of Lonestar. He rapidly began to implement sweeping reforms to increase the faction&#039;s cohesion, identity, industrial output, and military power. &lt;br /&gt;
&lt;br /&gt;
On February 12th 2025, shortly after the anti-Ekatera coalition&#039;s victory in the [[Vega-Ekatera War]], he would return leadership of Lonestar to SIG130. &lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6529</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6529"/>
		<updated>2025-06-20T17:32:43Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Interceptor Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships. However, they can only fire forwards. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 135.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Arsenal Missile Launcher==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6528</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6528"/>
		<updated>2025-06-20T17:31:53Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or blow up terrain or builds.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships. However, they can only fire forwards. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 135.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Arsenal Missile Launcher==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6527</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=6527"/>
		<updated>2025-06-20T17:29:11Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: Heavy weapon descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or blow up terrain or builds.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships. However, they can only fire forwards. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 135.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Arsenal Missile Launcher==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6525</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6525"/>
		<updated>2025-06-18T01:34:26Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Arborealith (VERY Hard, reinforcement ???) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* Most AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship|Gunships]] of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they’re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they’re arguably one of the single worst classes for the role, and you can’t expect very much return on time investment.&lt;br /&gt;
&lt;br /&gt;
That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you’re mining, interceptors could be a viable option.&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn’t an issue for the very predictable AI fighters you’ll encounter.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (assuming low-moderate pilot skill) ===&lt;br /&gt;
Very Easy: Can be reliably eliminated by any armed ship.&lt;br /&gt;
&lt;br /&gt;
Easy: Can be reliably eliminated by gunships.&lt;br /&gt;
&lt;br /&gt;
Moderate: Can be reliably eliminated by corvettes.&lt;br /&gt;
&lt;br /&gt;
Hard: Can be reliably eliminated by frigates.&lt;br /&gt;
&lt;br /&gt;
Very Hard: Can be reliably eliminated by destroyers.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a small armed gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Hard) ===&lt;br /&gt;
A light gunship equipped with pulse cannons and a heavy laser. Designed to eliminate enemy fighters, it performs just as admirably as it did before its crimson sheen was painted on.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A light assault gunship. Armed with plasma cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Hard) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Hard) ===&lt;br /&gt;
A sleek light gunship built from the ground up to reduce enemy fighters to dust. Equipped with pulse cannons and a heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (VERY Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
An attack frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy assault frigate. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its inhuman accuracy and manuverability. To defeat its adversaries, it’s bristling with artillery; heavy turrets and phasers are its weapons of choice for obliterating any foe.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
&lt;br /&gt;
=== Arborealith (EXTREMELY Hard, reinforcement ???) ===&lt;br /&gt;
A heavy destroyer. You thought the Teralith was a lot to deal with? Well, the Arborealith is bigger, badder, and angrier than you’d ever thought aliens could get. Fitted out with only the finest reinforced shield systems, artillery turrets, and phased, even the most battle-scarred pilots are wary when a Watcher Destroyer looms nearby.&lt;br /&gt;
&lt;br /&gt;
Arborealiths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6524</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6524"/>
		<updated>2025-06-18T01:33:40Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Verdolith (VERY Hard, reinforcement Verdolith) */&lt;/p&gt;
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== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
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=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* Most AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
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== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
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=== Countering Starfighters ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
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* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship|Gunships]] of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
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== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
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=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
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Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they’re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they’re arguably one of the single worst classes for the role, and you can’t expect very much return on time investment.&lt;br /&gt;
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That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you’re mining, interceptors could be a viable option.&lt;br /&gt;
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=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
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This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
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* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
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=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
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==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
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A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
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Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn’t an issue for the very predictable AI fighters you’ll encounter.&lt;br /&gt;
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* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
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==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
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* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
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==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
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* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
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=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
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==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
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Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
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Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
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It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
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* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
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==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
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==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
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* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
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=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
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==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
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Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
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==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
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* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
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==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
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* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
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==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
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== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
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=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
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Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
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* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
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==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
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==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use.&lt;br /&gt;
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== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
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=== Key (assuming low-moderate pilot skill) ===&lt;br /&gt;
Very Easy: Can be reliably eliminated by any armed ship.&lt;br /&gt;
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Easy: Can be reliably eliminated by gunships.&lt;br /&gt;
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Moderate: Can be reliably eliminated by corvettes.&lt;br /&gt;
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Hard: Can be reliably eliminated by frigates.&lt;br /&gt;
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Very Hard: Can be reliably eliminated by destroyers.&lt;br /&gt;
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== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
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=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
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Rewards: 250c&lt;br /&gt;
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=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
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Rewards: 250c and 314 XP&lt;br /&gt;
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=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
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Rewards: 250c&lt;br /&gt;
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=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
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Rewards: 400c&lt;br /&gt;
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=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
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Rewards: 400c&lt;br /&gt;
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=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
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Rewards: 550c&lt;br /&gt;
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=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
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Rewards: 550c&lt;br /&gt;
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== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
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=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
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=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
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Rewards: 950c&lt;br /&gt;
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=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
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=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
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Rewards: 950c&lt;br /&gt;
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=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
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Rewards: 950c and 299 XP&lt;br /&gt;
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=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
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Rewards: 950c&lt;br /&gt;
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=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
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Rewards: 950c&lt;br /&gt;
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=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a small armed gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
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Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Hard) ===&lt;br /&gt;
A light gunship equipped with pulse cannons and a heavy laser. Designed to eliminate enemy fighters, it performs just as admirably as it did before its crimson sheen was painted on.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A light assault gunship. Armed with plasma cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Hard) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Hard) ===&lt;br /&gt;
A sleek light gunship built from the ground up to reduce enemy fighters to dust. Equipped with pulse cannons and a heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (VERY Hard, reinforcement Verdolith) ===&lt;br /&gt;
An attack frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (VERY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy assault frigate. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its inhuman accuracy and manuverability. To defeat its adversaries, it’s bristling with artillery; heavy turrets and phasers are its weapons of choice for obliterating any foe.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
&lt;br /&gt;
=== Arborealith (VERY Hard, reinforcement ???) ===&lt;br /&gt;
A heavy destroyer. You thought the Teralith was a lot to deal with? Well, the Arborealith is bigger, badder, and angrier than you’d ever thought aliens could get. Fitted out with only the finest reinforced shield systems, artillery turrets, and phased, even the most battle-scarred pilots are wary when a Watcher Destroyer looms nearby.&lt;br /&gt;
&lt;br /&gt;
Arborealiths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6523</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6523"/>
		<updated>2025-06-18T01:33:18Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Teralith (VERY Hard, reinforcement ???) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* Most AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship|Gunships]] of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they’re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they’re arguably one of the single worst classes for the role, and you can’t expect very much return on time investment.&lt;br /&gt;
&lt;br /&gt;
That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you’re mining, interceptors could be a viable option.&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn’t an issue for the very predictable AI fighters you’ll encounter.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (assuming low-moderate pilot skill) ===&lt;br /&gt;
Very Easy: Can be reliably eliminated by any armed ship.&lt;br /&gt;
&lt;br /&gt;
Easy: Can be reliably eliminated by gunships.&lt;br /&gt;
&lt;br /&gt;
Moderate: Can be reliably eliminated by corvettes.&lt;br /&gt;
&lt;br /&gt;
Hard: Can be reliably eliminated by frigates.&lt;br /&gt;
&lt;br /&gt;
Very Hard: Can be reliably eliminated by destroyers.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a small armed gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Hard) ===&lt;br /&gt;
A light gunship equipped with pulse cannons and a heavy laser. Designed to eliminate enemy fighters, it performs just as admirably as it did before its crimson sheen was painted on.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A light assault gunship. Armed with plasma cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Hard) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Hard) ===&lt;br /&gt;
A sleek light gunship built from the ground up to reduce enemy fighters to dust. Equipped with pulse cannons and a heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (VERY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A medium assault frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (VERY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy assault frigate. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its inhuman accuracy and manuverability. To defeat its adversaries, it’s bristling with artillery; heavy turrets and phasers are its weapons of choice for obliterating any foe.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
&lt;br /&gt;
=== Arborealith (VERY Hard, reinforcement ???) ===&lt;br /&gt;
A heavy destroyer. You thought the Teralith was a lot to deal with? Well, the Arborealith is bigger, badder, and angrier than you’d ever thought aliens could get. Fitted out with only the finest reinforced shield systems, artillery turrets, and phased, even the most battle-scarred pilots are wary when a Watcher Destroyer looms nearby.&lt;br /&gt;
&lt;br /&gt;
Arborealiths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6522</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6522"/>
		<updated>2025-06-18T01:28:15Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* Most AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship|Gunships]] of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they’re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they’re arguably one of the single worst classes for the role, and you can’t expect very much return on time investment.&lt;br /&gt;
&lt;br /&gt;
That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you’re mining, interceptors could be a viable option.&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn’t an issue for the very predictable AI fighters you’ll encounter.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (assuming low-moderate pilot skill) ===&lt;br /&gt;
Very Easy: Can be reliably eliminated by any armed ship.&lt;br /&gt;
&lt;br /&gt;
Easy: Can be reliably eliminated by gunships.&lt;br /&gt;
&lt;br /&gt;
Moderate: Can be reliably eliminated by corvettes.&lt;br /&gt;
&lt;br /&gt;
Hard: Can be reliably eliminated by frigates.&lt;br /&gt;
&lt;br /&gt;
Very Hard: Can be reliably eliminated by destroyers.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a small armed gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Hard) ===&lt;br /&gt;
A light gunship equipped with pulse cannons and a heavy laser. Designed to eliminate enemy fighters, it performs just as admirably as it did before its crimson sheen was painted on.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A light assault gunship. Armed with plasma cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Hard) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Hard) ===&lt;br /&gt;
A sleek light gunship built from the ground up to reduce enemy fighters to dust. Equipped with pulse cannons and a heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (VERY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A medium assault frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (VERY Hard, reinforcement ???) ===&lt;br /&gt;
A heavy assault frigate. As of July 2 2024, the phasers and reinforcement mechanic are both inoperable, but that doesn&#039;t do much to reduce the incredible desctructiveness this ship has. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its perfect accuracy and inhuman manuverability.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6521</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6521"/>
		<updated>2025-06-18T01:20:49Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* Most AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship|Gunships]] of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they’re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they’re arguably one of the single worst classes for the role, and you can’t expect very much return on time investment.&lt;br /&gt;
&lt;br /&gt;
That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you’re mining, interceptors could be a viable option.&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn’t an issue for the very predictable AI fighters you’ll encounter.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (assuming low-moderate pilot skill) ===&lt;br /&gt;
Very Easy: Can be reliably eliminated by any armed ship.&lt;br /&gt;
&lt;br /&gt;
Easy: Can be reliably eliminated by gunships.&lt;br /&gt;
&lt;br /&gt;
Moderate: Can be reliably eliminated by corvettes.&lt;br /&gt;
&lt;br /&gt;
Hard: Can be reliably eliminated by frigates.&lt;br /&gt;
&lt;br /&gt;
Very Hard: Can be reliably eliminated by destroyers.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a light gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Very Easy??) ===&lt;br /&gt;
This is a funny one, because as far as anyone knows, as of June 26 2024, these are the only pirate ships that don&#039;t have functioning weapons. If you can deal hull damage to the rear of the hull, you can actually just break into the ship and steal two stacks of redstone dust from the heavy laser magazine, before finishing the whole thing off.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A medium attack gunship. Armed with pulse cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Moderate) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Moderate?..) ===&lt;br /&gt;
Apparently this thing spawns in as a Vesta. We don&#039;t know why. What we do know is that numerous players think &amp;quot;oh it&#039;s a shuttle, easy peasy&amp;quot; and get cooked in like three seconds.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (VERY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A medium assault frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (VERY Hard, reinforcement ???) ===&lt;br /&gt;
A heavy assault frigate. As of July 2 2024, the phasers and reinforcement mechanic are both inoperable, but that doesn&#039;t do much to reduce the incredible desctructiveness this ship has. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its perfect accuracy and inhuman manuverability.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6520</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6520"/>
		<updated>2025-06-18T01:02:02Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* Most AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship|Gunships]] of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly. Don&#039;t use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller, Pirate Cormorant, and Tsaii Raider are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (assuming low-moderate pilot skill) ===&lt;br /&gt;
Very Easy: Can be reliably eliminated by any armed ship.&lt;br /&gt;
&lt;br /&gt;
Easy: Can be reliably eliminated by gunships.&lt;br /&gt;
&lt;br /&gt;
Moderate: Can be reliably eliminated by corvettes.&lt;br /&gt;
&lt;br /&gt;
Hard: Can be reliably eliminated by frigates.&lt;br /&gt;
&lt;br /&gt;
Very Hard: Can be reliably eliminated by destroyers.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a light gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Very Easy??) ===&lt;br /&gt;
This is a funny one, because as far as anyone knows, as of June 26 2024, these are the only pirate ships that don&#039;t have functioning weapons. If you can deal hull damage to the rear of the hull, you can actually just break into the ship and steal two stacks of redstone dust from the heavy laser magazine, before finishing the whole thing off.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A medium attack gunship. Armed with pulse cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Moderate) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Moderate?..) ===&lt;br /&gt;
Apparently this thing spawns in as a Vesta. We don&#039;t know why. What we do know is that numerous players think &amp;quot;oh it&#039;s a shuttle, easy peasy&amp;quot; and get cooked in like three seconds.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (VERY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A medium assault frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (VERY Hard, reinforcement ???) ===&lt;br /&gt;
A heavy assault frigate. As of July 2 2024, the phasers and reinforcement mechanic are both inoperable, but that doesn&#039;t do much to reduce the incredible desctructiveness this ship has. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its perfect accuracy and inhuman manuverability.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6210</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6210"/>
		<updated>2025-04-25T03:57:05Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= EYRZEKE&#039;S AI HUNTING COMBAT GUIDE =&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the right side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== BEFORE YOU BEGIN ==&lt;br /&gt;
&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server Creative to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
= GENERAL COMBAT STRATEGY =&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
== Countering Starfighters ==&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a fighter, especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with Gunships of at MINIMUM 1,000 blocks (for pulse cannons, which have great arcs and great accuracy), although 2,000 is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
= KNOW YOURSELF: THE TOOLS OF THE TRADE =&lt;br /&gt;
&lt;br /&gt;
== Starfighter (350-500 Blocks) ==&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly. Don&#039;t use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is going to sound counterintuitive, but it is HIGHLY recommended not to use starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
== Gunships (500-2,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Gunship (1,750-2,000 Blocks) ===&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller, Pirate Cormorant, and Tsaii Raider are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
== Corvettes (2,000-4,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Corvette (3,950-4,000 Blocks) ===&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
== Frigates (4,000-8,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Frigates (7,500-8,000 Blocks) ===&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
A unique, agile assault ship that relies on speed and manuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use.&lt;br /&gt;
&lt;br /&gt;
= KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST =&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (assuming low-moderate pilot skill) ===&lt;br /&gt;
Very Easy: Can be reliably eliminated by any armed ship.&lt;br /&gt;
&lt;br /&gt;
Easy: Can be reliably eliminated by gunships.&lt;br /&gt;
&lt;br /&gt;
Moderate: Can be reliably eliminated by corvettes.&lt;br /&gt;
&lt;br /&gt;
Hard: Can be reliably eliminated by frigates.&lt;br /&gt;
&lt;br /&gt;
Very Hard: Can be reliably eliminated by destroyers.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Temptest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a light gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Very Easy??) ===&lt;br /&gt;
This is a funny one, because as far as anyone knows, as of June 26 2024, these are the only pirate ships that don&#039;t have functioning weapons. If you can deal hull damage to the rear of the hull, you can actually just break into the ship and steal two stacks of redstone dust from the heavy laser magazine, before finishing the whole thing off.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A medium attack gunship. Armed with pulse cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Moderate) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Moderate?..) ===&lt;br /&gt;
Apparently this thing spawns in as a Vesta. We don&#039;t know why. What we do know is that numerous players think &amp;quot;oh it&#039;s a shuttle, easy peasy&amp;quot; and get cooked in like three seconds.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (VERY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A medium assault frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (VERY Hard, reinforcement ???) ===&lt;br /&gt;
A heavy assault frigate. As of July 2 2024, the phasers and reinforcement mechanic are both inoperable, but that doesn&#039;t do much to reduce the incredible desctructiveness this ship has. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its perfect accuracy and inhuman manuverability.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6209</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6209"/>
		<updated>2025-04-25T03:56:13Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: Pasted old page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= EYRZEKE&#039;S AI HUNTING COMBAT GUIDE =&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the right side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== BEFORE YOU BEGIN ==&lt;br /&gt;
&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server Creative to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
= GENERAL COMBAT STRATEGY =&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
== Countering Starfighters ==&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a fighter, especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with Gunships of at MINIMUM 1,000 blocks (for pulse cannons, which have great arcs and great accuracy), although 2,000 is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
= KNOW YOURSELF: THE TOOLS OF THE TRADE =&lt;br /&gt;
&lt;br /&gt;
== Starfighter (350-500 Blocks) ==&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly. Don&#039;t use them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is going to sound counterintuitive, but it is HIGHLY recommended not to use starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
== Gunships (500-2,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Gunship (1,750-2,000 Blocks) ===&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Medium gunships tend to be at least 1012 blocks in order to properly benefit from two shields. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller, Pirate Cormorant, and Tsaii Raider are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (500-999 Blocks) ====&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
== Corvettes (2,000-4,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Corvette (3,950-4,000 Blocks) ===&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
== Frigates (4,000-8,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Frigates (7,500-8,000 Blocks) ===&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
A unique, agile assault ship that relies on speed and manuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use.&lt;br /&gt;
&lt;br /&gt;
= KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST =&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (assuming low-moderate pilot skill) ===&lt;br /&gt;
Very Easy: Can be reliably eliminated by any armed ship.&lt;br /&gt;
&lt;br /&gt;
Easy: Can be reliably eliminated by gunships.&lt;br /&gt;
&lt;br /&gt;
Moderate: Can be reliably eliminated by corvettes.&lt;br /&gt;
&lt;br /&gt;
Hard: Can be reliably eliminated by frigates.&lt;br /&gt;
&lt;br /&gt;
Very Hard: Can be reliably eliminated by destroyers.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Temptest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a light gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Very Easy??) ===&lt;br /&gt;
This is a funny one, because as far as anyone knows, as of June 26 2024, these are the only pirate ships that don&#039;t have functioning weapons. If you can deal hull damage to the rear of the hull, you can actually just break into the ship and steal two stacks of redstone dust from the heavy laser magazine, before finishing the whole thing off.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A medium attack gunship. Armed with pulse cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Moderate) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Moderate?..) ===&lt;br /&gt;
Apparently this thing spawns in as a Vesta. We don&#039;t know why. What we do know is that numerous players think &amp;quot;oh it&#039;s a shuttle, easy peasy&amp;quot; and get cooked in like three seconds.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (VERY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A medium assault frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (VERY Hard, reinforcement ???) ===&lt;br /&gt;
A heavy assault frigate. As of July 2 2024, the phasers and reinforcement mechanic are both inoperable, but that doesn&#039;t do much to reduce the incredible desctructiveness this ship has. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its perfect accuracy and inhuman manuverability.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Texas&amp;diff=5947</id>
		<title>Texas</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Texas&amp;diff=5947"/>
		<updated>2025-04-08T17:00:27Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Notable players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Texas&lt;br /&gt;
| subheader = &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of = {{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
| demonym = Texan&lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance = &lt;br /&gt;
| capital_city = &lt;br /&gt;
| settlements = &lt;br /&gt;
| territories = &lt;br /&gt;
| currency = &lt;br /&gt;
| area = Floro Mountains&lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = &lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type = &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Leader (Chairman)&lt;br /&gt;
| position_name1 = [[XiJinping_]]&lt;br /&gt;
| position_title2 = Former Leader (Makhpella)&lt;br /&gt;
| position_name2 = [[SIG130]]&lt;br /&gt;
| position_title3 = Former Leader (Progenitor)&lt;br /&gt;
| position_name3 = [[eyrzeke]]&lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 13 January 2023&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology = &lt;br /&gt;
| motto = Enjoy your stay, spacefarer! Yee haw!&lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = &lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Texas&#039;&#039;&#039; is a [[settlement]] on [[Horizon&#039;s End]] occupying the Floro Mountains territory of [[Vask]]. It is the capital of the nation [[Lonestar]]. Texas is most well known for its new player recruitment, its “[[zekeship]]” fleets, and neutrality.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On December 5th, 2023, the Floro Mountains territory was purged from its previous settlement and was promptly claimed by eyrzeke of Shadow, who set up his home base in the abandoned base there. After negotiating secession from Shadow over internal politics, texas was officially founded on January 13th 2024.&lt;br /&gt;
&lt;br /&gt;
Texas remained an independent settlement for many months, and gained a reputation as a neutral, but friendly, group. Texas quickly gained infamy for its active (some called it aggressive) recruitment program, in which new players received free ships to accelerate their development. At the core of this program was the first few batches of ancillary “zekeships,” a series of vessels with an emphasis on cost efficiency; warships and trade ships alike were designed with cheap bubble shields and ion thrusters, which made them cheap while still being effective and durable.&lt;br /&gt;
&lt;br /&gt;
As larger and more advanced ancillary ships were developed, and texas began to grow larger and larger, it was decided that a nation to help manage resources and recruits alike would be beneficial. On June 8th 2024, texas officially joined the nation Radiance, with special terms allowing for independence and freedom as well as the possibility of texas’ future secession.&lt;br /&gt;
&lt;br /&gt;
During this time, eyrzeke took special care in training “protégés,” recruits who demonstrated exceptional ability and the maturity needed to take over governorship if the situation arose. Three such recruits were FallenXStars, a highly capable engineer; SIG130, a talented builder and ship designer; and XiJinping_, a formidable pilot and skilled fighter. After eyrzeke stepped down, SIG130 was appointed as the governor on September 16th. After playing some minor economic and anti-piracy roles, texas once again became independent, founding the nation lonestar on October 19th 2024. Since December 1st, XiJinping has served as governor of texas and the leader of lonestar as a whole.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Texas is a settlement with an oligarchic dictatorship, ruled by the governor and trusted advisers. Having settled from its more chaotic recruitment days, its regular core members have significant say in government decisions.&lt;br /&gt;
&lt;br /&gt;
== Notable players ==&lt;br /&gt;
*[[eyrzeke]], founder of texas and designer of the “[[zekeship]]” series of starships.&lt;br /&gt;
*[[SIG130]], the second governor of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, and co founder of Stardust.&lt;br /&gt;
*[[XiJinping_]], the third governor of texas. A militaristic StarQuest player who founded the [[Vikyrian Syndicate]] to pursue a new path.&lt;br /&gt;
*Hextagon, a veteran and proficient fighter.&lt;br /&gt;
*WanderingOtter, a skilled builder, engineer, and current governor of texas.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Settlements]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Texas&amp;diff=5946</id>
		<title>Texas</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Texas&amp;diff=5946"/>
		<updated>2025-04-08T16:59:50Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Politics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Texas&lt;br /&gt;
| subheader = &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of = {{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
| demonym = Texan&lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance = &lt;br /&gt;
| capital_city = &lt;br /&gt;
| settlements = &lt;br /&gt;
| territories = &lt;br /&gt;
| currency = &lt;br /&gt;
| area = Floro Mountains&lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = &lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type = &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Leader (Chairman)&lt;br /&gt;
| position_name1 = [[XiJinping_]]&lt;br /&gt;
| position_title2 = Former Leader (Makhpella)&lt;br /&gt;
| position_name2 = [[SIG130]]&lt;br /&gt;
| position_title3 = Former Leader (Progenitor)&lt;br /&gt;
| position_name3 = [[eyrzeke]]&lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 13 January 2023&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology = &lt;br /&gt;
| motto = Enjoy your stay, spacefarer! Yee haw!&lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = &lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Texas&#039;&#039;&#039; is a [[settlement]] on [[Horizon&#039;s End]] occupying the Floro Mountains territory of [[Vask]]. It is the capital of the nation [[Lonestar]]. Texas is most well known for its new player recruitment, its “[[zekeship]]” fleets, and neutrality.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On December 5th, 2023, the Floro Mountains territory was purged from its previous settlement and was promptly claimed by eyrzeke of Shadow, who set up his home base in the abandoned base there. After negotiating secession from Shadow over internal politics, texas was officially founded on January 13th 2024.&lt;br /&gt;
&lt;br /&gt;
Texas remained an independent settlement for many months, and gained a reputation as a neutral, but friendly, group. Texas quickly gained infamy for its active (some called it aggressive) recruitment program, in which new players received free ships to accelerate their development. At the core of this program was the first few batches of ancillary “zekeships,” a series of vessels with an emphasis on cost efficiency; warships and trade ships alike were designed with cheap bubble shields and ion thrusters, which made them cheap while still being effective and durable.&lt;br /&gt;
&lt;br /&gt;
As larger and more advanced ancillary ships were developed, and texas began to grow larger and larger, it was decided that a nation to help manage resources and recruits alike would be beneficial. On June 8th 2024, texas officially joined the nation Radiance, with special terms allowing for independence and freedom as well as the possibility of texas’ future secession.&lt;br /&gt;
&lt;br /&gt;
During this time, eyrzeke took special care in training “protégés,” recruits who demonstrated exceptional ability and the maturity needed to take over governorship if the situation arose. Three such recruits were FallenXStars, a highly capable engineer; SIG130, a talented builder and ship designer; and XiJinping_, a formidable pilot and skilled fighter. After eyrzeke stepped down, SIG130 was appointed as the governor on September 16th. After playing some minor economic and anti-piracy roles, texas once again became independent, founding the nation lonestar on October 19th 2024. Since December 1st, XiJinping has served as governor of texas and the leader of lonestar as a whole.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Texas is a settlement with an oligarchic dictatorship, ruled by the governor and trusted advisers. Having settled from its more chaotic recruitment days, its regular core members have significant say in government decisions.&lt;br /&gt;
&lt;br /&gt;
== Notable players ==&lt;br /&gt;
*[[eyrzeke]], founder of texas and designer of the “[[zekeship]]” series of starships.&lt;br /&gt;
*[[SIG130]], the second governor of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, and co founder of Stardust.&lt;br /&gt;
*[[XiJinping_]], the third governor of texas. A militaristic StarQuest player who founded the [[Vikyrian Syndicate]] to pursue combat operations.&lt;br /&gt;
*Hextagon, a veteran and proficient fighter.&lt;br /&gt;
*WanderingOtter, a skilled builder, engineer, and current governor of texas.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Settlements]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Texas&amp;diff=5945</id>
		<title>Texas</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Texas&amp;diff=5945"/>
		<updated>2025-04-08T16:59:10Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Notable players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Texas&lt;br /&gt;
| subheader = &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of = {{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
| demonym = Texan&lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance = &lt;br /&gt;
| capital_city = &lt;br /&gt;
| settlements = &lt;br /&gt;
| territories = &lt;br /&gt;
| currency = &lt;br /&gt;
| area = Floro Mountains&lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = &lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type = &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Leader (Chairman)&lt;br /&gt;
| position_name1 = [[XiJinping_]]&lt;br /&gt;
| position_title2 = Former Leader (Makhpella)&lt;br /&gt;
| position_name2 = [[SIG130]]&lt;br /&gt;
| position_title3 = Former Leader (Progenitor)&lt;br /&gt;
| position_name3 = [[eyrzeke]]&lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 13 January 2023&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology = &lt;br /&gt;
| motto = Enjoy your stay, spacefarer! Yee haw!&lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = &lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Texas&#039;&#039;&#039; is a [[settlement]] on [[Horizon&#039;s End]] occupying the Floro Mountains territory of [[Vask]]. It is the capital of the nation [[Lonestar]]. Texas is most well known for its new player recruitment, its “[[zekeship]]” fleets, and neutrality.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On December 5th, 2023, the Floro Mountains territory was purged from its previous settlement and was promptly claimed by eyrzeke of Shadow, who set up his home base in the abandoned base there. After negotiating secession from Shadow over internal politics, texas was officially founded on January 13th 2024.&lt;br /&gt;
&lt;br /&gt;
Texas remained an independent settlement for many months, and gained a reputation as a neutral, but friendly, group. Texas quickly gained infamy for its active (some called it aggressive) recruitment program, in which new players received free ships to accelerate their development. At the core of this program was the first few batches of ancillary “zekeships,” a series of vessels with an emphasis on cost efficiency; warships and trade ships alike were designed with cheap bubble shields and ion thrusters, which made them cheap while still being effective and durable.&lt;br /&gt;
&lt;br /&gt;
As larger and more advanced ancillary ships were developed, and texas began to grow larger and larger, it was decided that a nation to help manage resources and recruits alike would be beneficial. On June 8th 2024, texas officially joined the nation Radiance, with special terms allowing for independence and freedom as well as the possibility of texas’ future secession.&lt;br /&gt;
&lt;br /&gt;
During this time, eyrzeke took special care in training “protégés,” recruits who demonstrated exceptional ability and the maturity needed to take over governorship if the situation arose. Three such recruits were FallenXStars, a highly capable engineer; SIG130, a talented builder and ship designer; and XiJinping_, a formidable pilot and skilled fighter. After eyrzeke stepped down, SIG130 was appointed as the governor on September 16th. After playing some minor economic and anti-piracy roles, texas once again became independent, founding the nation lonestar on October 19th 2024. Since December 1st, XiJinping has served as governor of texas and the leader of lonestar as a whole.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Texas is a settlement with an oligarchic dictatorship, ruled by the governor and trusted advisers. Having settled from its more chaotic recruitment days, its regular core members have significant say in government decisions.&lt;br /&gt;
&lt;br /&gt;
== Notable players ==&lt;br /&gt;
*[[eyrzeke]], founder of texas and designer of the “[[zekeship]]” series of starships.&lt;br /&gt;
*[[SIG130]], the second governor of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios, and co founder of Stardust.&lt;br /&gt;
*[[XiJinping_]], the third governor of texas. A militaristic StarQuest player who founded the Vikyrian Syndicate to pursue combat operations.&lt;br /&gt;
*Hextagon, a veteran and proficient fighter.&lt;br /&gt;
*WanderingOtter, a skilled builder, engineer, and current governor of texas.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Settlements]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Lonestar&amp;diff=4960</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Lonestar&amp;diff=4960"/>
		<updated>2025-02-24T01:22:44Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Notable Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader = &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Farpoint]], [[Aarmance]], [[Elodia]], [[SyrosRepublic]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Nongovernmental - Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[SIG130]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[SIG130]], [[Gvazdika]], [[Hextagon]], [[Veloquent]], [[Quart_zy]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Efficiency. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] production, neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is [[XiJinping_]], the president of China itself.&lt;br /&gt;
&lt;br /&gt;
Since its founding, lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to XiJinping_. He quickly began to implement sweeping reforms, most notably including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia, as well as appointing Aarmance governor Gvazdika to the Lonestar Executive Panel.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement.&lt;br /&gt;
&lt;br /&gt;
On February 6th, Lonestars [[XiJinping_]] and [[CursedSaturn]] would participate in [[February 6th Zealandia Manhunt|hunting Zealandia1]], a notorious pirate and assassin who had racked up a bounty of over 170,000 credits. The final assault on Zealandia’s tunnel ended with Saturn killing Zealandia with her rifle, collecting the bounty and marking one of the first times that Lonestar deployed ground troops in PVP combat.&lt;br /&gt;
&lt;br /&gt;
On February 10th, two Ekateran Vesta gunship pilots [[Action Of 2025.02.10|involuntarily donated their ships]] to the Lonestar cause. The mere threat of Lonestars CursedSaturn and Hextagon warping to them forced the Ekaterans to abandon their vessels.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. At the head of Lonestar is the Chairman, who largely acts unilaterally--the Chairman&#039;s decisions require no approval. However, the Chairman generally accepts input and advice from the Executive Panel, currently comprised of [[Eyrzeke]], [[SIG130]], [[Hextagon]], [[Gvazdika]], [[Veloquent]], and Quart_zy. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Berx, a farm settlement located on Lioda&#039;s Chopa Isles&lt;br /&gt;
&lt;br /&gt;
Elodia, a factory settlement located on Luxiterna&#039;s Atlas Slopes&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains&lt;br /&gt;
&lt;br /&gt;
Bluescreen, an asteroid station in the Ilios System&lt;br /&gt;
&lt;br /&gt;
Akiba, a factory station and shipyard in the Ilios System and the current Chairman XiJinping_&#039;s seat of power&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar fields a respectable military. Its fleet is composed of numerous custom-designed advanced warships, as well as the less sophisticated but more economically viable “zekeships.” Little is known or will be disclosed about it beyond this, save that it is unfazed by the loss of ships as large as destroyers. Nonstandard ships of its fleet have no prefix, but standard-issue modern warships produced at Akiba for the Debt Collection Fleet use the &amp;quot;A.C.S.&amp;quot; prefix, for &amp;quot;Akiba Collector Ship.&amp;quot; &lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas and designer of the “[[zekeship]]” series of starships.&lt;br /&gt;
*[[SIG130]], the second and fourth governor of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios.&lt;br /&gt;
*[[XiJinping_]], the third governor of texas. A militaristic former StarQuest player.&lt;br /&gt;
*Hextagon, a veteran engineer.&lt;br /&gt;
*WanderingOtter, a skilled builder.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a talented builder constructing a trade city project on Aerach.&lt;br /&gt;
*CursedSaturn, an adept fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Action_Of_2025.02.10&amp;diff=4681</id>
		<title>Action Of 2025.02.10</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Action_Of_2025.02.10&amp;diff=4681"/>
		<updated>2025-02-11T11:16:38Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The action of February 10th 2025 was a minor conflict between [[Lonestar]] and [[Ekatera|Ekateran]] forces.&lt;br /&gt;
&lt;br /&gt;
It was prompted by Ekateran players Dakota123A and Kiro231 piloting Vestas as gunships and orbiting their home planet, Kovfefe. Lonestars CursedSaturn and Hextagon, who were nearby, reacted by warping to the location. The Ekateran response was a double suicide, leaving the Vesta shuttles for their opponents to scrap without a fight.&lt;br /&gt;
&lt;br /&gt;
Ekateran losses: time and 400 credits&lt;br /&gt;
&lt;br /&gt;
Lonestar losses: eight pieces of chetherite (gained four diamond blocks and ten iron blocks to compensate)&lt;br /&gt;
[[File:20250210.jpg|thumb|Abandoned Ekateran Vesta shuttles found near Kovfefe]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Lonestar&amp;diff=4680</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Lonestar&amp;diff=4680"/>
		<updated>2025-02-11T00:29:44Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader = &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Farpoint]], [[Aarmance]], [[Elodia]], [[SyrosRepublic]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Nongovernmental - Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[XiJinping_]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[SIG130]], [[Gvazdika]], [[Hextagon]], [[Veloquent]], [[Quart_zy]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Efficiency. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] production, neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is [[XiJinping_]], the president of China itself.&lt;br /&gt;
&lt;br /&gt;
Since its founding, lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to XiJinping_. He quickly began to implement sweeping reforms, most notably including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia, as well as appointing Aarmance governor Gvazdika to the Lonestar Executive Panel.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement.&lt;br /&gt;
&lt;br /&gt;
On February 6th, Lonestars [[XiJinping_]] and [[CursedSaturn]] would participate in [[February 6th Zealandia Manhunt|hunting Zealandia1]], a notorious pirate and assassin who had racked up a bounty of over 170,000 credits. The final assault on Zealandia’s tunnel ended with Saturn killing Zealandia with her rifle, collecting the bounty and marking one of the first times that Lonestar deployed ground troops in PVP combat.&lt;br /&gt;
&lt;br /&gt;
On February 10th, two Ekateran Vesta gunship pilots [[Action Of 2025.02.10|involuntarily donated their ships]] to the Lonestar cause. The mere threat of Lonestars CursedSaturn and Hextagon warping to them forced the Ekaterans to abandon their vessels.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. At the head of Lonestar is the Chairman, who largely acts unilaterally--the Chairman&#039;s decisions require no approval. However, the Chairman generally accepts input and advice from the Executive Panel, currently comprised of [[Eyrzeke]], [[SIG130]], [[Hextagon]], [[Gvazdika]], [[Veloquent]], and Quart_zy. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Berx, a farm settlement located on Lioda&#039;s Chopa Isles&lt;br /&gt;
&lt;br /&gt;
Elodia, a factory settlement located on Luxiterna&#039;s Atlas Slopes&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains&lt;br /&gt;
&lt;br /&gt;
Bluescreen, an asteroid station in the Ilios System&lt;br /&gt;
&lt;br /&gt;
Akiba, a factory station and shipyard in the Ilios System and the current Chairman XiJinping_&#039;s seat of power&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar fields a respectable military. Its fleet is composed of numerous custom-designed advanced warships, as well as the less sophisticated but more economically viable “zekeships.” Little is known or will be disclosed about it beyond this, save that it is unfazed by the loss of ships as large as destroyers. Nonstandard ships of its fleet have no prefix, but standard-issue modern warships produced at Akiba for the Debt Collection Fleet use the &amp;quot;A.C.S.&amp;quot; prefix, for &amp;quot;Akiba Collector Ship.&amp;quot; &lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas and designer of the “[[zekeship]]” series of starships.&lt;br /&gt;
*[[SIG130]], the second governor of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios.&lt;br /&gt;
*[[XiJinping_]], the third and current governor of texas. A militaristic former StarQuest player&lt;br /&gt;
*Hextagon, a controversial veteran.&lt;br /&gt;
*WanderingOtter, a skilled builder.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a talented builder constructing a trade city project on Aerach.&lt;br /&gt;
*CursedSaturn, a rookie fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Action_Of_2025.02.10&amp;diff=4679</id>
		<title>Action Of 2025.02.10</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Action_Of_2025.02.10&amp;diff=4679"/>
		<updated>2025-02-11T00:20:01Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The action of February 10th 2025 was a minor conflict between [[Lonestar]] and [[Ekatera|Ekateran]] forces.&lt;br /&gt;
&lt;br /&gt;
It was prompted by Ekateran players Dakota123A and Kiro231 piloting Vestas as gunships and orbiting their home planet, Kovfefe. Lonestars CursedSaturn and Hextagon, who were nearby, responded by warping to the location. The Ekateran response was a double suicide, leaving the Vesta shuttles for their opponents to scrap without a fight.&lt;br /&gt;
&lt;br /&gt;
Ekateran losses: time and 400 credits&lt;br /&gt;
&lt;br /&gt;
Lonestar losses: eight pieces of chetherite (gained four diamond blocks and ten iron blocks to compensate)&lt;br /&gt;
[[File:20250210.jpg|thumb|Abandoned Ekateran Vesta shuttles found near Kovfefe]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:20250210.jpg&amp;diff=4678</id>
		<title>File:20250210.jpg</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:20250210.jpg&amp;diff=4678"/>
		<updated>2025-02-11T00:19:26Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Two Ekateran Vesta shuttles, abandoned and left to Lonestars CursedSaturn and Hextagon&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Action_Of_2025.02.10&amp;diff=4677</id>
		<title>Action Of 2025.02.10</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Action_Of_2025.02.10&amp;diff=4677"/>
		<updated>2025-02-11T00:18:07Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The action of February 10th 2025 was a minor conflict between [[Lonestar]] and [[Ekatera|Ekateran]] forces.&lt;br /&gt;
&lt;br /&gt;
It was prompted by Ekateran players Dakota123A and Kiro231 piloting Vestas as gunships and orbiting their home planet, Kovfefe. Lonestars CursedSaturn and Hextagon, who were nearby, responded by warping to the location. The Ekateran response was a double suicide, leaving the Vesta shuttles for their opponents to scrap without a fight.&lt;br /&gt;
&lt;br /&gt;
Ekateran losses: time and 400 credits&lt;br /&gt;
&lt;br /&gt;
Lonestar losses: eight pieces of chetherite (gained four diamond blocks and ten iron blocks to compensate)&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Action_Of_2025.02.10&amp;diff=4676</id>
		<title>Action Of 2025.02.10</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Action_Of_2025.02.10&amp;diff=4676"/>
		<updated>2025-02-11T00:17:55Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: Created page with &amp;quot;E&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;E&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Ekatera&amp;diff=4675</id>
		<title>Ekatera</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Ekatera&amp;diff=4675"/>
		<updated>2025-02-11T00:02:20Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Vega-Ekatera War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Ekatera&lt;br /&gt;
| image1 = Ekatera.png&lt;br /&gt;
| caption1 = Symbol of Ekatera&lt;br /&gt;
| demonym = Ekateran&lt;br /&gt;
| capital_city = Republic of Arik&lt;br /&gt;
| position_title1 = Governor&lt;br /&gt;
| position_name1 = [[Meagernine8910]]&lt;br /&gt;
|language=English&lt;br /&gt;
|activity_level=Negligible&lt;br /&gt;
|settlements= [[Artica]], [[Republic Of Arik]]&lt;br /&gt;
|foundation_date=5 June 2024}}&lt;br /&gt;
&#039;&#039;&#039;Ekatera&#039;&#039;&#039; is a small nation on Horizon&#039;s End, led by Governor [[Meagernine8910]]. Previously the host of the [[Trade City]] [[Altar Sanctorium]], Ekatera was handed off to the leadership of Meagernine8910 by its previous Queen [[Kiro231]] due to the secession of Altar Sanctorium from Ekatera on 3 February 2025 as a result of the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
The nation of Ekatera on Horizon&#039;s End was named by the player [[Avan_Brightearth]] as an homage to [[Ekatera (StarLegacy)|the long-lived nation of Ekatera on StarLegacy]]; while not formally affiliated with founder of Ekatera [[Emeris4017]], the nation has retained this title.&lt;br /&gt;
&lt;br /&gt;
= Claims =&lt;br /&gt;
==Republic of Arik==&lt;br /&gt;
Republic of Arik is a small settlement in northwest [[Aerach]] owned by [[Meagernine8910]]. It is host to a few small buildings and an elevated [[starship]] landing platform.&lt;br /&gt;
==Artica==&lt;br /&gt;
Artica is a small settlement in northwest [[Krio]] owned by [[Makusu017]]. It is not visibly developed.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
=== Creation ===&lt;br /&gt;
Following the expulsion of [[Altar Sanctorium]] (then named &amp;quot;Haven&amp;quot;) from [[Vortexion]]&#039;s [[Arimfea]] on 11 May 2024 - the city&#039;s third such removal, after [[Orovika]] and [[Imperial Nova]] in the preceding months - [[Blackular]], the leader of Haven, elected to found his own nation on the server. Partnering with [[Avan_Brightearth]], a veteran of [[Ekatera (StarLegacy)|StarLegacy&#039;s Ekatera]], Blackular named his nation &amp;quot;Ekatera&amp;quot; as an homage to the nation&#039;s legacy. The nation of Ekatera was founded on 5 June 2024.&lt;br /&gt;
&lt;br /&gt;
Following Ekatera&#039;s creation, several Blackular-aligned members of Arimfea, most notably [[Voided_Crusader]] and [[Kiro231]] (both on 10 June), would leave to join Ekatera. This event would ultimately lead to [[Vortexion]] and [[Cadia]], and later [[Peregri]], leaving Arimfea for [[Cortesia Del Mar]], leaving [[Middosk]] ultimately in charge of Arimfea and producing the [[Arimfea-Ekatera Alliance]].&lt;br /&gt;
&lt;br /&gt;
=== Merger with VTF ===&lt;br /&gt;
On 10 June 2024, the two-month-old new-player nation of [[VTF]], which had grown to considerable size under the leadership of [[Kingsheep3]], would elect to merge with Ekatera. This merger would see three settlements - [[Ionizera]], [[vyserian]], and [[Van Aurela]] - join Ekatera, increasing the nation&#039;s size and prestige. &lt;br /&gt;
&lt;br /&gt;
=== Ekateran Neutrality ===&lt;br /&gt;
Following Ekatera&#039;s establishment, the nation largely stayed on the sidelines of server politics for the rest of 2024, avoiding involvement in conflicts such as the [[Ilios Alliance-Vask Authority War]]. While victim to extensive piracy by various actors (such as [[z4nityy]]), Ekatera heavily centered itself its [[trade city]] of [[Altar Sanctorium]], making most of the nation&#039;s members difficult to attack and thereby rendering the nation an unappealing combat target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vega-Ekatera War ===&lt;br /&gt;
{{main|Vega-Ekatera War}}&lt;br /&gt;
On 5 January 2025, following an incident wherein [[Kiro231]] impounded a [[Vega]]n ship belonging to [[LeMaire]] on a mistaken assumption of hostility, the nation of Vega declared war on Ekatera. In the days following this declaration, the nations of [[Lonestar]] and [[Radiance]] would declare varying states of conflict against Ekatera as well. &lt;br /&gt;
&lt;br /&gt;
[[File:Zeke ekatera shitpost.png|200px|thumb]]&lt;br /&gt;
As the [[safezone]] of [[Altar Sanctorium]], which depended on the settlement having 4 active players, largely prevented any proactive attacks on Ekaterans, offensive strategy during the war primarily centered on seeking to deprive Ekatera of active members; the combined diplomatic and military pressure of the anti-Ekateran coalition caused a large reduction in Ekatera&#039;s number of active members, primarily to these players leaving the nation and joining others. This effort was successful in causing the Altar Sanctorium [[safezone]] to be disabled due to insufficient member activity on a single occasion prior to the end of the war, on 29 January 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Kiro quitting post.png|300px|thumb]]&lt;br /&gt;
The war functionally concluded with the secession of Altar Sanctorium from the nation on 3 February 2025, with [[Kiro231]], the leader of the settlement, declaring that she was &amp;quot;going back to [[activity logging]]&amp;quot; (IE, she would not be actively playing the server henceforth). As Altar Sanctorium was previously Ekatera&#039;s primary industrial and activity base, this secession left Ekatera a very small nation.&lt;br /&gt;
&lt;br /&gt;
As of February 8th, Altar Sanctorium was re-added as Ekatera’s capital, as without it Ekatera would run the risk of purging from inactivity and losing its precious outposts.&lt;br /&gt;
&lt;br /&gt;
On [[Action Of 2025.02.10|February 10th]], Ekatera donated two Vesta shuttles to lonestar.&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Texas&amp;diff=4587</id>
		<title>Texas</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Texas&amp;diff=4587"/>
		<updated>2025-02-04T13:41:33Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Texas&lt;br /&gt;
| subheader = &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of = {{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
| demonym = Texan&lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance = &lt;br /&gt;
| capital_city = &lt;br /&gt;
| settlements = &lt;br /&gt;
| territories = &lt;br /&gt;
| currency = &lt;br /&gt;
| area = Floro Mountains&lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = &lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type = &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Leader (Chairman)&lt;br /&gt;
| position_name1 = [[XiJinping_]]&lt;br /&gt;
| position_title2 = Former Leader (Makhpella)&lt;br /&gt;
| position_name2 = [[SIG130]]&lt;br /&gt;
| position_title3 = Former Leader (Progenitor)&lt;br /&gt;
| position_name3 = [[eyrzeke]]&lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 13 January 2023&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology = &lt;br /&gt;
| motto = Enjoy your stay, spacefarer! Yee haw!&lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = &lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Texas&#039;&#039;&#039; is a [[settlement]] on [[Horizon&#039;s End]] occupying the Floro Mountains territory of [[Vask]]. It is the capital of the nation [[Lonestar]]. Texas is most well known for its new player recruitment, its “[[zekeship]]” fleets, and neutrality.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On December 5th, 2023, the Floro Mountains territory was purged from its previous settlement and was promptly claimed by eyrzeke of Shadow, who set up his home base in the abandoned base there. After negotiating secession from Shadow over internal politics, texas was officially founded on January 13th 2024.&lt;br /&gt;
&lt;br /&gt;
Texas remained an independent settlement for many months, and gained a reputation as a neutral, but friendly, group. Texas quickly gained infamy for its active (some called it aggressive) recruitment program, in which new players received free ships to accelerate their development. At the core of this program was the first few batches of ancillary “zekeships,” a series of vessels with an emphasis on cost efficiency; warships and trade ships alike were designed with cheap bubble shields and ion thrusters, which made them cheap while still being effective and durable.&lt;br /&gt;
&lt;br /&gt;
As larger and more advanced ancillary ships were developed, and texas began to grow larger and larger, it was decided that a nation to help manage resources and recruits alike would be beneficial. On June 8th 2024, texas officially joined the nation Radiance, with special terms allowing for independence and freedom as well as the possibility of texas’ future secession.&lt;br /&gt;
&lt;br /&gt;
During this time, eyrzeke took special care in training “protégés,” recruits who demonstrated exceptional ability and the maturity needed to take over governorship if the situation arose. Three such recruits were FallenXStars, a highly capable engineer; SIG130, a talented builder and ship designer; and XiJinping_, a formidable pilot and skilled fighter. After eyrzeke stepped down, SIG130 was appointed as the governor on September 16th. After playing some minor economic and anti-piracy roles, texas once again became independent, founding the nation lonestar on October 19th 2024. Since December 1st, XiJinping has served as governor of texas and the leader of lonestar as a whole.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Texas is a settlement with an oligarchic dictatorship, ruled by the governor and trusted advisers. Having settled from its more chaotic recruitment days, its regular core members have significant say in government decisions.&lt;br /&gt;
&lt;br /&gt;
== Notable players ==&lt;br /&gt;
*[[eyrzeke]], founder of texas and designer of the “[[zekeship]]” series of starships.&lt;br /&gt;
*[[SIG130]], the second governor of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios.&lt;br /&gt;
*[[XiJinping_]], the third and current governor of texas. A militaristic former StarQuest player&lt;br /&gt;
*Hextagon, a controversial veteran.&lt;br /&gt;
*WanderingOtter, a skilled builder.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Settlements]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Shuttle&amp;diff=4563</id>
		<title>Shuttle</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Shuttle&amp;diff=4563"/>
		<updated>2025-02-04T01:35:08Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Shuttle&lt;br /&gt;
|subheader = First in last out&lt;br /&gt;
|title=Vesta&lt;br /&gt;
|image=Vesta.jpeg&lt;br /&gt;
|caption=The Vesta is a medium-size shuttle purchasable from a Ship Dealer.&lt;br /&gt;
|blockcount = 100-1,000&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = ~26&lt;br /&gt;
|weapons = 1x Plasma Cannon, 2x Torpedoes&lt;br /&gt;
|info = Interdiction Range: 300m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shuttles are the first tier of Trade [[Starship|Ship Types]]. Shuttle craft are diverse thanks to their wide size range, allowing a designer to make a small passenger pod, a low-profile salvage vessel, or a hefty hauler ship. Compared to the [[Starfighter]] class, Shuttles can carry more containers, more cargo, and can mount mining lasers.&lt;br /&gt;
&lt;br /&gt;
The Vesta is generally understood to be the best NPC dealer ship available. It costs only 200 credits and allows for players to easily haul cargo, do commissionsy, or just explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
The features of this tier are:&lt;br /&gt;
&lt;br /&gt;
* Standard size between 100 and 1,000 blocks&lt;br /&gt;
* Can jump without a navigation computer; this GREATLY reduces jump range, and uses a lot of fuel!&lt;br /&gt;
* Can hold a maximum of 14-15 [[Crate]]s at max size&lt;br /&gt;
* Jump range of 16,000 blocks(?)&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
Shuttles are flexible because of their size, and are best used to just ferry players around the galaxy. If you are a new player and this is your only trade ship class, it’s recommended that you do Daily Commissions to make money rather than cargo hauling.&lt;br /&gt;
&lt;br /&gt;
If building a cargo transport, a 1,000 block maximum size is able to accommodate 15 cargo crates. Since the crates count as blocks once loaded, this must be accounted for in the hull’s design.&lt;br /&gt;
&lt;br /&gt;
Try to aim for:&lt;br /&gt;
&lt;br /&gt;
* Minimum of 300 concrete blocks&lt;br /&gt;
* Be 985 blocks when empty (1,000 total - 15 crates)&lt;br /&gt;
* Tier 1 [[hyperdrive]] and basic [[Navigation Computer|nav computer]]&lt;br /&gt;
* [[Particle Shield|Shields]] could be either a 2.0 or 0.8 (larger shields do not have more health, so 0.8 is typically the best choice)&lt;br /&gt;
Optionally, you can add:&lt;br /&gt;
&lt;br /&gt;
* Tier 2/3 hyperdrive&lt;br /&gt;
* Advanced nav computer&lt;br /&gt;
* Tier 1 [[Mining Laser|mining laser]] (this requires power generation capabilities either in the ship or on a friendly base)&lt;br /&gt;
* Multiple chests for item storage&lt;br /&gt;
* [[Starship Weapons|Defensive weaponry]] like plasma cannons and torpedoes&lt;br /&gt;
* Power machines, like [[Item Charger|item chargers]]&lt;br /&gt;
&lt;br /&gt;
===Notable Shuttle Designs===&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Amph.jpeg&amp;diff=4560</id>
		<title>File:Amph.jpeg</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Amph.jpeg&amp;diff=4560"/>
		<updated>2025-02-04T01:21:29Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Amph, an NPC dealer cargo ship.&lt;br /&gt;
&lt;br /&gt;
Picture credit: eyrzeke&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Vesta.jpeg&amp;diff=4559</id>
		<title>File:Vesta.jpeg</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Vesta.jpeg&amp;diff=4559"/>
		<updated>2025-02-04T01:20:57Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Vesta shuttle, the starter ship for new HE players.&lt;br /&gt;
&lt;br /&gt;
Picture credit: CursedSaturn&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Vesta.jpeg&amp;diff=4558</id>
		<title>File:Vesta.jpeg</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Vesta.jpeg&amp;diff=4558"/>
		<updated>2025-02-04T01:20:04Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: A Vesta shuttle, the starter ship for new HE players.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Vesta shuttle, the starter ship for new HE players.&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Shuttle&amp;diff=4555</id>
		<title>Shuttle</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Shuttle&amp;diff=4555"/>
		<updated>2025-02-04T01:01:27Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Shuttle&lt;br /&gt;
|subheader = First in last out&lt;br /&gt;
|title=Vesta&lt;br /&gt;
|image=Vesta.jpeg&lt;br /&gt;
|caption=The Vesta is a medium-size shuttle purchasable from a Ship Dealer.&lt;br /&gt;
|blockcount = 100-1,000&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = ~26&lt;br /&gt;
|weapons = 1x Plasma Cannon, 2x Torpedoes&lt;br /&gt;
|info = Interdiction Range: 300m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shuttles are the first tier of Trade [[Starship|Ship Types]]. Shuttle craft are diverse thanks to their wide size range, allowing a designer to make a small passenger pod, a low-profile salvage vessel, or a hefty hauler ship. Compared to the [[Starfighter]] class, Shuttles can carry more containers, more cargo, and can mount mining lasers.&lt;br /&gt;
&lt;br /&gt;
The Vesta is generally understood to be the best NPC dealer ship available. It costs only 200 credits and allows for players to easily haul cargo, do commissionsy, or just explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
The features of this tier are:&lt;br /&gt;
&lt;br /&gt;
* Standard size between 100 and 1,000 blocks&lt;br /&gt;
* Can jump without a navigation computer; this GREATLY reduces jump range, and uses a lot of fuel!&lt;br /&gt;
* Can hold a maximum of 14-15 [[Crate]]s at max size&lt;br /&gt;
* Jump range of 16,000 blocks(?)&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
Shuttles are flexible because of their size, and are best used to just ferry players around the galaxy. If you are a new player and this is your only trade ship class, it’s recommended that you do Daily Commissions to make money rather than cargo hauling.&lt;br /&gt;
&lt;br /&gt;
If building a cargo transport, a 1,000 block maximum size is able to accommodate 15 cargo crates. Since the crates count as blocks once loaded, this must be accounted for in the hull’s design.&lt;br /&gt;
&lt;br /&gt;
Try to aim for:&lt;br /&gt;
&lt;br /&gt;
* Minimum of 300 concrete blocks&lt;br /&gt;
* Be 985 blocks when empty (1,000 total - 15 crates)&lt;br /&gt;
* Tier 1 [[hyperdrive]] and basic [[Navigation Computer|nav computer]]&lt;br /&gt;
* [[Particle Shield|Shields]] could be either a 2.0 or 0.8 (larger shields do not have more health, so 0.8 is typically the best choice)&lt;br /&gt;
Optionally, you can add:&lt;br /&gt;
&lt;br /&gt;
* Tier 2/3 hyperdrive&lt;br /&gt;
* Advanced nav computer&lt;br /&gt;
* Tier 1 [[Mining Laser|mining laser]] (this requires power generation capabilities either in the ship or on a friendly base)&lt;br /&gt;
* Multiple chests for item storage&lt;br /&gt;
* [[Starship Weapons|Defensive weaponry]] like plasma cannons and torpedoes&lt;br /&gt;
* Power machines, like [[Item Charger|item chargers]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Transport&amp;diff=4554</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Transport&amp;diff=4554"/>
		<updated>2025-02-04T00:50:28Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Transport&lt;br /&gt;
|subheader = A New Explorer&lt;br /&gt;
|title=Amph&lt;br /&gt;
|image=Amph.jpeg&lt;br /&gt;
|caption=The Amph is a cargo transport purchasable from a Ship Dealer.&lt;br /&gt;
|blockcount = 1,000-2,000&lt;br /&gt;
|shields = 1-3&lt;br /&gt;
|speed = ~26&lt;br /&gt;
|weapons = 1x Plasma Cannon, 1x Heavy Laser/2x Torpedoes&lt;br /&gt;
|info = Interdiction Range: 600m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Transports are the second tier of Trade [[Starship|Ship Types]]. Compared to their [[Gunship]]  counterparts, which are dedicated to combat, Transports are capable of carrying more containers, more cargo, and mining lasers. &lt;br /&gt;
&lt;br /&gt;
The features of this tier are:&lt;br /&gt;
&lt;br /&gt;
* Standard size between 1,000 and 2,000 blocks&lt;br /&gt;
* Can mount a [[point defense turret]] above small sizes&lt;br /&gt;
* Can hold a maximum of 29-30 [[Crate]]s at max size&lt;br /&gt;
* Jump range of 18,000 blocks(?)&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
When building a cargo transport, a 2,000 block maximum size is able to accommodate 30 cargo crates. Since the crates count as blocks once loaded, this must be accounted for in the hull’s design.&lt;br /&gt;
&lt;br /&gt;
Try to aim for:&lt;br /&gt;
&lt;br /&gt;
* Minimum of 600 concrete blocks&lt;br /&gt;
* Be 1970 blocks when empty (2,000 total - 30 crates)&lt;br /&gt;
* Tier 2 [[hyperdrive]] and basic [[Navigation Computer|nav computer]]&lt;br /&gt;
* [[Particle Shield|Shields]] could be either a 2.0 or up to two 0.8’s (the latter is ideal)&lt;br /&gt;
Optionally, you can add:&lt;br /&gt;
&lt;br /&gt;
* Tier 3 hyperdrive&lt;br /&gt;
* Advanced nav computer&lt;br /&gt;
* Tier 2 [[Mining Laser|mining laser]] (this requires power generation capabilities either in the ship or on a friendly base)&lt;br /&gt;
* Multiple chests for item storage&lt;br /&gt;
* [[Starship Weapons|Defensive weaponry]] like plasma cannons, point defense turrets, and heavy lasers&lt;br /&gt;
* Box shield systems&lt;br /&gt;
* Power machines, like [[Item Charger|item chargers]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Transport&amp;diff=4553</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Transport&amp;diff=4553"/>
		<updated>2025-02-04T00:49:38Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Transport&lt;br /&gt;
|subheader = A New Explorer&lt;br /&gt;
|title=Amph&lt;br /&gt;
|image=Amph.jpeg&lt;br /&gt;
|caption=The Amph is a cargo transport purchasable from a Ship Dealer.&lt;br /&gt;
|blockcount = 1,000-2,000&lt;br /&gt;
|shields = 1-3&lt;br /&gt;
|speed = ~26&lt;br /&gt;
|weapons = 1x Plasma Cannon, 1x Heavy Laser/2x Torpedoes&lt;br /&gt;
|info = Interdiction Range: 600m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Transports are the second tier of Trade [[Ship Types]]. Compared to their [[Gunship]]  counterparts, which are dedicated to combat, Transports are capable of carrying more containers, more cargo, and mining lasers. &lt;br /&gt;
&lt;br /&gt;
The features of this tier are:&lt;br /&gt;
&lt;br /&gt;
* Standard size between 1,000 and 2,000 blocks&lt;br /&gt;
* Can mount a [[point defense turret]] above small sizes&lt;br /&gt;
* Can hold a maximum of 29-30 [[Crate]]s at max size&lt;br /&gt;
* Jump range of 18,000 blocks(?)&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
When building a cargo transport, a 2,000 block maximum size is able to accommodate 30 cargo crates. Since the crates count as blocks once loaded, this must be accounted for in the hull’s design.&lt;br /&gt;
&lt;br /&gt;
Try to aim for:&lt;br /&gt;
&lt;br /&gt;
* Minimum of 600 concrete blocks&lt;br /&gt;
* Be 1970 blocks when empty (2,000 total - 30 crates)&lt;br /&gt;
* Tier 2 [[hyperdrive]] and basic [[Navigation Computer|nav computer]]&lt;br /&gt;
* [[Particle Shield|Shields]] could be either a 2.0 or up to two 0.8’s (the latter is ideal)&lt;br /&gt;
Optionally, you can add:&lt;br /&gt;
&lt;br /&gt;
* Tier 3 hyperdrive&lt;br /&gt;
* Advanced nav computer&lt;br /&gt;
* Tier 2 [[Mining Laser|mining laser]] (this requires power generation capabilities either in the ship or on a friendly base)&lt;br /&gt;
* Multiple chests for item storage&lt;br /&gt;
* [[Starship Weapons|Defensive weaponry]] like plasma cannons, point defense turrets, and heavy lasers&lt;br /&gt;
* Box shield systems&lt;br /&gt;
* Power machines, like [[Item Charger|item chargers]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Amph.jpeg&amp;diff=4552</id>
		<title>File:Amph.jpeg</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Amph.jpeg&amp;diff=4552"/>
		<updated>2025-02-04T00:48:52Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: The Amph, an NPC dealer ship.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Amph, an NPC dealer ship.&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Transport&amp;diff=4551</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Transport&amp;diff=4551"/>
		<updated>2025-02-04T00:47:29Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Frigate&lt;br /&gt;
|subheader = Utility Player&lt;br /&gt;
|title=Transport&lt;br /&gt;
|image=Amph.png&lt;br /&gt;
|caption=The Amph is a cargo transport purchasable from a Ship Dealer.&lt;br /&gt;
|blockcount = 1,000-2,000&lt;br /&gt;
|shields = 1-3&lt;br /&gt;
|speed = ~26&lt;br /&gt;
|weapons = 1x Plasma Cannon, 1x Heavy Laser/2x Torpedoes&lt;br /&gt;
|info = Interdiction Range: 600m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Transports are the second tier of Trade [[Ship Types]]. Compared to their [[Gunship]]  counterparts, which are dedicated to combat, Transports are capable of carrying more containers, more cargo, and mining lasers. &lt;br /&gt;
&lt;br /&gt;
The features of this tier are:&lt;br /&gt;
&lt;br /&gt;
* Standard size between 1,000 and 2,000 blocks&lt;br /&gt;
* Can mount a [[point defense turret]] above small sizes&lt;br /&gt;
* Can hold a maximum of 29-30 [[Crate]]s at max size&lt;br /&gt;
* Jump range of 18,000 blocks(?)&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
When building a cargo transport, a 2,000 block maximum size is able to accommodate 30 cargo crates. Since the crates count as blocks once loaded, this must be accounted for in the hull’s design.&lt;br /&gt;
&lt;br /&gt;
Try to aim for:&lt;br /&gt;
&lt;br /&gt;
* Minimum of 600 concrete blocks&lt;br /&gt;
* Be 1970 blocks when empty (2,000 total - 30 crates)&lt;br /&gt;
* Tier 2 [[hyperdrive]] and basic [[Navigation Computer|nav computer]]&lt;br /&gt;
* [[Particle Shield|Shields]] could be either a 2.0 or up to two 0.8’s (the latter is ideal)&lt;br /&gt;
Optionally, you can add:&lt;br /&gt;
&lt;br /&gt;
* Tier 3 hyperdrive&lt;br /&gt;
* Advanced nav computer&lt;br /&gt;
* Tier 2 [[Mining Laser|mining laser]] (this requires power generation capabilities either in the ship or on a friendly base)&lt;br /&gt;
* Multiple chests for item storage&lt;br /&gt;
* [[Starship Weapons|Defensive weaponry]] like plasma cannons, point defense turrets, and heavy lasers&lt;br /&gt;
* Box shield systems&lt;br /&gt;
* Power machines, like [[Item Charger|item chargers]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Frigate&amp;diff=4550</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Frigate&amp;diff=4550"/>
		<updated>2025-02-04T00:44:44Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Frigate&lt;br /&gt;
|subheader = A Great Start&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid is [[Arimfea]]&#039;s main Frigate.&lt;br /&gt;
|blockcount = 4,000-8,000&lt;br /&gt;
|shields = 12&lt;br /&gt;
|speed = 19/7.1&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|info = Interdiction Range: 2,400m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frigates&#039;&#039;&#039; are a versatile ship class with consistent DPS. They are generalized starships good for shooting targets big and small.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
During the very beginning of the server, few nations ever had frigates. Nowadays they are a staple of any nation&#039;s fleet.&lt;br /&gt;
=Subclasses=&lt;br /&gt;
&lt;br /&gt;
The [[Micro Frigate]], usually 4,000 Blocks. Trades the pulse cannons of [[Corvette|Corvettes]] to fire Triple Turrets faster; could have a niche as a sentry turret subclass.&lt;br /&gt;
&lt;br /&gt;
The [[Light Frigate|Light Frigate &amp;quot;4.9k&amp;quot;]], usually 4,893-4,899 Blocks. Equipped with phasers; ideal for kiting tactics against large, slow opponents.&lt;br /&gt;
&lt;br /&gt;
The [[Attack Frigate|Attack Frigate &amp;quot;6.5k&amp;quot;]], usually 6,500 Blocks. Specialized craft that can utilize Heavy Turrets and Phasers alike to eliminate enemies.&lt;br /&gt;
&lt;br /&gt;
The [[Heavy Frigate|Heavy Frigate &amp;quot;8k&amp;quot;]], usually 8,000 Blocks. Hefty capital ships that utilize [[Particle Shield|enhanced shields]] to defend critical components.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Transport&amp;diff=4549</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Transport&amp;diff=4549"/>
		<updated>2025-02-04T00:39:48Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
Transports are the second tier of Trade [[Ship Types]]. Compared to their [[Gunship]]  counterparts, which are dedicated to combat, Transports are capable of carrying more containers, more cargo, and mining lasers. &lt;br /&gt;
&lt;br /&gt;
The features of this tier are:&lt;br /&gt;
&lt;br /&gt;
* Standard size between 1,000 and 2,000 blocks&lt;br /&gt;
* Can mount a [[point defense turret]] above small sizes&lt;br /&gt;
* Can hold a maximum of 29-30 [[Crate]]s at max size&lt;br /&gt;
* Jump range of 18,000 blocks(?)&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
When building a cargo transport, a 2,000 block maximum size is able to accommodate 30 cargo crates. Since the crates count as blocks once loaded, this must be accounted for in the hull’s design.&lt;br /&gt;
&lt;br /&gt;
Try to aim for:&lt;br /&gt;
&lt;br /&gt;
* Minimum of 600 concrete blocks&lt;br /&gt;
* Be 1970 blocks when empty (2,000 total - 30 crates)&lt;br /&gt;
* Tier 2 [[hyperdrive]] and basic [[Navigation Computer|nav computer]]&lt;br /&gt;
* [[Particle Shield|Shields]] could be either a 2.0 or up to two 0.8’s (the latter is ideal)&lt;br /&gt;
Optionally, you can add:&lt;br /&gt;
&lt;br /&gt;
* Tier 3 hyperdrive&lt;br /&gt;
* Advanced nav computer&lt;br /&gt;
* Tier 2 [[Mining Laser|mining laser]] (this requires power generation capabilities either in the ship or on a friendly base)&lt;br /&gt;
* Multiple chests for item storage&lt;br /&gt;
* [[Starship Weapons|Defensive weaponry]] like plasma cannons, point defense turrets, and heavy lasers&lt;br /&gt;
* Box shield systems&lt;br /&gt;
* Power machines, like [[Item Charger|item chargers]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke&amp;diff=4539</id>
		<title>Eyrzeke</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke&amp;diff=4539"/>
		<updated>2025-02-03T19:47:27Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = eyrzeke&lt;br /&gt;
|image = Eyrzeke.png&lt;br /&gt;
|nationalities = {{flag|LonestarFlag.png|lonestar}}&lt;br /&gt;
|main_residence = {{flag|LonestarFlag.png|texas}}&lt;br /&gt;
|discord = @albey15&lt;br /&gt;
|caption=eyrzeke&#039;s in game skin|known_for=Designer of [[zekeship|zekeships]] and founder of texas}}&lt;br /&gt;
&#039;&#039;&#039;eyrzeke&#039;&#039;&#039; is a player and staff member on [[Horizon&#039;s End]]. He is the former leader of the [[settlement]] [[texas]], as well as an important figure in the nation founded on that settlement, [[lonestar]]. He joined Horizon&#039;s End on March 30th 2023.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Eyrzeke is, like many other Horizon’s End players, a veteran of [[Star Legacy]]. On SL, he encountered the intense pressure and hostility of other players and was driven into poverty, forcing him to build ships that didn’t have hyperdrives or shielding systems. This experience of having virtually no iron with which to build a functional ship proved to have a lasting impact on eyrzeke not just for the rest of SL’s lifespan, but also for his career on HE years later.&lt;br /&gt;
[[File:Aetnacorvwreck.webp|thumb|A screenshot taken by eyrzeke of a salvage haul, in this case an Aetna-class Corvette.|303x303px]]&lt;br /&gt;
Eyrzeke began his HE career as a salvager for [[Imperial Nova|ImperialNova]], having been recruited and trained by [[_Longy]]. He gained a reputation as a salvager; one Novan officer claimed that he was &amp;quot;the best in the galaxy.&amp;quot; After some time, eyrzeke started building his own ships, including a version of the starter shuttle hull which he modified with an upgraded [[Navigation Computer|navigation computer]], which proved popular with new players since it was free. Several of eyrzeke’s first creations were hardly notable in their own right, except that they usually merged several machines together and always stubbornly utilized sphere shielding systems, all in order to save [[iron]].&lt;br /&gt;
&lt;br /&gt;
After a long hiatus, eyrzeke returned several months later, quickly joining up with a nation known as [[Shadow]] which was embroiled in a costly war against the faction [[RentDueYesterday]]. It was here that eyrzeke began to refine his cheap ship designs, and he engineered several cargo freighters which proved to be effective and cost-efficient. Eventually he began to experiment with the idea of cheap, expendable [[warships]], sporting the same ion thrusters and bubble shields as his [[tradeships]] did, but being formatted for combat rather than cargo runs. The first few attempts at such a warship were not successful; however, his efforts at shipbuilding were noticed and he was promoted through the ranks, eventually being put in a place that he could abandon an empty outpost claim in favor of an abandoned pirate factory in the Floro Mountains on [[Vask]], which he made his new home base.&lt;br /&gt;
&lt;br /&gt;
During the [[Horizon Federation-RentDueYesterday War|RDY war]], a [[Horizon Federation|serverwide alliance]] formed to defend themselves against rampant [[piracy]] and, since the aggressors engaged in combat for fun rather than for [[Credit|credits]], to defend against what some called &amp;quot;terrorism.&amp;quot; [[Amcar]], an alliance member led by a highly talented builder named [[Consue]], had recently lost several cargo freighters sporting the regular loadout of afterburner thrusters and box shields. Seeing the losses that accumulated during the course of the war, eyrzeke spoke out against Consue, calling her an &amp;quot;idiot&amp;quot; for manufacturing and losing those expensive cargo freighters; as a result of this outburst, eyrzeke was exiled from Shadow.&lt;br /&gt;
&lt;br /&gt;
A few hours after negotiating the release of the Floro Mountains territory as a Shadow outpost, eyrzeke founded a settlement called [[texas]]. Its core values were freedom, independence, and informality; this last trait was emphasized by the settlement&#039;s name being all lowercase. Eyrzeke also was a believer in recruiting and training new players, and made a point of taking in untested players to advise and supply them, in the hopes that they would become formidable forces in the galaxy someday. It wasn&#039;t long before texas gained notoriety for recruiting large numbers of players; sometimes the number of active recruits in just that one settlement outnumbered most established nations on the server.&lt;br /&gt;
&lt;br /&gt;
One of the reasons this came to be was that texas issued free ships to all of its members. These vessels shared the same core affordability as their predecessors, but now covered many more roles than mere cargo trading; ships ranging from multirole miners like the venerable Mastodon light freighter to hulking capital ships like the Josu heavy frigate were designed, produced, and fielded by texas recruits and players across the galaxy alike. With an array of actually decent ships now available, texas capitalized on its fame to improve its economy, offering blueprints, ships, and [https://www.youtube.com/watch?v=E8_W4lDELCU even their own members] (volunteers of course) in exchange for credits. &amp;quot;[[Zekeship|Zekeships]],&amp;quot; as they were known, became popular across the galaxy for their affordability and versatility; they were used for cargo hauling, mining, and AI hunting.&lt;br /&gt;
&lt;br /&gt;
Over time, as texas&#039; member count stabilized, eyrzeke turned his attention to training his most talented members into capable officers who could take over for texas, in case the need arose. And rise it did; two of these &amp;quot;protégés&amp;quot; would end up taking leadership of texas in the coming months. [[SIG130]] was one such officer, and would go on to found [[lonestar]] on the same values of texas, the capital; lonestar and texas are presently led by [[XiJinping_]], eyrzeke&#039;s second officer.&lt;br /&gt;
&lt;br /&gt;
As of December 2024, eyrzeke is most well known for [[Zekeship|his various starship designs]], as well as his role in the foundation of texas and lonestar alike.&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Zeke_Ship&amp;diff=4538</id>
		<title>Zeke Ship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Zeke_Ship&amp;diff=4538"/>
		<updated>2025-02-03T19:41:31Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: Eyrzeke moved page Zeke Ship to Zekeship over redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Zekeship]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Zekeship&amp;diff=4537</id>
		<title>Zekeship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Zekeship&amp;diff=4537"/>
		<updated>2025-02-03T19:41:31Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: Eyrzeke moved page Zeke Ship to Zekeship over redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zekefrig.png|thumb|The Josu Frigate, one of the most commonly-seen Zekeships]]&lt;br /&gt;
Reference to ships made by [[Eyrzeke]], notable for their ubiquitous use amongst low level and [[Lonestar]] players, as well as many small nations. Unlike most other designs of their respective classes, Zekeships usually utilize only 0.8 bubble shields and ion thrusters, resulting in drastically lower material and print costs (sometimes upwards of 80%), but also slower acceleration and less optimal shield layouts than other ships. Notably, because of the way shielding mechanics work, Zekeships are generally built around their shielding, rather than their shielding being built to suit their hulls, occasionally leading to odd shapes, especially in the case of combat vessels.&lt;br /&gt;
&lt;br /&gt;
Eyrzeke and lonestar ensures that there is always at least one active leader with rights to the Zekeships, and will sell both blueprints and manufactured models to most players. A summarized list of available Zekeships can be found here: https://docs.google.com/document/d/1-gRm8IaSsY7zQKZy06mJJJnr3O5Kd6Xni9WF-ZeTe4A&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Battlecruiser&amp;diff=4491</id>
		<title>Battlecruiser</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Battlecruiser&amp;diff=4491"/>
		<updated>2025-02-01T02:14:49Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Battlecruiser&lt;br /&gt;
|subheader = The might of nations&lt;br /&gt;
|title=Battlecruiser&lt;br /&gt;
|image=Repentance.png&lt;br /&gt;
|caption=The Repentance is [[Imperial Nova]]&#039;s premier battlecruiser design.&lt;br /&gt;
|blockcount = 16,000-20,000&lt;br /&gt;
|shields = 26&lt;br /&gt;
|speed = 14/0&lt;br /&gt;
|weapons = 3x [[Quad Turret]]&amp;lt;br&amp;gt;8x [[Arsenal Missile Launcher]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|multiblocks = [[Fuel Tank]]&amp;lt;br&amp;gt; [[Supercapital Reactor]]&lt;br /&gt;
|info = Interdiction Range: 4,500m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Battlecruiser&#039;&#039;&#039; is a supercapital [[Starship]] class between 16,000 to 20,000 blocks. They are also the largest, the most expensive, and most power-dense starships on the server. They are very rarely seen, and no two battlecruisers have ever engaged each other in combat on [[survival]] as of 2024. &lt;br /&gt;
&lt;br /&gt;
*Only four nations currently possess battlecruisers.&lt;br /&gt;
&lt;br /&gt;
Sporting the incredibly destructive [[Quad Turret]], battlecruisers possess combat power hitherto unheard of. They’re capable of outgunning entire squadrons, and even small fighters and gunships can’t avoid their firepower; a single hit can destroy an entire ship outright.&lt;br /&gt;
=History=&lt;br /&gt;
*[[Vega]] is the first nation to ever acquire a battlecruiser, [[Vask Authority]] is the second, and [[Imperial Nova]] is the third.&lt;br /&gt;
&lt;br /&gt;
*Vega deployed a battlecruiser in the famed [[Battle of Asteri]], where it played a role in breaking the Ilios Alliance’s hold on a Vask Authority station containing another battlecruiser.&lt;br /&gt;
&lt;br /&gt;
*([[Vask Authority]]&#039;s ARMAGEDDON) was stolen in combat by [[_Omni]]&lt;br /&gt;
&lt;br /&gt;
*([[Vask Authority]]&#039;s CATACLYSM) is the first Battlecruiser to have ever been sunk in combat by the [[Ilios Alliance]].&lt;br /&gt;
*[[Lonestar]] possesses one Repentance-class battlecruiser, which it acquired when its owner Sovrah joined the nation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Zekeship&amp;diff=4490</id>
		<title>Zekeship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Zekeship&amp;diff=4490"/>
		<updated>2025-02-01T02:08:00Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zekefrig.png|thumb|The Josu Frigate, one of the most commonly-seen Zekeships]]&lt;br /&gt;
Reference to ships made by [[Eyrzeke]], notable for their ubiquitous use amongst low level and [[Lonestar]] players, as well as many small nations. Unlike most other designs of their respective classes, Zekeships usually utilize only 0.8 bubble shields and ion thrusters, resulting in drastically lower material and print costs (sometimes upwards of 80%), but also slower acceleration and less optimal shield layouts than other ships. Notably, because of the way shielding mechanics work, Zekeships are generally built around their shielding, rather than their shielding being built to suit their hulls, occasionally leading to odd shapes, especially in the case of combat vessels.&lt;br /&gt;
&lt;br /&gt;
Eyrzeke and lonestar ensures that there is always at least one active leader with rights to the Zekeships, and will sell both blueprints and manufactured models to most players. A summarized list of available Zekeships can be found here: &amp;lt;nowiki&amp;gt;https://docs.google.com/document/d/1-gRm8IaSsY7zQKZy06mJJJnr3O5Kd6Xni9WF-ZeTe4A&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Zekeship&amp;diff=4489</id>
		<title>Zekeship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Zekeship&amp;diff=4489"/>
		<updated>2025-02-01T02:03:40Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zekefrig.png|thumb|The Josu Frigate, one of the most commonly-seen Zekeships]]&lt;br /&gt;
Reference to ships made by [[Eyrzeke]], notable for their ubiquitous use amongst low level and [[Lonestar]] players, as well as many small nations. Unlike most other designs of their respective classes, Zekeships usually utilize only 0.8 bubble shields and ion thrusters, resulting in drastically lower material and print costs (sometimes upwards of 80%), but also slower acceleration and less optimal shield layouts than other ships. Notably, because of the way shielding mechanics work, Zekeships are generally built around their shielding, rather than their shielding being built to suit their hulls, occasionally leading to odd shapes, especially in the case of combat vessels.&lt;br /&gt;
&lt;br /&gt;
Eyrzeke and lonestar ensures that there is always at least one active leader with rights to the Zekeships, and will sell both blueprints and manufactured models to most players. A summarized list of available Zekeships can be found&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Lonestar&amp;diff=3483</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Lonestar&amp;diff=3483"/>
		<updated>2025-01-02T00:17:50Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader = &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance = &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Farpoint]], [[Aarmance]], [[Elodia]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type = &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Leader&lt;br /&gt;
| position_name1 = [[XiJinping_]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[SIG130]]&lt;br /&gt;
| position_title3 =&lt;br /&gt;
| position_name3 = &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology = &lt;br /&gt;
| motto = &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] production, neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is [[XiJinping_]], the president of China itself.&lt;br /&gt;
&lt;br /&gt;
Since its founding, lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar fields a respectable military. Its fleet is composed of numerous custom-designed advanced warships, as well as the less sophisticated but more economically viable “zekeships.” &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas and designer of the “[[zekeship]]” series of starships.&lt;br /&gt;
*[[SIG130]], the second governor of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios.&lt;br /&gt;
*[[XiJinping_]], the third and current governor of texas. A veteran of preceding servers and a very lethal fighter.&lt;br /&gt;
*Hextagon, a controversial veteran.&lt;br /&gt;
*WanderingOtter, a skilled builder.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a talented builder constructing a trade city project on Aerach.&lt;br /&gt;
*CursedSaturn, a rookie fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Destroyer&amp;diff=3368</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Destroyer&amp;diff=3368"/>
		<updated>2025-01-01T02:14:26Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Destroyer&lt;br /&gt;
|subheader = Heavy Boi&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=ThrawnFrigate.png&lt;br /&gt;
|caption= [[Thrawn31]]&#039;s Destroyer built by [[WitherV]]&lt;br /&gt;
|blockcount = 8,000-12,000&lt;br /&gt;
|shields = 17&lt;br /&gt;
|speed = 18/5.4&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;4x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|info = Interdiction Range: 3,000m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroyers&#039;&#039;&#039; are like [[Frigate|Frigates]] but larger and more powerful. They are generally used less for all-round SvS, and are more often used as area-denying craft. Usually destroyers will be at least 9,702 blocks in order to fire four Heavy Turrets at once rather than just three, while the largest destroyers are iconic for their incredible tankiness and staying power.&lt;br /&gt;
&lt;br /&gt;
=Subclasses=&lt;br /&gt;
&lt;br /&gt;
[[Light Destroyer]], generally 8,000 Blocks. Effectively a heavy frigate, this subclass was generally used for better gravity well performance.&lt;br /&gt;
&lt;br /&gt;
[[Attack Destroyer|Attack Destroyer &amp;quot;9.7k&amp;quot;]], generally 9,702-10,000 Blocks. Capable of firing four Heavy Turrets at a time, marking a significant increase in offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
Heavy Destroyer &amp;quot;12k&amp;quot;, generally 12,000 Blocks.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Gunship&amp;diff=3362</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Gunship&amp;diff=3362"/>
		<updated>2024-12-31T23:02:08Z</updated>

		<summary type="html">&lt;p&gt;Eyrzeke: /* Subclasses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Gunship&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Gunship piloted by [[star_litty]]&lt;br /&gt;
|blockcount = 500-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 24-27 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships&#039;&#039;&#039; are the second smallest possible warships, ranging between 500 to 2,000 blocks, and being unlocked at level 10.&lt;br /&gt;
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This warship class is designed to counter the class below it, the [[Starfighter]], leveraging its 360° pulse cannons, rapid automatic light turrets, and its tracking heavy lasers to its advantage in the matchup.&lt;br /&gt;
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=History=&lt;br /&gt;
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[[Tackle Gunship]], usually 500 Blocks. A large [[starfighter]] that trades agility for a [[Gravity Well (Starship)|Gravity Well]].&lt;br /&gt;
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[[Light Gunship]], usually 1,011-1,030 Blocks. A small craft armed with Pulse Cannons and Heavy Lasers, built solely to eliminate fighters.&lt;br /&gt;
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[[Heavy Gunship]], usually 2,000 Blocks. Equipped with light turrets to automate destroying pesky fighters.&lt;br /&gt;
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[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Eyrzeke</name></author>
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