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		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8731</id>
		<title>Starship Weapons</title>
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		<updated>2025-10-16T21:20:17Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Missile Swarm Launcher */ Added resource values to infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Missile Swarm Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Missile Swarm Launcher|image=missileswarmlauncher1.png|image2=missileswarmlauncher2expanded.png|resource_title1=Dispenser|resource_title2=Coal Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Glass (any)|resource_title6=Sponge|resource_title7=Stairs (any)|resource_value1=1|resource_value2=4|resource_value3=2|resource_value4=4|resource_value5=6|resource_value6=8|resource_value7=8}}&lt;br /&gt;
[Note: This weapon is new and subject to changes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Swarm Launchers&#039;&#039;&#039; fire nine fast missiles in salvos at short ranges. A full salvo does about 25% less damage than a phaser, but has better tracking, making it useful against smaller ships such as Gunships and Corvettes. They cannot, however damage Starfighters or Interceptors. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4500 for warships; not available for trade ships{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arsenal Missile Launcher ==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8730</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8730"/>
		<updated>2025-10-16T20:51:12Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Fixed positioning of infobox on swarm launcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Missile Swarm Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Missile Swarm Launcher|image=missileswarmlauncher1.png|image2=missileswarmlauncher2expanded.png}}&lt;br /&gt;
[Note: This weapon is new and subject to changes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Swarm Launchers&#039;&#039;&#039; fire nine fast missiles in salvos at short ranges. A full salvo does about 25% less damage than a phaser, but has better tracking, making it useful against smaller ships such as Gunships and Corvettes. They cannot, however damage Starfighters or Interceptors. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4500 for warships; not available for trade ships{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arsenal Missile Launcher ==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8729</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8729"/>
		<updated>2025-10-16T20:48:50Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Removed the second torpedo launcher from my previous error (oops), gonna see how this moves the infobox for the swarmer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Missile Swarm Launcher ==&lt;br /&gt;
[Note: This weapon is new and subject to changes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Swarm Launchers&#039;&#039;&#039; fire nine fast missiles in salvos at short ranges. A full salvo does about 25% less damage than a phaser, but has better tracking, making it useful against smaller ships such as Gunships and Corvettes. They cannot, however damage Starfighters or Interceptors. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4500 for warships; not available for trade ships{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arsenal Missile Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Missile Swarm Launcher|image=missileswarmlauncher1.png|image2=missileswarmlauncher2expanded.png}}{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8728</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8728"/>
		<updated>2025-10-16T20:47:12Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Heavy Weapons */ Added the Missile Swarm Launcher. Have to edit the infobox but I plan to do that in a few moments when I figure out some of the properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Missile Swarm Launcher ==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
[Note: This weapon is new and subject to changes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Swarm Launchers&#039;&#039;&#039; fire nine fast missiles in salvos at short ranges. A full salvo does about 25% less damage than a phaser, but has better tracking, making it useful against smaller ships such as Gunships and Corvettes. They cannot, however damage Starfighters or Interceptors. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4500 for warships; not available for trade ships{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arsenal Missile Launcher ==&lt;br /&gt;
{{Infobox multiblock|name=Missile Swarm Launcher|image=missileswarmlauncher1.png|image2=missileswarmlauncher2expanded.png}}{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=8634</id>
		<title>BluesUits</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=8634"/>
		<updated>2025-09-29T03:01:46Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Name again but not changing anything else (even if it should be changed lol)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|image1=BluesUits.png|caption1=Flag of the BluesUits|location=Primarily Sirius|demonym=(Blue) Robes, Bums|activity_level=Low (as of May 2025)|capital_city=Karibian|settlements=Karibian|stations=|position_title1=Seafarer|position_name1=GriffMinester|foundation_date=December 9, 2024.|language=English|motto=Down with phony governments and false idols!|national_color=Blue|nat_color_desc=Green|national_color_2=Dark Green}}VerucianAzure (VA) is a micronation founded and lead by its sole member, [[GriffMinester]]. It was formely known as SeaLubbers, Snowboys, and BluesUits before deciding to become the best VA operating in the Sirius system.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Interceptor&amp;diff=8633</id>
		<title>Interceptor</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Interceptor&amp;diff=8633"/>
		<updated>2025-09-29T02:49:37Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Wording adjusted regarding ships piloted as 1ks or above that fell below 1k&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Interceptor&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Interceptor&lt;br /&gt;
|image=interceptor.png&lt;br /&gt;
|caption=Talon by [[lespacek]]&lt;br /&gt;
|blockcount = 150-350&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = ##-## blocks per second (cruise) / 16.9 blocks per second (direct control)&lt;br /&gt;
|weapons = 4x [[Interceptor Cannon]]&lt;br /&gt;
|wellstrength = 0&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 0m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interceptors&#039;&#039;&#039; are the smallest possible warships, ranging between 150 to 350 blocks. They are classified as a subclass of starfighters, and can be accessed by right-clicking Starfighter when detecting to open the subclass menu.&lt;br /&gt;
&lt;br /&gt;
This warship class is designed to counter [[Starfighters]] and [[Tackle Gunships]] using [[Interceptor Cannons]], which are only capable of damaging ships under 1000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
It is important to note that Interceptors are unable to damage ships piloted with a block count of 1000 or greater, regardless of their current block count. &lt;br /&gt;
&lt;br /&gt;
Interceptors cannot use [[Starship Gravity Wells]] or [[Hyperdrives]], and cannot defend or contest [[Station Sieges]].&lt;br /&gt;
&lt;br /&gt;
Interceptors only require 15% concrete and have a cruise multiplier making them 10% faster while cruising, but their [[shields]] are 66% weaker.&lt;br /&gt;
&lt;br /&gt;
Interceptors are countered directly by [[Light Gunships]] and [[Gunships]]. Interceptors are effective counters against [[Starfighters]], [[Tackle Gunships]], and other Interceptors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=6682</id>
		<title>BluesUits</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=6682"/>
		<updated>2025-07-16T07:45:56Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|image1=BluesUits.png|caption1=Flag of the BluesUits|location=Primarily Sirius|demonym=(Blue) Robes, Bums|activity_level=Low (as of May 2025)|capital_city=Karibian|settlements=Karibian|stations=|position_title1=Seafarer|position_name1=GriffMinester|foundation_date=December 9, 2024.|language=English|motto=Down with phony governments and false idols!|national_color=Blue|nat_color_desc=Green|national_color_2=Dark Green}}VeridianAzuritesuits (VA) is a micronation founded and lead by its sole member, [[GriffMinester]]. It was formely known as SeaLubbers, Snowboys, and BluesUits before deciding to become the best VA operating in the Sirius system.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=6681</id>
		<title>BluesUits</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=6681"/>
		<updated>2025-07-16T07:45:20Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: New name and some added history of names lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|image1=BluesUits.png|caption1=Flag of the BluesUits|location=Primarily Operating in Sirius|demonym=(Blue) Robes, Bums|activity_level=Low (as of May 2025)|capital_city=Karibian|settlements=Karibian|stations=|position_title1=Seafarer|position_name1=GriffMinester|foundation_date=December 9, 2024.|language=English|motto=Down with phony governments and false idols!|national_color=Blue|nat_color_desc=Green|national_color_2=Dark Green}}VeridianAzuritesuits (VA) is a micronation founded and lead by its sole member, [[GriffMinester]]. It was formely known as SeaLubbers, Snowboys, and BluesUits before deciding to become the best VA operating in the Sirius system.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Supercapital_Reactor_Creation_Rough_Guide&amp;diff=6450</id>
		<title>Supercapital Reactor Creation Rough Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Supercapital_Reactor_Creation_Rough_Guide&amp;diff=6450"/>
		<updated>2025-05-30T10:56:29Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created the page about this, trying to centralize the data on how to craft this just so you don&amp;#039;t have to go from crafted resources-&amp;gt;processed resources and back again a dozen times. Obviously a work in progress, will try to finalize a rough form of it tomorrow. Any insights would be appreciated if anyone wants to try and push through it as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Work In Progress, will add information on intermediary items needed and the Superconductor core and Fuel Control at a later time ===&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Supercapital reactor cores are made from several components, each requiring several different steps to create. Barge Cores need 3x Superconductors, 2x [[Reactor Frames]], 2x [[Reinforced Frames]], a [[Reactor Control]], and a [[Fuel Control]]. Battlecruiser Cores need 4x Reactor Frames, 2x Reactor Control, 2x Fuel Control, and one [[Superconductor Core]]. Cruiser Cores need 6x Reinforced Frames, a Reactor Control, a Fuel Control, and a Superconductor Core. &lt;br /&gt;
&lt;br /&gt;
== Reinforced Frames ==&lt;br /&gt;
Reinforced frames are needed for creating Reactor Frames and for crafting Barge and Cruiser Cores. &lt;br /&gt;
&lt;br /&gt;
=== Crafting Requirements for One ===&lt;br /&gt;
&lt;br /&gt;
====== Materials ======&lt;br /&gt;
Iron Ingot x2916&lt;br /&gt;
&lt;br /&gt;
Oxygen x14580&lt;br /&gt;
&lt;br /&gt;
====== Machines ======&lt;br /&gt;
[[Gas Furnace]]&lt;br /&gt;
&lt;br /&gt;
[[Plate Press]]&lt;br /&gt;
&lt;br /&gt;
[[Fabricator]]&lt;br /&gt;
&lt;br /&gt;
=== Steps to Craft ===&lt;br /&gt;
To start crafting them, you first need to produce many steel ingots to craft steel plates. Steel ingots are processed in a [[Gas Furnace|gas furnace]] with 1 iron ingot and 5 oxygen.&lt;br /&gt;
&lt;br /&gt;
After this, the steel ingots must be made into steel plates, by crafting steel ingots into blocks, at a rate of 9 ingots per block, and then craft those blocks into steel plates at a rate of 9 blocks per plate. &lt;br /&gt;
&lt;br /&gt;
These steel plates must then be made into steel chassis using the [[Plate Press|plate press]]. Then craft the steel plates into steel modules at a rate of 9 plates per module. These modules must then be made into steel assemblies. at a rate of four modules to one assembly. &lt;br /&gt;
&lt;br /&gt;
Lastly, the steel assemblies must be put through a [[fabricator]] to create the Reinforced Frames. &lt;br /&gt;
&lt;br /&gt;
=== Reactor Frames ===&lt;br /&gt;
Reactor Frames are crafted using four Reinforced Frames.&lt;br /&gt;
&lt;br /&gt;
== Reactor Control ==&lt;br /&gt;
Reactor Controls are needed for all supercapital cores, with Cruisers and Barges needing one, and Battlecruisers needing two.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Requirements ===&lt;br /&gt;
&lt;br /&gt;
=== Steps to Craft ===&lt;br /&gt;
To start crafting a Reactor Control, one of the first things you&#039;ll need to craft is circuitry. Circuitry is crafted with three copper ingots across the bottom row, a gold ingot on the left middle, a redstone dust in the middle, a iron ingot on the right middle, quartz on the top right and left, and green dye in the top middle. &lt;br /&gt;
&lt;br /&gt;
Another thing you&#039;ll need is enriched uranium created using a [[centrifuge]] and one uranium.&lt;br /&gt;
&lt;br /&gt;
You also need to create reactive housing, crafted with 6 terracotta of any color, filling the top and bottom rows, and a row of 3 sponges in the middle. Then craft reactive components with 6 redstone blocks and 3 copper blocks in the same way. &lt;br /&gt;
&lt;br /&gt;
Next, craft the reactive housing and reactive components together to create reactive plating, which can then be processed in the [[Plate Press|plate press]] to create reactive chassis. You can craft 7 reactive chassis with one circuitry in the bottom middle and an enriched uranium in the bottom right to create reactive membranes.&lt;br /&gt;
&lt;br /&gt;
Now craft 9 reactive membranes together to create a reactive assembly, which will then be processed in a [[fabricator]] to create the fabricated assembly.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to process circuitry in a [[Circuit Fabricator|circuit fabricator]] to create circuit boards. Then craft 9 circuit boards into one motherboard. Now craft with 6 fabricated assemblies in the top two rows and 3 motherboards in the bottom row, to create reactor controls.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=6449</id>
		<title>Ship Factory</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=6449"/>
		<updated>2025-05-29T07:26:07Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Printing Costs */ Added froglights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Ship Factory&lt;br /&gt;
| image = Ship factory.png&lt;br /&gt;
| caption = A ship factory&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Sign (any)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Container]] (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship factories&#039;&#039;&#039; can print a saved blueprint design (including buildings) at a cost of materials and credits. The blueprint to be printed is selected by rightclicking the sign and entering the blueprint&#039;s name in the text field on the factory menu.&amp;lt;br&amp;gt;Ship factories can be detected with the sign text [shipfactory].&amp;lt;br&amp;gt;Materials must be placed in the chest. The ship factory can be set to &#039;&#039;intentionally not print the last block of a material&#039;&#039; so that pipe systems have an easier time transporting items if the Item Setting &amp;quot;Leave one item remaining&amp;quot; is enabled in the factory&#039;s settings menu.&lt;br /&gt;
&amp;lt;br&amp;gt;Right click the sign to start the printing process. Materials in the chest will automatically be consumed. Credits will also be withdrawn, based on the type of block. Most hull blocks are relatively cheap, while items like mineral blocks, signs, and other rarer components are much more expensive.&lt;br /&gt;
&amp;lt;br&amp;gt;Blocks will not print if there are not enough materials, the player does not have enough credits, or there are blocks obstructing the printed structure. If only some of the materials for a blueprint are available, the blueprint will be partially printed.&lt;br /&gt;
&amp;lt;br&amp;gt;The structure will print starting from two blocks behind the chest (chest - air - blueprint corner). The direction in which the structure was saved will be inherited, regardless of the current direction of the ship factory.&lt;br /&gt;
By aligning all of the edges of one&#039;s ship accordingly, it is possible to use a ship factory to easily repair a damaged starship.&lt;br /&gt;
&amp;lt;br&amp;gt;The price of printing each block can be found by type in the table below and on the [https://github.com/HorizonsEndMC/Ion/blob/ce28c648ca69e705fda04b5b8a683a4a6ef2c4cc/server/src/main/kotlin/net/horizonsend/ion/server/miscellaneous/registrations/ShipFactoryMaterialCosts.kt#L4 Horizon&#039;s End github repository]. Any other block that isn&#039;t listed costs 1.0c to print.&lt;br /&gt;
&lt;br /&gt;
== Advanced Ship Factory ==&lt;br /&gt;
It is also possible to create an advanced ship factory which will pull from a much wider storage system automatically while printing to circumvent the need to cycle items through a single factory chest. The storage chests to be drawn from must extract into a pipe system connected to the stained glass blocks of the advanced ship factory, the advanced ship factory must be powered, and the &amp;quot;Grab from networked pipes&amp;quot; setting must be enabled in the Item Settings portion of the ship factory&#039;s menu. Once set up, the advanced ship factory effectively automates the entire printing process.&lt;br /&gt;
{{Infobox multiblock|name=Advanced Ship Factory|image=Advshipfac.PNG|image2=Advshipfac2.PNG|resource_title1=Iron Block|resource_title2=Sponge|resource_title3=Stained Glass (any)|resource_title4=Stair (any)|resource_title5=Lodestone|resource_title6=Container (any)|resource_title7=Note Block|resource_title8=Sign (any)|resource_value1=8|resource_value2=5|resource_value3=4|resource_value4=8|resource_value5=2|resource_value6=2|resource_value7=1|resource_value8=1}}&lt;br /&gt;
&lt;br /&gt;
== Printing Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Print Cost (credits)&lt;br /&gt;
|-&lt;br /&gt;
|End Portal Frame&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Block&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Copper Block&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chetherite Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Iron Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Gold Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bell&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Grindstone&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Iron Trapdoor&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sticky Piston&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Magma Block&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Table&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sea Lantern&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Froglights (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sign (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Note Block&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Piston&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dropper&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Iron Bars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|End Rod (wire)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Observer&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Trapped Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|All Other Blocks Not Listed here&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Redstone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Andesite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Blackstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Diorite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|End Stone Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glazed Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Granite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Mud Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Nether Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Planks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Prismarine (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Purpur Block (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Block (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Red Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Slab (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stained Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stairs (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Wall (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Calcite&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Dirt&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass Block&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to print ships==&lt;br /&gt;
While piloting a ship, run the command &amp;lt;code&amp;gt;/blueprint save (name_of_your_ship)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will create a save state for your ship in the current configuration.&lt;br /&gt;
&lt;br /&gt;
On your ship factory sign, write in the words as described above&lt;br /&gt;
&lt;br /&gt;
==How to print buildings==&lt;br /&gt;
Buildings can contain blocks that are illegal in starships. This makes a challenge in piloting a building as a ship.&lt;br /&gt;
&lt;br /&gt;
The method for saving a building requires utilizing the [[worldedit]] plug-in.&lt;br /&gt;
&lt;br /&gt;
#using worldedit, select the area containing building&lt;br /&gt;
# run the command &amp;lt;code&amp;gt;//replace {whatever color} concrete&amp;lt;/code&amp;gt;.&lt;br /&gt;
This will replace all your builds blocks with concrete that IS pilotable.&lt;br /&gt;
# place a jukebox near or on your building and using a clock, left click it as you would to register a ship.&lt;br /&gt;
# register the building as a shipfactory and right click with a clock to pilot it&lt;br /&gt;
# run the worldedit command &amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt;&lt;br /&gt;
# run the `/save blueprint (name_of_building) just as you would with a ship&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/release&amp;lt;/code&amp;gt; the ship/building and follow the same steps to print as you would with a ship&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Clone1137&amp;diff=6433</id>
		<title>Clone1137</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Clone1137&amp;diff=6433"/>
		<updated>2025-05-24T09:37:30Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: The grammar in &amp;quot;known for&amp;quot; was starting to bother me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = _Clone1137&lt;br /&gt;
|image = Clone1137.png&lt;br /&gt;
|caption = Clone1137&lt;br /&gt;
|nationalities = {{flag|VAAFFlag.png|Vask Authority}}&lt;br /&gt;
|main_residence = [[Apollyon]] / [[Druskelle]]&lt;br /&gt;
|known_for=Bending the rules for 4 years till eventually breaking them}}&lt;br /&gt;
&lt;br /&gt;
Clone1137 is a permanently [https://bans.horizonsend.net/bans.php Banned Player] who served as the leader of the [[Andurian Federation]] and a member of [[Vask Authority]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
A once compassionate young veteran player being integrated into the community through the nation of Luxivitas, Clone gradually began to develop a taste for combat during the early days of Horizons End fighting in the [[Vask Authority|Andurian Federation]] war against Yakuza and [[Orovika]] in cooperation with Detreus, when, under the guidance of respected veterans Makavelian (now known as pqio) and _Apache Clone developed a close friendship with the notorious mass murderer [[FellOffBridge]] which would ultimately lead to his tragic fall to evil.&lt;br /&gt;
&lt;br /&gt;
Throughout his entire time on the server, Clone remained a member of the settlement [[Druskelle]] within Shiro Mountains on [[Vask]], swiftly taking ownership as his mentors _Apache and Makavelian moved to establish new settlements on [[Vask]] in order to bolster the [[Vask Authority|Andurian]]-Detreus alliance&#039;s presence on [[Vask]], after this Clone began spending his free time constructing &#039;ancient ruins&#039; around his claim in order to add aesthetics he hoped to outlast his time on the server. He continued this hobby till his final days on Horizons End, creating a Vask biosphere and re creating some of the ruins in the [[Apollyon]] gardens, which he designed all 4, along with the KFC being his main contributions to the Apollyon project as he enjoyed building but lacked talent in creating original builds, mainly succeeding in re creating nature.&lt;br /&gt;
&lt;br /&gt;
=== Villain Origins ===&lt;br /&gt;
Over time, Clone&#039;s closest friends _Apache and Makavelian became inactive causing him to feel a deep loneliness on the server which he tried to rectify by printing nostalgic structures from Luxivitas into his claim. During the first iteration of the [[Vask Authority|Andurian Federation]] Cone created his space station [[Athena]] where he retreated to during the Andurian-Yakuza merge to form the Arcturan Republic and his settlement was ravaged by the new nations new players and its resources stripped for industry, forever implanting a resentment towards new players within Clone which would be another factor to his fall to evil.&lt;br /&gt;
&lt;br /&gt;
Clone fought against [[Vega]] as a leading member of the [[Alliance of Regulus]], at this time while he had a taste for combat he despised [[Vega]] and all its members and proudly stood against them for the good of the server. After going inactive during the summer of 2023, having just kickstarted the new [[Vega]] war and an original member of the Horizon Federation, returning to find [[FellOffBridge]] had abandoned [[Arimfea]] (FKA Detreus), Clone immediately took to help support the Horizon Federation against [[RentDueYesterday]] and [[Vega]], criticizing the alliances use of swarm tactics and suggesting a more structured approach. After being heavily rejected by the alliance, Clone withdrew from activity within the alliance and kept to himself on [[Vask]], being killed repeatedly by his friend [[FellOffBridge]] and [[AdelieXY]]. While building a nostalgic vehicle in his claim, [[AdelieXY|Adelie]] came to visit Clone as their claims were close to each other and agreed on a truce while Clone showed Adelie around his claim talking about life and eventually agreeing that they would leave him alone and saying that there was a place for him in [[RentDueYesterday|RDY]] as [[FellOffBridge]] was still his good friend.&lt;br /&gt;
&lt;br /&gt;
=== RDY/Villain Era ===&lt;br /&gt;
After seeing talk of the [[Horizon Federation]] stopping its playerbase from playing to starve [[RentDueYesterday|RDY]] and [[Vega]] of victims, Clone heavily disagreed with this and told [[FellOffBridge]] about the suggestion, and after facing semi justified spy accusations Clone withdrew from the Horizon Federation and became an independent settlement for half a month before being coaxed into joining [[RDY]] after reaffirming his friendship with Fell and strengthening his friendship with Adelie, he joined his true friends to outrage of the Horizon Federation, who seemed to still consider Clone as a friend before this but didn&#039;t make it obvious so he missed that, believing them to have long looked upon him bitterly and the seeds of hatred towards his former allies were sown. &lt;br /&gt;
&lt;br /&gt;
During his time in RDY, Clone relished the rush of combat and loved every second of it. Eventually, after the war began to get boring, and Makavelian returned to the scene the Rentoid leadership drew up a stalemate plan to end the war without facing consequences, Clone and Maka would reform the [[Vask Authority|Andurian Federation]] and [[FellOffBridge]] joined [[Vega]]. Missing the thrill of combat, Clone and [[DearGhost]] began building a fleet of ships great enough to compete with major nations and planning to declare war on [[Arimfea]], who Clone harbored particular hatred towards after feeling betrayed by the former pirate nation&#039;s leadership. This happened prematurely as Clone, while afk, was assassinated by [[Arimfean]] special forces, giving Clone a justification for war against [[Arimfea]]. The war began with an enormous success, Clone and [[DearGhost]] winning a 3v2 against a fleet of [[Arimfean]] capital ships in 4.9k frigates, sinking all three opponents with logistical support from [[FellOffBridge]], who could not get directly involved due to his membership of [[Vega]]&lt;br /&gt;
&lt;br /&gt;
=== The Beginning of the End ===&lt;br /&gt;
Eventually [[FellOffBridge]] decided to join the [[Vask Authority|Andurian Federation]] to help with the war effort, which was so far a chain of victories. [[Imperial Nova]] entered the war and hard carried [[Arimfea]], claiming several victories which [[Arimfea]] were unable to achieve alone, despite their vast resources, playerbase, infrastructure and trade city. A truce was eventually drawn, and soon after Clone, getting bored of the server, except for combat handed ownership of the nation to [[FellOffBridge]] to form the [[Vask Authority]], and they quickly carried out the [[Apollyon]] project as well as printing the first two supercapitals on the entire server. After this, Clone threw away all caring of what the community thought of him and devoted himself to killing, decimating [[The Galactic Empire]] singlehandedly as well as engaging in piracy all over the server. When the Illios Alliance declared war on the [[Vask Authority]], despite knowing it was likely to end in his banishment, Clone gave everything he had to combat, and became proficient in it.&lt;br /&gt;
&lt;br /&gt;
=== Final Days ===&lt;br /&gt;
While at this point he was despised by the entire server (a feeling which was partly reciprocated but he also loved them as they provided so much fun), he had built up a close friendship with [[Star litty|scar_litty]] beyond just Horizons End which endures to this day.&lt;br /&gt;
&lt;br /&gt;
Clone was later banned after the [[Vask Authority Leak]] exposed some of the horrendous things he said behind closed doors, leading to a permanent ban from the server.&lt;br /&gt;
&lt;br /&gt;
Before this happened he handed over many artifacts of the [[Vask Authority|Andurian Federation]] over to his friend [[Star litty|scar_litty]] who plans to create an [[Vask Authority|Andurian]] Museum.&lt;br /&gt;
&lt;br /&gt;
This page has been fact checked by boondoggler officials and has been created for the amusement of all.&lt;br /&gt;
&lt;br /&gt;
== Relevant quotes: ==&lt;br /&gt;
&#039;truly an amazing example to us all&#039; - FellOffBridge&lt;br /&gt;
&lt;br /&gt;
&#039;clone still reads the HE chat&#039; - _Longy&lt;br /&gt;
&lt;br /&gt;
&#039; a moment of silence for clone, and fell&#039; - braersss&lt;br /&gt;
&lt;br /&gt;
&#039;CLONE ALT!!1111111&#039; - _Longy&lt;br /&gt;
&lt;br /&gt;
&#039;remember when clone soloed TGE as a sidequest before the VA-IA war started?&#039; - Yodabird19&lt;br /&gt;
&lt;br /&gt;
&#039;my pookie clone&#039; - Sherbet_S&lt;br /&gt;
&lt;br /&gt;
== Friends of Clone ==&lt;br /&gt;
&lt;br /&gt;
* Pikapac &lt;br /&gt;
* _Apache&lt;br /&gt;
* Makavelian&lt;br /&gt;
* OrionMalta&lt;br /&gt;
* Paulica&lt;br /&gt;
* GriffMinester&lt;br /&gt;
* [[z4nityy]]&lt;br /&gt;
* [[FellOffBridge]]&lt;br /&gt;
* [[AdelieXY]](forgiven)&lt;br /&gt;
* [[Star litty|scar_litty]]&lt;br /&gt;
* GigaJeff&lt;br /&gt;
* [[Solesey]]&lt;br /&gt;
* Sherbet_S&lt;br /&gt;
* Dearghost&lt;br /&gt;
* Silkbeast&lt;br /&gt;
* [[Vandrayk]]&lt;br /&gt;
* SkillBo2&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Vega&amp;diff=6432</id>
		<title>Vega</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Vega&amp;diff=6432"/>
		<updated>2025-05-24T08:56:25Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: More grammatical things but this time I think it&amp;#039;s actually maybe right.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Vega&lt;br /&gt;
|name=Vega|subheader=VEGA Security| image1 = Vega_Emblem.png&lt;br /&gt;
| caption1 = The VEGA Logo&lt;br /&gt;
| demonym = Vegan&lt;br /&gt;
| capital_city = [[New Baker Street]]&lt;br /&gt;
| national_color = #b218000&lt;br /&gt;
| nat_color_desc = Red&lt;br /&gt;
|government_type=Communist Oligarchic Monarchy| position_title1 = Emperor&lt;br /&gt;
|position_title2=Operations Director| position_name1 = [[MaidPierce]]&lt;br /&gt;
&lt;br /&gt;
|position_name2=[[WitherV]], [[Solesey]]|activity_level=High&lt;br /&gt;
|settlements= [[New Baker Street]], [[Augustgrad]], [[Hegemony]]&lt;br /&gt;
|foundation_date=4 January, 2023&amp;lt;br&amp;gt;&lt;br /&gt;
2 April, 2019 [[Star Legacy]]|preceded_by=[[Echelon]]|language=English|motto=&amp;quot;In strength, VEGA&amp;quot;}}&lt;br /&gt;
&#039;&#039;&#039;VEGA&#039;&#039;&#039; &#039;&#039;&#039;Security&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;Vega&#039;&#039;&#039; or &#039;&#039;&#039;VEGA&#039;&#039;&#039; and also the &#039;&#039;&#039;Vega Empire&#039;&#039;&#039;, is one of the oldest and most powerful nations on Horizon&#039;s End, widely considered the reigning server hegemon since the launch of the server in 2022 (when it was called [[Echelon]]). VEGA was founded on [[Star Legacy]] in 2019 as a weapons corporation consisting of veteran players from [[Arimfean|Arimfea]] and [[Oblivion]]. It was well-known for defeating the then-dominant [[Andromedan Republic]] in two consecutive [[Andromedan Republic-Vega War|wars]]. Many of the old VEGA players joined Horizon&#039;s End but initially decided not to recreate their nation, opting to form Echelon instead. On the 4th of January this nation was renamed to VEGA.&lt;br /&gt;
&lt;br /&gt;
VEGA prides itself on never having lost a war (though this is heavily disputed) and on being home to the largest collection of server veterans (especially combatants), as well as being a close friend group outside of the server. Most of the original VEGA veterans have since disappeared, most notably [[Vandrayk]]. He was the [effective] leader of VEGA up to his permanent banishment from the server. Since the start of the [[Long Peace]] VEGA mostly remains isolationist, usually only intervening when provoked. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Cheth Wars ===&lt;br /&gt;
{{Main|Cheth Wars}}&lt;br /&gt;
&lt;br /&gt;
=== AR-Vega War ===&lt;br /&gt;
{{Main|Alliance of Regulus-Vega War}}&lt;br /&gt;
&lt;br /&gt;
=== HF-RDY War ===&lt;br /&gt;
{{Main|Horizon Federation-RentDueYesterday War}}&lt;br /&gt;
&lt;br /&gt;
=== IA-VA War Involvement ===&lt;br /&gt;
{{Main|Ilios Alliance-Vask Authority War}}&lt;br /&gt;
Vega gave limited material support to the Vask Authority during the war, and provided direct military support during the [[Battle of Asteri]].&lt;br /&gt;
&lt;br /&gt;
=== Vega-Ekatera War ===&lt;br /&gt;
{{Main|Vega-Ekatera War}}&lt;br /&gt;
&lt;br /&gt;
=== Vega-Nova War (2025) ===&lt;br /&gt;
{{Main|Vega-Nova War (2025)}}&lt;br /&gt;
&lt;br /&gt;
= Claims =&lt;br /&gt;
&lt;br /&gt;
* [[New Jita]] - Abandoned city on Eden, built when mob defenders stopped warden spawns&lt;br /&gt;
* Seoulixie - Abandoned settlement on [[Aerach]], owned by AlanDragon85&lt;br /&gt;
* [[Druskelle]] - Lost city of [[Clone1137]] on [[Vask]], willed to Vega by the previous owner&lt;br /&gt;
* [[Perimeter]] - Old city on [[Luxiterna]]&lt;br /&gt;
* [[Panacea]] - Abandoned city on [[Rubaciea]]&lt;br /&gt;
* Magnisia Plains - [[MaidPierce|MaidPierce&#039;s]] [[Aret]] base&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
* [[New Baker Street]] - Capitol of Vega, on [[Damkoth]]&lt;br /&gt;
* [[Hegemony]] - Large Industrial [[Trade City|trade city]] on [[Qatra]]&lt;br /&gt;
* [[Augustgrad]] - Abandoned city project on [[Vask]]&lt;br /&gt;
* [[Babylonia]] - [[AssassinXX]]&#039;s base on [[Lioda]]&lt;br /&gt;
* [[Bach]] - [[GigaJeff]]&#039;s Farm base on [[Turms]]&lt;br /&gt;
* [[Aokigahara]] - [[LeMaire]]&#039;s city on [[Lioda]]&lt;br /&gt;
* Skaro - Hroom&#039;s settlement on [[Turms]]&lt;br /&gt;
* Marliengrad - Peern&#039;s settlement on [[Aerach]]&lt;br /&gt;
* Item_Store - Item_Store&#039;s settlement on [[Aerach]]&lt;br /&gt;
* Evil_and_Intimidating_Farm - CZ10_XP&#039;s settlement on [[Qatra]]&lt;br /&gt;
* [[New_Vegas]] - [[vikator]]2583&#039;s settelment on [[Vask]]&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
* VegaTaxHaven2 - Land claim on Aret at Arta Plateau, also named AretGaming&lt;br /&gt;
* VegaTaxHaven3 - Land claim on Vask at Mando Valley&lt;br /&gt;
* VegaTaxHaven4 - Land claim on Aret at Ionian Rise South, also named MVGA (Make Vega Great Again)&lt;br /&gt;
* RichardShelbyMemorialHegemonyWorkCamp - Founded in the smallest chunk of land on the server before the [[Qatra]] redraw by The_Nebula_1000&lt;br /&gt;
* [[Anthill]] - Joined Vega from July 20, 2024 to November 16, 2024.&lt;br /&gt;
&lt;br /&gt;
= Internal Politics =&lt;br /&gt;
VEGA internal operations are an enigma to most, as their discord access is highly limited for even citizens. VEGA&#039;s organisational structure is the &#039;&#039;Operations Division&#039;&#039;, beginning with the Director(s) at the top and going down to the Operatives at the bottom. Citizens are not part of this structure, and usually not considered &#039;true VEGA&#039; by most. Since Vandrayk&#039;s departure the role of the Emperor has largely become symbolic, with VEGA functioning more as an oligarchic regime rather than an autocratic one. VEGA&#039;s operations division also extends beyond their nation, as many of their operatives are part of others. Whether these are actual agents of VEGA is disputed and likely varies from case to case. &lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Vega&amp;diff=6431</id>
		<title>Vega</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Vega&amp;diff=6431"/>
		<updated>2025-05-24T05:05:20Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: A couple things looked weird grammatically.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Vega&lt;br /&gt;
|name=Vega|subheader=VEGA Security| image1 = Vega_Emblem.png&lt;br /&gt;
| caption1 = The VEGA Logo&lt;br /&gt;
| demonym = Vegan&lt;br /&gt;
| capital_city = [[New Baker Street]]&lt;br /&gt;
| national_color = #b218000&lt;br /&gt;
| nat_color_desc = Red&lt;br /&gt;
|government_type=Communist Oligarchic Monarchy| position_title1 = Emperor&lt;br /&gt;
|position_title2=Operations Director| position_name1 = [[MaidPierce]]&lt;br /&gt;
&lt;br /&gt;
|position_name2=[[WitherV]], [[Solesey]]|activity_level=High&lt;br /&gt;
|settlements= [[New Baker Street]], [[Augustgrad]], [[Hegemony]]&lt;br /&gt;
|foundation_date=4 January, 2023&amp;lt;br&amp;gt;&lt;br /&gt;
2 April, 2019 [[Star Legacy]]|preceded_by=[[Echelon]]|language=English|motto=&amp;quot;In strength, VEGA&amp;quot;}}&lt;br /&gt;
&#039;&#039;&#039;VEGA&#039;&#039;&#039; &#039;&#039;&#039;Security&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;Vega&#039;&#039;&#039; or &#039;&#039;&#039;VEGA&#039;&#039;&#039; and also the &#039;&#039;&#039;Vega Empire&#039;&#039;&#039;, is one of the oldest and most powerful nations on Horizon&#039;s End, widely considered the reigning server hegemon since the launch of the server in 2022 (when it was called [[Echelon]]). VEGA was founded on [[Star Legacy]] in 2019 as a weapons corporation consisting of [[Arimfean]] and [[Oblivion]] veteran players. It was well-known for defeating the then-dominant [[Andromedan Republic]] in two subsequent [[Andromedan Republic-Vega War|wars]]. Many of the old VEGA players joined Horizon&#039;s End but initially decided not to recreate their nation, opting to form Echelon instead. On the 4th of January this nation was renamed to VEGA.&lt;br /&gt;
&lt;br /&gt;
VEGA prides itself in never having lost any war (though this is heavily disputed) and being home to the largest collection of server veterans (especially combatants), as well as being a close friend group outside of the server. Most of the original VEGA veterans have since disappeared, most notably [[Vandrayk]]. He was the [effective] leader of VEGA up to his permanent banishment from the server. Since the start of the [[Long Peace]] VEGA mostly remains isolationist, usually only intervening when provoked. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Cheth Wars ===&lt;br /&gt;
{{Main|Cheth Wars}}&lt;br /&gt;
&lt;br /&gt;
=== AR-Vega War ===&lt;br /&gt;
{{Main|Alliance of Regulus-Vega War}}&lt;br /&gt;
&lt;br /&gt;
=== HF-RDY War ===&lt;br /&gt;
{{Main|Horizon Federation-RentDueYesterday War}}&lt;br /&gt;
&lt;br /&gt;
=== IA-VA War Involvement ===&lt;br /&gt;
{{Main|Ilios Alliance-Vask Authority War}}&lt;br /&gt;
Vega gave limited material support to the Vask Authority during the war, and provided direct military support during the [[Battle of Asteri]].&lt;br /&gt;
&lt;br /&gt;
=== Vega-Ekatera War ===&lt;br /&gt;
{{Main|Vega-Ekatera War}}&lt;br /&gt;
&lt;br /&gt;
=== Vega-Nova War (2025) ===&lt;br /&gt;
{{Main|Vega-Nova War (2025)}}&lt;br /&gt;
&lt;br /&gt;
= Claims =&lt;br /&gt;
&lt;br /&gt;
* [[New Jita]] - Abandoned city on Eden, built when mob defenders stopped warden spawns&lt;br /&gt;
* Seoulixie - Abandoned settlement on [[Aerach]], owned by AlanDragon85&lt;br /&gt;
* [[Druskelle]] - Lost city of [[Clone1137]] on [[Vask]], willed to Vega by the previous owner&lt;br /&gt;
* [[Perimeter]] - Old city on [[Luxiterna]]&lt;br /&gt;
* [[Panacea]] - Abandoned city on [[Rubaciea]]&lt;br /&gt;
* Magnisia Plains - [[MaidPierce|MaidPierce&#039;s]] [[Aret]] base&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
* [[New Baker Street]] - Capitol of Vega, on [[Damkoth]]&lt;br /&gt;
* [[Hegemony]] - Large Industrial [[Trade City|trade city]] on [[Qatra]]&lt;br /&gt;
* [[Augustgrad]] - Abandoned city project on [[Vask]]&lt;br /&gt;
* [[Babylonia]] - [[AssassinXX]]&#039;s base on [[Lioda]]&lt;br /&gt;
* [[Bach]] - [[GigaJeff]]&#039;s Farm base on [[Turms]]&lt;br /&gt;
* [[Aokigahara]] - [[LeMaire]]&#039;s city on [[Lioda]]&lt;br /&gt;
* Skaro - Hroom&#039;s settlement on [[Turms]]&lt;br /&gt;
* Marliengrad - Peern&#039;s settlement on [[Aerach]]&lt;br /&gt;
* Item_Store - Item_Store&#039;s settlement on [[Aerach]]&lt;br /&gt;
* Evil_and_Intimidating_Farm - CZ10_XP&#039;s settlement on [[Qatra]]&lt;br /&gt;
* [[New_Vegas]] - [[vikator]]2583&#039;s settelment on [[Vask]]&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
* VegaTaxHaven2 - Land claim on Aret at Arta Plateau, also named AretGaming&lt;br /&gt;
* VegaTaxHaven3 - Land claim on Vask at Mando Valley&lt;br /&gt;
* VegaTaxHaven4 - Land claim on Aret at Ionian Rise South, also named MVGA (Make Vega Great Again)&lt;br /&gt;
* RichardShelbyMemorialHegemonyWorkCamp - Founded in the smallest chunk of land on the server before the [[Qatra]] redraw by The_Nebula_1000&lt;br /&gt;
* [[Anthill]] - Joined Vega from July 20, 2024 to November 16, 2024.&lt;br /&gt;
&lt;br /&gt;
= Internal Politics =&lt;br /&gt;
VEGA internal operations are an enigma to most, as their discord access is highly limited for even citizens. VEGA&#039;s organisational structure is the &#039;&#039;Operations Division&#039;&#039;, beginning with the Director(s) at the top and going down to the Operatives at the bottom. Citizens are not part of this structure, and usually not considered &#039;true VEGA&#039; by most. Since Vandrayk&#039;s departure the role of the Emperor has largely become symbolic, with VEGA functioning more as an oligarchic regime rather than an autocratic one. VEGA&#039;s operations division also extends beyond their nation, as many of their operatives are part of others. Whether these are actual agents of VEGA is disputed and likely varies from case to case. &lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=6423</id>
		<title>Template:Navbox nations</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Template:Navbox_nations&amp;diff=6423"/>
		<updated>2025-05-23T05:35:14Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Added BluesUits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Navbox_nations&lt;br /&gt;
| title  = [[Nations]]&lt;br /&gt;
| state  = {{{state|autocollapse}}}&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Large&lt;br /&gt;
| list1 = *{{flag|Vega logo.jpg|Vega}}*{{flag|Radiance Emblem.png|Radiance}}*{{flag|LonestarFlag.png|Lonestar}}*{{flag|Ekatera.png|Ekatera}}**{{flag|ArimfeaRepublicFlag.png|Arimfea}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = Medium&lt;br /&gt;
| list2 = *{{flag|VAAFFlag.png|Vask Authority}}*{{flag|CDM FlagP.png|Cortesia Del Mar}}*{{flag|Nova Flag.png|Imperial Nova}}*{{flag|Carthage emblem.png|Republic of Carthage}}*{{flag|Orovika logo.webp|Orovika}}*{{flag|Separatist_flag.png|Separatist Alliance}}*{{flag|United_Luxit_States.png|United Luxit States}}*{{flag|Imperial_Emblem.png|The Galactic Empire}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = *{{flag|Shadow logo.jpg|Shadow}}*{{flag|Amcar flag.png|Amcaran Social Republic}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = Micro&lt;br /&gt;
| list3 = *{{flag|DRAS.png|Arion|Arion}}*{{flag|Halastian_Imperium.png|Halastian Imperium}}*{{flag|ForColFlag.jpg|Fortuna Collective}}*[[Hybrasil]]*{{flag|Vikyria_Logo.png|Vikyrian Syndicate}}*{{flag|BluesUits.png|BluesUits}}&lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group4 = Defunct&lt;br /&gt;
| list4 =&lt;br /&gt;
*[[Vulnere]]&lt;br /&gt;
* {{flag|Rdylogo.png|RentDueYesterday}}*{{flag|VAAFFlag.png|Andurian Federation}}*{{flag|Weda kitd flag.png|walkemdownand_kickintheydoors}}*[[VTF]]{{flag|Vexor flag.png|Vexor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = Alliances&lt;br /&gt;
| list5 = &lt;br /&gt;
{{Navbox&lt;br /&gt;
| subgroup&lt;br /&gt;
| group1 = Defunct&lt;br /&gt;
| list1 = &lt;br /&gt;
* [[Aret Gang]]&lt;br /&gt;
* [[Allied Sovereign States|Allied Sovereign States (ASS)]]&lt;br /&gt;
* [[Bastion of Neutral Groups|Bastion of Neutral Groups (BoNG)]]&lt;br /&gt;
* [[Coalition Against Piracy]]&lt;br /&gt;
* [[Aret Treaty Organization|Aret Treaty Organization (ATO)]]&lt;br /&gt;
* [[Alliance of Regulus|Alliance of Regulus (AR)]]&lt;br /&gt;
* {{flag|Ineviter.png|Horizon Federation}}*{{flag|Ilios_alliance.png|Ilios Alliance}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=The_Humiliating_Battle_of_Raxus&amp;diff=6422</id>
		<title>The Humiliating Battle of Raxus</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=The_Humiliating_Battle_of_Raxus&amp;diff=6422"/>
		<updated>2025-05-23T05:26:57Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Removed a couple of periods from the infobox and made it The Battle of Raxus because the Humiliating Battle of Raxus is very obviously biased even if it might be kinda funny. Don&amp;#039;t know how to change the article title (if I can) but its changed in the infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=The Battle of Raxus|partof=Separatist-Valkyrie War|place=[[Aret]], [[Regulus]]|date=May 20, 2025|combatant1={{flag|Separatist_flag.png|Separatist Alliance}}|combatant2=Valkyrie|strength1=1k [[gunship]] ([[henryberto]])&lt;br /&gt;
150 [[Interceptor]] ([[TheGamingBananaV]])&lt;br /&gt;
150 [[Interceptor]] ([[Gabrielhulk10]])|strength2=2k [[Gunship]] ([[DoctorDiamond1]])&lt;br /&gt;
&lt;br /&gt;
448 [[Starfighter]] ([[Chewywooki09]])☠&lt;br /&gt;
&lt;br /&gt;
448 [[Starfighter]] ([[adi_taylor]])☠&lt;br /&gt;
&lt;br /&gt;
350 [[Interceptor]] ([[Kingsheep3]])☠|casualties1=No losses|casualties2=3 ships (1047 blocks)&lt;br /&gt;
3 Infantry deaths|result=Decisive TSA victory.}}&lt;br /&gt;
&lt;br /&gt;
At 16:00 UTC the nation of Valkyrie raided the settlement Raxus of The Separatist Alliance, Chewywooki09, adi_taylor and Twitch20118664_2 tried to bomb the settlement but Gabrielhulk10 logged on and whiped them out sunking their 2 starfighters, after a while DoctorDiamond1 tried to sunk Gabrielhulk10&#039;s interceptor with a 2k gunship but then the other separatists members came to help and DoctorDiamond1 escaped, later Kingsheep3 tried to fight TheGamingBananaV and henryberto with an interceptor but he got sunk and [[Separatist Alliance|TSA]] won the battle of Raxus.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=6421</id>
		<title>BluesUits</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=6421"/>
		<updated>2025-05-23T05:24:25Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Added the box about nations, not sure how to add my micronation to it but whatever I&amp;#039;m sure if someone interested finds this they&amp;#039;ll do that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|image1=BluesUits.png|caption1=Flag of the BluesUits|demonym=(Blue) Robes, Bums|activity_level=Low (as of May 2025)|capital_city=Karibian|settlements=Karibian|stations=|position_title1=Seafarer|position_name1=GriffMinester|foundation_date=December 9, 2024.|language=English|motto=Down with phony governments and false idols!|national_color=Blue|nat_color_desc=Green|national_color_2=Dark Green}}BluesUits is a micronation founded and lead by its sole member, [[GriffMinester]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=6420</id>
		<title>BluesUits</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=6420"/>
		<updated>2025-05-23T05:22:53Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Added categories i think.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|image1=BluesUits.png|caption1=Flag of the BluesUits|demonym=(Blue) Robes, Bums|activity_level=Low (as of May 2025)|capital_city=Karibian|settlements=Karibian|stations=|position_title1=Seafarer|position_name1=GriffMinester|foundation_date=December 9, 2024.|language=English|motto=Down with phony governments and false idols!|national_color=Blue|nat_color_desc=Green|national_color_2=Dark Green}}BluesUits is a micronation founded and lead by its sole member, [[GriffMinester]].&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=The_Humiliating_Battle_of_Raxus&amp;diff=6419</id>
		<title>The Humiliating Battle of Raxus</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=The_Humiliating_Battle_of_Raxus&amp;diff=6419"/>
		<updated>2025-05-23T04:41:49Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: If you&amp;#039;re using UTC use 24 hour clock lol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=The Humiliating Battle of Raxus|partof=Separatist-Valkyrie War|place=[[Aret]], [[Regulus]]|date=May 20, 2025|combatant1={{flag|Separatist_flag.png|Separatist Alliance}}|combatant2=Valkyrie|strength1=1k [[gunship]] ([[henryberto]])&lt;br /&gt;
150 [[Interceptor]] ([[TheGamingBananaV]])&lt;br /&gt;
150 [[Interceptor]] ([[Gabrielhulk10]])|strength2=2k [[Gunship]] ([[DoctorDiamond1]])&lt;br /&gt;
&lt;br /&gt;
448 [[Starfighter]] ([[Chewywooki09]])☠&lt;br /&gt;
&lt;br /&gt;
448 [[Starfighter]] ([[adi_taylor]])☠&lt;br /&gt;
&lt;br /&gt;
350 [[Interceptor]] ([[Kingsheep3]])☠|casualties1=No losses|casualties2=3 ships. (1047 blocks)&lt;br /&gt;
3 Infantry deaths.|result=Decisive TSA victory.}}&lt;br /&gt;
&lt;br /&gt;
At 16:00 UTC the nation of Valkyrie raided the settlement Raxus of The Separatist Alliance, Chewywooki09, adi_taylor and Twitch20118664_2 tried to bomb the settlement but Gabrielhulk10 logged on and whiped them out sunking their 2 starfighters, after a while DoctorDiamond1 tried to sunk Gabrielhulk10&#039;s interceptor with a 2k gunship but then the other separatists members came to help and DoctorDiamond1 escaped, later Kingsheep3 tried to fight TheGamingBananaV and henryberto with an interceptor but he got sunk and [[Separatist Alliance|TSA]] won the battle of Raxus.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=6373</id>
		<title>BluesUits</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=BluesUits&amp;diff=6373"/>
		<updated>2025-05-13T21:41:18Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created the page. Will elaborate further later. If anyone wishes to include anything related to SeaLubbers or SnowBoys that they observed feel free.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|image1=BluesUits.png|caption1=Flag of the BluesUits|demonym=(Blue) Robes, Bums|activity_level=Low (as of May 2025)|capital_city=Karibian|settlements=Karibian|stations=|position_title1=Seafarer|position_name1=GriffMinester|foundation_date=December 9, 2024.|language=English|motto=Down with phony governments and false idols!|national_color=Blue|nat_color_desc=Green|national_color_2=Dark Green}}BluesUits is a micronation founded and lead by its sole member, [[GriffMinester]].&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=GriffMinester&amp;diff=6372</id>
		<title>GriffMinester</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=GriffMinester&amp;diff=6372"/>
		<updated>2025-05-13T21:28:40Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Basically made the bulk of the page. If anyone does feel that anything interesting should be added, feel free to pop something in. I didn&amp;#039;t write detailed counts of everything and was leaning a little on the recency biases.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player|name=GriffMinester|image=GriffMinesterBlueSkin.png|caption=GriffMinester&#039;s Blue Skin|nationalities={{flag|BluesUits.png|BluesUits}}|main_residence=Karibian/Space|known_for=Losing Starfighters|discord=@GriffMinester}}&lt;br /&gt;
GriffMinester is a player who serves as the leader and sole member of the micronation [[BluesUits]]. He formerly ran the settlement Hermes on Vask as part of the original [[Vask Authority|Andurian Federation]] and it&#039;s successors. Currently, he runs the settlement Karibian on Vask, and operates multiple small outposts.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
Starting off as a foulmouthed nomad, Griff was initially a solo player, who found his way into the [[Vask Authority|Andurian Federation]]. Initially part of a settlement called Redwater within Eren Archipelago on Vask, until that settlements collapse. Afterwards, he ended up holding onto the settlement Hyperion, in Cayde Valley, which he later renamed Hermes. &lt;br /&gt;
&lt;br /&gt;
=== Building Hermes ===&lt;br /&gt;
Having taken over a settlement with very little infrastructure, Griff slowly worked on building machines and buildings. Over time he constructed several small buildings by hand, and made a small port using a mining ship, although the port was not finished, and only one wooden sailboat was built in the port. He continued to work on these buildings until he failed to log on for activity and [[Cortesia Del Mar|CDM]] snatched the claim, halting all progress.&lt;br /&gt;
&lt;br /&gt;
=== New Beginnings ===&lt;br /&gt;
Following the loss of Cayde Valley to CDM, Griff was forced to move whatever was still pilotable in his name and start anew. Initially moving all ships to Vasost, Griff decided to settle in Fripp Ocean, creating a settlement called Karibian and a nation called [[BluesUits|SeaLubbers]]. Having been funded by external sources, Griff took to aiding in select foreign causes including a brief operation in the Horizon system, wherein modified Amphs were used in attempt to capture a station. &lt;br /&gt;
&lt;br /&gt;
After the failure of this operation, Griff decided to rebrand, changing the nation name to Snowboys with the nickname Gralt. He then moved to Qatra, where he reclaimed an old Andurian base and started work on farming. He continued to work on farming, replanting multiple floors of potatoes and sugar cane, until he died to a fabled chicken jockey in gold armor. Due to faulty activation of a cryopod, Gralt respawned on his space station in Sirius, Oconomowoc.&lt;br /&gt;
&lt;br /&gt;
Respawning on a space station with no ships, Gralt chose to work on renovations, while waiting for mail-order ships from [[eyrzeke]]. He has been working out of that station since, using it to hunt AI and start mining excursions. During this time, he renamed his nation to the [[BluesUits]].&lt;br /&gt;
&lt;br /&gt;
== Military Career ==&lt;br /&gt;
Despite being in some of the most aggressive nations on the server, Griff did not have an extensive military career. He took part in various minor skirmishes, including on the [[Imperial Nova|Novan]] side of a siege, wherein the opposition did not show due to the sheer numbers brought by the alliance Nova was in. &lt;br /&gt;
&lt;br /&gt;
The most significant engagement Griff was involved in was during the defense of the WIP Great Pyramid project. During the engagement, Griff had lost no less than two real starfighters and one Vulture from spawn. After this, Griff resigned from joining in combat engagements unless necessary for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
As a micronation leader, Griff took part in a brief military operation regarding a station in [[Horizon]], owned by  [[Radiance]]. This operation, spearheaded by another micronation leader, Sherbet_S, resulted in the loss of several Amphs owned by Griff and only temporary ownership of the station twice. &lt;br /&gt;
&lt;br /&gt;
Outside of player-related conflicts, Griff has hunted many AI, losing several starfighters to them, and damaging one frigate by flying too close to the exploding AI multiple times. In one night, he lost 2 starfighters and a vulture, however one starfighter, Dave, was recovered and rebuilt, before being destroyed in another engagement with AI days later, and being towed back to Hermes, where Dave lies in wait, hoping to one day be repaired.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=GriffMinester&amp;diff=6371</id>
		<title>GriffMinester</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=GriffMinester&amp;diff=6371"/>
		<updated>2025-05-13T20:19:59Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Moved infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player|name=GriffMinester|image=GriffMinesterBlueSkin.png|caption=GriffMinester&#039;s Blue Skin|nationalities={{flag|BluesUits.png|BluesUits}}|main_residence=Karibian/Space|known_for=|discord=@GriffMinester}}&lt;br /&gt;
GriffMinester is a player who serves as the leader and sole member of the micronation BluesUits. He formerly ran the settlement Hermes on Vask as part of the original Andurian Federation and it&#039;s successors. Currently, he runs the settlement Karibian on Vask, and operates multiple small outposts.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=GriffMinester&amp;diff=6370</id>
		<title>GriffMinester</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=GriffMinester&amp;diff=6370"/>
		<updated>2025-05-13T20:19:41Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Added player infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GriffMinester is a player who serves as the leader and sole member of the micronation BluesUits. He formerly ran the settlement Hermes on Vask as part of the original Andurian Federation and it&#039;s successors. Currently, he runs the settlement Karibian on Vask, and operates multiple small outposts.{{Infobox player|name=GriffMinester|image=GriffMinesterBlueSkin.png|caption=GriffMinester&#039;s Blue Skin|nationalities={{flag|BluesUits.png|BluesUits}}|main_residence=Karibian/Space|known_for=|discord=@GriffMinester}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:BluesUits.png&amp;diff=6369</id>
		<title>File:BluesUits.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:BluesUits.png&amp;diff=6369"/>
		<updated>2025-05-13T20:19:14Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: The flag of the micronation BluesUits (in all its MS Paint Glory)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The flag of the micronation BluesUits (in all its MS Paint Glory)&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:GriffMinesterBlueSkin.png&amp;diff=6368</id>
		<title>File:GriffMinesterBlueSkin.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:GriffMinesterBlueSkin.png&amp;diff=6368"/>
		<updated>2025-05-13T20:17:31Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: GriffMinester&amp;#039;s Main Blue Skin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
GriffMinester&#039;s Main Blue Skin&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=GriffMinester&amp;diff=6367</id>
		<title>GriffMinester</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=GriffMinester&amp;diff=6367"/>
		<updated>2025-05-13T20:04:53Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: Created page. Gonna go check formatting of other player pages now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GriffMinester is a player who serves as the leader and sole member of the micronation BluesUits. He formerly ran the settlement Hermes on Vask as part of the original Andurian Federation and it&#039;s successors. Currently, he runs the settlement Karibian on Vask, and operates multiple small outposts.&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Light_Frigate&amp;diff=3376</id>
		<title>Light Frigate</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Light_Frigate&amp;diff=3376"/>
		<updated>2025-01-01T03:13:46Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Light Frigate&lt;br /&gt;
|subheader = Flying Phasers&lt;br /&gt;
|title=Light Frigate&lt;br /&gt;
|image=Lightfrigate.png&lt;br /&gt;
|caption= [[Vask Authority]]&#039;s Light Frigate.&lt;br /&gt;
|blockcount = 4,630-6,499 (Generally &#039;&#039;&#039;4,893-4,899&#039;&#039;&#039;)&lt;br /&gt;
|shields = 8&lt;br /&gt;
|speed = 23/9.0&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Frigates&#039;&#039;&#039; are a subclass of [[Frigates]] which occupy a unique niche, set apart from both similarly-sized [[Corvettes]] and larger [[Frigate|Frigates]]. They are fast platforms that are large enough to use [[Starship Weapons|phasers]], and usually have a front bridge to most effectively utilize their [[Starship Weapons|Plasma Cannon]] primary weapons; however, they&#039;re smaller than their [[Attack Frigate]] and [[Heavy Frigate]] cousins and can thus dodge enemy capital ship attacks. Light frigates are primarily tuned to counter large capital ships like [[Destroyer|Destroyers]], being able to conduct hit-and-runs to whittle down slower targets. Unlike most ship classes, they aren&#039;t particularly good at &amp;quot;punching down&amp;quot; to eliminate targets immediately smaller than themselves.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
They were heavily utilized by [[RentDueYesterday]], [[Vask Authority]], and [[Vega]]. They also saw limited use by [[Cortesia Del Mar]] and [[Imperial Nova]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Frigate&amp;diff=3375</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Frigate&amp;diff=3375"/>
		<updated>2025-01-01T02:57:58Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: /* Subclasses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Frigate&lt;br /&gt;
|subheader = Utility Player&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid is [[Arimfea]]&#039;s main Frigate.&lt;br /&gt;
|blockcount = 4,000-8,000&lt;br /&gt;
|shields = 12&lt;br /&gt;
|speed = 19/7.1&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|info = Interdiction Range: 2,400m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frigates&#039;&#039;&#039; are a versatile ship class with consistent DPS. They are generalized starships good for shooting targets big and small.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
During the very beginning of the server, few nations ever had frigates. Nowadays they are a staple of any nation&#039;s fleet.&lt;br /&gt;
=Subclasses=&lt;br /&gt;
&lt;br /&gt;
The [[Micro Frigate]], usually 4,000 Blocks. Trades the pulse cannons of [[Corvette|Corvettes]] to fire Triple Turrets faster; could have a niche as a sentry turret subclass.&lt;br /&gt;
&lt;br /&gt;
The [[Light Frigate|Light Frigate &amp;quot;4.9k&amp;quot;]], usually 4,893-4,899 Blocks. Equipped with phasers; ideal for kiting tactics against large, slow opponents.&lt;br /&gt;
&lt;br /&gt;
The [[Attack Frigate|Attack Frigate &amp;quot;6.5k&amp;quot;]], usually 6,500 Blocks. Specialized craft that can utilize Heavy Turrets and Phasers alike to eliminate enemies.&lt;br /&gt;
&lt;br /&gt;
The [[Heavy Frigate|Heavy Frigate &amp;quot;8k&amp;quot;]], usually 8,000 Blocks. Hefty capital ships that utilize [[Particle Shield|enhanced shields]] to defend critical components.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Frigate&amp;diff=3374</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Frigate&amp;diff=3374"/>
		<updated>2025-01-01T02:44:46Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Frigate&lt;br /&gt;
|subheader = Utility Player&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid is [[Arimfea]]&#039;s main Frigate.&lt;br /&gt;
|blockcount = 4,000-8,000&lt;br /&gt;
|shields = 12&lt;br /&gt;
|speed = 19/7.1&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|info = Interdiction Range: 2,400m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frigates&#039;&#039;&#039; are a versatile ship class with consistent DPS. They are generalized starships good for shooting targets big and small.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
During the very beginning of the server, few nations ever had frigates. Nowadays they are a staple of any nation&#039;s fleet.&lt;br /&gt;
=Subclasses=&lt;br /&gt;
&lt;br /&gt;
[[Micro Frigate]], usually 4,000 Blocks. Trades the pulse cannons of [[Corvette|Corvettes]] to fire Triple Turrets faster; could have a niche as a sentry turret subclass.&lt;br /&gt;
&lt;br /&gt;
[[Light Frigate|Light Frigate &amp;quot;4.9k&amp;quot;]], usually 4,893-4,899 Blocks. Equipped with phasers; ideal for kiting tactics against large, slow opponents.&lt;br /&gt;
&lt;br /&gt;
[[Attack Frigate|Attack Frigate &amp;quot;6.5k&amp;quot;]], usually 6,500 Blocks. Specialized craft that can employ Heavy Turrets and Phasers alike to eliminate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Frigate|Heavy Frigate &amp;quot;8k&amp;quot;]], usually 8,000 Blocks. Hefty capital ships that utilize their [[Particle Shield|enhanced shields]] to defend crucial components.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Tackle_Gunship&amp;diff=3373</id>
		<title>Tackle Gunship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Tackle_Gunship&amp;diff=3373"/>
		<updated>2025-01-01T02:30:06Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Tackle Gunship&lt;br /&gt;
|subheader = Mini Weller&lt;br /&gt;
|title=Tackle Gunship&lt;br /&gt;
|image=CDMGS.png&lt;br /&gt;
|caption= [[Yodabird19]]&#039;s famous Tackle Gunship, which is used by [[Cortesia Del Mar]]&lt;br /&gt;
|blockcount = 500&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = 31/16.9&lt;br /&gt;
|weapons = 2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Plasma Cannon]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tackle Gunships&#039;&#039;&#039; are a subclass of [[Gunships]] which is basically a [[Starfighter]] with a [[gravity well]].&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
They were largely popularized by their use by [[Yodabird19]]. However, they saw use before then such as [[Imperial Nova]]&#039;s Anaconda.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Attack_Destroyer&amp;diff=3371</id>
		<title>Attack Destroyer</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Attack_Destroyer&amp;diff=3371"/>
		<updated>2025-01-01T02:20:48Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Attack Destroyer&lt;br /&gt;
|subheader = Pouncer&lt;br /&gt;
|title=Attack Destroyer&lt;br /&gt;
|image=Falchion9.7k.png&lt;br /&gt;
|caption= [[Vega]]&#039;s Attack Destroyer, The Falchion&lt;br /&gt;
|blockcount = 9702-9799&lt;br /&gt;
|shields = 14&lt;br /&gt;
|speed = ~19-20 (cruise)&amp;lt;br&amp;gt;6.3 (dc)&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;4x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Destroyers&#039;&#039;&#039; are a subclass of [[Destroyers]] which have the speed and health of a frigate and the firepower of a destroyer.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
They were heavily utilized by both sides of the [[Ilios Alliance-Vask Authority War]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Destroyer&amp;diff=3370</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Destroyer&amp;diff=3370"/>
		<updated>2025-01-01T02:20:13Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Destroyer&lt;br /&gt;
|subheader = Heavy Hitter&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=ThrawnFrigate.png&lt;br /&gt;
|caption= [[Thrawn31]]&#039;s Destroyer built by [[WitherV]]&lt;br /&gt;
|blockcount = 8,000-12,000&lt;br /&gt;
|shields = 17&lt;br /&gt;
|speed = 18/5.4&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;4x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|info = Interdiction Range: 3,000m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroyers&#039;&#039;&#039; are like [[Frigate|Frigates]] but larger and more powerful. They are generally used less for all-round SvS, and are more often used as area-denying craft. Usually destroyers will be at least 9,702 blocks in order to fire four Heavy Turrets at once rather than just three, while the largest destroyers are iconic for their incredible tankiness and staying power.&lt;br /&gt;
&lt;br /&gt;
=Subclasses=&lt;br /&gt;
&lt;br /&gt;
[[Light Destroyer]], generally 8,000 Blocks. Effectively a heavy frigate, this subclass was generally used for better gravity well performance.&lt;br /&gt;
&lt;br /&gt;
[[Attack Destroyer|Attack Destroyer &amp;quot;9.7k&amp;quot;]], generally 9,702-10,000 Blocks. Capable of firing four Heavy Turrets at a time, marking a significant increase in offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
Heavy Destroyer &amp;quot;12k&amp;quot;, generally 12,000 Blocks.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Corvette&amp;diff=3369</id>
		<title>Corvette</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Corvette&amp;diff=3369"/>
		<updated>2025-01-01T02:17:27Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Corvette&lt;br /&gt;
|subheader = Big Shot&lt;br /&gt;
|title=Corvette&lt;br /&gt;
|image=OracleCV.png&lt;br /&gt;
|caption=[[Imperial Nova]]&#039;s Corvette, the Oracle&lt;br /&gt;
|blockcount = 2,000-4,000&lt;br /&gt;
|shields = 6&lt;br /&gt;
|speed = 23/10.4&lt;br /&gt;
|weapons = 3x [[Pulse Cannon]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|info = Interdiction Range: 1,800m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are currently basically larger [[gunships]] but their role in combat changes constantly in different updates.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Attack_Frigate&amp;diff=3366</id>
		<title>Attack Frigate</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Attack_Frigate&amp;diff=3366"/>
		<updated>2025-01-01T02:09:28Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Attack Frigate (6.5k)&lt;br /&gt;
|subheader = Glass Cannon&lt;br /&gt;
|title=Attack Frigate&lt;br /&gt;
|image=Juno.png&lt;br /&gt;
|caption= The Juno, [[Imperial Nova]]&#039;s Attack Frigate.&lt;br /&gt;
|blockcount = 6,500-7,499 (Generally &#039;&#039;&#039;6500-6599&#039;&#039;&#039;)&lt;br /&gt;
|shields = 10&lt;br /&gt;
|speed = ~21-22 (cruise)&amp;lt;br&amp;gt;7.9 (dc)&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt;3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Frigates&#039;&#039;&#039;, also known as &#039;&#039;&#039;6.5k&#039;&#039;&#039;s, are a subclass of [[Frigate]] which have the firepower of a full sized frigate, but is significantly more fragile. They are advantaged over larger frigates by their speed, as well as slightly faster [[Particle Shield|shield]] regeneration.&lt;br /&gt;
&lt;br /&gt;
= Technical Specifications =&lt;br /&gt;
Attack Frigates are typically referred to as &amp;quot;6.5k&amp;quot;s by experienced ship-builders, as these ships must have a block count of at least 6500 in order to fire [[Heavy Turret]]s, which are their primary weapon. These ships are typically made with block counts as close to 6500 as possible, in order to maximize the benefits that they receive from being a smaller ship (faster movement speed, faster shield regeneration, and a smaller profile). &lt;br /&gt;
&lt;br /&gt;
As ships below 7500 blocks cannot support an [[Particle Shield#Particle Shield 0.8i|0.8i shield]], attack frigates are the largest subclass in the game not to employ an 0.8i shield; the lack of a reinforced shield makes these ships comparatively fragile, as they struggle to protect the vulnerable starship components (such as the cockpit) that larger ships employ 0.8i shields to secure.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Attack Frigates were heavily utilized by both sides during the [[Horizon Federation-RentDueYesterday War]].&lt;br /&gt;
&lt;br /&gt;
In modern times, attack frigates are rarely used. The most notable attack frigate pilot operating on Horizon&#039;s End today is [[_omni]] of [[Radiance]], who has employed this ship class to defend [[Ilios Alliance]] members from pirates such as [[z4nityy]].&lt;br /&gt;
&lt;br /&gt;
Attack Frigates are regarded by some players as the ideal choice for sinking a [[battlecruiser]] with non-[[supercapital]] warships; however, this has not yet been tested on the survival server, as to [[Ilios Alliance-Vask Authority War#Sinking of CATACLYSM|sink the battlecruiser CATACLYSM]], which remains the only battlecruiser sunk in combat, the [[Ilios Alliance]] opted to employ a fleet of [[8k]] and [[9.7k]] warships instead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Subclass]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Frigate&amp;diff=3365</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Frigate&amp;diff=3365"/>
		<updated>2025-01-01T02:05:13Z</updated>

		<summary type="html">&lt;p&gt;GriffMinester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Frigate&lt;br /&gt;
|subheader = Utility Player&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid is [[Arimfea]]&#039;s main Frigate.&lt;br /&gt;
|blockcount = 4,000-8,000&lt;br /&gt;
|shields = 12&lt;br /&gt;
|speed = 19/7.1&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|info = Interdiction Range: 2,400m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frigates&#039;&#039;&#039; are a highly versatile ship class with very consistent DPS. They are good generalized starships for shooting targets big and small.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
During the very beginning of the server, few nations ever had frigates. Nowadays they are a staple of any nation&#039;s fleet.&lt;br /&gt;
=Subclasses=&lt;br /&gt;
&lt;br /&gt;
[[Micro Frigate]], usually 4,000 Blocks. Trades the pulse cannons of [[Corvette|Corvettes]] to fire Triple Turrets faster; could have a niche as a sentry turret subclass.&lt;br /&gt;
&lt;br /&gt;
[[Light Frigate|Light Frigate &amp;quot;4.9k&amp;quot;]], usually 4,893-4,899 Blocks. Equipped with phasers; ideal for kiting tactics against large, slow opponents.&lt;br /&gt;
&lt;br /&gt;
[[Attack Frigate|Attack Frigate &amp;quot;6.5k&amp;quot;]], usually 6,500 Blocks. Specialized craft that can employ Heavy Turrets and Phasers alike to eliminate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Frigate|Heavy Frigate &amp;quot;8k&amp;quot;]], usually 8,000 Blocks. Hefty capital ships that utilize their [[Particle Shield|enhanced shields]] to defend crucial components.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>GriffMinester</name></author>
	</entry>
</feed>