<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://otherwiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingsheep3</id>
	<title>Horizon&#039;s End Test Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://otherwiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingsheep3"/>
	<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php/Special:Contributions/Kingsheep3"/>
	<updated>2026-04-14T22:43:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Watchers&amp;diff=7136</id>
		<title>Watchers</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Watchers&amp;diff=7136"/>
		<updated>2025-08-14T06:06:22Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Created page with &amp;quot;The Watcher faction is a HIGHLY dangerous faction, residing in AU/Trench and horizon via locuses.  == Unknown Signal == The Unknown Signal is the Watcher Faction&amp;#039;s Locus, Only spawns in wildspace. It is not recomended to go in without a battlecruiser or atleast fleet. If you are able to survive the locus you can get a large payout.  == AI Ships ==  === Verdolith === A Medium sized frigate capable of sinking capital ships and subcapitals alike, Armed with tri turrets and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Watcher faction is a HIGHLY dangerous faction, residing in AU/Trench and horizon via locuses.&lt;br /&gt;
&lt;br /&gt;
== Unknown Signal ==&lt;br /&gt;
The Unknown Signal is the Watcher Faction&#039;s Locus, Only spawns in wildspace. It is not recomended to go in without a battlecruiser or atleast fleet. If you are able to survive the locus you can get a large payout.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Verdolith ===&lt;br /&gt;
A Medium sized frigate capable of sinking capital ships and subcapitals alike, Armed with tri turrets and heavy turrets, phasers. Reinforcement is another verdolith.&lt;br /&gt;
&lt;br /&gt;
=== Terralith ===&lt;br /&gt;
Large, Heavy frigate armed with Tri Turrets, Heavy Turrets and phasers, Reinforcement is a verdolith.&lt;br /&gt;
&lt;br /&gt;
=== Arborealith ===&lt;br /&gt;
Huge Watcher Destroyer, capable of catching any capital or subcapital ship offguard, Armed with four heavy turrets, phasers and tri turrets.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Category_talk:AI_Factions&amp;diff=7132</id>
		<title>Category talk:AI Factions</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Category_talk:AI_Factions&amp;diff=7132"/>
		<updated>2025-08-14T06:00:17Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Created page with &amp;quot;someone else can do the pirates i am NOT doing all frickin 200 of them&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;someone else can do the pirates i am NOT doing all frickin 200 of them&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=System_Defense_Forces&amp;diff=7130</id>
		<title>System Defense Forces</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=System_Defense_Forces&amp;diff=7130"/>
		<updated>2025-08-14T05:56:35Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: E&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The System Defense Forces/Privateers are a fearsome faction. This wikipage will go over the Privateer events/Privateer locus/privateer AI ships&lt;br /&gt;
&lt;br /&gt;
== Privateer Naval Drills ==&lt;br /&gt;
The Privateer locus is a well-paying locus that summons Ships from tiny Interceptors fearsome Destroyers, It is important to note that you should not let the privateers gather in numbers as they can be dangerous.&lt;br /&gt;
&lt;br /&gt;
== Privateer Events ==&lt;br /&gt;
&lt;br /&gt;
=== Privateer Assault Force ===&lt;br /&gt;
Only spawns in trench/AU, Consists of a Bulwark, Heavy Gunships, Light Gunships, And multiple starfighters&lt;br /&gt;
&lt;br /&gt;
=== Dagger Assault Force ===&lt;br /&gt;
Only spawns in Wildspace, Consists of multiple daggers and tenetas. &lt;br /&gt;
&lt;br /&gt;
=== Privateer Patrols ===&lt;br /&gt;
Spawns in civilized space, Can range in size. Typically spawns a Bulwark and heavy gunships/starfighters.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Pioneer ===&lt;br /&gt;
A small interceptor built to counter starfighters, Only spawns in locuses.&lt;br /&gt;
&lt;br /&gt;
=== Inflict ===&lt;br /&gt;
Average light starfighter armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
=== Furious ===&lt;br /&gt;
Average privateer starfighter, armed with two plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
=== Teneta ===&lt;br /&gt;
Similar to the furious except it caries a pulse cannon.&lt;br /&gt;
&lt;br /&gt;
=== Patroller ===&lt;br /&gt;
A small Light Gunship perfect for carrying out assault missions, Armed with two pulse cannons and two torpedos. &lt;br /&gt;
&lt;br /&gt;
=== Daybreak ===&lt;br /&gt;
A Light Corvette armed with light turrets, pulse cannons and heavy lasers alike.&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
Heavy Starfighter, Very dangerous in swarms. Armed with two plasma cannons and two torpedos&lt;br /&gt;
&lt;br /&gt;
=== Contractor ===&lt;br /&gt;
Heavy Gunship, Very dangerous and armed with light turrets, Heavy Lasers and pulse cannons.&lt;br /&gt;
&lt;br /&gt;
=== Bulwark ===&lt;br /&gt;
Average Corvette, Armed with Heavy Lasers, Tri Turrets Light turrets and pulse cannons. Very dangerous to new pilots.&lt;br /&gt;
&lt;br /&gt;
=== Resolute ===&lt;br /&gt;
The largest Privateer, Armed with heavy turrets, tri turrets, phasers alike. Can kill subcap and capital pilots alike. new or not.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Mining_Guild&amp;diff=7108</id>
		<title>Mining Guild</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Mining_Guild&amp;diff=7108"/>
		<updated>2025-08-14T05:42:33Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: e&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mining Guild is a mostly docile faction which only attacks when provoked. They are almost always escorted by privateers. this page will go over its AI ships/Events&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
=== Deepspace Mining Convoy ===&lt;br /&gt;
This event only happens once every few days, a singular barge spawns alongside multiple privateers.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 ===&lt;br /&gt;
Typically spawns in the civilized systems, dagger spawns alongside them. They are armed with 2 laser cannons and a torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 ===&lt;br /&gt;
One of the more common mining shuttles, always spawns with a dagger alongside them. They are equipped with a tier two hyperdrive and a singular laser cannon/pulse cannon&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B ===&lt;br /&gt;
A medium sized shuttle with a mining laser and a laser cannon. Always spawns a dagger alongside them. They also have ores inside of them and an basic navigation computer&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker ===&lt;br /&gt;
A small shuttle for scouting. Armed with two torpedo launchers. Summons a dagger if its being attacked&lt;br /&gt;
&lt;br /&gt;
=== Beaver ===&lt;br /&gt;
Large transport with Heavy Lasers, Plasma cannons and Light Turrets/ATs  yet it cannot use heavy lasers/light turrets/ATs, Equipped with a mining laser,  Calls a dagger as reinforcement if its attacked,&lt;br /&gt;
&lt;br /&gt;
=== Badger ===&lt;br /&gt;
A larger version of the beaver, Equipped with 2 mining lasers on the top and 1 on the bottom. Completely unarmed but if its attacked a bulwark will escort it.&lt;br /&gt;
&lt;br /&gt;
=== Ostrich ===&lt;br /&gt;
Armed with heavy lasers and ATs yet it doesnt use them, It also has light turrets and plasma cannons, It also has a perfect jumping set up with a T3 Hyperdrive and Advanced Navigation Computer. Reinforcement is bulwark/dagger&lt;br /&gt;
&lt;br /&gt;
=== Grouper ===&lt;br /&gt;
Armed with heavy turrets, Heavy Lasers, Light turrets it can be a threat. Equipped with 4 tier 3 mining lasers. It also has extensive power and item storage along with item sorting, Reinforcement is a bulwark&lt;br /&gt;
&lt;br /&gt;
=== Dunkleosteus ===&lt;br /&gt;
The second largest Mining Guild ship, with extensive mining capability and extensive power/item storage. It also has automatic item sorting and is armed with heavy turrets and tri turrets alike. Summons a bulwark and later a contracter as reinforcments&lt;br /&gt;
&lt;br /&gt;
=== Angle ===&lt;br /&gt;
The LARGEST Mining guild ship, the Angle Barge is a HUGE mining ship perfect for its job, always spawns with several privateers and reinforces with a resolute and multiple Starfighters, It only spawns every two days in AU.&lt;br /&gt;
&lt;br /&gt;
It has extensive power storage and power creation, Most stuff for printing a barge, Equipped with Heavy Turrets, Tri turrets and 10 tier 4 mining lasers&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=System_Defense_Forces&amp;diff=7106</id>
		<title>System Defense Forces</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=System_Defense_Forces&amp;diff=7106"/>
		<updated>2025-08-14T02:22:07Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Created page with &amp;quot;The System Defense Forces/Privateers are a fearsome faction. This wikipage will go over the Privateer events/Privateer locus/privateer AI ships  == Privateer Naval Drills == The Privateer locus is a well-paying locus that summons Ships from tiny Interceptors fearsome Destroyers, It is important to note that you should not let the privateers gather in numbers as they can be dangerous.  == Privateer Events ==  === Privateer Assault Force === Only spawns in trench/AU, Consi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The System Defense Forces/Privateers are a fearsome faction. This wikipage will go over the Privateer events/Privateer locus/privateer AI ships&lt;br /&gt;
&lt;br /&gt;
== Privateer Naval Drills ==&lt;br /&gt;
The Privateer locus is a well-paying locus that summons Ships from tiny Interceptors fearsome Destroyers, It is important to note that you should not let the privateers gather in numbers as they can be dangerous.&lt;br /&gt;
&lt;br /&gt;
== Privateer Events ==&lt;br /&gt;
&lt;br /&gt;
=== Privateer Assault Force ===&lt;br /&gt;
Only spawns in trench/AU, Consists of a Bulwark, Heavy Gunships, Light Gunships, And multiple starfighters&lt;br /&gt;
&lt;br /&gt;
=== Dagger Assault Force ===&lt;br /&gt;
Only spawns in Wildspace, Consists of multiple daggers and tenetas. &lt;br /&gt;
&lt;br /&gt;
=== Privateer Patrols ===&lt;br /&gt;
Spawns in civilized space, Can range in size. Typically spawns a Bulwark and heavy gunships/starfighters.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Pioneer ===&lt;br /&gt;
A small interceptor built to counter starfighters, Only spawns in locuses.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Pumpkins&amp;diff=7105</id>
		<title>Pumpkins</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Pumpkins&amp;diff=7105"/>
		<updated>2025-08-14T01:30:35Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: RA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pumkins/Pumpkin faction is a dangerous faction, It is important to note that the pumpkins only spawn during Halloween This wiki page will go over the factions AI ships.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Skuttle ===&lt;br /&gt;
The Skuttle is a small, starfighter. and is the only pumpkin faction ship, It is armed with a singular flamethrower weapon&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Abyssals&amp;diff=7104</id>
		<title>Abyssals</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Abyssals&amp;diff=7104"/>
		<updated>2025-08-14T01:26:07Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn any time of the year, and can only spawn during halloween. This wikipage will go over this factions AI Ships&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Dredge ===&lt;br /&gt;
The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
&lt;br /&gt;
Summons Dredge as reinforcment&lt;br /&gt;
&lt;br /&gt;
=== Graft ===&lt;br /&gt;
The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
&lt;br /&gt;
Summons 2x Dread as reinforcment&lt;br /&gt;
&lt;br /&gt;
=== High Priestess ===&lt;br /&gt;
The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;br /&gt;
&lt;br /&gt;
Sumons 2x dread as reinforcment&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Abyssals&amp;diff=7103</id>
		<title>Abyssals</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Abyssals&amp;diff=7103"/>
		<updated>2025-08-14T01:17:22Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: SIGMA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these ships do NOT spawn any time of the year, and can only spawn during halloween. This wikipage will go over this factions AI Ships&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Dredge ===&lt;br /&gt;
The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.&lt;br /&gt;
&lt;br /&gt;
=== High Priestess ===&lt;br /&gt;
The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=%E5%90%83%E9%A5%AD%E4%BA%BA&amp;diff=7102</id>
		<title>吃饭人</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=%E5%90%83%E9%A5%AD%E4%BA%BA&amp;diff=7102"/>
		<updated>2025-08-14T00:56:25Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Created page with &amp;quot;The 吃饭人/Bread faction is a HIGHLY dangerous faction which are never alone and always call for help.  It is important to note that ALL alien ships are able to jump and can follow you home. This wikipage will talk about 吃饭人&amp;#039;s locus/AI ships  == 吃饭人 Unknown Signal == The 吃饭人 Unknown signal is a hard signal, It can spawn ships from impossible to hit starfighters to powerful destroyers. It is important to note that you should not go in without a fleet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 吃饭人/Bread faction is a HIGHLY dangerous faction which are never alone and always call for help.&lt;br /&gt;
&lt;br /&gt;
It is important to note that ALL alien ships are able to jump and can follow you home. This wikipage will talk about 吃饭人&#039;s locus/AI ships&lt;br /&gt;
&lt;br /&gt;
== 吃饭人 Unknown Signal ==&lt;br /&gt;
The 吃饭人 Unknown signal is a hard signal, It can spawn ships from impossible to hit starfighters to powerful destroyers. It is important to note that you should not go in without a fleet unless your in a battlecruiser.&lt;br /&gt;
&lt;br /&gt;
It is important to note that it will summon all 吃饭人 ships.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Mianbaozha ===&lt;br /&gt;
An impossible to hit starfighter with 2 laser cannons, 1 plasma cannon, 2 torpedos. These can be incredibly dangerous in swarms.&lt;br /&gt;
&lt;br /&gt;
=== Loumai ===&lt;br /&gt;
A large gunship armed with heavy lasers, light turrets and pulse cannons alike. Summons 2x mianbaozha as reinforcements&lt;br /&gt;
&lt;br /&gt;
=== Mianbao ===&lt;br /&gt;
A Cresent Shaped corvette armed with tri turrets, pulse cannons and light turrets alike. Can be a threat to subcapital and capital ship pilots alike&lt;br /&gt;
&lt;br /&gt;
=== Malingshu ===&lt;br /&gt;
An Incredibly durable Light Frigate armed with plasma cannons, phasers and light turrets. These can be a danger to subcapital and capital ships alike.&lt;br /&gt;
&lt;br /&gt;
=== Fagun ===&lt;br /&gt;
The largest 吃饭人 ship, the fagun. The Fagun is a large destroyer that can be a threat to all types of ships, Armed with Heavy Lasers, Phasers, Tri turrets, Heavy turrets.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Tsaii_Raiders&amp;diff=7101</id>
		<title>Tsaii Raiders</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Tsaii_Raiders&amp;diff=7101"/>
		<updated>2025-08-14T00:40:31Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: AHHHHHHHH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tsaii are a fearsome faction that only spawns in wildspace unless under special conditions. They are a force to be feared. This page will go over its locus and AI ships.&lt;br /&gt;
&lt;br /&gt;
It is important to note Tsaii ships are highly agressive.&lt;br /&gt;
&lt;br /&gt;
== Tsaii Warband ==&lt;br /&gt;
The Tsaii Warband is the tsaii&#039;s locus, It will spawn each tsaii ship, It is important to note that the locus can be lethal if you let them swarm together.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Swarmer ===&lt;br /&gt;
Small, Hard to hit light starfighter armed with pulse cannons and torpedos, Can be dangerous in swarms.&lt;br /&gt;
&lt;br /&gt;
=== Scythe ===&lt;br /&gt;
The standard Tsaii Starfighter, The Scythe is an average starfighter.&lt;br /&gt;
&lt;br /&gt;
=== Raider ===&lt;br /&gt;
The Tsaii Light/Attack gunship, Can solo bad 1.4k pilots and kill starfighters with ease.&lt;br /&gt;
&lt;br /&gt;
=== Reaver ===&lt;br /&gt;
The Reaver is a Large attack frigate armed with phasers, tri turrets, heavy turrets, Can be dangerous in capital ships and subcapital ships alike.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Mining_Guild&amp;diff=7100</id>
		<title>Mining Guild</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Mining_Guild&amp;diff=7100"/>
		<updated>2025-08-14T00:30:03Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Created page with &amp;quot;The Mining Guild is a mostly docile faction which only attacks when provoked. They are almost always escorted by privateers. this page will go over its AI ships  == AI Ships ==  === Type I-41 === Typically spawns in the civilized systems, dagger spawns alongside them. They are armed with 2 laser cannons and a torpedo.  === Type V-11 === One of the more common mining shuttles, always spawns with a dagger alongside them. They are equipped with a tier two hyperdrive and a s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mining Guild is a mostly docile faction which only attacks when provoked. They are almost always escorted by privateers. this page will go over its AI ships&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 ===&lt;br /&gt;
Typically spawns in the civilized systems, dagger spawns alongside them. They are armed with 2 laser cannons and a torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 ===&lt;br /&gt;
One of the more common mining shuttles, always spawns with a dagger alongside them. They are equipped with a tier two hyperdrive and a singular laser cannon/pulse cannon&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B ===&lt;br /&gt;
A medium sized shuttle with a mining laser and a laser cannon. Always spawns a dagger alongside them. They also have ores inside of them and an basic navigation computer&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker ===&lt;br /&gt;
A small shuttle for scouting. Armed with two torpedo launchers. Summons a dagger if its being attacked&lt;br /&gt;
&lt;br /&gt;
=== Beaver ===&lt;br /&gt;
Large transport with Heavy Lasers, Plasma cannons and Light Turrets/ATs  yet it cannot use heavy lasers/light turrets/ATs, Equipped with a mining laser,  Calls a dagger as reinforcement if its attacked,&lt;br /&gt;
&lt;br /&gt;
=== Badger ===&lt;br /&gt;
A larger version of the beaver, Equipped with 2 mining lasers on the top and 1 on the bottom. Completely unarmed but if its attacked a bulwark will escort it.&lt;br /&gt;
&lt;br /&gt;
=== Ostrich ===&lt;br /&gt;
Armed with heavy lasers and ATs yet it doesnt use them, It also has light turrets and plasma cannons, It also has a perfect jumping set up with a T3 Hyperdrive and Advanced Navigation Computer. Reinforcement is bulwark/dagger&lt;br /&gt;
&lt;br /&gt;
=== Grouper ===&lt;br /&gt;
Armed with heavy turrets, Heavy Lasers, Light turrets it can be a threat. Equipped with 4 tier 3 mining lasers. It also has extensive power and item storage along with item sorting, Reinforcement is a bulwark&lt;br /&gt;
&lt;br /&gt;
=== Dunkleosteus ===&lt;br /&gt;
The second largest Mining Guild ship, with extensive mining capability and extensive power/item storage. It also has automatic item sorting and is armed with heavy turrets and tri turrets alike. Summons a bulwark and later a contracter as reinforcments&lt;br /&gt;
&lt;br /&gt;
=== Angle ===&lt;br /&gt;
The LARGEST Mining guild ship, the Angle Barge is a HUGE mining ship perfect for its job, always spawns with several privateers and reinforces with a resolute and multiple Starfighters, It only spawns every two days in AU.&lt;br /&gt;
&lt;br /&gt;
It has extensive power storage and power creation, Most stuff for printing a barge, Equipped with Heavy Turrets, Tri turrets and 10 tier 4 mining lasers&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Perseus_Explorers&amp;diff=7099</id>
		<title>Perseus Explorers</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Perseus_Explorers&amp;diff=7099"/>
		<updated>2025-08-13T23:25:29Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: did the page!! yippie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Perseus Explorers/Horizon Transit are a docile AI Faction, no ships of this faction can use weapons. This page will go over its AI ships&lt;br /&gt;
&lt;br /&gt;
It is also important to note that they can call privateers in their system.&lt;br /&gt;
&lt;br /&gt;
== AI Ships. ==&lt;br /&gt;
&lt;br /&gt;
=== MinHaul ===&lt;br /&gt;
a tiny shuttle built for hauling materials, comes in 3 varients.&lt;br /&gt;
&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
a small Civilian shuttle with two shields and two plasma cannons, yet it doesnt use its plasma cannons.&lt;br /&gt;
&lt;br /&gt;
=== Striker ===&lt;br /&gt;
a slightly bigger Civilian shuttle with two plasma cannons and a 2.0 shield. Yet it doesnt use its weapons, it also has some living space.&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder ===&lt;br /&gt;
a large transport with some storage and living spaces, Armed with plasma cannons yet it doesnt use them and two shields.&lt;br /&gt;
&lt;br /&gt;
=== Dessle Ore Transport ===&lt;br /&gt;
a Large Light Freighter built for hauling materials like Stone and Orange Terracotta. Armed with light turrets and pulse cannons though neither work along with multiple shields.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Bazaar_Update&amp;diff=7098</id>
		<title>Bazaar Update</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Bazaar_Update&amp;diff=7098"/>
		<updated>2025-08-13T19:14:41Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: wip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bazaar update was a major update related to the bazaar.{{Infobox update|prev=Multiblock Rewrite|next=AI Overhaul|releasedate= 28 July 2025}}&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
== Additions ==&lt;br /&gt;
&lt;br /&gt;
=== Bazaar Orders ===&lt;br /&gt;
Bazaar orders allow you to place orders for materials using a GUI. You can also customize the price of the order and how much you need to buy&lt;br /&gt;
&lt;br /&gt;
== New Multiblocks ==&lt;br /&gt;
&lt;br /&gt;
=== Automason ===&lt;br /&gt;
Automasons will try to craft the variant of the input block using the center as reference&lt;br /&gt;
&lt;br /&gt;
Automasons can also strip logs/craft logs into planks. They also have integration with Advanced ship factories to craft needed block variants. when merged it will disregard the block in the center and craft whatever is required. Merged variants will have their output replaced with a merge port and will not function to execute recipes.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar Terminal ===&lt;br /&gt;
Bazaar Terminals allow for bulk interactions with the Bazaar, It also shares the same pipe mechanics as Advanced ship factories. It can also withdrawl/purchase from the bazaar via pipes that come with it.&lt;br /&gt;
&lt;br /&gt;
The Bazaar Terminal has 4 modes.&lt;br /&gt;
&lt;br /&gt;
Deposit to Item Listings, Fulfill item orders, Purchase from item listings&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Bazaar_Update&amp;diff=7097</id>
		<title>Bazaar Update</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Bazaar_Update&amp;diff=7097"/>
		<updated>2025-08-13T19:14:28Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: ra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bazaar update was a major update related to the bazaar.{{Infobox update|prev=Multiblock Rewrite|next=AI Overhaul|releasedate= 28 July 2025}}&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
== Additions ==&lt;br /&gt;
&lt;br /&gt;
=== Bazaar Orders ===&lt;br /&gt;
Bazaar orders allow you to place orders for materials using a GUI. You can also customize the price of the order and how much you need to buy&lt;br /&gt;
&lt;br /&gt;
== New Multiblocks ==&lt;br /&gt;
&lt;br /&gt;
=== Automason ===&lt;br /&gt;
Automasons will try to craft the variant of the input block using the center as reference&lt;br /&gt;
&lt;br /&gt;
Automasons can also strip logs/craft logs into planks. They also have integration with Advanced ship factories to craft needed block variants. when merged it will disregard the block in the center and craft whatever is required. Merged variants will have their output replaced with a merge port and will not function to execute recipes.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar Terminal ===&lt;br /&gt;
Bazaar Terminals allow for bulk interactions with the Bazaar, It also shares the same pipe mechanics as Advanced ship factories. It can also withdrawl/purchase from the bazaar via pipes that come with it.&lt;br /&gt;
&lt;br /&gt;
The Bazaar Terminal has 4 modes.&lt;br /&gt;
&lt;br /&gt;
Deposit to Item Listings, Fulfill item orders, Purchase from item listings&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Bazaar_Update&amp;diff=7096</id>
		<title>Bazaar Update</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Bazaar_Update&amp;diff=7096"/>
		<updated>2025-08-13T18:47:56Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox update|prev=Multiblock Rewrite|next=AI Overhaul|releasedate= 28 July 2025}}&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
== Additions ==&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Bazaar_Update&amp;diff=7095</id>
		<title>Bazaar Update</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Bazaar_Update&amp;diff=7095"/>
		<updated>2025-08-13T18:47:31Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: removed stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox update|prev=Multiblock Rewrite|next=AI Overhaul|releasedate= 28 July 2025}}&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=AI_Overhaul&amp;diff=7032</id>
		<title>AI Overhaul</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=AI_Overhaul&amp;diff=7032"/>
		<updated>2025-08-12T22:57:35Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: added ai events added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
The AI overhaul Is a large update that was released to Survival on 8/11/2025 with the aim of making AI harder to fight and more. This page will go over what it adds&lt;br /&gt;
&lt;br /&gt;
== Mini Locus (Privateer bootcamps/Privateer Inspection, Pirate Disturbances.) ==&lt;br /&gt;
The AI Update/Overhaul adds new Mini Locuses in Civilized Space Systems. These will act as normal locuses in wildspace but spawn less ships and last for less time. Current New Mini-Locuses include&lt;br /&gt;
&lt;br /&gt;
Horizon Transit Line Congregation - Nimble, Minhaul, Exotrans, Wayfinders, Strikers&lt;br /&gt;
&lt;br /&gt;
Privateer Bootcamp/Privateer Inspection - Pioneer?, All Privateer AIs under 2k (unconfirmed)&lt;br /&gt;
&lt;br /&gt;
Pirate Disturbance - Most If Not all pirate AIs (unconfirmed)&lt;br /&gt;
&lt;br /&gt;
== AI Events ==&lt;br /&gt;
- Deepspace Mining Convoy (Spawns multiple Privateer warships, Angle Barge&lt;br /&gt;
&lt;br /&gt;
-  Unusually strong Alien signature (Spawns Loumai, Mianbaozha and sometimes a Fagun)&lt;br /&gt;
&lt;br /&gt;
- Privateer System Defense Patrol (Spawns various privateer AIs, ranges in size.)&lt;br /&gt;
&lt;br /&gt;
- Unknown Signal Locus for Bread Aliens (Spawns Mianbaozha, Loumai, Mianbao, Malingshu, Fagun)&lt;br /&gt;
&lt;br /&gt;
== New AI Difficulties ==&lt;br /&gt;
The AI Update/AI Overhaul adds AI Ship Difficulties ranging from Easy to Insane&lt;br /&gt;
&lt;br /&gt;
The way to tell an AI ships difficulty is the amount of stars by the ships name (Easy is 1 star, Normal is 2 stars, Hard is 3 stars, Brutal is 4 and insane is 5). AI Ships with a higher difficulty drop more loot, Insane and Brutal AI ships only spawn in wildspace.&lt;br /&gt;
&lt;br /&gt;
== AI Heatstreak ==&lt;br /&gt;
Heatstreaks give more money on AI ship sink, The more heatstreak you have the more money you earn. You can gain AI Heatstreak by killing ships larger then your ship. &lt;br /&gt;
&lt;br /&gt;
== New AI Ships ==&lt;br /&gt;
Bread Faction Loumai 1.7k Gunship (WILDSPACE ONLY) (Reinforcement Mianbaozha)&lt;br /&gt;
&lt;br /&gt;
Bread Faction Mianbaozha 220 Starfighter (WILDSPACE ONLY) &lt;br /&gt;
&lt;br /&gt;
Bread Faction Fagun 12k Destroyer (WILDSPACE ONLY) (Reinforcement Loumai/Mianbaozha)&lt;br /&gt;
&lt;br /&gt;
Privateer Faction Resolute 8.2k Destroyer (Civilized and Wildspace) (Reinforcement Privateer SFs/GSs)&lt;br /&gt;
&lt;br /&gt;
Privateer Faction Pioneer 165 Interceptor (Locus Only/Possibly Privateer System Defense)&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
AI ships Jumping, Nimble and Woodpecker fixed&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=AI_Overhaul&amp;diff=7031</id>
		<title>AI Overhaul</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=AI_Overhaul&amp;diff=7031"/>
		<updated>2025-08-12T21:30:30Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: finally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
The AI overhaul Is a large update that was released to Survival on 8/11/2025 with the aim of making AI harder to fight and more. This page will go over what it adds&lt;br /&gt;
&lt;br /&gt;
== Mini Locus (Privateer bootcamps/Privateer Inspection, Pirate Disturbances.) ==&lt;br /&gt;
The AI Update/Overhaul adds new Mini Locuses in Civilized Space Systems. These will act as normal locuses in wildspace but spawn less ships and last for less time.&lt;br /&gt;
&lt;br /&gt;
== New AI Difficulties ==&lt;br /&gt;
The AI Update/AI Overhaul adds AI Ship Difficulties ranging from Easy to Insane&lt;br /&gt;
&lt;br /&gt;
The way to tell an AI ships difficulty is the amount of stars by the ships name (Easy is 1 star, Normal is 2 stars, Hard is 3 stars, Brutal is 4 and insane is 5). AI Ships with a higher difficulty drop more loot, Insane and Brutal AI ships only spawn in wildspace.&lt;br /&gt;
&lt;br /&gt;
== AI Heatstreak ==&lt;br /&gt;
Heatstreaks give more money on AI ship sink, The more heatstreak you have the more money you earn. You can gain AI Heatstreak by killing ships larger then your ship. &lt;br /&gt;
&lt;br /&gt;
== New AI Ships ==&lt;br /&gt;
Bread Faction Loumai 1.7k Gunship (WILDSPACE ONLY)&lt;br /&gt;
&lt;br /&gt;
Bread Faction Mianbaozha 220 Starfighter (WILDSPACE ONLY)&lt;br /&gt;
&lt;br /&gt;
Bread Faction Fagun 12k Destroyer (WILDSPACE ONLY)&lt;br /&gt;
&lt;br /&gt;
Privateer Faction Resolute 8.2k Destroyer (Civilized and Wildspace)&lt;br /&gt;
&lt;br /&gt;
Privateer Faction Pioneer 165 Interceptor (Locus Only)&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
AI ships can now jump, AIs like woodpeckers and normal nimbles spawn now along with new AI ship transmissions.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=AI_Overhaul&amp;diff=7030</id>
		<title>AI Overhaul</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=AI_Overhaul&amp;diff=7030"/>
		<updated>2025-08-12T21:28:23Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: finished page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category: Updates]]&lt;br /&gt;
The AI overhaul Is a large update that was released to Survival on 8/11/2025 with the aim of making AI harder to fight and more. This page will go over what it adds&lt;br /&gt;
&lt;br /&gt;
== Mini Locus (Privateer bootcamps/Privateer Inspection, Pirate Disturbances.) ==&lt;br /&gt;
The AI Update/Overhaul adds new Mini Locuses in Civilized Space Systems. These will act as normal locuses in wildspace but spawn less ships and last for less time.&lt;br /&gt;
&lt;br /&gt;
== New AI Difficulties ==&lt;br /&gt;
The AI Update/AI Overhaul adds AI Ship Difficulties ranging from Easy to Insane&lt;br /&gt;
&lt;br /&gt;
The way to tell an AI ships difficulty is the amount of stars by the ships name (Easy is 1 star, Normal is 2 stars, Hard is 3 stars, Brutal is 4 and insane is 5). AI Ships with a higher difficulty drop more loot, Insane and Brutal AI ships only spawn in wildspace.&lt;br /&gt;
&lt;br /&gt;
== AI Heatstreak ==&lt;br /&gt;
Heatstreaks give more money on AI ship sink, The more heatstreak you have the more money you earn. You can gain AI Heatstreak by killing ships larger then your ship. &lt;br /&gt;
&lt;br /&gt;
== New AI Ships ==&lt;br /&gt;
Bread Faction Loumai 1.7k Gunship (WILDSPACE ONLY)&lt;br /&gt;
&lt;br /&gt;
Bread Faction Mianbaozha 220 Starfighter (WILDSPACE ONLY)&lt;br /&gt;
&lt;br /&gt;
Bread Faction Fagun 12k Destroyer (WILDSPACE ONLY)&lt;br /&gt;
&lt;br /&gt;
Privateer Faction Resolute 8.2k Destroyer (Civilized and Wildspace)&lt;br /&gt;
&lt;br /&gt;
Privateer Faction Pioneer 165 Interceptor (Locus Only)&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
AI ships can now jump, AIs like woodpeckers and normal nimbles spawn now.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=AI_Overhaul&amp;diff=7029</id>
		<title>AI Overhaul</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=AI_Overhaul&amp;diff=7029"/>
		<updated>2025-08-12T20:58:09Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: removed stub because IM GOING TO WORK ON ITTT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category: Updates]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=7028</id>
		<title>Anti Cerberus Alliance-Cerberus Federation War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=7028"/>
		<updated>2025-08-12T20:35:53Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: fixed some things besides tHE STUTPID BARGE INNACURACY IM GOING TO FUCKING CRASH OUT STUPID CLANKERS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Anti Cerberus Alliance-Cerberus Federation War|place=Server-wide|date=28 July 2025 - Present (11 Days).|combatants_header=Participants|combatant1={{flag|Flag placeholder.png|Anti Cerberus Alliance}}&lt;br /&gt;
* {{flag|Imperial Emblem.png|The Galactic Empire}}&lt;br /&gt;
* {{flag|Separatist flag.png|Separatist Alliance}}|combatant2={{flag|Flag placeholder.png|Cerberus Federation}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anti Cerberus Alliance-Cerberus Federation War&#039;&#039;&#039; is a war between the [[Anti Cerberus Alliance]] and the [[Cerberus Federation]].&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
Prior to the beginning of the war, A barge piloted by Aerobar200 of The Galactic Empire was attacked by Cerberus federation forces. The attack was alleged to be unprovoked by ACA, while CF claims it was.&lt;br /&gt;
&lt;br /&gt;
Separate accounts allege that Kingsheep3 did not order the barge to be sunk, but was disobeyed by then fleet members super_tyhma and [[WaspGM]]. &lt;br /&gt;
&lt;br /&gt;
The Cerberus federation offered to compensate TGE for the barge core lost in combat by providing a replacement core.&lt;br /&gt;
&lt;br /&gt;
Problems arose after Cerberus federation was unable to procure a new core. The nation lacked any manufacturing capacity to create their own core, and a barge that the nation had owned (but it&#039;s ownership was disputed for all of that time) for a period had been lost due to a staff dispute over the legitimacy of the barge&#039;s true ownership.&lt;br /&gt;
&lt;br /&gt;
After Cerberus was unable to procure a new barge core in a timely manner, negotiations broke down and conflict began.&lt;br /&gt;
&lt;br /&gt;
Following the barge being sunk, war was formally declared by [[The Galactic Empire (2025)|The Galactic Empire]] and her ally the [[Separatist Alliance]] against the Cerberus Federation on June 28, 2025. It is worth noting that both of these war declarations were rescinded until August 2nd, 2025, where galactic empire &amp;amp; separatist alliance forces both helped [[Kiridanx]] to fight cerberus forces.&lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
On July 29, 2025 Kiridanx sunk a Medium Freighter in Trench, the first sink of the war.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Skirmish ===&lt;br /&gt;
On August 2, 2025, &amp;quot;U.S.S. Black Reign&amp;quot;,  a 12k Destroyer piloted by Kiridanx traveled to Horizon, where he was engaged by Cerberus forces, consisting of a Destroyer piloted by MagicMasterRory, and a 2k Gunship piloted by VoidlessPanda. Kiridanx stalled the fight until he was reinforced by a 12k destroyer piloted by Aerobar200.Two 500 block Gunships piloted by TheGamingBananaV and Gabrielhulk10 arrived later. The combined ACA forces were able to deal hull damage to the Destroyer, as well as sink the 2k Gunship. [[VoidlessPanda]] was able to redetect the wreck as a 1161 block gunship, which was subsequently sunk by ACA forces.&lt;br /&gt;
&lt;br /&gt;
=== Trench Skirmish ===&lt;br /&gt;
On August 3, 2025, Player Kingsheep3 would pilot the CFNS Royalty (7.8k zekeship,) to hunt ai, And would be jumped by Kiridanx. After being jumped at the gate by Kiridanx Kingsheep3&#039;s allies (CraftinYT and DGFSDRTSD) would assist him in 12ks, a short ceasefire would be issued as Kingsheep3 goes back to his settlement on Turms &lt;br /&gt;
&lt;br /&gt;
=== Sirius Battle ===&lt;br /&gt;
Following the trench skirmish, Players CraftinYT and DGFSDRTSD would go to Sirius to go to asteri but would be stopped by Kiridanx and Hextagon (being a mercenary.) would.. im too lazy to write all of this WIP&lt;br /&gt;
&lt;br /&gt;
=== Resparix Heist Battle ===&lt;br /&gt;
&lt;br /&gt;
=== Battlecruiser Skirmish ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Anti Cerberus Alliance is also referred to as Anti Child Alliance.&lt;br /&gt;
&lt;br /&gt;
As of August 8 2025, the case of ownership of the barge is still disputed.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=6775</id>
		<title>Anti Cerberus Alliance-Cerberus Federation War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=6775"/>
		<updated>2025-08-10T16:53:20Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Anti Cerberus Alliance-Cerberus Federation War|place=Server-wide|date=28 July 2025 - Present (11 Days).|combatants_header=Participants|combatant1={{flag|Flag placeholder.png|Anti Cerberus Alliance}}&lt;br /&gt;
* {{flag|Imperial Emblem.png|The Galactic Empire}}&lt;br /&gt;
* {{flag|Separatist flag.png|Separatist Alliance}}|combatant2={{flag|Flag placeholder.png|Cerberus Federation}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anti Cerberus Alliance-Cerberus Federation War&#039;&#039;&#039; is a war between the [[Anti Cerberus Alliance]] and the [[Cerberus Federation]].&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
Prior to the beginning of the war, A barge piloted by Aerobar200 of The Galactic Empire was attacked by Cerberus federation forces. The attack was alleged to be unprovoked by ACA, while CF claims it was.&lt;br /&gt;
&lt;br /&gt;
Separate accounts allege that Kingsheep3 did not order the barge to be sunk, but was disobeyed by then fleet members super_tyhma and [[WaspGM]]. &lt;br /&gt;
&lt;br /&gt;
The Cerberus federation offered to compensate TGE for the barge core lost in combat by providing a replacement core.&lt;br /&gt;
&lt;br /&gt;
Problems arose after Cerberus federation was unable to procure a new core. The nation lacked any manufacturing capacity to create their own core, and a barge that the nation had owned (but it&#039;s ownership was disputed for all of that time) for a period had been lost due to a staff dispute over the legitimacy of the barge&#039;s true ownership.&lt;br /&gt;
&lt;br /&gt;
After Cerberus was unable to procure a new barge core in a timely manner, negotiations broke down and conflict began.&lt;br /&gt;
&lt;br /&gt;
Following the barge being sunk, war was formally declared by [[The Galactic Empire (2025)|The Galactic Empire]] and her ally the [[Separatist Alliance]] against the Cerberus Federation on June 28, 2025. It is worth noting that both of these war declarations were rescinded until August 2nd, 2025, where galactic empire &amp;amp; separatist alliance forces both helped [[Kiridanx]] to fight cerberus forces.&lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
On July 29, 2025 Kiridanx sunk a Medium Freighter in Trench, the first sink of the war.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Skirmish ===&lt;br /&gt;
On August 2, 2025, &amp;quot;U.S.S. Black Reign&amp;quot;,  a 12k Destroyer piloted by Kiridanx traveled to Horizon, where he was engaged by Cerberus forces, consisting of a Destroyer piloted by MagicMasterRory, and a 2k Gunship piloted by VoidlessPanda. Kiridanx stalled the fight until he was reinforced by a 12k destroyer piloted by Aerobar200.Two 500 block Gunships piloted by TheGamingBananaV and Gabrielhulk10 arrived later. The combined ACA forces were able to deal hull damage to the Destroyer, as well as sink the 2k Gunship. [[VoidlessPanda]] was able to redetect the wreck as a 1161 block gunship, which was subsequently sunk by ACA forces.&lt;br /&gt;
&lt;br /&gt;
=== Trench Skirmish ===&lt;br /&gt;
On August 3, 2025, Kingsheep3 used a 7.8k Ancillary Frigate to hunt AI ships, and was ambushed by Kiridanx at the gate. &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Sirius Skirmish ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Anti Cerberus Alliance is also referred to as Anti Child Alliance.&lt;br /&gt;
&lt;br /&gt;
As of August 8 2025, the case of ownership of the barge is still disputed.&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Talk:Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=6769</id>
		<title>Talk:Anti Cerberus Alliance-Cerberus Federation War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Talk:Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=6769"/>
		<updated>2025-08-09T20:25:21Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Created page with &amp;quot;Cerberus has another barge besides the cortesia del mar one that we took. id correct this but im too lazy  can you please correct it&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cerberus has another barge besides the cortesia del mar one that we took. id correct this but im too lazy &lt;br /&gt;
can you please correct it&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6735</id>
		<title>Cerberus Federation</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6735"/>
		<updated>2025-08-07T16:28:13Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: edited cities/settlements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cerberus Federation is a nation led by Kingsheep3 and MagicMasterRory, its goal is privateering. ect&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|name=Cerberus Federation&lt;br /&gt;
|capital_city=Ghoststar&lt;br /&gt;
|settlements=Ghoststar, Exodian Trade Post, Voidwalkers, BunkerComplex, Partypooper Facility, Birbville, Chandron, Chipmunktopia,&lt;br /&gt;
|stations=Ghoststar Reactor, Exodia Cerberus Fuel Station&lt;br /&gt;
|government_type=Monarchial/Sector&lt;br /&gt;
|position_title1=Sovereigns&lt;br /&gt;
|position_name1=[[MagicMasterRory]], [[Kingsheep3]]&lt;br /&gt;
|position_title2=Councils (1/6)&lt;br /&gt;
|position_name2=JulianButJava&lt;br /&gt;
|preceded_by=[[Exodian Republic]]&lt;br /&gt;
|nat_color_desc=Dark purple}}&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Cerberus Federation was formed after both Ghoststar and Exodian Trade Post (then Exodia) left Valkyrie.&lt;br /&gt;
Before joining Valkyrie, both settlements were a part of the nation Exodian Republic, with Exodian Trade Post being the capital of the nation.&lt;br /&gt;
== History ==&lt;br /&gt;
Cerberus Federation has very little history, due to having existed for a short time, as of writing this.&lt;br /&gt;
== Cities ==&lt;br /&gt;
[[Ghoststar]] ([[MagicMasterRory]]) -  Capital of Cerberus on [[Chandra]], despite having nothing on it. &lt;br /&gt;
&lt;br /&gt;
[[VTF (2025)|ETP]] ([[VTF (2025)|Exodian Trade Post]]) ([[Kingsheep3]]) - De-Facto Capital of Cerberus on [[Turms]], containing a 200 block wide dome, various ships and buildings.&lt;br /&gt;
&lt;br /&gt;
[[Bunker Complex]] ([[T360]]) - a large bunker on [[Eden]] with a complex spanning from the surface to the bedrock floor.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Mos Espa]] ([[Chewywooki09]]) - a moderate settlement (?) on [[Aret]]&lt;br /&gt;
&lt;br /&gt;
[[Chandron]] ([[megadidi932]]) -  a small (?) Settlement with one singular building on the surface as seen on dynmap.&lt;br /&gt;
&lt;br /&gt;
[[Southlakes]] - a small Settlement on [[Turms]], with a uranium enrichment plant and some minor buildings.&lt;br /&gt;
&lt;br /&gt;
[[Arthropolis]] ([[JulianButJava]]) -  a moderate Settlement on [[Aerach]] with some buildings and ships.&lt;br /&gt;
&lt;br /&gt;
[[Chipmunktopia]] - a moderate Settlement on [[Vask]] with some major (?) infrastructure&lt;br /&gt;
&lt;br /&gt;
[[Hellfall]] - a minor Settlement on [[Aerach]] with no visible infrastructure.&lt;br /&gt;
&lt;br /&gt;
== Claims/Space Stations ==&lt;br /&gt;
[[Ghoststar Reactor Core]] - Large station with ship charging, extensive storage and more&lt;br /&gt;
&lt;br /&gt;
[[Bogium]] - Claim under Cerberus&#039; Preservation.&lt;br /&gt;
&lt;br /&gt;
[[Calliope]] - Claim under Cerberus&#039; Preservation.&lt;br /&gt;
&lt;br /&gt;
[[Old Cadia]] - Cerberus&#039; Claim on [[Vask]] with major infrastructure&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
{{Navbox nations}}&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=27_July_Barge_Heist&amp;diff=6726</id>
		<title>27 July Barge Heist</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=27_July_Barge_Heist&amp;diff=6726"/>
		<updated>2025-07-29T03:28:01Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: minor grammar changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 27th of July [[Barge]] heist was an incident where player [[Kingsheep3]] found a CDM barge in Ilios unclaimed while searching for the now disbanded settlement [[Bogium]]&#039;s now Unclaimed station, [[ChethFilA]]&lt;br /&gt;
&lt;br /&gt;
The area where &amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;[[ChethFilA]]&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; once resided is now under [[Cerberus Federation|Cerberus]]&#039; Preservation                                                                                              &lt;br /&gt;
&lt;br /&gt;
{{Infobox military conflict|name=27th July Barge Heist|image=Screenshot 2025-07-28 065806.png|place=East Ilios|result=Cortesia Del Mar Losing a barge&lt;br /&gt;
Cerberus Federation gaining a barge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is currently an ongoing staff case about who owns the [[Barge|Barges]] rights however.&lt;br /&gt;
[[File:Screenshot 2025-07-28 065806.png|thumb|Cortesian Barge In Cerberus&amp;lt;nowiki&amp;gt;&#039; Station &#039;&#039;GhoststarReactorCore&#039;&#039;&amp;lt;/nowiki&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=27_July_Barge_Heist&amp;diff=6724</id>
		<title>27 July Barge Heist</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=27_July_Barge_Heist&amp;diff=6724"/>
		<updated>2025-07-28T11:10:59Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: 4TH EDIT WOW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 27th of July [[Barge]] heist was an incident where player [[Kingsheep3]] found a CDM barge in Ilios unclaimed while searching for the now disbanded settlement [[Bogium]]&#039;s now Unclaimed station, [[ChethFilA]]&lt;br /&gt;
&lt;br /&gt;
The area where &amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;[[ChethFilA]]&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; once resided is now under [[Cerberus Federation|Cerberus]]&#039; Preservation                                                                                              &lt;br /&gt;
&lt;br /&gt;
{{Infobox military conflict|name=27th July Barge Heist|image=Screenshot 2025-07-28 065806.png|place=East Ilios|result=Cortesia Del Mar Loosing a barge&lt;br /&gt;
Cerberus Federation gaining a barge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is currently an ongoing staff case about who owns the [[Barge|Barges]] rights however.&lt;br /&gt;
[[File:Screenshot 2025-07-28 065806.png|thumb|Cortesian Barge In Cereberus&amp;lt;nowiki&amp;gt;&#039;s Station &#039;&#039;GhoststarReactorCore&#039;&#039;&amp;lt;/nowiki&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=27_July_Barge_Heist&amp;diff=6723</id>
		<title>27 July Barge Heist</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=27_July_Barge_Heist&amp;diff=6723"/>
		<updated>2025-07-28T11:09:42Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 27th of July [[Barge]] heist was an incident where player [[Kingsheep3]] found a CDM barge in Ilios unclaimed while searching for the now disbanded settlement [[Bogium]]&#039;s station, [[ChethFilA]]                                                                                              &lt;br /&gt;
&lt;br /&gt;
{{Infobox military conflict|name=27th July Barge Heist|image=Screenshot 2025-07-28 065806.png|place=East Ilios|result=Cortesia Del Mar Loosing a barge&lt;br /&gt;
Cerberus Federation gaining a barge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is currently an ongoing staff case about who owns the [[Barge|Barges]] rights however.&lt;br /&gt;
[[File:Screenshot 2025-07-28 065806.png|thumb|Cortesian Barge In Cereberus&amp;lt;nowiki&amp;gt;&#039;s Station &#039;&#039;GhoststarReactorCore&#039;&#039;&amp;lt;/nowiki&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=27_July_Barge_Heist&amp;diff=6722</id>
		<title>27 July Barge Heist</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=27_July_Barge_Heist&amp;diff=6722"/>
		<updated>2025-07-28T11:08:40Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: fixed smth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 27th of July [[Barge]] heist was an incident where player [[Kingsheep3]] found a CDM barge in Ilios unclaimed while searching for nolonger playing [[DoctorDiamond1|Doctordiamond]]1&#039;s station.                                                                                              &lt;br /&gt;
&lt;br /&gt;
{{Infobox military conflict|name=27th July Barge Heist|image=Screenshot 2025-07-28 065806.png|place=East Ilios|result=Cortesia Del Mar Loosing a barge&lt;br /&gt;
Cerberus Federation gaining a barge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is currently an ongoing staff case about who owns the [[Barge|Barges]] rights however.&lt;br /&gt;
[[File:Screenshot 2025-07-28 065806.png|thumb|Cortesian Barge In Cereberus&amp;lt;nowiki&amp;gt;&#039;s Station &#039;&#039;GhoststarReactorCore&#039;&#039;&amp;lt;/nowiki&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=27_July_Barge_Heist&amp;diff=6721</id>
		<title>27 July Barge Heist</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=27_July_Barge_Heist&amp;diff=6721"/>
		<updated>2025-07-28T11:07:05Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Added the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 27th of July [[Barge]] heist was an incident where player [[Kingsheep3]] found a CDM barge in Ilios unclaimed while searching for nolonger playing player &amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;[[DoctorDiamond1|DoctorDiamond]]&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;.                                                                                              &lt;br /&gt;
&lt;br /&gt;
{{Infobox military conflict|name=27th July Barge Heist|image=Screenshot 2025-07-28 065806.png|place=East Ilios|result=Cortesia Del Mar Loosing a barge&lt;br /&gt;
Cerberus Federation gaining a barge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is currently an ongoing staff case about who owns the [[Barge|Barges]] rights however.&lt;br /&gt;
[[File:Screenshot 2025-07-28 065806.png|thumb|Cortesian Barge In Cereberus&amp;lt;nowiki&amp;gt;&#039;s Station &#039;&#039;GhoststarReactorCore&#039;&#039;&amp;lt;/nowiki&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Screenshot_2025-07-28_065806.png&amp;diff=6720</id>
		<title>File:Screenshot 2025-07-28 065806.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Screenshot_2025-07-28_065806.png&amp;diff=6720"/>
		<updated>2025-07-28T11:04:28Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;barge stolen lo;&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6717</id>
		<title>Cerberus Federation</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6717"/>
		<updated>2025-07-24T05:00:50Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: removed voidwalkers mention. settlement purged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cerberus Federation is a nation led by Kingsheep3 and MagicMasterRory, its goal is privateering. ect&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|name=Cerberus Federation&lt;br /&gt;
|capital_city=Ghoststar&lt;br /&gt;
|settlements=Ghoststar, Exodian Trade Post, Voidwalkers, BunkerComplex, Partypooper Facility, Birbville, Chandron&lt;br /&gt;
|stations=Ghoststar Reactor, Exodia Cerberus Fuel Station&lt;br /&gt;
|government_type=Monarchial/Sector&lt;br /&gt;
|position_title1=Sovereigns&lt;br /&gt;
|position_name1=[[MagicMasterRory]], [[Kingsheep3]]&lt;br /&gt;
|position_title2=Councils (1/6)&lt;br /&gt;
|position_name2=JulianButJava&lt;br /&gt;
|preceded_by=[[Exodian Republic]]&lt;br /&gt;
|nat_color_desc=Dark purple}}&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Cerberus Federation was formed after both Ghoststar and Exodian Trade Post (then Exodia) left Valkyrie.&lt;br /&gt;
Before joining Valkyrie, both settlements were a part of the nation Exodian Republic, with Exodian Trade Post being the capital of the nation.&lt;br /&gt;
== History ==&lt;br /&gt;
Cerberus Federation has very little history, due to having existed for a short time, as of writing this.&lt;br /&gt;
== Claims ==&lt;br /&gt;
[[Ghoststar]] - Despite being the nations capital, the settlement is almost devoid of any infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[VTF (2025)|ETP]] - The largest settlement in the nation, this settlement led by Kingsheep3 contains many ships, a huge glass dome of about 200 blocks radius, and a spread-out outer town area.&lt;br /&gt;
&lt;br /&gt;
Ghoststar Reactor -  A station in [[Sirius]] that contains some ships &amp;amp; a moderate amount of infrastructure.&lt;br /&gt;
&lt;br /&gt;
Ecliptix_Forgeworks_Lioda, - A settlement on [[Lioda]] run by Gametheorydoesmc.&lt;br /&gt;
&lt;br /&gt;
Hellfall - A settlement on [[Aerach]] run by crimsonghost0909.&lt;br /&gt;
&lt;br /&gt;
Arthropolis - A settlement on [[Aerach]] run by JulianButJava.&lt;br /&gt;
&lt;br /&gt;
Bunker Complex - An underground complex underneath [[Eden|Eden&#039;s]] surface.&lt;br /&gt;
&lt;br /&gt;
Birbville - A settlement on [[Aerach]] run by What_is_peace.&lt;br /&gt;
&lt;br /&gt;
Partypooper219__facility - A settlement on [[Rubaciea]] run by Partypooper219.&lt;br /&gt;
&lt;br /&gt;
Chandron - A settlement on [[Chandra]] run by megadidi932.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
{{Navbox nations}}&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Siege_Station&amp;diff=6690</id>
		<title>Siege Station</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Siege_Station&amp;diff=6690"/>
		<updated>2025-07-18T17:29:23Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: added  4 station number for C income&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Station}}&lt;br /&gt;
[[File:Siegestation.png|thumb|300px|The siege station &amp;quot;AsteriFuelDepot&amp;quot;, as viewed on the [[dynmap]].]]&lt;br /&gt;
&#039;&#039;&#039;Siege Stations&#039;&#039;&#039; are pre-generated regions in space, that can be captured by [[nation]]s through military force. &lt;br /&gt;
&lt;br /&gt;
There are 24 siege stations on [[Horizon&#039;s End]], spread across the space worlds [[Asteri]], [[Regulus]], [[Sirius]], [[Ilios]], and [[Horizon]]. Stations can be sieged by any nation during their siege window (see &amp;quot;Sieging&amp;quot; section below); however, doing so is typically considered by most nations on the server to be an act of [[:Category:Conflicts|war]], and thus is typically reserved for nations in active conflict.&lt;br /&gt;
&lt;br /&gt;
[[File:Sieged.png|thumb|300px|Messages logged in the Horizon&#039;s End public discord, showing [[Vask Authority]] sieging a [[Republic of Carthage]] station in July 2024.]]&lt;br /&gt;
== Sieging ==&lt;br /&gt;
All siege stations have an assigned 1-hour &#039;&#039;siege window&#039;&#039; in which the station is vulnerable to be sieged. As there are 24 siege stations, there is always exactly one station available to siege at any given moment in time. Which station is presently available can be checked by running the command /siege while outside of any siege station radius.&lt;br /&gt;
&lt;br /&gt;
To siege a station, a player in a [[starship|ship]] sized 2000 blocks or more must run the /siege command while inside of the station radius. Doing so will send a public message in chat and on Discord (alerting defenders to your actions, if they did not notice you previously), and start a 15-minute &#039;&#039;siege timer&#039;&#039;. The siege succeeds if the timer reaches 0; the siege fails if the sieging ship is [[SvS|sunk]] or exits the station radius.&lt;br /&gt;
&lt;br /&gt;
Members of the defending nation or its allies may defend the station. The presence of any defending ships sized 2000 blocks or more inside of the station radius halts the countdown of the timer. Defenders and attackers must therefore engage in [[SvS]] until only one side&#039;s forces remain in the station radius, with the exception of very small ships such as [[Starfighters]] and [[Interceptors]].&lt;br /&gt;
&lt;br /&gt;
== Siege Station Benefits ==&lt;br /&gt;
Owning a siege station conveys benefits to the [[nation]] that owns it, which incentivizes powerful nations to capture and defend these stations. &lt;br /&gt;
&lt;br /&gt;
=== Crate Trading Bonus ===&lt;br /&gt;
All members of a nation that owns one or more siege stations receive bonus revenue for all [[crate]] shipments to [[Trade City|Trade Cities or Outposts]]. This bonus is equal to 5% per owned station, up to a maximum of 30% with 6 stations (additional stations beyond this do not give more bonus).&lt;br /&gt;
&lt;br /&gt;
As this bonus applies to &#039;&#039;revenue&#039;&#039; rather than &#039;&#039;profit&#039;&#039;, the increase in income derived from this bonus is more than 5% per station, since the cost of buying crates is a constant.&lt;br /&gt;
&lt;br /&gt;
=== Hyperdrive Warmup Reduction ===&lt;br /&gt;
All members of a nation that owns &#039;&#039;three&#039;&#039; or more siege stations will experience reduced [[hyperdrive]] warmup times when jumping to [[hyperspace]]. The reduction in warmup time is equal to 1.5 seconds per siege station above the second (rounded down). This can present a marginal advantage in [[SvS|ship combat]], as a nation that owns several siege stations will be able to jump to hyperspace more quickly than their opponents in combat.&lt;br /&gt;
&lt;br /&gt;
=== Passive Income ===&lt;br /&gt;
All siege stations add credits per hour to the balance of the [[nation]] that owns them, up to a maximum of 300 (which is achieved at 4 stations). This means that owning one siege station for 30 days generates 54000 credits in passive income, an amount which can become considerable with multiple stations across longer stretches of time.&lt;br /&gt;
&lt;br /&gt;
Three siege stations (225 credits per hour) are sufficient to keep up with the 125 credit per hour upkeep cost of owning a [[Trade City]].&lt;br /&gt;
&lt;br /&gt;
The amount of C that siege stations give is not X per station, instead scales as:&lt;br /&gt;
&lt;br /&gt;
1 station: 50C/hour&lt;br /&gt;
2 stations: 100C/hour&lt;br /&gt;
3 stations: 225C/hour&lt;br /&gt;
4 stations: 300+C/hour&lt;br /&gt;
&lt;br /&gt;
== List of Siege Stations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Station&lt;br /&gt;
!Location&lt;br /&gt;
!Siege Window&lt;br /&gt;
|-&lt;br /&gt;
|AsteriFuelDepot&lt;br /&gt;
|Central [[Asteri]]&lt;br /&gt;
|0:00-1:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectAlpha&lt;br /&gt;
|West [[Asteri]]&lt;br /&gt;
|1:00-2:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceResearchStation&lt;br /&gt;
|Southwest [[Horizon]]&lt;br /&gt;
|2:00-3:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactAlpha&lt;br /&gt;
|Northeast [[Sirius]]&lt;br /&gt;
|3:00-4:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusCargoDepotBeta&lt;br /&gt;
|Northeast [[Regulus]]&lt;br /&gt;
|4:00-5:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalAlpha&lt;br /&gt;
|Central [[Horizon]]&lt;br /&gt;
|5:00-6:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusFuelDepot&lt;br /&gt;
|Central [[Regulus]]&lt;br /&gt;
|6:00-7:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalBeta&lt;br /&gt;
|Central [[Horizon]]&lt;br /&gt;
|7:00-8:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AsteriResearchStation&lt;br /&gt;
|South [[Asteri]]&lt;br /&gt;
|8:00-9:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectBeta&lt;br /&gt;
|Northwest [[Regulus]]&lt;br /&gt;
|9:00-10:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|IliosCargoDepot&lt;br /&gt;
|Southeast [[Ilios]]&lt;br /&gt;
|10:00-11:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactBeta&lt;br /&gt;
|Southeast [[Sirius]]&lt;br /&gt;
|11:00-12:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|IliosFuelDepot&lt;br /&gt;
|Central [[Ilios]]&lt;br /&gt;
|12:00-13:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactDelta&lt;br /&gt;
|Southwest [[Sirius]]&lt;br /&gt;
|13:00-14:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusResearchStation&lt;br /&gt;
|Southwest [[Regulus]]&lt;br /&gt;
|14:00-15:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalDelta&lt;br /&gt;
|Northeast [[Horizon]]&lt;br /&gt;
|15:00-16:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AsteriCargoDepot&lt;br /&gt;
|North [[Asteri]]&lt;br /&gt;
|16:00-17:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectDelta&lt;br /&gt;
|North [[Ilios]]&lt;br /&gt;
|17:00-18:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceFuelDepot&lt;br /&gt;
|East [[Horizon]]&lt;br /&gt;
|18:00-19:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectGamma&lt;br /&gt;
|Southeast [[Ilios]]&lt;br /&gt;
|19:00-20:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|IliosResearchStation&lt;br /&gt;
|West [[Ilios]]&lt;br /&gt;
|20:00-21:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactGamma&lt;br /&gt;
|Northwest [[Sirius]]&lt;br /&gt;
|21:00-22:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusCargoDepotAlpha&lt;br /&gt;
|Southeast [[Regulus]]&lt;br /&gt;
|22:00-23:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalGamma&lt;br /&gt;
|Northwest [[Horizon]]&lt;br /&gt;
|23:00-0:00 UTC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6676</id>
		<title>Cerberus Federation</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6676"/>
		<updated>2025-07-11T14:29:54Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: Added new settlements to Infobox Civilization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cerberus Federation is a nation led by Kingsheep3 and MagicMasterRory, its goal is privateering. ect&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|name=Cerberus Federation&lt;br /&gt;
|capital_city=Ghoststar&lt;br /&gt;
|settlements=Ghoststar, Exodian Trade Post, Voidwalkers, BunkerComplex, Partypooper Facility, Birbville, Chandron&lt;br /&gt;
|stations=Ghoststar Reactor, Exodia Cerberus Fuel Station&lt;br /&gt;
|government_type=Monarchial/Sector&lt;br /&gt;
|position_title1=Sovereigns&lt;br /&gt;
|position_name1=[[MagicMasterRory]], [[Kingsheep3]]&lt;br /&gt;
|position_title2=Councils (1/6)&lt;br /&gt;
|position_name2=Ghostly_Shady&lt;br /&gt;
|preceded_by=[[Exodian Republic]]&lt;br /&gt;
|nat_color_desc=Dark purple}}&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Cerberus Federation was formed after both Ghoststar and Exodian Trade Post (then Exodia) left Valkyrie.&lt;br /&gt;
Before joining Valkyrie, both settlements were a part of the nation Exodian Republic, with Exodian Trade Post being the capital of the nation.&lt;br /&gt;
== History ==&lt;br /&gt;
Cerberus Federation has very little history, due to having existed for a short time, as of writing this.&lt;br /&gt;
== Claims ==&lt;br /&gt;
[[Ghoststar]] - Despite being the nations capital, the settlement is almost devoid of any infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[VTF (2025)|Exodian Trade Post]] - The largest settlement in the nation, this settlement led by Kingsheep3 contains many ships, a huge glass dome of about 200 blocks radius, and a spread-out outer town area.&lt;br /&gt;
&lt;br /&gt;
Ghoststar Reactor -  A station in [[Sirius]] that contains some ships &amp;amp; a small amount of infrastructure.&lt;br /&gt;
&lt;br /&gt;
Bunker Complex - An underground complex underneath [[Eden|Eden&#039;s]] surface.&lt;br /&gt;
&lt;br /&gt;
Voidwalkers - A settlement on [[Krio]] run by Ghostly_Shady.&lt;br /&gt;
&lt;br /&gt;
Birbville - A settlement on [[Aerach]] run by What_is_peace.&lt;br /&gt;
&lt;br /&gt;
Partypooper219__facility - A settlement on [[Rubaciea]] run by Partypooper219.&lt;br /&gt;
&lt;br /&gt;
Chandron - A settlement on [[Chandra]] run by megadidi932.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
{{Navbox nations}}&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Civia&amp;diff=6675</id>
		<title>Civia</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Civia&amp;diff=6675"/>
		<updated>2025-07-11T14:28:04Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Civia was a micronation led by Wiitedo, which splintered off the Exodian Republic. Later it was absorbed into the &lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Civia|location=Turms, Suisei Mare South|activity_level=Disbanded|capital_city=Southlakes|settlements=Southlakes|stations=Millitary Base|position_title1=Wiitedo - Supreme Leader|preceded_by=Exodian Republic|language=English}}&lt;br /&gt;
&lt;br /&gt;
[[Cerberus Federation|Cereberus Federation.]] &lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
Civia formed after the [[Exodian Republic]] disbanded being a successor to the [[Exodian Republic|Exodian republic]] in a way.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The nation of Civia, due to it not existing for a long period of time.&lt;br /&gt;
&lt;br /&gt;
== War With Cereberus ==&lt;br /&gt;
during a skirmish outside a now disbanded Station, Wiitedo joined the first APC alliance shortly after, but was ended after about 15-30 minutes. [[Equiila]] an ally of Cereberus in their [[Battlecruiser]] sunk [[Wiitedo]]&#039;s Corvette, after they got in the way, Civia would declare war on [[Avalon]], [[Cerberus Federation|Cereberus]] would then declare war on Civia. Not really much happened afterwards however.&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
Southlakes - Capital of civia, with little to no infrastructure.&lt;br /&gt;
&lt;br /&gt;
== Merger With Cereberus ==&lt;br /&gt;
After the Cereberus-Civia war ended, civia would later opt to join Cereberus.&lt;br /&gt;
{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6672</id>
		<title>Cerberus Federation</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6672"/>
		<updated>2025-07-10T08:34:28Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cerberus Federation is a nation led by Kingsheep3 and MagicMasterRory, its goal is privateering. ect&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|name=Cerberus Federation&lt;br /&gt;
|capital_city=Ghoststar&lt;br /&gt;
|settlements=Ghoststar, Exodian Trade Post, Voidwalkers, BunkerComplex&lt;br /&gt;
|stations=Ghoststar Reactor, Exodia Cerberus Fuel Station&lt;br /&gt;
|government_type=Monarchial/Sector&lt;br /&gt;
|position_title1=Sovereigns&lt;br /&gt;
|position_name1=[[MagicMasterRory]], [[Kingsheep3]]&lt;br /&gt;
|position_title2=Councils (1/6)&lt;br /&gt;
|position_name2=Ghostly_Shady&lt;br /&gt;
|preceded_by=[[Exodian Republic]]&lt;br /&gt;
|nat_color_desc=Dark purple}}&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Cerberus Federation was formed after both Ghoststar and Exodian Trade Post (then Exodia) left Valkyrie.&lt;br /&gt;
Before joining Valkyrie, both settlements were a part of the nation Exodian Republic, with Exodian Trade Post being the capital of the nation.&lt;br /&gt;
== History ==&lt;br /&gt;
Cerberus Federation has very little history, due to having existed for a short time, as of writing this.&lt;br /&gt;
== Claims ==&lt;br /&gt;
[[Ghoststar]] - Despite being the nations capital, the settlement is almost devoid of any infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[VTF (2025)|Exodian Trade Post]] - The largest settlement in the nation, this settlement led by Kingsheep3 contains many ships, a huge glass dome of about 200 blocks radius, and a spread-out outer town area.&lt;br /&gt;
&lt;br /&gt;
Ghoststar Reactor -  A station in [[Sirius]] that contains some ships &amp;amp; a small amount of infrastructure.&lt;br /&gt;
&lt;br /&gt;
Bunker Complex - An underground complex underneath [[Eden|Eden&#039;s]] surface.&lt;br /&gt;
&lt;br /&gt;
Voidwalkers - A settlement on [[Krio]] run by Ghostly_Shady.&lt;br /&gt;
&lt;br /&gt;
Birbville - A settlement on [[Aerach]] run by What_is_peace.&lt;br /&gt;
&lt;br /&gt;
Partypooper219__facility - A settlement on [[Rubaciea]] run by Partypooper219.&lt;br /&gt;
&lt;br /&gt;
Chandron - A settlement on [[Chandra]] run by megadidi932.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
{{Navbox nations}}&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Exodian_Republic&amp;diff=6517</id>
		<title>Exodian Republic</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Exodian_Republic&amp;diff=6517"/>
		<updated>2025-06-16T11:14:12Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Exodian Republic was a succesor to the [[VTF (2024)|Vaskian Trade Federation]], led by Kingsheep3&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Exodian Republic/Exodia|demonym=Exodian|activity_level=Inactive|capital_city=Exodian Trade Post (Then TTF.)|settlements=Exodian Trade Post (Then TTF.), Ghoststar, Mystica, Southlakes, Alterra Base|government_type=Monarchial/Sectors|preceded_by=[[VTF]]|succeeded_by=[[Cerberus_Federation]]}}&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
The Exodian Republic formed after [[VTF (2025)|TTF]] (Now Exodian Trade Post) and other settlements like [[Southlakes]] and [[Ghoststar]] sceeded from [[Orovika]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Exodian Republic had very little history except for its Alliance with [[Arion]]&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
[[VTF (2025)|Exodian Trade Post]] (Then TTF) a dome settlement with a thinner spread out town on the outskirts&lt;br /&gt;
&lt;br /&gt;
[[Ghoststar]]. a settlement on [[Chandra]] with basic infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[Mystica]]. a settlement on [[Lioda]] basic infrastructure and mushrooms&lt;br /&gt;
&lt;br /&gt;
[[Southlakes]]. a settlement on [[Turms]] with little to no infrastructure with the goal to become a trade city.&lt;br /&gt;
&lt;br /&gt;
[[Alterra Base]]. a settlement on [[Ilius|Ilius.]]&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
The Exodian Republic is a nation that uses sectors as an ideology.&lt;br /&gt;
&lt;br /&gt;
[[Kingsheep3]] - Founder&lt;br /&gt;
&lt;br /&gt;
[[MagicMasterRory]] - Co Founder&lt;br /&gt;
&lt;br /&gt;
[[Witherblood07]] - Sirius Council&lt;br /&gt;
&lt;br /&gt;
[[alexranngamer]] - Asteri Council&lt;br /&gt;
&lt;br /&gt;
[[Wiitedo]] - Settlement Leader&lt;br /&gt;
&lt;br /&gt;
{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Exodian_Republic&amp;diff=6516</id>
		<title>Exodian Republic</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Exodian_Republic&amp;diff=6516"/>
		<updated>2025-06-16T11:13:17Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Exodian Republic was a succesor to the [[VTF (2024)|Vaskian Trade Federation]], led by Kingsheep3&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Exodian Republic/Exodia|demonym=Exodian|activity_level=Inactive|capital_city=Exodian Trade Post (Then TTF.)|settlements=Exodian Trade Post (Then TTF.), Ghoststar, Mystica, Southlakes, Alterra Base|government_type=Monarchial/Sectors|preceded_by=[[VTF]]|succeeded_by=[[Cerberus_Federation]]}}&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
The Exodian Republic formed after [[VTF (2025)|TTF]] (Now Exodian Trade Post) and other settlements like [[Southlakes]] and [[Ghoststar]] sceeded from [[Orovika]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Exodian Republic had very little history except for its Alliance with [[Arion]]&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
[[VTF (2025)|Exodian Trade Post]] (Then TTF) a dome settlement with a thinner spread out town on the outskirts&lt;br /&gt;
&lt;br /&gt;
[[Ghoststar]]. a settlement on [[Chandra]] with basic infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[Mystica]]. a settlement on [[Lioda]] basic infrastructure and mushrooms&lt;br /&gt;
&lt;br /&gt;
[[Southlakes]]. a settlement on [[Turms]] with little to no infrastructure with the goal to become a trade city.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
The Exodian Republic is a nation that uses sectors as an ideology.&lt;br /&gt;
&lt;br /&gt;
[[Kingsheep3]] - Founder&lt;br /&gt;
&lt;br /&gt;
[[MagicMasterRory]] - Co Founder&lt;br /&gt;
&lt;br /&gt;
[[Witherblood07]] - Sirius Council&lt;br /&gt;
&lt;br /&gt;
[[alexranngamer]] - Asteri Council&lt;br /&gt;
&lt;br /&gt;
[[Wiitedo]] - Settlement Leader&lt;br /&gt;
&lt;br /&gt;
{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Exodian_Republic&amp;diff=6514</id>
		<title>Exodian Republic</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Exodian_Republic&amp;diff=6514"/>
		<updated>2025-06-15T14:23:40Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Exodian Republic was a succesor to the [[VTF (2024)|Vaskian Trade Federation]], led by Kingsheep3&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Exodian Republic/Exodia|demonym=Exodian|activity_level=Inactive|capital_city=Exodian Trade Post (Then TTF.)|settlements=Exodian Trade Post (Then TTF.), Ghoststar, Mystica, Southlakes, Alterra Base|government_type=Monarchial/Sectors|preceded_by=VTF|succeeded_by=Cereberus Federation}}&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
The Exodian Republic formed after [[TTF]] (Now [[Exodian Trade Post]]) and other settlements like [[Southlakes]] and [[Ghoststar]] sceeded from [[Orovika|Orovika.]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Exodian Republic has very little history except for its Alliance with [[Arion]]&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
[[Exodian Trade Post]] (Then TTF.) a dome settlement with a thinner spread out town on the outskirts&lt;br /&gt;
&lt;br /&gt;
[[Ghoststar]]. a settlement on [[Chandra]] with basic infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[Mystica]]. a settlement on [[Lioda]] basic infrastructure and mushrooms&lt;br /&gt;
&lt;br /&gt;
[[Southlakes]]. a settlement on [[Turms]] with little to no infrastructure with the goal to become a trade city.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
The Exodian Republic is a nation that uses sectors as an ideology&lt;br /&gt;
&lt;br /&gt;
[[Kingsheep3]] - Founder&lt;br /&gt;
&lt;br /&gt;
[[MagicMasterRory]] - Co Founder&lt;br /&gt;
&lt;br /&gt;
[[Witherblood07]] - Sirius Council&lt;br /&gt;
&lt;br /&gt;
[[alexranngamer]] - Asteri Council&lt;br /&gt;
&lt;br /&gt;
[[Wiitedo]] - Settlement Leader&lt;br /&gt;
&lt;br /&gt;
{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Exodian_Republic&amp;diff=6513</id>
		<title>Exodian Republic</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Exodian_Republic&amp;diff=6513"/>
		<updated>2025-06-15T14:18:56Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: f&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Exodian Republic was a succesor to the Vaskian Trade Federation, led by Kingsheep3&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Exodian Republic/Exodia|demonym=Exodian|activity_level=Inactive|capital_city=Exodian Trade Post (Then TTF.)|settlements=Exodian Trade Post (Then TTF.), Ghoststar, Mystica, Southlakes, Alterra Base|government_type=Monarchial/Sectors|preceded_by=VTF|succeeded_by=Cereberus Federation}}&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
The Exodian Republic formed after TTF (Now Exodian Trade Post) and other settlements like Southlakes and Ghoststar sceeded from Orovika.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Exodian Republic has very little history except for its Alliance with Arion&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
Exodian Trade Post (Then TTF.) a dome settlement with a thinner spread out town on the outskirts&lt;br /&gt;
&lt;br /&gt;
Ghoststar. a settlement on chandra with basic infrastructure.&lt;br /&gt;
&lt;br /&gt;
Mystica. a settlement on Lioda basic infrastructure and mushrooms&lt;br /&gt;
&lt;br /&gt;
Southlakes. a settlement on Turms with little to no infrastructure with the goal to become a trade city.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
The Exodian Republic is a nation that uses sectors as an ideology&lt;br /&gt;
&lt;br /&gt;
Kingsheep3 - Founder&lt;br /&gt;
&lt;br /&gt;
MagicMasterRory - Co Founder&lt;br /&gt;
&lt;br /&gt;
Witherblood07 - Sirius Council&lt;br /&gt;
&lt;br /&gt;
alexranngamer - Asteri Council&lt;br /&gt;
&lt;br /&gt;
Wiitedo - Settlement Leader&lt;br /&gt;
&lt;br /&gt;
{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Exodian_Republic&amp;diff=6512</id>
		<title>Exodian Republic</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Exodian_Republic&amp;diff=6512"/>
		<updated>2025-06-15T14:14:55Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: added the thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Exodian Republic was a succesor to the Vaskian Trade Federation, led by Kingsheep3&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Exodian Republic/Exodia|demonym=Exodian|activity_level=Inactive|capital_city=Exodian Trade Post (Then TTF.)|settlements=Exodian Trade Post (Then TTF.), Ghoststar, Mystica, Southlakes, Alterra Base|government_type=Monarchial/Sectors|preceded_by=VTF|succeeded_by=Cereberus Federation}}&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
The Exodian Republic formed after TTF (Now Exodian Trade Post) and other settlements like Southlakes and Ghoststar sceeded from Orovika.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Exodian Republic has very little history except for its Alliance with Arion&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
Exodian Trade Post (Then TTF.) a dome settlement with a thinner spread out town on the outskirts&lt;br /&gt;
&lt;br /&gt;
Ghoststar. a settlement on chandra with basic infrastructure.&lt;br /&gt;
&lt;br /&gt;
Mystica. a settlement on Lioda basic infrastructure and mushrooms&lt;br /&gt;
&lt;br /&gt;
Southlakes. a settlement on Turms with little to no infrastructure with the goal to become a trade city.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
The Exodian Republic is a nation that uses sectors as an ideology&lt;br /&gt;
&lt;br /&gt;
Kingsheep3 - Founder&lt;br /&gt;
&lt;br /&gt;
MagicMasterRory - Co Founder&lt;br /&gt;
&lt;br /&gt;
Witherblood07 - Sirius Council&lt;br /&gt;
&lt;br /&gt;
alexranngamer - Asteri Council&lt;br /&gt;
&lt;br /&gt;
Wiitedo - Settlement Leader&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=VTF_(2024)&amp;diff=6511</id>
		<title>VTF (2024)</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=VTF_(2024)&amp;diff=6511"/>
		<updated>2025-06-15T13:47:29Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|VTF (2025)}}&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|above=VTF&lt;br /&gt;
|location=Vask&lt;br /&gt;
|demonym=Vaskian&lt;br /&gt;
|activity_level=Defunct&lt;br /&gt;
|capital_city=Van_Aurela&lt;br /&gt;
|settlements=Araknis, Dominion Glacier_South, Van_Aurela, Ionizera, Baldar_Mountian&lt;br /&gt;
|stations=AerachVaskHalfwayPoint|position_title1=Leader &lt;br /&gt;
|position_name1 =[[GalaxyGaming_MC]]&lt;br /&gt;
|position_title2=Coleader &lt;br /&gt;
|position_name2 =[[Kingsheep3]]&lt;br /&gt;
|foundation_date=April 2024|succeeded_by=Exodian Republic|language=English&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Nation of &#039;&#039;&#039;VTF&#039;&#039;&#039; was a small backwater new player nation.&lt;br /&gt;
&lt;br /&gt;
It mainly focused on teaching new players how to play HE, similar to [[Texas]].&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
The VTF was lead by [[GalaxyGaming_Mc]] and [[Kingsheep3]], it started out as a small project.&lt;br /&gt;
&lt;br /&gt;
The VTF was once a splitoff settlement from [[Texas]].&lt;br /&gt;
&lt;br /&gt;
=== First VTF vs TGE War ===&lt;br /&gt;
After D_Dazzle had taken Kingsheep3&#039;s light freighter, the VTF would declare war on D_Dazzle. The war would come to a end eventually with the [[Ilios Alliance]] getting involved.&lt;br /&gt;
&lt;br /&gt;
=== Second VTF vs TGE War ===&lt;br /&gt;
After a meeting which included Novan, VTF, and D_Dazzle went south with D_Dazzle trying to kill the VTF&#039;s co-leader. This would then lead to a short alliance between [[Imperial Nova]] and VTF.&lt;br /&gt;
&lt;br /&gt;
=== Merger With Ekatara ===&lt;br /&gt;
The VTF&#039;s few settlements ended up merging with [[Ekatera|Ekatara]] after a vote.&lt;br /&gt;
&lt;br /&gt;
=Claims=&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&lt;br /&gt;
=== Van Aurela ===&lt;br /&gt;
The city of &#039;&#039;&#039;Van Aurela&#039;&#039;&#039; was the capital of the VTF before it fell. It was the main place where the VTF&#039;s Materials and Ships came from.&lt;br /&gt;
&lt;br /&gt;
=== Ionizera ===&lt;br /&gt;
The city of &#039;&#039;&#039;Ionizera&#039;&#039;&#039; was located on [[Aerach]], It was where most of the VTF&#039;s money came from.&lt;br /&gt;
&lt;br /&gt;
== Additional settlements ==&lt;br /&gt;
&lt;br /&gt;
=== Araknis ===&lt;br /&gt;
&#039;&#039;&#039;Araknis&#039;&#039;&#039; was a small mining settlement located on [[Turms]], led by [[Wolfcube_]].&lt;br /&gt;
&lt;br /&gt;
===Vyserian===&lt;br /&gt;
&#039;&#039;&#039;Vyserian&#039;&#039;&#039; was a small/printing settlement located on [[Chandra]], it was led by [[Dinisslay]].&lt;br /&gt;
&lt;br /&gt;
===Baldar Mountain===&lt;br /&gt;
&#039;&#039;&#039;Baldar_Mountian&#039;&#039;&#039; was a small manufacturing settlement on [[Aerach]] led by [[DrElding]].&lt;br /&gt;
&lt;br /&gt;
===Dominion Glacier South===&lt;br /&gt;
&#039;&#039;&#039;Dominion_Glacier_South&#039;&#039;&#039; was the 3rd most developed settlement in the VTF at the time, based off [[Eden]]. It served as a gas power plant and bunker.&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6510</id>
		<title>Cerberus Federation</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6510"/>
		<updated>2025-06-15T13:46:22Z</updated>

		<summary type="html">&lt;p&gt;Kingsheep3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cerberus Federation is a nation led by Kingsheep3 and MagicMasterRory, its goal is privateering. ect&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Cerberus Federation|capital_city=Ghoststar|settlements=Ghoststar, Exodian Trade Post, Voidwalkers, BunkerComplex|stations=Ghoststar Reactor, Exodia Cerberus Fuel Station|government_type=Monarchial/Sector|position_title1=Sovereigns: MagicMasterRory, Kingsheep3|position_title2=Councils (1/6) : Ghostly_Shady|preceded_by=Exodian Republic|nat_color_desc=Dark purple}}&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Cerberus Federation was formed after both Ghoststar and Exodian Trade Post (then Exodia) left Valkyrie.&lt;br /&gt;
Before joining Valkyrie, both settlements were a part of the nation Exodian Republic, with Exodian Trade Post being the capital of the nation.&lt;br /&gt;
== History ==&lt;br /&gt;
Cerberus Federation has very little history, due to having existed for a short time, as of writing this.&lt;br /&gt;
== Claims ==&lt;br /&gt;
Ghoststar - Despite being the nations capital, the settlement is almost devoid of any infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[VTF (2025)|Exodian Trade Post]] - The largest settlement in the nation, this settlement led by Kingsheep3 contains many ships, a huge glass dome of about 200 blocks radius, and a spread-out outer town area.&lt;br /&gt;
&lt;br /&gt;
Ghoststar Reactor -  A station in [[Sirius]] that contains some ships &amp;amp; a small amount of infrastructure.&lt;br /&gt;
&lt;br /&gt;
Bunker Complex - An underground complex underneath [[Eden|Eden&#039;s]] surface.&lt;br /&gt;
&lt;br /&gt;
Voidwalkers - A settlement on [[Krio]] run by Ghostly_Shady.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
{{Navbox nations}}&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Kingsheep3</name></author>
	</entry>
</feed>