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		<summary type="html">&lt;p&gt;Magic: Added fashiguns, idk what their reward is though.&lt;/p&gt;
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== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Note that the rewards for all (?) the AI ships are off.&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* Most AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
== AI Difficulties ==&lt;br /&gt;
AI have five distinct Difficulties:&lt;br /&gt;
&lt;br /&gt;
1 : Easy : These AI are denoted by the single star next to the ai name. These AI commonly spawn in civilised systems.&lt;br /&gt;
&lt;br /&gt;
2 : Normal : These AI are denoted by the two stars next to their name. These AI commonly spawn in civilised systems.&lt;br /&gt;
&lt;br /&gt;
3 : Hard : These AI are denoted by the three stars next to their name.&lt;br /&gt;
&lt;br /&gt;
4 : Brutal : These AI are denoted by the single faction emoji next to the their name.&lt;br /&gt;
&lt;br /&gt;
5 : Insane : These AI are denoted by the two faction emojis next to their name.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship|Gunships]] of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they’re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they’re arguably one of the single worst classes for the role, and you can’t expect very much return on time investment.&lt;br /&gt;
&lt;br /&gt;
That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you’re mining, interceptors could be a viable option.&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn’t an issue for the very predictable AI fighters you’ll encounter.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use. An example of this subclass is the AI ship Resolute.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (This no longer lists what ship classes can reliably sink each AI ship, since that  now depends on ship matchup &amp;amp; AI skill, as well as player skill.) ===&lt;br /&gt;
Very Easy&lt;br /&gt;
&lt;br /&gt;
Easy&lt;br /&gt;
&lt;br /&gt;
Medium/Moderate&lt;br /&gt;
&lt;br /&gt;
Hard&lt;br /&gt;
&lt;br /&gt;
Very Hard&lt;br /&gt;
&lt;br /&gt;
Extremely Hard&lt;br /&gt;
&lt;br /&gt;
Unkillable: Not literally unkillable.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a small armed gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Hard) ===&lt;br /&gt;
A light gunship equipped with pulse cannons and a heavy laser. Designed to eliminate enemy fighters, it performs just as admirably as it did before its crimson sheen was painted on.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A light assault gunship. Armed with plasma cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Hard) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Hard) ===&lt;br /&gt;
A sleek light gunship built from the ground up to reduce enemy fighters to dust. Equipped with pulse cannons and a heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
=== Resolute (Hard) ===&lt;br /&gt;
A light destroyer. Armed with heavy turrets &amp;amp; phasers, this ship is completely capable of sinking capital ships.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~20,000c(?) and (?)XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
=== Grouper (Medium, reinforcement Bulwark) ===&lt;br /&gt;
A medium freighter miner. Armed.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Dunkle (Hard, reinforcement Resolute) ===&lt;br /&gt;
A heavy freighter miner.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Angle (Unkillable, reinforcement Resolute) ===&lt;br /&gt;
A barge. This AI is the centre of the Deep Space Mining Convoy, and usually has over 3 other ai escorting it, all with their own reinforcement. It&#039;s incredible size makes it able to contend with even the strongest of capital ships with ease.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~50,000(?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbaozha (Medium) ===&lt;br /&gt;
A small starfighter that is incredibly hard to hit in capital ships.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Loumai (Hard, reinforcement Mianbaozha x2) ===&lt;br /&gt;
A heavy gunship that calls on two mianbaozha when sufficiently damaged.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (VERY Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
An attack frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy assault frigate. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its inhuman accuracy and manuverability. To defeat its adversaries, it’s bristling with artillery; heavy turrets and phasers are its weapons of choice for obliterating any foe.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
&lt;br /&gt;
=== Arborealith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy destroyer. You thought the Teralith was a lot to deal with? Well, the Arborealith is bigger, badder, and angrier than you’d ever thought aliens could get. Fitted out with only the finest reinforced shield systems, artillery turrets, phasers, and a functional gravity well, even the most battle-scarred pilots are wary when a Watcher Destroyer looms nearby.&lt;br /&gt;
&lt;br /&gt;
Arborealiths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 12,270 HEXP&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Fashigun (EXTREMELY Hard, reinforcement variable) ===&lt;br /&gt;
A heavy destroyer. This mining ship-reminiscent alien ship is armed to the teeth with phasers, heavy turrets, tri turrets and heavy lasers. Unlike the Arborealith, this ship does NOT have a functional gravity well. Upon taking significant damage, the Fashigun WILL attempt to summon an absurd amount of smaller Mianbaozhas, based on the size of the fleet attacking the Fashigun. This can potentially be well over 20 Mianbaozhas.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~20,000c and ? HEXP.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Vega-Lonestar_War&amp;diff=8726</id>
		<title>Vega-Lonestar War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Vega-Lonestar_War&amp;diff=8726"/>
		<updated>2025-10-16T06:51:51Z</updated>

		<summary type="html">&lt;p&gt;Magic: Undo revision by (talk), vega is saying it was unprovoked, nova is saying it was provoked, itd be unfair to just call it unprovoked here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Vega-Lonestar War|place=Server-wide|date=September 23, 2025 - Present|combatants_header=Participants|combatant1={{flag|Vega Emblem.png|Vega}}&lt;br /&gt;
{{flag|Radiance Emblem.png|Radiance}}&lt;br /&gt;
{{flag|VAAFFlag.png|Vask Authority}}|combatant2={{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
{{flag|Flag placeholder.png|Settlergod}}&lt;br /&gt;
{{flag|Nova Flag.png|Imperial Nova}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vega-Lonestar War&#039;&#039;&#039; is a large scale conflict between primarily the nations of [[Vega]], [[Radiance]], [[Lonestar]], and [[Imperial Nova]]. It is the largest war since the [[Vega-Nova War (2025)|Vega-Nova War]] in April 2025.&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Prior to the beginning of the war, nations Vega and Radiance had entered a period of prolonged inactivity. During this time, members of Lonestar remained active on the server. &lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
&lt;br /&gt;
=== DeepSpaceSignalGamma Skirmishes ===&lt;br /&gt;
&lt;br /&gt;
=== September 23 ===&lt;br /&gt;
The war officially began on September 23 at 23:16 UTC, when Zealandia1 of Settler God sieged DeepSpaceSignalGamma, then belonging to Vega. The siege was successful, prompting Solesey of Vega to attempt resieging the station. Upon arriving at the station, Solesey was confronted by Lonestar forces, and elected to abandon the siege to avoid being sunk, as he was outnumbered by Lonestar forces. &lt;br /&gt;
&lt;br /&gt;
=== September 24 ===&lt;br /&gt;
After failing to prevent the siege or recapture the siege station, a Vega force consisting of Xijinping_, Sherbet_S, and Solesey in a 4.9k, 1k, and 4k returned to the siege station the following day to attempt to resiege the station. After beginning the siege, the party was attacked by Lonestar forces again, who had assumedly been hired by Zealandia to defend the station. The defending Lonestar fleet was composed of Hextagon in a 12k, eyrzeke in a 4k, Abu42069 in a 2k, SelimPro in a 2k, and Peggle_ in a 1.4k. The Lonestar fleet sunk all Vega ships, losing only 1 2k.&lt;br /&gt;
&lt;br /&gt;
=== September 28 ===&lt;br /&gt;
After the second attack, Vega stopped actively engaging at the siege station to regroup and form a plan to take back the station and defeat the defending Lonestar force.&lt;br /&gt;
&lt;br /&gt;
The morning of September 28, Vegan forces recaptured a station that had been captured unprovoked (according to [[Vega]]) several days before by Imperial Nova.&lt;br /&gt;
&lt;br /&gt;
Vega had at this point elected to establish an alliance with Radiance, who gathered to help recapture the siege station that evening.&lt;br /&gt;
&lt;br /&gt;
Due to the station captured that morning, Vega was not able to capture the siege station, and instead had Radiance pilots capture the station for Radiance, to deny the opposition the station.&lt;br /&gt;
&lt;br /&gt;
===== Byron Steele Incident =====&lt;br /&gt;
Once Radiance forces traveled to the station and began the siege, Vega forces started to gather in Sirius system to help the siege. Vega forces noticed Lonestar forces forming at texas. Assuming this force&#039;s purpose was to defend the station, Vega forces attacked a heavy freighter piloted by Byron_Steele in Sirius outside Lioda. The Freighter successfully escaped to a safe zone, but the attack was successful in distracting Lonestar forces from travelling directly to the siege station to counter. The ensuing fight resulted in 1 2k lost from Vega, and 2 2ks lost from Lonestar.&lt;br /&gt;
&lt;br /&gt;
The distraction from the station was successful, and Radiance&#039;s siege succeeded.&lt;br /&gt;
&lt;br /&gt;
This event is cited by some Lonestar citizens as proof that Vega instigated the war against Lonestar. Vega maintains that the attack on Vega forces predating this engagement were the start of the war, justifying the attack. It should be noted that both sides only officially declared war publicly after this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Conflicts]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Vega-Lonestar_War&amp;diff=8722</id>
		<title>Vega-Lonestar War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Vega-Lonestar_War&amp;diff=8722"/>
		<updated>2025-10-15T02:57:07Z</updated>

		<summary type="html">&lt;p&gt;Magic: &amp;quot;uprovoked&amp;quot; -&amp;gt; unprovoked (according to vega)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Vega-Lonestar War|place=Server-wide|date=September 23, 2025 - Present|combatants_header=Participants|combatant1={{flag|Vega Emblem.png|Vega}}&lt;br /&gt;
{{flag|Radiance Emblem.png|Radiance}}&lt;br /&gt;
{{flag|VAAFFlag.png|Vask Authority}}|combatant2={{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
{{flag|Flag placeholder.png|Settlergod}}&lt;br /&gt;
{{flag|Nova Flag.png|Imperial Nova}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vega-Lonestar War&#039;&#039;&#039; is a large scale conflict between primarily the nations of [[Vega]], [[Radiance]], [[Lonestar]], and [[Imperial Nova]]. It is the largest war since the [[Vega-Nova War (2025)|Vega-Nova War]] in April 2025.&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Prior to the beginning of the war, nations Vega and Radiance had entered a period of prolonged inactivity. During this time, members of Lonestar remained active on the server. &lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
&lt;br /&gt;
=== DeepSpaceSignalGamma Skirmishes ===&lt;br /&gt;
&lt;br /&gt;
=== September 23 ===&lt;br /&gt;
The war officially began on September 23 at 23:16 UTC, when Zealandia1 of Settler God sieged DeepSpaceSignalGamma, then belonging to Vega. The siege was successful, prompting Solesey of Vega to attempt resieging the station. Upon arriving at the station, Solesey was confronted by Lonestar forces, and elected to abandon the siege to avoid being sunk, as he was outnumbered by Lonestar forces. &lt;br /&gt;
&lt;br /&gt;
=== September 24 ===&lt;br /&gt;
After failing to prevent the siege or recapture the siege station, a Vega force consisting of Xijinping_, Sherbet_S, and Solesey in a 4.9k, 1k, and 4k returned to the siege station the following day to attempt to resiege the station. After beginning the siege, the party was attacked by Lonestar forces again, who had assumedly been hired by Zealandia to defend the station. The defending Lonestar fleet was composed of Hextagon in a 12k, eyrzeke in a 4k, Abu42069 in a 2k, SelimPro in a 2k, and Peggle_ in a 1.4k. The Lonestar fleet sunk all Vega ships, losing only 1 2k.&lt;br /&gt;
&lt;br /&gt;
=== September 28 ===&lt;br /&gt;
After the second attack, Vega stopped actively engaging at the siege station to regroup and form a plan to take back the station and defeat the defending Lonestar force.&lt;br /&gt;
&lt;br /&gt;
The morning of September 28, Vegan forces recaptured a station that had been captured unprovoked (according to [[Vega]]) several days before by Imperial Nova.&lt;br /&gt;
&lt;br /&gt;
Vega had at this point elected to establish an alliance with Radiance, who gathered to help recapture the siege station that evening.&lt;br /&gt;
&lt;br /&gt;
Due to the station captured that morning, Vega was not able to capture the siege station, and instead had Radiance pilots capture the station for Radiance, to deny the opposition the station.&lt;br /&gt;
&lt;br /&gt;
===== Byron Steele Incident =====&lt;br /&gt;
Once Radiance forces traveled to the station and began the siege, Vega forces started to gather in Sirius system to help the siege. Vega forces noticed Lonestar forces forming at texas. Assuming this force&#039;s purpose was to defend the station, Vega forces attacked a heavy freighter piloted by Byron_Steele in Sirius outside Lioda. The Freighter successfully escaped to a safe zone, but the attack was successful in distracting Lonestar forces from travelling directly to the siege station to counter. The ensuing fight resulted in 1 2k lost from Vega, and 2 2ks lost from Lonestar.&lt;br /&gt;
&lt;br /&gt;
The distraction from the station was successful, and Radiance&#039;s siege succeeded.&lt;br /&gt;
&lt;br /&gt;
This event is cited by some Lonestar citizens as proof that Vega instigated the war against Lonestar. Vega maintains that the attack on Vega forces predating this engagement were the start of the war, justifying the attack. It should be noted that both sides only officially declared war publicly after this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Conflicts]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Dj121739&amp;diff=8709</id>
		<title>Dj121739</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Dj121739&amp;diff=8709"/>
		<updated>2025-10-11T21:28:44Z</updated>

		<summary type="html">&lt;p&gt;Magic: image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player|nationalities={{flag|Carthage emblem.png|Republic of Carthage}}|known_for=Moderator|main_residence=[[SilvaMiningCorp]]|name=dj121739}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dj121739&#039;&#039;&#039; is a player and Moderator on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Player-Created]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Vega-Lonestar_War&amp;diff=8708</id>
		<title>Vega-Lonestar War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Vega-Lonestar_War&amp;diff=8708"/>
		<updated>2025-10-11T21:19:02Z</updated>

		<summary type="html">&lt;p&gt;Magic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Vega-Lonestar War|place=Server-wide|date=September 23, 2025 - Present|combatants_header=Participants|combatant1={{flag|Vega Emblem.png|Vega}}&lt;br /&gt;
{{flag|Radiance Emblem.png|Radiance}}&lt;br /&gt;
{{flag|VAAFFlag.png|Vask Authority}}|combatant2={{flag|LonestarFlag.png|Lonestar}}&lt;br /&gt;
{{flag|Flag placeholder.png|Settlergod}}&lt;br /&gt;
{{flag|Nova Flag.png|Imperial Nova}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vega-Lonestar War&#039;&#039;&#039; is a large scale conflict between primarily the nations of [[Vega]], [[Radiance]], [[Lonestar]], and [[Imperial Nova]]. It is the largest war since the [[Vega-Nova War (2025)|Vega-Nova War]] in April 2025.&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Prior to the beginning of the war, nations Vega and Radiance had entered a period of prolonged inactivity. During this time, members of Lonestar remained active on the server. &lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
&lt;br /&gt;
=== DeepSpaceSignalGamma Skirmishes ===&lt;br /&gt;
&lt;br /&gt;
=== September 23 ===&lt;br /&gt;
The war officially began on September 23 at 23:16 UTC, when Zealandia1 of Settler God sieged DeepSpaceSignalGamma, then belonging to Vega. The siege was successful, prompting Solesey of Vega to attempt resieging the station. Upon arriving at the station, Solesey was confronted by Lonestar forces, and elected to abandon the siege to avoid being sunk, as he was outnumbered by Lonestar forces. &lt;br /&gt;
&lt;br /&gt;
=== September 24 ===&lt;br /&gt;
After failing to prevent the siege or recapture the siege station, a Vega force consisting of Xijinping_, Sherbet_S, and Solesey in a 4.9k, 1k, and 4k returned to the siege station the following day to attempt to resiege the station. After beginning the siege, the party was attacked by Lonestar forces again, who had assumedly been hired by Zealandia to defend the station. The defending Lonestar fleet was composed of Hextagon in a 12k, eyrzeke in a 4k, Abu42069 in a 2k, SelimPro in a 2k, and Peggle_ in a 1.4k. The Lonestar fleet sunk all Vega ships, losing only 1 2k.&lt;br /&gt;
&lt;br /&gt;
=== September 28 ===&lt;br /&gt;
After the second attack, Vega stopped actively engaging at the siege station to regroup and form a plan to take back the station and defeat the defending Lonestar force.&lt;br /&gt;
&lt;br /&gt;
The morning of September 28, Vegan forces recaptured a station that had been captured unprovoked several days before by Imperial Nova.&lt;br /&gt;
&lt;br /&gt;
Vega had at this point elected to establish an alliance with Radiance, who gathered to help recapture the siege station that evening.&lt;br /&gt;
&lt;br /&gt;
Due to the station captured that morning, Vega was not able to capture the siege station, and instead had Radiance pilots capture the station for Radiance, to deny the opposition the station.&lt;br /&gt;
&lt;br /&gt;
===== Byron Steele Incident =====&lt;br /&gt;
Once Radiance forces traveled to the station and began the siege, Vega forces started to gather in Sirius system to help the siege. Vega forces noticed Lonestar forces forming at texas. Assuming this force&#039;s purpose was to defend the station, Vega forces attacked a heavy freighter piloted by Byron_Steele in Sirius outside Lioda. The Freighter successfully escaped to a safe zone, but the attack was successful in distracting Lonestar forces from travelling directly to the siege station to counter. The ensuing fight resulted in 1 2k lost from Vega, and 2 2ks lost from Lonestar.&lt;br /&gt;
&lt;br /&gt;
The distraction from the station was successful, and Radiance&#039;s siege succeeded.&lt;br /&gt;
&lt;br /&gt;
This event is cited by some Lonestar citizens as proof that Vega instigated the war against Lonestar. Vega maintains that the attack on Vega forces predating this engagement were the start of the war, justifying the attack. It should be noted that both sides only officially declared war publicly after this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Conflicts]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Separatist-Valkyrie_War&amp;diff=8707</id>
		<title>Separatist-Valkyrie War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Separatist-Valkyrie_War&amp;diff=8707"/>
		<updated>2025-10-11T21:14:20Z</updated>

		<summary type="html">&lt;p&gt;Magic: I cannot speak to any of henryberto&amp;#039;s most recent edit on this other than that the dissolution wasnt related to the war at all, as no battles had been fought in months of the dissolution.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Separatist-Valkyrie War|place=Server-Wide|date=10 May 2025 - 12 June 2025|combatant1={{flag|Separatist_flag.png|Separatist Alliance}}&lt;br /&gt;
{{flag|Imperial Emblem.png|The Galactic Empire (2025)}}&lt;br /&gt;
{{flag|VAAFFlag.png|Vask Authority}}|combatant2={{flag|ArimfeaRepublicFlag.png|Arimfea}}&lt;br /&gt;
{{flag|Rsz 3carthageflag.png|Republic of Carthage}}&lt;br /&gt;
Valkyrie|result=[[Separatist Alliance]] victory.&lt;br /&gt;
&lt;br /&gt;
Non-Valkyrie forces withdrew and made peace with The Separatist Alliance}}&lt;br /&gt;
&lt;br /&gt;
The Separatist-Valkyrie War was a military conflict between The [[Separatist Alliance]] and [[Valkyrie]].&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Orovika&#039;s war&lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
&lt;br /&gt;
=== May 10 Siege ===&lt;br /&gt;
[[DoctorDiamond1]] of Valkyrie sieged station IliosFuelDepot from The Separatist Alliance, capturing it succesfully. TheGamingBananaV would then come to defend, resieging it succesfully. No casualities occured during this incident, however this event would mark the beginning of the war.&lt;br /&gt;
&lt;br /&gt;
==== May 16 ====&lt;br /&gt;
[[DoctorDiamond1]] succesfully sieged IliosFuelDepot from The Separatist Alliance uncontested. &lt;br /&gt;
&lt;br /&gt;
==== May 17 ====&lt;br /&gt;
A Separatist force consistenting of TheGamingBananaV, henryberto, Gabrielhulk10, along with their ally [[Thrawn31]] of [[The Galactic Empire (2025)]], attempted to resiege IliosFuelDepot. Valkyrie responded, sending in [[DoctorDiamond1]], [[Kingsheep3]], and WitherBlood07, succesfully sinking 2 500s, 3 1ks, a corvette, and successfully stopping the siege. &lt;br /&gt;
&lt;br /&gt;
Later in the day, Valkyrieans Kingsheep3 and [[AdelieXY]] moved to siege the Separatist station GateProjectGamma, assisted by Arimfeans Lud_Bud and Wagglebee. The Separatists moved to defend their station, along with Thrawn31 and aerobar200 both piloting 12ks. Both Arimfeans, piloting 2ks, were sunk by Separatists while on their way to the siege station. Upon seeing the 2 12ks, Kingsheep3 and AdelieXY chose to abandon their siege.&lt;br /&gt;
&lt;br /&gt;
Immediately after the failed siege, The Galactic Empire worked out a deal with Valkyrie, agreeing to cease hostilities between the two parties and Arimfea, providing The Galatic Empire does not provide support to The Separatist Alliance in their war.&lt;br /&gt;
&lt;br /&gt;
==== May 18 ====&lt;br /&gt;
Separatists Gabrielhulk10 and henryberto sink Valkyriean MagicMasterRory&#039;s [[Frigate]].&lt;br /&gt;
&lt;br /&gt;
=== May 20 Battle of Raxus ===&lt;br /&gt;
{{Main|The Humiliating Battle of Raxus}}&lt;br /&gt;
Valkyrie attempts to siege Separatist capital Raxus on Aret, resulting in a Valkyrean [[Starfighter]] and [[Interceptor]] being sunk.&lt;br /&gt;
&lt;br /&gt;
==== May 21 ====&lt;br /&gt;
DoctorDiamond1 attacked TheGamingBananaV in [[Trench]], sinking the Separatist [[Tackle Gunship]]. As backup arrived for both sides, Kingsheep3&#039;s interceptor was sunk.&lt;br /&gt;
&lt;br /&gt;
AdelieXY engaged with TSA forces, sinking 3 tackle gunships, 1 starfighter, and 1 1k before his own 1k was sunk. Chewywookie09 later arrived to back AdelieXY up in an interceptor, but was sunk by TheGamingBananaV.&lt;br /&gt;
&lt;br /&gt;
==== May 22 ====&lt;br /&gt;
Valkyriean Wiitedo&#039;s [[Shuttle]] was sunk in the early morning by henryberto. &lt;br /&gt;
&lt;br /&gt;
A Valkyriean [[Transport]] piloted by Snikityminecraft was sunk by henryberto.&lt;br /&gt;
&lt;br /&gt;
TSA and Valkyriean DoctorDiamond1 and rogue player Twille engage around Aret. DoctorDiamond1&#039;s 2k and Twille&#039;s intercepter are both sunk, with TSA losing a tackle gunship in the battle.&lt;br /&gt;
&lt;br /&gt;
Separtists engaged in a pirate attack against Twille, sinking the light freighter, &amp;quot;Girls Kissing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== May 23 ====&lt;br /&gt;
Vask Authority&#039;s [[Z4nityy]], supported by GriffMinester engaged against 3 Valkyrean ships, 2 9.7ks and 1 7.5k, sinking all of them. TSA forces joined near the end of the battle, helping to sink the last 9.7k and a starfighter. &lt;br /&gt;
&lt;br /&gt;
==== May 24 ====&lt;br /&gt;
TSA forces would engage with Arimfeans, resulting in Arimfea losing a 2k and 2 [[Corvette]]. &lt;br /&gt;
&lt;br /&gt;
AdelieXY fought with TSA and Z4nnity, sinking a separatist tackle gunship and losing his own 1k. Z4nnity would go on to jump to Twille&#039;s Station and sink an unpiloted 2.2k Corv while she was storing blocks from the AI Hunt it had just been used for.  &lt;br /&gt;
&lt;br /&gt;
Z4nnity attempted an attack on a group of Carthaginians in [[Horizon]]. In response, Valkyrie sent forces in support of the [[Republic of Carthage]], resulting in them entering into an alliance with each other. &lt;br /&gt;
&lt;br /&gt;
==== May 25 ====&lt;br /&gt;
Z4nitty sunk Carthaginian Mr_CleanCreeper&#039;s heavy freighter in a pirate attack.&lt;br /&gt;
&lt;br /&gt;
Separatists attacked DoctorDiamond1, sinking his 1k.&lt;br /&gt;
&lt;br /&gt;
Carthaginian epic_man_9 engaged in a skirmish in Sirius with Separatists and Vask Authority players. Vegan CZ10_XP would jump to the fight claiming they were acting as, &amp;quot;border patrol.&amp;quot; The Carthaginians lost a tackle gunship and a corvette.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=8706</id>
		<title>Anti Cerberus Alliance-Cerberus Federation War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=8706"/>
		<updated>2025-10-11T21:11:11Z</updated>

		<summary type="html">&lt;p&gt;Magic: Note that Cerberus&amp;#039;s dissolution wasnt actually related to the war, and Henryberto (&amp;amp;tsa as a whole&amp;#039;s record of enourmously biased wiki pages)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Anti Cerberus Alliance-Cerberus Federation War|place=Server-wide|date=28 July 2025 - 26 August 2025.|combatants_header=Participants|combatant1={{flag|Flag placeholder.png|Anti Cerberus Alliance}}&lt;br /&gt;
* {{flag|Imperial Emblem.png|The Galactic Empire}}&lt;br /&gt;
* {{flag|Separatist flag.png|Separatist Alliance}}|combatant2={{flag|Flag placeholder.png|Cerberus Federation}}|result=[[Anti Cerberus Alliance]] victory. One [[ACA]] [[Barge]] lost, one [[Cerberus_Federation]] [[Barge]] lost.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anti Cerberus Alliance-Cerberus Federation War&#039;&#039;&#039; is a war between the [[Anti Cerberus Alliance]] and the [[Cerberus Federation]].&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
Prior to the beginning of the war, A barge piloted by Aerobar200 of The Galactic Empire was attacked by Cerberus federation forces. The attack was alleged to be unprovoked by ACA, while CF claims it was.&lt;br /&gt;
&lt;br /&gt;
Separate accounts allege that Kingsheep3 did not order the barge to be sunk, but was disobeyed by then fleet members super_tyhma and [[WaspGM]]. &lt;br /&gt;
&lt;br /&gt;
The Cerberus federation offered to compensate TGE for the barge core lost in combat by providing a replacement core.&lt;br /&gt;
&lt;br /&gt;
Problems arose after Cerberus federation was unable to procure a new core. The nation lacked any manufacturing capacity to create their own core, and a barge that the nation had owned (but it&#039;s ownership was disputed for all of that time) for a period had been lost due to a staff dispute over the legitimacy of the barge&#039;s true ownership.&lt;br /&gt;
&lt;br /&gt;
After Cerberus was unable to procure a new barge core in a timely manner, negotiations broke down and conflict began.&lt;br /&gt;
&lt;br /&gt;
Following the barge being sunk, war was formally declared by [[The Galactic Empire (2025)|The Galactic Empire]] and her ally the [[Separatist Alliance]] against the Cerberus Federation on June 28, 2025. It is worth noting that both of these war declarations were rescinded until August 2nd, 2025, where galactic empire &amp;amp; separatist alliance forces both helped [[Kiridanx]] to fight cerberus forces.&lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
On July 29, 2025 Kiridanx sunk a Medium Freighter in Trench, the first sink of the war.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Skirmish ===&lt;br /&gt;
On August 2, 2025, &amp;quot;U.S.S. Black Reign&amp;quot;,  a 12k Destroyer piloted by Kiridanx traveled to Horizon, where he was engaged by Cerberus forces, consisting of a Destroyer piloted by MagicMasterRory, and a 2k Gunship piloted by VoidlessPanda. Kiridanx stalled the fight until he was reinforced by a 12k destroyer piloted by Aerobar200.Two 500 block Gunships piloted by TheGamingBananaV and Gabrielhulk10 arrived later. The combined ACA forces were able to deal hull damage to the Destroyer, as well as sink the 2k Gunship. [[VoidlessPanda]] was able to redetect the wreck as a 1161 block gunship, which was subsequently sunk by ACA forces.&lt;br /&gt;
&lt;br /&gt;
=== Trench Skirmish ===&lt;br /&gt;
On August 3, 2025, Player Kingsheep3 would pilot the CFNS Royalty (7.8k zekeship,) to hunt ai, And would be jumped by Kiridanx. After being jumped at the gate by Kiridanx Kingsheep3&#039;s allies (CraftinYT and DGFSDRTSD) would assist him in 12ks, a short ceasefire would be issued as Kingsheep3 goes back to his settlement on Turms &lt;br /&gt;
&lt;br /&gt;
=== Sirius Battle ===&lt;br /&gt;
Following the trench skirmish, Players CraftinYT and DGFSDRTSD would go to Sirius to go to asteri but would be stopped by Kiridanx and Hextagon (being a mercenary.) would.. im too lazy to write all of this WIP&lt;br /&gt;
&lt;br /&gt;
=== Resparix Heist Battle ===&lt;br /&gt;
&lt;br /&gt;
=== Battlecruiser Skirmish ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Anti Cerberus Alliance is also referred to as Anti Child Alliance.&lt;br /&gt;
&lt;br /&gt;
As of August 8 2025, the case of ownership of the barge is still disputed.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Half_Moon_Republic&amp;diff=8637</id>
		<title>Half Moon Republic</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Half_Moon_Republic&amp;diff=8637"/>
		<updated>2025-10-04T00:16:22Z</updated>

		<summary type="html">&lt;p&gt;Magic: Reformatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Half Moon Republic is a micronation on Horizons End led by [[Chipmunkteam]]. The capital is on Vask.   &lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization|name=Half Moon Republic|image1=Half Moon Republic Flag.png|demonym=Half Moon Republican|activity_level=High|capital_city=Chipmunktopia|settlements=Chipmunktopia, Vashara|stations=None|government_type=Semi-Monarchy|position_title1=Leader|position_title2=High Councilor|position_title3=High Admiral|position_name1=Chipmunkteam|position_name2=Zynyxl|position_name3=Empty Position|language=English}}&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Auto_Crafter&amp;diff=8631</id>
		<title>Auto Crafter</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Auto_Crafter&amp;diff=8631"/>
		<updated>2025-09-28T04:54:56Z</updated>

		<summary type="html">&lt;p&gt;Magic: 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Auto Crafter&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Autocrafter.png|Normal&lt;br /&gt;
Autocrafter_1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tier 1 auto crafter&lt;br /&gt;
| powerstorage = 200000 / 400000 / 600000&lt;br /&gt;
| custom_property_title1 = Items crafted per second&lt;br /&gt;
| custom_property_value1 = 2 / 4 / 6&lt;br /&gt;
| custom_property_title2 = Tiers&lt;br /&gt;
| custom_property_value2 = Tier 1: [[Iron]] Block&amp;lt;br&amp;gt;Tier 2: [[Gold]] Block&amp;lt;br&amp;gt;Tier 3: [[Diamond]] Block&lt;br /&gt;
| resource_title1 = [[Container]] (any)&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = Furnace&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = Note Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Glass (any)&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = Glass Pane (any)&lt;br /&gt;
| resource_value6 = 8&lt;br /&gt;
| resource_title7 = Crafting Table&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = Tier Block&lt;br /&gt;
| resource_value8 = 8&lt;br /&gt;
| resource_title9 = [[Titanium]] Block&lt;br /&gt;
| resource_value9 = 2&lt;br /&gt;
| resource_title10 = Dropper&lt;br /&gt;
| resource_value10 = 1&lt;br /&gt;
| resource_title11 = End Rod&lt;br /&gt;
| resource_value11 = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto crafters&#039;&#039;&#039; consume power to automatically craft specified items.&lt;br /&gt;
&lt;br /&gt;
Auto crafters can be detected with the sign text [autocrafter].&amp;lt;br&amp;gt;&lt;br /&gt;
The [[container]] above the glass block receives raw materials for crafting, the container above the crafting table receives crafted items.&amp;lt;br&amp;gt;&lt;br /&gt;
The dropper specifies which crafting recipe to use. Items must be placed in the dropper in the same way that they would be placed in a crafting table.&amp;lt;br&amp;gt;&lt;br /&gt;
Two [[Prismarine Crystals]] must be placed in the top and bottom slot of the furnace for the auto crafter to function.&amp;lt;br&amp;gt;&lt;br /&gt;
Auto crafters input [[power]] via its note block.&amp;lt;br&amp;gt;&lt;br /&gt;
Power consumption per craft increments by 15 power for every unique item in a given crafting recipe. &lt;br /&gt;
&lt;br /&gt;
Currently (7 January 2025) there is a bug involving uncrafting of the block variant of most [[Natural_Resources|Natural resources]], this bug results in not enough items (9) being returned when uncrafting these blocks.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Supercapital_Reactor_Creation_Rough_Guide&amp;diff=8537</id>
		<title>Supercapital Reactor Creation Rough Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Supercapital_Reactor_Creation_Rough_Guide&amp;diff=8537"/>
		<updated>2025-09-12T09:48:32Z</updated>

		<summary type="html">&lt;p&gt;Magic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Supercapital reactor cores are made from several components, each requiring several different steps to create. Barge Cores need 3x Superconductors, 2x [[Reactor Frames]], 2x [[Reinforced Frames]], a [[Reactor Control]], and a [[Fuel Control]]. Battlecruiser Cores need 4x Reactor Frames, 2x Reactor Control, 2x Fuel Control, and one [[Superconductor Core]]. Cruiser Cores need 6x Reinforced Frames, a Reactor Control, a Fuel Control, and a Superconductor Core.  &lt;br /&gt;
&lt;br /&gt;
== Total resource requirements for each core: ==&lt;br /&gt;
&#039;&#039;&#039;This only OUTLINES the cost of each core, it is not ALL of the materials, just most (no green dye shown for example)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cruiser Core: 18k Iron Ingots, 84k Oxygen, 6.5k Uranium, 9 Superconductors, 20k Redstone dust, 10k Copper Ingots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barge Core: 30k Iron Ingots, 145k Oxygen, 20k Redstone dust, 10k copper ingots, 3 superconductors, 6.5k Uranium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battlecruiser Core: 48k Iron Ingots, 225k Oxygen, 40k Redstone dust, 20k Copper ingots, 9 Superconductors, 6.5k Uranium&lt;br /&gt;
&lt;br /&gt;
== Reinforced Frames ==&lt;br /&gt;
Reinforced frames are needed for creating Reactor Frames and for crafting Barge and Cruiser Cores. &lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 2,916 Iron Ingots, 14,580 Oxygen, 1,659,600 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
1 Iron Ingot, 5 Oxygen -&amp;gt; 1x Steel ingot, processed in a [[Gas Furnace]], using 100 power.&lt;br /&gt;
&lt;br /&gt;
9x Steel Ingot -&amp;gt; 1x Steel Block, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
9x Steel Block -&amp;gt; 1x Steel Plate, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Steel Plate -&amp;gt; 1x Steel Chassis, processed in a [[Plate Press]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
9x Steel Chassis -&amp;gt; 1x Steel Module, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
4x Steel Module -&amp;gt; 1x Steel Assembly, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Steel Assembly -&amp;gt; 1x Reinforced Frame, processed in a [[Fabricator]], using 72000 power.&lt;br /&gt;
&lt;br /&gt;
== Reactor Frame ==&lt;br /&gt;
Reactor Frames are needed for crafting Barge and Battlecruiser Cores.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 11,664 Iron Ingots, 58320 Oxygen, 6,638,400 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
[Craft a Reinforced Frame, as detailed above] x4&lt;br /&gt;
&lt;br /&gt;
4x Reinforced Frame -&amp;gt; 1x Reactor Frame, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
== Fuel Control ==&lt;br /&gt;
Fuel Controls are needed to craft all supercapital cores.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 6,561 Uranium and 4,220,100 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
1x Uranium -&amp;gt; 1x [[Enriched Uranium]], processed in a [[Centrifuge]], using 100 power.&lt;br /&gt;
&lt;br /&gt;
9x [[Enriched Uranium]] -&amp;gt; 1x [[Enriched Uranium Block]], crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
9x [[Enriched Uranium Block]] -&amp;gt; 1x Uranium Core, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Uranium Core -&amp;gt; 1x Uranium Rod, processed in a [[Compressor]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
9x Uranium Rod -&amp;gt; 1x Fuel Rod Core, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Fuel Rod Core - &amp;gt; 1x Fuel Cell, processed in a [[Fabricator]], using 72000 power.&lt;br /&gt;
&lt;br /&gt;
9x Fuel Cell -&amp;gt; 1x Fuel Control, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
== Superconductor Core           ==&lt;br /&gt;
Superconductor Cores are needed to craft Cruiser and Battlecruiser Cores.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 9 Superconductors, 104 Copper Ingots, 72 Quartz, 36 Green Dye, 36 Aluminium Ingots, 36 Redstone Dust, 36 Gold Ingots and 1,296,000 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps&lt;br /&gt;
&lt;br /&gt;
9x Superconductor -&amp;gt; 1x Superconductor Block, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
[Craft a Motherboard, as detailed below] x4&lt;br /&gt;
&lt;br /&gt;
4x Motherboard, 1x Superconductor Block -&amp;gt; 1x Superconductor Core       &lt;br /&gt;
&lt;br /&gt;
== Motherboard ==&lt;br /&gt;
Motherboards are used to craft various high complexity items.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 27 Copper Ingots, 18 Quartz, 9 Green Dye, 9 Aluminium Ingots, 9 Redstone Dust, 9 Gold Ingots and 324,000 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
3x Copper Ingot, 2x Quartz, 1x Green Dye, 1x Aluminium Ingot, 1x Redstone Dust, 1x Gold Ingot -&amp;gt; 1x Circuitry, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Circuitry -&amp;gt; 1x Circuit Board, processed in a [[Circuit Fab|Circuit Fabricator]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
9x Circuit Board -&amp;gt; 1x Motherboard, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
== Reactor Control ==&lt;br /&gt;
Reactor Controls are needed for all supercapital cores, with Cruisers and Barges needing one, and Battlecruisers needing two.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Requirements ===&lt;br /&gt;
&lt;br /&gt;
=== Steps to Craft ===&lt;br /&gt;
&lt;br /&gt;
Total resource requirements:&lt;br /&gt;
&lt;br /&gt;
2268 Terracotta, 1134 Sponge, 20412 Redstone Dust, 10206 Copper Ingot, 54 Enriched Uranium*, 54 Circuitry*, 3 Motherboard* and 14,040,000 power.&lt;br /&gt;
&lt;br /&gt;
*Crafting listed above&lt;br /&gt;
&lt;br /&gt;
3x Copper Block, 6x Redstone Block -&amp;gt; 1x Reactive Component, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
6x Terracotta, 3x Sponge -&amp;gt; 1x Reactive Housing, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Reactive Housing, 1x Reactive Component -&amp;gt; 1x Reactive Plating, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Reactive Plating -&amp;gt; 1x Reactive Chassis, processed in a [[Plate_Press]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
7x Reactive Chassis, 1x Circuitry (crafting detailed above), 1x Enriched Uranium (Crafting detailed above) -&amp;gt; 1x Reactive Membrane, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
9x Reactive Membrane -&amp;gt; 1x Reactive Assembly, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Reactive Assembly -&amp;gt; 1x Fabricated Assembly, processed in a [[Fabricator]], using 72000 power.&lt;br /&gt;
&lt;br /&gt;
6x Fabricated Assembly, 3x Motherboard (Crafting detailed above) -&amp;gt; 1x Reactor Control, crafted in a crafting grid.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=%E5%90%83%E9%A5%AD%E4%BA%BA&amp;diff=7107</id>
		<title>吃饭人</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=%E5%90%83%E9%A5%AD%E4%BA%BA&amp;diff=7107"/>
		<updated>2025-08-14T04:14:01Z</updated>

		<summary type="html">&lt;p&gt;Magic: I too, love fighting sfs in a 20k&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 吃饭人/Bread faction is a HIGHLY dangerous faction which are never alone and always call for help.&lt;br /&gt;
&lt;br /&gt;
It is important to note that ALL alien ships are able to jump and can follow you home. This wikipage will talk about 吃饭人&#039;s locus/AI ships&lt;br /&gt;
&lt;br /&gt;
== 吃饭人 Unknown Signal ==&lt;br /&gt;
The 吃饭人 Unknown signal is a hard signal, It can spawn ships from impossible to hit starfighters to powerful destroyers. It is important to note that you should not go in alone.&lt;br /&gt;
&lt;br /&gt;
It is important to note that it will summon all 吃饭人 ships.&lt;br /&gt;
&lt;br /&gt;
== AI Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Mianbaozha ===&lt;br /&gt;
An impossible to hit starfighter with 2 laser cannons, 1 plasma cannon, 2 torpedos. These can be incredibly dangerous in swarms.&lt;br /&gt;
&lt;br /&gt;
=== Loumai ===&lt;br /&gt;
A large gunship armed with heavy lasers, light turrets and pulse cannons alike. Summons 2x mianbaozha as reinforcements&lt;br /&gt;
&lt;br /&gt;
=== Mianbao ===&lt;br /&gt;
A Cresent Shaped corvette armed with tri turrets, pulse cannons and light turrets alike. Can be a threat to subcapital and capital ship pilots alike&lt;br /&gt;
&lt;br /&gt;
=== Malingshu ===&lt;br /&gt;
An Incredibly durable Light Frigate armed with plasma cannons, phasers and light turrets. These can be a danger to subcapital and capital ships alike.&lt;br /&gt;
&lt;br /&gt;
=== Fagun ===&lt;br /&gt;
The largest 吃饭人 ship, the fagun. The Fagun is a large destroyer that can be a threat to all types of ships, Armed with Heavy Lasers, Phasers, Tri turrets, Heavy turrets.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=7089</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=7089"/>
		<updated>2025-08-13T10:52:51Z</updated>

		<summary type="html">&lt;p&gt;Magic: Some ai upd stuff but idk the exact values for rewards so uh yeah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Note that the rewards for all (?) the AI ships are off.&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* Most AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
== AI Difficulties ==&lt;br /&gt;
AI have five distinct Difficulties:&lt;br /&gt;
&lt;br /&gt;
1 : Easy : These AI are denoted by the single star next to the ai name. These AI commonly spawn in civilised systems.&lt;br /&gt;
&lt;br /&gt;
2 : Normal : These AI are denoted by the two stars next to their name. These AI commonly spawn in civilised systems.&lt;br /&gt;
&lt;br /&gt;
3 : Hard : These AI are denoted by the three stars next to their name.&lt;br /&gt;
&lt;br /&gt;
4 : Brutal : These AI are denoted by the single faction emoji next to the their name.&lt;br /&gt;
&lt;br /&gt;
5 : Insane : These AI are denoted by the two faction emojis next to their name.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship|Gunships]] of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they’re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they’re arguably one of the single worst classes for the role, and you can’t expect very much return on time investment.&lt;br /&gt;
&lt;br /&gt;
That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you’re mining, interceptors could be a viable option.&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn’t an issue for the very predictable AI fighters you’ll encounter.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
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==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
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== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use. An example of this subclass is the AI ship Resolute.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (This no longer lists what ship classes can reliably sink each AI ship, since that  now depends on ship matchup &amp;amp; AI skill, as well as player skill.) ===&lt;br /&gt;
Very Easy&lt;br /&gt;
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Easy&lt;br /&gt;
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Medium/Moderate&lt;br /&gt;
&lt;br /&gt;
Hard&lt;br /&gt;
&lt;br /&gt;
Very Hard&lt;br /&gt;
&lt;br /&gt;
Extremely Hard&lt;br /&gt;
&lt;br /&gt;
Unkillable: Not literally unkillable.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
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=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
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=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
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=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a small armed gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Hard) ===&lt;br /&gt;
A light gunship equipped with pulse cannons and a heavy laser. Designed to eliminate enemy fighters, it performs just as admirably as it did before its crimson sheen was painted on.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A light assault gunship. Armed with plasma cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
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=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
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=== Patroller (Hard) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Hard) ===&lt;br /&gt;
A sleek light gunship built from the ground up to reduce enemy fighters to dust. Equipped with pulse cannons and a heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
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=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
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=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
=== Resolute (Hard) ===&lt;br /&gt;
A light destroyer. Armed with heavy turrets &amp;amp; phasers, this ship is completely capable of sinking capital ships.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~20,000c(?) and (?)XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
=== Grouper (Medium, reinforcement Bulwark) ===&lt;br /&gt;
A medium freighter miner. Armed.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Dunkle (?, reinforcement Resolute) ===&lt;br /&gt;
A heavy freighter miner.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Angle (Unkillable, reinforcement Resolute) ===&lt;br /&gt;
A barge. This AI is the centre of the Deep Space Mining Convoy, and usually has over 3 other ai escorting it, all with their own reinforcement. It&#039;s incredible size makes it able to contend with even the strongest of capital ships with ease.&lt;br /&gt;
&lt;br /&gt;
Rewards: ~50,000(?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbaozha (Medium) ===&lt;br /&gt;
A small starfighter that is incredibly hard to hit in capital ships.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Loumai (Hard, reinforcement Mianbaozha x2) ===&lt;br /&gt;
A heavy gunship that calls on two mianbaozha when sufficiently damaged.&lt;br /&gt;
&lt;br /&gt;
Rewards: (?)c and (?)XP&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (VERY Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
An attack frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy assault frigate. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its inhuman accuracy and manuverability. To defeat its adversaries, it’s bristling with artillery; heavy turrets and phasers are its weapons of choice for obliterating any foe.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
&lt;br /&gt;
=== Arborealith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy destroyer. You thought the Teralith was a lot to deal with? Well, the Arborealith is bigger, badder, and angrier than you’d ever thought aliens could get. Fitted out with only the finest reinforced shield systems, artillery turrets, phasers, and a functional gravity well, even the most battle-scarred pilots are wary when a Watcher Destroyer looms nearby.&lt;br /&gt;
&lt;br /&gt;
Arborealiths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 12,270 HEXP&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Gas_Canisters&amp;diff=6939</id>
		<title>Gas Canisters</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Gas_Canisters&amp;diff=6939"/>
		<updated>2025-08-12T08:44:30Z</updated>

		<summary type="html">&lt;p&gt;Magic: Gas canister&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gas Canisters&#039;&#039;&#039; are items used to store &#039;&#039;&#039;gasses&#039;&#039;&#039;. When placed inside a [[Gas Collector]], they will be filled with gas, assuming the gas collector is within an area with available gasses.&lt;br /&gt;
&lt;br /&gt;
Gas canisters cannot contain more than one type of gas at once, and can be cleared of gas by using a [[Gas Vent|Gas Vent.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Gravity_Well&amp;diff=6938</id>
		<title>Gravity Well</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Gravity_Well&amp;diff=6938"/>
		<updated>2025-08-12T08:39:20Z</updated>

		<summary type="html">&lt;p&gt;Magic: mentioned the arbor gravwell but idk how big its well is exactly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravity Wells&#039;&#039;&#039; are a game mechanic on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
A gravity well is generated either by a static body of mass, such as a star or planet, or by a ship or NPC nest.&lt;br /&gt;
&lt;br /&gt;
== Gravity well strength ==&lt;br /&gt;
&lt;br /&gt;
If a ship is within a gravity well of strength greater than the players jump strength, the player&#039;s ship cannot jump through that gravity well.&lt;br /&gt;
&lt;br /&gt;
All planets &amp;amp; stars have a well strength approaching 1,000,000.&lt;br /&gt;
&lt;br /&gt;
As of right now, all capital &amp;amp; subcapital player ships have a well strength of 1, while supercapital class starships have a gravity well strength of two.&lt;br /&gt;
&lt;br /&gt;
Loci likewise have a well strength of one.&lt;br /&gt;
&lt;br /&gt;
Battlecruisers, barges &amp;amp; cruisers have a jump strength of two, while all other player ships have a jump strength of one.&lt;br /&gt;
&lt;br /&gt;
== Natural Well Sizes ==&lt;br /&gt;
All stars, and Horizon, have a gravity well with a radius of 1800.&lt;br /&gt;
&lt;br /&gt;
All planets have a gravity well with a radius of 1000.&lt;br /&gt;
&lt;br /&gt;
NPC nests generate a gravity well with a radius of 1500.&lt;br /&gt;
&lt;br /&gt;
Alien &amp;quot;Watcher&amp;quot; NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400. Arborealiths generate a large gravity well of around 3000 blocks.&lt;br /&gt;
&lt;br /&gt;
== Artificial Well Sizes ==&lt;br /&gt;
Ship well radius is determined by a formula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;((3000 / sqrt(12000)) * sqrt(block count)) / 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(3000 / sqrt(12000)) * sqrt(block count)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starfighters, Interceptors, Shuttles, Speeders, and Platforms are incapable of creating a gravity well.&lt;br /&gt;
&lt;br /&gt;
The equation can be visualized using this graph:&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/jqqvxjseoa&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Gunship&amp;diff=6937</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Gunship&amp;diff=6937"/>
		<updated>2025-08-12T08:36:55Z</updated>

		<summary type="html">&lt;p&gt;Magic: no gravwell for 500s anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Gunship&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Gunship&lt;br /&gt;
|blockcount = 500-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships&#039;&#039;&#039; are the second smallest possible warships, ranging between 500 to 2,000 blocks, and being unlocked at level 10.&lt;br /&gt;
&lt;br /&gt;
This warship class is designed to counter smaller ships, leveraging its wide arc pulse cannons, light turrets, and its tracking heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Gunships are countered directly by [[Corvettes]], and indirectly by [[Light Frigates]], and [[Attack Frigates]]. Gunships are a direct counter to [[Interceptors]] and [[Starfighters]].&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Tackle Gunship]], usually 500 Blocks. A twin of the [[starfighter]] that lost popularity since it&#039;s ability to use a [[Gravity Well (Starship)|Gravity Well]] was removed.&lt;br /&gt;
&lt;br /&gt;
[[Light Gunship]], usually 1,011-1,030 Blocks. A small craft armed with Pulse Cannons and Heavy Lasers&lt;br /&gt;
&lt;br /&gt;
[[Heavy Gunship]], usually 2,000 Blocks. Equipped with light turrets&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Crate_Placer&amp;diff=6936</id>
		<title>Crate Placer</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Crate_Placer&amp;diff=6936"/>
		<updated>2025-08-12T08:32:46Z</updated>

		<summary type="html">&lt;p&gt;Magic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox tool|image=Invicon_Crate_Placer.png|powered=true|moddable=false}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crate Placer&#039;&#039;&#039; is a tool that can be used [[Cargo Trading|Cargo Crates]] more easily. Using the Crate Placer will send out a ray that places crates the player&#039;s inventory onto all sticky pistons within a small radius. They can be recharged by placing the Crate Placer inside an [[Item Charger]].   &lt;br /&gt;
&lt;br /&gt;
The Crate Placer was added by [[Consue]]. &lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{CraftV2&lt;br /&gt;
  |B1= Steel_Ingot&lt;br /&gt;
  |B2= Circuitry |C2= Diamond&lt;br /&gt;
  |A3= Gas_Canister_Empty&lt;br /&gt;
  |Output=Crate_Placer,1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Power Tools]]&lt;br /&gt;
[[Category: Player Gear]]&lt;br /&gt;
[[Category: Manuals]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Bazaar_Terminal&amp;diff=6935</id>
		<title>Bazaar Terminal</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Bazaar_Terminal&amp;diff=6935"/>
		<updated>2025-08-12T08:23:39Z</updated>

		<summary type="html">&lt;p&gt;Magic: added the &amp;quot;use the note block&amp;quot; bit most multiblock pages have&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bazaar Terminals&#039;&#039;&#039; can be used to &#039;&#039;&#039;purchase items&#039;&#039;&#039;, &#039;&#039;&#039;restock your item listings&#039;&#039;&#039;, &#039;&#039;&#039;receive your buy orders&#039;&#039;&#039;, or &#039;&#039;&#039;fulfil others&#039; buy orders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock|name=Bazaar Terminal|powerstorage=100,000 power|resource_title1=Stairs (any)|resource_title2=Steel blocks|resource_title3=Sponges|resource_title4=Iron blocks|resource_title5=Stained glass (any)|resource_title6=Chests|resource_value1=10|resource_value2=8|resource_value3=4|resource_value4=4|resource_value5=2|resource_value6=2}}&lt;br /&gt;
&lt;br /&gt;
The multiblock must be inside a trade city for some of these features to work.&lt;br /&gt;
&lt;br /&gt;
This multiblock can be used with pipes. Power must be input into the note block for it to charge.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Bazaar_Terminal&amp;diff=6931</id>
		<title>Bazaar Terminal</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Bazaar_Terminal&amp;diff=6931"/>
		<updated>2025-08-12T08:21:48Z</updated>

		<summary type="html">&lt;p&gt;Magic: added infobox, some description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bazaar Terminals&#039;&#039;&#039; can be used to &#039;&#039;&#039;purchase items&#039;&#039;&#039;, &#039;&#039;&#039;restock your item listings&#039;&#039;&#039;, &#039;&#039;&#039;receive your buy orders&#039;&#039;&#039;, or &#039;&#039;&#039;fulfil others&#039; buy orders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock|name=Bazaar Terminal|powerstorage=100,000 power|resource_title1=Stairs (any)|resource_title2=Steel blocks|resource_title3=Sponges|resource_title4=Iron blocks|resource_title5=Stained glass (any)|resource_title6=Chests|resource_value1=10|resource_value2=8|resource_value3=4|resource_value4=4|resource_value5=2|resource_value6=2}}&lt;br /&gt;
&lt;br /&gt;
The multiblock must be inside a trade city for some of these features to work.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Gravity_Well&amp;diff=6790</id>
		<title>Starship Gravity Well</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Gravity_Well&amp;diff=6790"/>
		<updated>2025-08-12T04:36:13Z</updated>

		<summary type="html">&lt;p&gt;Magic: well &amp;amp; jump strength mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Gravity Well}}{{Infobox multiblock&lt;br /&gt;
| name = Starship Gravity Well&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Gravity well.png|Normal&lt;br /&gt;
Gravity well 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A starship gravity well multiblock&lt;br /&gt;
| resource_title1 = [[Container]] (any type)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Diamond]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Sign (any type)&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravity Well&#039;&#039;&#039; multiblocks create a [[gravity well]] centered on the ship that activates it. A [[gravity well]] a region of space that inhibits hyperspace travel for all ships with a jump strength less than the gravity well&#039;s, &lt;br /&gt;
&amp;lt;br&amp;gt;A starship&#039;s interdiction (gravity well) range depends on its size. Right-clicking the multiblock&#039;s sign or executing the /gravwell command will toggle the starship&#039;s gravity well instantly.&lt;br /&gt;
&amp;lt;br&amp;gt;Gravity wells can be detected with the sign text [gravitywell] or [gravwell].&lt;br /&gt;
&amp;lt;br&amp;gt;All space-worthy ships other than starfighters can carry gravity well multiblocks.&lt;br /&gt;
&amp;lt;br&amp;gt;All ships within the gravity well range will be unable to initiate jumps to hyperspace; any ships that pass over the gravity well while in hyperspace will be pulled out of hyperspace.&lt;br /&gt;
&amp;lt;br&amp;gt;A ship with a gravity well must stop cruising before activating. Attempting to cruise with a gravity well on will disable the gravity well.&lt;br /&gt;
&amp;lt;br&amp;gt;Left clicking the gravity well sign while the gravity well is active will perform a Gravity Pulse, reducing the cruise speed of all ships in range by 20%. Two [[chetherite]] will be consumed per pulse.&lt;br /&gt;
&amp;lt;br&amp;gt;Active starship, planetary, and stellar gravity wells can be seen on the server dynmap.&lt;br /&gt;
&lt;br /&gt;
[[File:dynmapgravwell.png|thumb|Three active starship gravity wells during a station siege, as seen on dynmap.]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Gravity_Well&amp;diff=6789</id>
		<title>Gravity Well</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Gravity_Well&amp;diff=6789"/>
		<updated>2025-08-12T04:35:03Z</updated>

		<summary type="html">&lt;p&gt;Magic: well &amp;amp; jump strength&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravity Wells&#039;&#039;&#039; are a game mechanic on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
A gravity well is generated either by a static body of mass, such as a star or planet, or by a ship or NPC nest.&lt;br /&gt;
&lt;br /&gt;
== Gravity well strength ==&lt;br /&gt;
&lt;br /&gt;
If a ship is within a gravity well of strength greater than the players jump strength, the player&#039;s ship cannot jump through that gravity well.&lt;br /&gt;
&lt;br /&gt;
All planets &amp;amp; stars have a well strength approaching 1,000,000.&lt;br /&gt;
&lt;br /&gt;
As of right now, all player ships have a well strength of 1.&lt;br /&gt;
&lt;br /&gt;
Loci likewise have a well strength of one.&lt;br /&gt;
&lt;br /&gt;
Battlecruisers &amp;amp; barges have a jump strength of two, while all other player ships have a jump strength of one. (Note that cruisers MAY have a jump strength of two, but I don&#039;t know)&lt;br /&gt;
&lt;br /&gt;
== Natural Well Sizes ==&lt;br /&gt;
All stars, and Horizon, have a gravity well with a radius of 1800.&lt;br /&gt;
&lt;br /&gt;
All planets have a gravity well with a radius of 1000.&lt;br /&gt;
&lt;br /&gt;
NPC nests generate a gravity well with a radius of 1500.&lt;br /&gt;
&lt;br /&gt;
Alien &amp;quot;Watcher&amp;quot; NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400.&lt;br /&gt;
&lt;br /&gt;
== Artificial Well Sizes ==&lt;br /&gt;
Ship well radius is determined by a formula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;((3000 / sqrt(12000)) * sqrt(block count)) / 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(3000 / sqrt(12000)) * sqrt(block count)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starfighters, Interceptors, Shuttles, Speeders, and Platforms are incapable of creating a gravity well.&lt;br /&gt;
&lt;br /&gt;
The equation can be visualized using this graph:&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/jqqvxjseoa&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Gravity_Well&amp;diff=6788</id>
		<title>Gravity Well</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Gravity_Well&amp;diff=6788"/>
		<updated>2025-08-12T04:34:25Z</updated>

		<summary type="html">&lt;p&gt;Magic: well &amp;amp; jump strength&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravity Wells&#039;&#039;&#039; are a game mechanic on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
A gravity well is generated either by a static body of mass, such as a star or planet, or by a ship or NPC nest.&lt;br /&gt;
&lt;br /&gt;
== Natural Well Sizes ==&lt;br /&gt;
All stars, and Horizon, have a gravity well with a radius of 1800.&lt;br /&gt;
&lt;br /&gt;
All planets have a gravity well with a radius of 1000.&lt;br /&gt;
&lt;br /&gt;
NPC nests generate a gravity well with a radius of 1500.&lt;br /&gt;
&lt;br /&gt;
Alien &amp;quot;Watcher&amp;quot; NPCs, Teraliths and Verdoliths spawned by the nest generate a gravity well with a radius of 2400.&lt;br /&gt;
&lt;br /&gt;
== Artificial Well Sizes ==&lt;br /&gt;
Ship well radius is determined by a formula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;((3000 / sqrt(12000)) * sqrt(block count)) / 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(3000 / sqrt(12000)) * sqrt(block count)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starfighters, Interceptors, Shuttles, Speeders, and Platforms are incapable of creating a gravity well.&lt;br /&gt;
&lt;br /&gt;
== Gravity well strength ==&lt;br /&gt;
&lt;br /&gt;
If a ship is within a gravity well of strength greater than the players jump strength, the player&#039;s ship cannot jump through that gravity well.&lt;br /&gt;
&lt;br /&gt;
All planets &amp;amp; stars have a well strength approaching 1,000,000.&lt;br /&gt;
&lt;br /&gt;
As of right now, all player ships have a well strength of 1.&lt;br /&gt;
&lt;br /&gt;
Loci likewise have a well strength of one.&lt;br /&gt;
&lt;br /&gt;
Battlecruisers &amp;amp; barges have a jump strength of two, while all other player ships have a jump strength of one. (Note that cruisers MAY have a jump strength of two, but I don&#039;t know)&lt;br /&gt;
&lt;br /&gt;
The equation can be visualized using this graph:&lt;br /&gt;
&amp;lt;iframe src=&amp;quot;https://www.desmos.com/calculator/jqqvxjseoa&amp;quot; width=&amp;quot;1000&amp;quot; height=&amp;quot;500&amp;quot; style=&amp;quot;border: 1px solid #ccc&amp;quot; frameborder=0&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=10th_August_Battle&amp;diff=6774</id>
		<title>10th August Battle</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=10th_August_Battle&amp;diff=6774"/>
		<updated>2025-08-10T01:10:08Z</updated>

		<summary type="html">&lt;p&gt;Magic: stuff idk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=10th August Battle|partof=[[Cerberus - ACA War|Anti_Cerberus_Alliance-Cerberus_Federation_War]]|place=[[Sirius]]|date=10th August 2025|combatant1=[[ACA|Anti_Cerberus_Alliance]]&lt;br /&gt;
* [[Galactic Empire|Galactic_Empire]]&lt;br /&gt;
* [[Separatist Alliance|Separatist_Alliance]]&lt;br /&gt;
* [[Avalon]]|combatant2=[[Cerberus_Federation]]|strength1=12k [[Destroyer]] ([[Equiila]]) ☠️ &amp;lt;br&amp;gt; 2k [[Gunship]] ([[TheGamingBananaV]]) ([[Thrawn31]]) &amp;lt;br&amp;gt; 500 [[Gunship]]  ([[GabrielHulk10]])|strength2=12k [[Destroyer]]  ([[KingSheep3]]) (stolen) ☠️ &amp;lt;br&amp;gt; 6.5k [[Frigate]]  ([[MagicMasterRory]]) ☠️|casualties1=1 ship lost. (12000 blocks)|casualties2=2 ships lost (18500 blocks)|result=Cerberus Victory, on account of 2/3 of their losses initially being [[Kiridanx]]&#039;s, resulting in a total 24k block loss for ACA, and 6.5k loss for Cerberus}}&lt;br /&gt;
&lt;br /&gt;
== 10th August Battle ==&lt;br /&gt;
The 10th August Battle was a battle between ACA &amp;amp; Cerberus Federation.&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
The battle started when Cerberus players noticed that [[Kiridanx]]&#039;s 12k destroyer, RESPARIX, was released in trench. Seeing this, Cerberus players [[MagicMasterRory]] &amp;amp; [[Kingsheep3]] went to steal it in 2ks.&lt;br /&gt;
&lt;br /&gt;
== Main battle ==&lt;br /&gt;
While the acquisition of the 12k went smoothly, in the process of moving the destroyer to Sirius, Kingsheep3, who was piloting at the time, was attacked by galactic empire player, Thrawn31 in a 2k gs, who stalled Kingsheep3 long enough for Equilla (12k destroyer) &amp;amp; TheGamingBananaV (2k gs) to arrive &amp;amp; attack the stolen destroyer. MagicMasterRory then arrived to the battle in a 6.5k frigate. Kingsheep3 was sunk shortly after the Cerberus 6.5k was sunk, though Cerberus was able to chase down and sink Equiila&#039;s destroyer. Afterwards, MagicMasterRory&#039;s 6.5k was sunk by TheGamingBananaV, Thrawn31 &amp;amp; GabrielHulk10&#039;s gunships.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=10th_August_Battle&amp;diff=6773</id>
		<title>10th August Battle</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=10th_August_Battle&amp;diff=6773"/>
		<updated>2025-08-10T01:01:58Z</updated>

		<summary type="html">&lt;p&gt;Magic: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=10th August Battle|partof=Cerberus - ACA War|place=Sirius|date=10th August 2025|combatant1=Galactic Empire&lt;br /&gt;
Seperatist Alliance&lt;br /&gt;
Avalon|combatant2=Cerberus Federation|strength1=12k [[Destroyer]] ([[Equiila]])) ☠️ &amp;lt;br&amp;gt; 2k [[Gunship]] ([[TheGamingBananaV]])) ([[Thrawn31]])) &amp;lt;br&amp;gt; 500 [[Gunship]]  ([[GabrielHulk10]]))|strength2=12k [[Destroyer]]  ([[KingSheep3]])) (stolen) ☠️ &amp;lt;br&amp;gt; 6.5k [[Frigate]]  ([[MagicMasterRory]]))|casualties1=1 ship lost. (12000 blocks)|casualties2=2 ships lost (18500 blocks)|result=Cerberus Victory, on account of 2/3 of their losses initially being [[Kiridanx]]&#039;s}}&lt;br /&gt;
&lt;br /&gt;
== 10th August Battle ==&lt;br /&gt;
The 10th August Battle was a battle between ACA &amp;amp; Cerberus Federation.&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
The battle started when Cerberus players noticed that Kiridanx&#039;s 12k destroyer, RESPARIX, was released in trench. Seeing this, Cerberus players MagicMasterRory &amp;amp; Kingsheep3 went to steal it in 2ks.&lt;br /&gt;
&lt;br /&gt;
== Main battle ==&lt;br /&gt;
While the acquisition of the 12k went smoothly, in the process of moving the destroyer to Sirius, Kingsheep3, who was piloting at the time, was attacked by galactic empire player, Thrawn31 in a 2k gs, who stalled Kingsheep3 long enough for Equilla (12k destroyer) &amp;amp; TheGamingBananaV (2k gs) to arrive &amp;amp; attack the stolen destroyer. MagicMasterRory then arrived to the battle in a 6.5k frigate. Kingsheep3 was sunk shortly after the Cerberus 6.5k was sunk, though Cerberus was able to chase down and sink Equiila&#039;s destroyer. Afterwards, MagicMasterRory&#039;s 6.5k was sunk by TheGamingBananaV, Thrawn31 &amp;amp; GabrielHulk10&#039;s gunships.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=10th_August_Battle&amp;diff=6772</id>
		<title>10th August Battle</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=10th_August_Battle&amp;diff=6772"/>
		<updated>2025-08-10T00:55:19Z</updated>

		<summary type="html">&lt;p&gt;Magic: Added more stuff on the actual battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 10th August Battle ==&lt;br /&gt;
The 10th August Battle was a battle between ACA &amp;amp; Cerberus Federation.&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
The battle started when Cerberus players noticed that Kiridanx&#039;s 12k destroyer, RESPARIX, was released in trench. Seeing this, Cerberus players MagicMasterRory &amp;amp; Kingsheep3 went to steal it in 2ks.&lt;br /&gt;
&lt;br /&gt;
== Main battle ==&lt;br /&gt;
While the acquisition of the 12k went smoothly, in the process of moving the destroyer to Sirius, Kingsheep3, who was piloting at the time, was attacked by galactic empire player, Thrawn31 in a 2k gs, who stalled Kingsheep3 long enough for Equilla (12k destroyer) &amp;amp; TheGamingBananaV (2k gs) to arrive &amp;amp; attack the stolen destroyer. MagicMasterRory then arrived to the battle in a 6.5k frigate. Kingsheep3 was sunk shortly after the Cerberus 6.5k was sunk, though Cerberus was able to chase down and sink Equiila&#039;s destroyer. Afterwards, MagicMasterRory&#039;s 6.5k was sunk by TheGamingBananaV, Thrawn31 &amp;amp; GabrielHulk10&#039;s gunships.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=10th_August_Battle&amp;diff=6771</id>
		<title>10th August Battle</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=10th_August_Battle&amp;diff=6771"/>
		<updated>2025-08-10T00:47:33Z</updated>

		<summary type="html">&lt;p&gt;Magic: made the base of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 10th August Battle ==&lt;br /&gt;
The 10th August Battle was a battle between ACA &amp;amp; Cerberus Federation.&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=6770</id>
		<title>Anti Cerberus Alliance-Cerberus Federation War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=6770"/>
		<updated>2025-08-09T20:29:14Z</updated>

		<summary type="html">&lt;p&gt;Magic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Anti Cerberus Alliance-Cerberus Federation War|place=Server-wide|date=28 July 2025 - Present (11 Days).|combatants_header=Participants|combatant1={{flag|Flag placeholder.png|Anti Cerberus Alliance}}&lt;br /&gt;
* {{flag|Imperial Emblem.png|The Galactic Empire}}&lt;br /&gt;
* {{flag|Separatist flag.png|Separatist Alliance}}|combatant2={{flag|Flag placeholder.png|Cerberus Federation}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anti Cerberus Alliance-Cerberus Federation War&#039;&#039;&#039; is a war between the [[Anti Cerberus Alliance]] and the [[Cerberus Federation]].&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
Prior to the beginning of the war, A barge piloted by Aerobar200 of The Galactic Empire was attacked by Cerberus federation forces. The attack was alleged to be unprovoked by ACA, while CF claims it was.&lt;br /&gt;
&lt;br /&gt;
Separate accounts allege that Kingsheep3 did not order the barge to be sunk, but was disobeyed by then fleet members super_tyhma and [[WaspGM]]. &lt;br /&gt;
&lt;br /&gt;
The Cerberus federation offered to compensate TGE for the barge core lost in combat by providing a replacement core.&lt;br /&gt;
&lt;br /&gt;
Problems arose after Cerberus federation was unable to procure a new core. The nation lacked any manufacturing capacity to create their own core, and a barge that the nation had owned (but it&#039;s ownership was disputed for all of that time) for a period had been lost due to a staff dispute over the legitimacy of the barge&#039;s true ownership.&lt;br /&gt;
&lt;br /&gt;
After Cerberus was unable to procure a new barge core in a timely manner, negotiations broke down and conflict began.&lt;br /&gt;
&lt;br /&gt;
Following the barge being sunk, war was formally declared by [[The Galactic Empire (2025)|The Galactic Empire]] and her ally the [[Separatist Alliance]] against the Cerberus Federation on June 28, 2025. It is worth noting that both of these war declarations were rescinded until August 2nd, 2025, where galactic empire &amp;amp; separatist alliance forces both helped [[Kiridanx]] to fight cerberus forces.&lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
On July 29, 2025 Kiridanx sunk a Medium Freighter in Trench, the first sink of the war.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Skirmish ===&lt;br /&gt;
On August 2, 2025, &amp;quot;U.S.S. Black Reign&amp;quot;,  a 12k Destroyer piloted by Kiridanx traveled to Horizon, where he was engaged by Cerberus forces, consisting of a Destroyer piloted by MagicMasterRory, and a 2k Gunship piloted by VoidlessPanda. Kiridanx stalled the fight until he was reinforced by a 12k destroyer piloted by Aerobar200.Two 500 block Gunships piloted by TheGamingBananaV and Gabrielhulk10 arrived later. The combined ACA forces were able to deal hull damage to the Destroyer, as well as sink the 2k Gunship. [[VoidlessPanda]] was able to redetect the wreck as a 1161 block gunship, which was subsequently sunk by ACA forces.&lt;br /&gt;
&lt;br /&gt;
=== Trench Skirmish ===&lt;br /&gt;
On August 3, 2025, Kingsheep3 used a 7.8k Frigate to attack Kiridanx&#039;s 12k in Trench. &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Sirius Skirmish ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Anti Cerberus Alliance is also referred to as Anti Child Alliance.&lt;br /&gt;
&lt;br /&gt;
As of August 8 2025, the case of ownership of the barge is still disputed.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Battle_of_the_Four_Destroyers&amp;diff=6767</id>
		<title>Battle of the Four Destroyers</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Battle_of_the_Four_Destroyers&amp;diff=6767"/>
		<updated>2025-08-09T04:07:25Z</updated>

		<summary type="html">&lt;p&gt;Magic: 1 is not 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=The Battle of the Four Destroyers|image=|caption=|place=[[Trench]]|date=8 August 2025|combatants_header=Participants|combatant1={{flag|Imperial_Emblem.png|The Galactic Empire}}&lt;br /&gt;
{{flag|Separatist flag.png|Separatist Alliance}}|combatant2=[[Cerberus Federation]]|strength1=6 Ships (17500 Blocks)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;12k [[Destroyer]] (1)&#039;&#039;&#039; &lt;br /&gt;
* La Voce Del Destino&amp;lt;br&amp;gt;([[Hextagon]])&lt;br /&gt;
&#039;&#039;&#039;2k [[Gunship]] (2)&#039;&#039;&#039;&lt;br /&gt;
* [[Thrawn31]]&lt;br /&gt;
* [[TheGamingBananaV]] &lt;br /&gt;
&#039;&#039;500 [[Tackle Gunship]] (3)&#039;&#039;&lt;br /&gt;
* [[BobinaBlu]] ☠&lt;br /&gt;
* 2x [[Gabrielhulk10]] (1 ☠)|strength2=8 Ships (55058 Blocks)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;12k [[Destroyer]] (3)&#039;&#039;&#039; &lt;br /&gt;
* CFNS Greatsword&amp;lt;br&amp;gt;([[MagicMasterRory]]) ☠&lt;br /&gt;
* CFNS Queen of Pearls&amp;lt;br&amp;gt;([[Aine___]]) ☠&lt;br /&gt;
* CFNS Crusader One&amp;lt;br&amp;gt;([[MagicMasterRory]]) ☠&lt;br /&gt;
&#039;&#039;9.7k [[Attack Destroyer]] (1)&lt;br /&gt;
* CFNS Mesocyclone&amp;lt;br&amp;gt;([[Kingsheep3]]) ☠&lt;br /&gt;
&#039;&#039;&#039;4k [[Corvette]] (1)&#039;&#039;&#039;&lt;br /&gt;
* [[Wiitedo]] ☠&lt;br /&gt;
&#039;&#039;&#039;2k [[Gunship]] (2)&#039;&#039;&#039;&lt;br /&gt;
* [[VoidlessPanda]] (2 ☠)&lt;br /&gt;
&#039;&#039;1.4k [[Gunship]] (1)&lt;br /&gt;
* CSRN Amph&amp;lt;br&amp;gt;([[Kingsheep3]]) ☠|casualties1=2 Ships (1000 Blocks)&lt;br /&gt;
* 2x [[Gunship]]|casualties2=8 Ships (55058 Blocks)&lt;br /&gt;
* 4x [[Destroyer]]&lt;br /&gt;
* 1x [[Corvette]]&lt;br /&gt;
* 3x [[Gunship]]|result=Major [[Galactic Empire]], and [[Separatist Alliance]] Victory&lt;br /&gt;
&lt;br /&gt;
The destruction of 4 [[Cerberus Federation]] [[Destroyers]]:|width=400px}}The battle was part of the [[Anti Cerberus Alliance-Cerberus Federation War]].&lt;br /&gt;
&lt;br /&gt;
The Battle Started when [[The Galactic Empire|Galactic Empire]] officer [[Kiridanx]] alerted Emperor [[Thrawn31]] and Separatist Alliance leader [[TheGamingBananaV]] that the [[Cerberus Federation]] had two unescorted [[Destroyer|destroyers]] in [[Trench]]. &lt;br /&gt;
&lt;br /&gt;
Immediately afterward, Thrawn and Banana were the first to engage Cerberus in Trench in [[Gunship|gunships]]. Shortly, [[Hextagon]], who was a paid mercenary from the nation [[Lonestar]], arrived and started drilling the Cerberus destroyers with his own destroyer, while two other Separatist gunships piloted by [[BobinaBlu]] and [[Gabrielhulk10]] escorted Hextagon&#039;s destroyer.&lt;br /&gt;
&lt;br /&gt;
The first casualty of the battle was Gabrielhulk&#039;s gunship when he flew too close to Cerberus pilot Kingsheep&#039;s destroyer. Soon after, Cerberus Federation leader MagicMasterRory&#039;s destroyer sank, while Kingsheep destroyed Separatist BobinaBlu&#039;s gunship. &lt;br /&gt;
&lt;br /&gt;
As Hextagon and the Imperial and Separatist fleets sank Kingsheep&#039;s destroyer, Cerberus reinforcements, [[Aine|Aine___&#039;s]] 12k destroyer, [[VoidlessPanda|VoidlessPanda&#039;s]] 2k gunship, and Kingsheep returning with a 1.4k gunship, entered the Trench system, but were quickly destroyed.&lt;br /&gt;
&lt;br /&gt;
The third Cerberus wave consisted of MagicMasterRory back in another 12k destroyer, [[Wiitedo]] in a 4k corvette, and VoidlessPanda back in another 2k gunship. Although Hextagon&#039;s destroyer took minor hull damage, the third wave ended the battle, resulting in 1 casualty for the [[Anti Cerberus Alliance|Anti-Cerberus Alliance]], and 8 casualties for the Cerberus Federation.&lt;br /&gt;
&lt;br /&gt;
Even though the Cerberus Federation had roughly 3.2x the amount of piloted blocks participating in this battle, poor organization and fleet composition, along with experienced combatants on the opposing side, resulted in the Cerberus Federation suffering 55x more casualties in block count.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance&amp;diff=6746</id>
		<title>Anti Cerberus Alliance</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance&amp;diff=6746"/>
		<updated>2025-08-08T21:44:36Z</updated>

		<summary type="html">&lt;p&gt;Magic: Kiri&amp;#039;s indecisive membership&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox alliance|name=Anti Cerberus Alliance|subheader=&amp;quot;This is a small war&amp;quot;|motto=&amp;quot;Just sinking cerbs cuz they sunk a barge.&amp;quot;|demonym=Anti-Cerbereans|membership={{flag|Separatist flag.png|Separatist Alliance}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{flag|Imperial Emblem.png|The Galactic Empire}}|position_title1=Founder|position_name1=[[Kiridanx]]|formation=28 June 2025|abbreviation=ACA}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anti Cerberus Alliance&#039;&#039;&#039;, &#039;&#039;&#039;ACA&#039;&#039;&#039;, or occasionally &#039;&#039;&#039;Anti Child Alliance&#039;&#039;&#039;, is an alliance organized by the player Kiridanx. &lt;br /&gt;
&lt;br /&gt;
The alliance consists of the nations [[Separatist Alliance]] and [[The Galactic Empire (2025)|The Galactic Empire]].&lt;br /&gt;
&lt;br /&gt;
== Foundation ==&lt;br /&gt;
The alliance was formed June 28, 2025 in response to the [[Cerberus Federation]] sinking a Galactic Empire barge the previous day. The barge sink was alleged to be unprovoked.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Kiridanx has denied being part of ACA, and just being a mercenary. They have also said that they are part of ACA on several occasions.&lt;br /&gt;
&lt;br /&gt;
== Anti Cerberus Alliance-Cerberus Federation War ==&lt;br /&gt;
{{Main|Anti Cerberus Alliance-Cerberus Federation War}}&lt;br /&gt;
[[Category:Alliances]]&lt;br /&gt;
[[Category:Player-Created]]&lt;br /&gt;
[[Category:Politics]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=6743</id>
		<title>Anti Cerberus Alliance-Cerberus Federation War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Anti_Cerberus_Alliance-Cerberus_Federation_War&amp;diff=6743"/>
		<updated>2025-08-08T21:41:18Z</updated>

		<summary type="html">&lt;p&gt;Magic: Its worth noting that aero actually got there before the cerberus 12k engaged kiridanx&amp;#039;s, some minor edits to order in the preface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Anti Cerberus Alliance-Cerberus Federation War|place=Server-wide|date=28 July 2025 - Present (11 Days).|combatants_header=Participants|combatant1={{flag|Flag placeholder.png|Anti Cerberus Alliance}}&lt;br /&gt;
* {{flag|Imperial Emblem.png|The Galactic Empire}}&lt;br /&gt;
* {{flag|Separatist flag.png|Separatist Alliance}}|combatant2={{flag|Flag placeholder.png|Cerberus Federation}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anti Cerberus Alliance-Cerberus Federation War&#039;&#039;&#039; is a war between the [[Anti Cerberus Alliance]] and the [[Cerberus Federation]].&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
Prior to the beginning of the war, A barge piloted by Aerobar200 of The Galactic Empire was attacked by Cerberus federation forces. The attack was alleged to be unprovoked by ACA, while CF claims it was.&lt;br /&gt;
&lt;br /&gt;
Separate accounts allege that Kingsheep3 did not order the barge to be sunk, but was disobeyed by then fleet members super_tyhma and [[WaspGM]]. &lt;br /&gt;
&lt;br /&gt;
The Cerberus federation offered to compensate TGE for the barge core lost in combat by providing a replacement core.&lt;br /&gt;
&lt;br /&gt;
Problems arose after Cerberus federation was unable to procure a new core. The nation lacked any manufacturing capacity to create their own core, and a barge that the nation had owned for a period had been lost due to a staff dispute over the legitimacy of the barge&#039;s true ownership.&lt;br /&gt;
&lt;br /&gt;
After Cerberus was unable to procure a new barge core in a timely manner, negotiations broke down and conflict began.&lt;br /&gt;
&lt;br /&gt;
Following the barge being sunk, war was formally declared by [[The Galactic Empire (2025)|The Galactic Empire]] and her ally the [[Separatist Alliance]] against the Cerberus Federation on June 28, 2025.&lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
On July 29, 2025 Kiridanx sunk a Medium Freighter in Trench, the first sink of the war.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Skirmish ===&lt;br /&gt;
On August 2, 2025, &amp;quot;U.S.S. Black Reign&amp;quot;,  a 12k Destroyer piloted by Kiridanx traveled to Horizon, where he was engaged by Cerberan forces, consisting of a Destroyer piloted by MagicMasterRory, and a 2k Gunship piloted by VoidlessPanda. Kiridanx stalled the fight until he was reinforced by a 12k destroyer piloted by Aerobar200.Two 500 block Gunships piloted by TheGamingBananaV and Gabrielhulk10 arrived later. The combined ACA forces were able to deal hull damage to the Destroyer, as well as sink the 2k Gunship. [[VoidlessPanda]] was able to redetect the wreck as a 1161 block gunship, which was subsequently sunk by ACA forces.&lt;br /&gt;
&lt;br /&gt;
=== Trench Skirmish ===&lt;br /&gt;
On August 3, 2025, Kingsheep3 used a 7.8k Frigate to attack Kiridanx&#039;s 12k in Trench. &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Sirius Skirmish ===&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Anti Cerberus Alliance is also referred to as Anti Child Alliance.&lt;br /&gt;
&lt;br /&gt;
As of August 8 2025, the case of ownership of the barge is still disputed.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Talk:Separatist-Luxit_War&amp;diff=6730</id>
		<title>Talk:Separatist-Luxit War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Talk:Separatist-Luxit_War&amp;diff=6730"/>
		<updated>2025-08-05T04:13:06Z</updated>

		<summary type="html">&lt;p&gt;Magic: why total seperatist alliance victory???&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I feel like there should either be more context on WHY its a total seperatist alliance victory or that bit should be removed, because rn the only thing shown on conflicts is something saying that the seperatist alliance lost 4 ships and ULS lost 0.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Supercapital_Reactor_Creation_Rough_Guide&amp;diff=6719</id>
		<title>Supercapital Reactor Creation Rough Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Supercapital_Reactor_Creation_Rough_Guide&amp;diff=6719"/>
		<updated>2025-07-26T00:16:49Z</updated>

		<summary type="html">&lt;p&gt;Magic: stuff idk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Supercapital reactor cores are made from several components, each requiring several different steps to create. Barge Cores need 3x Superconductors, 2x [[Reactor Frames]], 2x [[Reinforced Frames]], a [[Reactor Control]], and a [[Fuel Control]]. Battlecruiser Cores need 4x Reactor Frames, 2x Reactor Control, 2x Fuel Control, and one [[Superconductor Core]]. Cruiser Cores need 6x Reinforced Frames, a Reactor Control, a Fuel Control, and a Superconductor Core.  &lt;br /&gt;
&lt;br /&gt;
== Total resource requirements for each core: ==&lt;br /&gt;
&#039;&#039;&#039;This only OUTLINES the cost of each core, it is not ALL of the materials, just most (no green dye shown for example)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cruiser Core: 18k Iron Ingots, 84k Oxygen, 6.5k Uranium, 9 Superconductors, 20k Redstone dust, 10k Copper Ingots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barge Core: 30k Iron Ingots, 145k Oxygen, 20k Redstone dust, 10k copper ingots, 3 superconductors, 6.5k Uranium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battlecruiser Core: 48k Iron Ingots, 225k Oxygen, 40k Redstone dust, 20k Copper ingots, 9 Superconductors, 6.5k Uranium&lt;br /&gt;
&lt;br /&gt;
== Reinforced Frames ==&lt;br /&gt;
Reinforced frames are needed for creating Reactor Frames and for crafting Barge and Cruiser Cores. &lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 2,916 Iron Ingots, 14,580 Oxygen, 1,659,600 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
1 Iron Ingot, 5 Oxygen -&amp;gt; 1x Steel ingot, processed in a [[Gas Furnace]], using 100 power.&lt;br /&gt;
&lt;br /&gt;
9x Steel Ingot -&amp;gt; 1x Steel Block, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
9x Steel Block -&amp;gt; 1x Steel Plate, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Steel Plate -&amp;gt; 1x Steel Chassis, processed in a [[Plate Press]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
9x Steel Chassis -&amp;gt; 1x Steel Module, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
4x Steel Module -&amp;gt; 1x Steel Assembly, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Steel Assembly -&amp;gt; 1x Reinforced Frame, processed in a [[Fabricator]], using 72000 power.&lt;br /&gt;
&lt;br /&gt;
== Reactor Frame ==&lt;br /&gt;
Reactor Frames are needed for crafting Barge and Battlecruiser Cores.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 11,664 Iron Ingots, 58320 Oxygen, 6,638,400 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
[Craft a Reinforced Frame, as detailed above] x4&lt;br /&gt;
&lt;br /&gt;
4x Reinforced Frame -&amp;gt; 1x Reactor Frame, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
== Fuel Control ==&lt;br /&gt;
Fuel Controls are needed to craft all supercapital cores.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 6,561 Uranium and 4,220,100 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
1x Uranium -&amp;gt; 1x [[Enriched Uranium]], processed in a [[Centrifuge]], using 100 power.&lt;br /&gt;
&lt;br /&gt;
9x [[Enriched Uranium]] -&amp;gt; 1x [[Enriched Uranium Block]], crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
9x [[Enriched Uranium Block]] -&amp;gt; 1x Uranium Core, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Uranium Core -&amp;gt; 1x Uranium Rod, processed in a [[Compressor]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
9x Uranium Rod -&amp;gt; 1x Fuel Rod Core, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Fuel Rod Core - &amp;gt; 1x Fuel Cell, processed in a [[Fabricator]], using 72000 power.&lt;br /&gt;
&lt;br /&gt;
9x Fuel Cell -&amp;gt; 1x Fuel Control, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
== Superconductor Core           ==&lt;br /&gt;
Superconductor Cores are needed to craft Cruiser and Battlecruiser Cores.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 9 Superconductors, 104 Copper Ingots, 72 Quartz, 36 Green Dye, 36 Aluminium Ingots, 36 Redstone Dust, 36 Gold Ingots and 1,296,000 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps&lt;br /&gt;
&lt;br /&gt;
9x Superconductor -&amp;gt; 1x Superconductor Block, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
[Craft a Motherboard, as detailed below] x4&lt;br /&gt;
&lt;br /&gt;
4x Motherboard, 1x Superconductor Block -&amp;gt; 1x Superconductor Core       &lt;br /&gt;
&lt;br /&gt;
== Motherboard ==&lt;br /&gt;
Motherboards are used to craft various high complexity items.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 27 Copper Ingots, 18 Quartz, 9 Green Dye, 9 Aluminium Ingots, 9 Redstone Dust, 9 Gold Ingots and 324,000 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
3x Copper Ingot, 2x Quartz, 1x Green Dye, 1x Aluminium Ingot, 1x Redstone Dust, 1x Gold Ingot -&amp;gt; 1x Circuitry, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Circuitry -&amp;gt; 1x Circuit Board, processed in a [[Circuit Fab|Circuit Fabricator]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
9x Circuit Board -&amp;gt; 1x Motherboard, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
== Reactor Control ==&lt;br /&gt;
Reactor Controls are needed for all supercapital cores, with Cruisers and Barges needing one, and Battlecruisers needing two.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Requirements ===&lt;br /&gt;
&lt;br /&gt;
=== Steps to Craft ===&lt;br /&gt;
&lt;br /&gt;
Total resource requirements:&lt;br /&gt;
&lt;br /&gt;
2268 Terracotta, 1134 Sponge, 20412 Redstone Dust, 10206 Copper Ingot, 54 Enriched Uranium*, 54 Circuitry*, 3 Motherboard* and 14,040,000 power.&lt;br /&gt;
&lt;br /&gt;
*Crafting listed above&lt;br /&gt;
&lt;br /&gt;
3x Copper Block, 6x Redstone Block -&amp;gt; 1x Reactive Module, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
6x Terracotta, 3x Sponge -&amp;gt; 1x Reactive Housing, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Reactive Housing, 1x Reactive Module -&amp;gt; 1x Reactive Plating, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Reactive Plating -&amp;gt; 1x Reactive Chassis, processed in a [[Plate_Press]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
7x Reactive Chassis, 1x Circuitry (crafting detailed above), 1x Enriched Uranium (Crafting detailed above) -&amp;gt; 1x Reactive Membrane, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
9x Reactive Membrane -&amp;gt; 1x Reactive Assembly, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Reactive Assembly -&amp;gt; 1x Fabricated Assembly, processed in a [[Fabricator]], using 72000 power.&lt;br /&gt;
&lt;br /&gt;
6x Fabricated Assembly, 3x Motherboard (Crafting detailed above) -&amp;gt; 1x Reactor Control, crafted in a crafting grid.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Supercapital_Reactor_Creation_Rough_Guide&amp;diff=6718</id>
		<title>Supercapital Reactor Creation Rough Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Supercapital_Reactor_Creation_Rough_Guide&amp;diff=6718"/>
		<updated>2025-07-24T09:38:43Z</updated>

		<summary type="html">&lt;p&gt;Magic: Clearer idk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Unfinished ===&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Supercapital reactor cores are made from several components, each requiring several different steps to create. Barge Cores need 3x Superconductors, 2x [[Reactor Frames]], 2x [[Reinforced Frames]], a [[Reactor Control]], and a [[Fuel Control]]. Battlecruiser Cores need 4x Reactor Frames, 2x Reactor Control, 2x Fuel Control, and one [[Superconductor Core]]. Cruiser Cores need 6x Reinforced Frames, a Reactor Control, a Fuel Control, and a Superconductor Core. &lt;br /&gt;
&lt;br /&gt;
== Reinforced Frames ==&lt;br /&gt;
Reinforced frames are needed for creating Reactor Frames and for crafting Barge and Cruiser Cores. &lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 2,916 Iron Ingots, 14,580 Oxygen, 1,659,600 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
1 Iron Ingot, 5 Oxygen -&amp;gt; 1x Steel ingot, processed in a [[Gas Furnace]], using 100 power.&lt;br /&gt;
&lt;br /&gt;
9x Steel Ingot -&amp;gt; 1x Steel Block, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
9x Steel Block -&amp;gt; 1x Steel Plate, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Steel Plate -&amp;gt; 1x Steel Chassis, processed in a [[Plate Press]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
9x Steel Chassis -&amp;gt; 1x Steel Module, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
4x Steel Module -&amp;gt; 1x Steel Assembly, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Steel Assembly -&amp;gt; 1x Reinforced Frame, processed in a [[Fabricator]], using 72000 power.&lt;br /&gt;
&lt;br /&gt;
== Reactor Frame ==&lt;br /&gt;
Reactor Frames are needed for crafting Barge and Battlecruiser Cores.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 11,664 Iron Ingots, 58320 Oxygen, 6,638,400 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
[Craft a Reinforced Frame, as detailed above] x4&lt;br /&gt;
&lt;br /&gt;
4x Reinforced Frame -&amp;gt; 1x Reactor Frame, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
== Fuel Control ==&lt;br /&gt;
Fuel Controls are needed to craft all supercapital cores.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 6,561 Uranium and 4,220,100 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
1x Uranium -&amp;gt; 1x [[Enriched Uranium]], processed in a [[Centrifuge]], using 100 power.&lt;br /&gt;
&lt;br /&gt;
9x [[Enriched Uranium]] -&amp;gt; 1x [[Enriched Uranium Block]], crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
9x [[Enriched Uranium Block]] -&amp;gt; 1x Uranium Core, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Uranium Core -&amp;gt; 1x Uranium Rod, processed in a [[Compressor]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
9x Uranium Rod -&amp;gt; 1x Fuel Rod Core, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Fuel Rod Core - &amp;gt; 1x Fuel Cell, processed in a [[Fabricator]], using 72000 power.&lt;br /&gt;
&lt;br /&gt;
9x Fuel Cell -&amp;gt; 1x Fuel Control, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
== Superconductor Core           ==&lt;br /&gt;
Superconductor Cores are needed to craft Cruiser and Battlecruiser Cores.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 9 Superconductors, 104 Copper Ingots, 72 Quartz, 36 Green Dye, 36 Aluminium Ingots, 36 Redstone Dust, 36 Gold Ingots and 1,296,000 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps&lt;br /&gt;
&lt;br /&gt;
9x Superconductor -&amp;gt; 1x Superconductor Block, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
[Craft a Motherboard, as detailed below] x4&lt;br /&gt;
&lt;br /&gt;
4x Motherboard, 1x Superconductor Block -&amp;gt; 1x Superconductor Core       &lt;br /&gt;
&lt;br /&gt;
== Motherboard ==&lt;br /&gt;
Motherboards are used to craft various high complexity items.&lt;br /&gt;
&lt;br /&gt;
Total resource requirements: 27 Copper Ingots, 18 Quartz, 9 Green Dye, 9 Aluminium Ingots, 9 Redstone Dust, 9 Gold Ingots and 324,000 Energy.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
3x Copper Ingot, 2x Quartz, 1x Green Dye, 1x Aluminium Ingot, 1x Redstone Dust, 1x Gold Ingot -&amp;gt; 1x Circuitry, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Circuitry -&amp;gt; 1x Circuit Board, processed in a [[Circuit Fab|Circuit Fabricator]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
9x Circuit Board -&amp;gt; 1x Motherboard, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
== Reactor Control ==&lt;br /&gt;
Reactor Controls are needed for all supercapital cores, with Cruisers and Barges needing one, and Battlecruisers needing two.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Requirements ===&lt;br /&gt;
&lt;br /&gt;
=== Steps to Craft ===&lt;br /&gt;
&lt;br /&gt;
Total resource requirements:&lt;br /&gt;
&lt;br /&gt;
2268 Terracotta, 1134 Sponge, 20412 Redstone Dust, 10206 Copper Ingot, 54 Enriched Uranium*, 54 Circuitry*, 3 Motherboard* and 14,040,000 power.&lt;br /&gt;
&lt;br /&gt;
*Crafting listed above&lt;br /&gt;
&lt;br /&gt;
3x Copper Block, 6x Redstone Block -&amp;gt; 1x Reactive Module, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
6x Terracotta, 3x Sponge -&amp;gt; 1x Reactive Housing, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Reactive Housing, 1x Reactive Module -&amp;gt; 1x Reactive Plating, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Reactive Plating -&amp;gt; 1x Reactive Chassis, processed in a [[Plate_Press]], using 36000 power.&lt;br /&gt;
&lt;br /&gt;
7x Reactive Chassis, 1x Circuitry (crafting detailed above), 1x Enriched Uranium (Crafting detailed above) -&amp;gt; 1x Reactive Membrane, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
9x Reactive Membrane -&amp;gt; 1x Reactive Assembly, crafted in a crafting grid.&lt;br /&gt;
&lt;br /&gt;
1x Reactive Assembly -&amp;gt; 1x Fabricated Assembly, processed in a [[Fabricator]], using 72000 power.&lt;br /&gt;
&lt;br /&gt;
6x Fabricated Assembly, 3x Motherboard (Crafting detailed above) -&amp;gt; 1x Reactor Control, crafted in a crafting grid.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Hyperspace&amp;diff=6716</id>
		<title>Hyperspace</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Hyperspace&amp;diff=6716"/>
		<updated>2025-07-23T09:40:29Z</updated>

		<summary type="html">&lt;p&gt;Magic: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Hyperspace is a nether dimension that can only be accessed by players via ship [[Hyperdrive]].&lt;br /&gt;
&lt;br /&gt;
While within hyperspace, players within a ship will have a counter displayed above their hotbar: e.g. Hyperspace Progress: X/Y (Z%)&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
You enter hyperspace at the same coordinates you jumped from, and don&#039;t move through the hyperspace world, instead having that movement shown on the map (and being simulated in the actual system that you are jumping through), meaning that a player who jumped near to you original jump position will be close to you while in hyperspace, even if you are 20,000 blocks into your jump. &#039;&#039;&#039;Note that this DOESN&#039;T mean you cannot be removed from hyperspace by gravity wells along your course, it ONLY dictates the position of ships when they enter hyperspace.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unpiloting a ship (/unpilot) while in normal hyperspace (this does not apply while jumping between systems via a gate) will remove you from hyperspace early.&lt;br /&gt;
&lt;br /&gt;
You cannot release a ship or fight other ships within hyperspace.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6715</id>
		<title>Cerberus Federation</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Cerberus_Federation&amp;diff=6715"/>
		<updated>2025-07-23T09:24:18Z</updated>

		<summary type="html">&lt;p&gt;Magic: added new settlements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cerberus Federation is a nation led by Kingsheep3 and MagicMasterRory, its goal is privateering. ect&lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|name=Cerberus Federation&lt;br /&gt;
|capital_city=Ghoststar&lt;br /&gt;
|settlements=Ghoststar, Exodian Trade Post, Voidwalkers, BunkerComplex, Partypooper Facility, Birbville, Chandron&lt;br /&gt;
|stations=Ghoststar Reactor, Exodia Cerberus Fuel Station&lt;br /&gt;
|government_type=Monarchial/Sector&lt;br /&gt;
|position_title1=Sovereigns&lt;br /&gt;
|position_name1=[[MagicMasterRory]], [[Kingsheep3]]&lt;br /&gt;
|position_title2=Councils (1/6)&lt;br /&gt;
|position_name2=Ghostly_Shady&lt;br /&gt;
|preceded_by=[[Exodian Republic]]&lt;br /&gt;
|nat_color_desc=Dark purple}}&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Cerberus Federation was formed after both Ghoststar and Exodian Trade Post (then Exodia) left Valkyrie.&lt;br /&gt;
Before joining Valkyrie, both settlements were a part of the nation Exodian Republic, with Exodian Trade Post being the capital of the nation.&lt;br /&gt;
== History ==&lt;br /&gt;
Cerberus Federation has very little history, due to having existed for a short time, as of writing this.&lt;br /&gt;
== Claims ==&lt;br /&gt;
[[Ghoststar]] - Despite being the nations capital, the settlement is almost devoid of any infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[VTF (2025)|ETP]] - The largest settlement in the nation, this settlement led by Kingsheep3 contains many ships, a huge glass dome of about 200 blocks radius, and a spread-out outer town area.&lt;br /&gt;
&lt;br /&gt;
Ghoststar Reactor -  A station in [[Sirius]] that contains some ships &amp;amp; a moderate amount of infrastructure.&lt;br /&gt;
&lt;br /&gt;
Ecliptix_Forgeworks_Lioda, - A settlement on [[Lioda]] run by Gametheorydoesmc.&lt;br /&gt;
&lt;br /&gt;
Hellfall - A settlement on [[Aerach]] run by crimsonghost0909.&lt;br /&gt;
&lt;br /&gt;
Arthropolis - A settlement on [[Aerach]] run by JulianButJava.&lt;br /&gt;
&lt;br /&gt;
Bunker Complex - An underground complex underneath [[Eden|Eden&#039;s]] surface.&lt;br /&gt;
&lt;br /&gt;
Voidwalkers - A settlement on [[Krio]] run by Ghostly_Shady.&lt;br /&gt;
&lt;br /&gt;
Birbville - A settlement on [[Aerach]] run by What_is_peace.&lt;br /&gt;
&lt;br /&gt;
Partypooper219__facility - A settlement on [[Rubaciea]] run by Partypooper219.&lt;br /&gt;
&lt;br /&gt;
Chandron - A settlement on [[Chandra]] run by megadidi932.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
{{Navbox nations}}&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Civia&amp;diff=6714</id>
		<title>Civia</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Civia&amp;diff=6714"/>
		<updated>2025-07-23T09:18:02Z</updated>

		<summary type="html">&lt;p&gt;Magic: fixed a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Civia was a micronation led by Wiitedo, which splintered off the Exodian Republic. Later it was absorbed into the [[Cerberus Federation|Cereberus Federation.]] &lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|name=Civia&lt;br /&gt;
|location=[[Turms]], Suisei Mare South&lt;br /&gt;
|activity_level=Disbanded&lt;br /&gt;
|capital_city=[[Southlakes]]&lt;br /&gt;
|settlements=[[Southlakes]]&lt;br /&gt;
|stations=Millitary Base&lt;br /&gt;
|position_title1=[[Wiitedo]] - Supreme Leader&lt;br /&gt;
|preceded_by=[[Exodian Republic]]&lt;br /&gt;
|language=English}}&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
Civia formed after the [[Exodian Republic]] disbanded being a successor to the [[Exodian Republic|Exodian republic]] in a way.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Civia engaged in very little activity outside of it&#039;s interactions with the APC and Cerberus Federation.&lt;br /&gt;
&lt;br /&gt;
== War With Cerberus ==&lt;br /&gt;
During a skirmish against [[Vask_Authority|VA]] outside a now disbanded station, Wiitedo joined the first APC alliance shortly after, but was ended after about 15-30 minutes. This happened when [[Equiila]], an ally of Cereberus in their [[Battlecruiser]] sunk [[Wiitedo]]&#039;s Corvette, after they got in the way. Civia would then declare war on [[Avalon]], [[Cerberus Federation|Cerberus]] would then declare war on Civia. Not really much happened afterwards however.&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
Southlakes - Capital of civia, with some infrastructure.&lt;br /&gt;
&lt;br /&gt;
== Merger With Cereberus ==&lt;br /&gt;
After the Cereberus-Civia war ended, Civia would later join Cereberus.&lt;br /&gt;
{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Civia&amp;diff=6713</id>
		<title>Civia</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Civia&amp;diff=6713"/>
		<updated>2025-07-23T09:17:23Z</updated>

		<summary type="html">&lt;p&gt;Magic: Fixed some spelling and added a tiny bit of context to the history part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Civia was a micronation led by Wiitedo, which splintered off the Exodian Republic. Later it was absorbed into the [[Cerberus Federation|Cereberus Federation.]] &lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|name=Civia&lt;br /&gt;
|location=[[Turms]], Suisei Mare South&lt;br /&gt;
|activity_level=Disbanded&lt;br /&gt;
|capital_city=[[Southlakes]]&lt;br /&gt;
|settlements=[[Southlakes]]&lt;br /&gt;
|stations=Millitary Base&lt;br /&gt;
|position_title1=[[Wiitedo]] - Supreme Leader&lt;br /&gt;
|preceded_by=[[Exodian Republic]]&lt;br /&gt;
|language=English}}&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
Civia formed after the [[Exodian Republic]] disbanded being a successor to the [[Exodian Republic|Exodian republic]] in a way.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Civia engaged in very little activity outside of it&#039;s interactions with the APC and Cerberus Federation.&lt;br /&gt;
&lt;br /&gt;
== War With Cerberus ==&lt;br /&gt;
During a skirmish against [[vask authority|VA]] outside a now disbanded station, Wiitedo joined the first APC alliance shortly after, but was ended after about 15-30 minutes. This happened when [[Equiila]], an ally of Cereberus in their [[Battlecruiser]] sunk [[Wiitedo]]&#039;s Corvette, after they got in the way. Civia would then declare war on [[Avalon]], [[Cerberus Federation|Cerberus]] would then declare war on Civia. Not really much happened afterwards however.&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
Southlakes - Capital of civia, with some infrastructure.&lt;br /&gt;
&lt;br /&gt;
== Merger With Cereberus ==&lt;br /&gt;
After the Cereberus-Civia war ended, Civia would later join Cereberus.&lt;br /&gt;
{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Civia&amp;diff=6712</id>
		<title>Civia</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Civia&amp;diff=6712"/>
		<updated>2025-07-23T09:14:55Z</updated>

		<summary type="html">&lt;p&gt;Magic: Made it a bit easier to read and added some links to the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Civia was a micronation led by Wiitedo, which splintered off the Exodian Republic. Later it was absorbed into the [[Cerberus Federation|Cereberus Federation.]] &lt;br /&gt;
&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
|name=Civia&lt;br /&gt;
|location=[[Turms]], Suisei Mare South&lt;br /&gt;
|activity_level=Disbanded&lt;br /&gt;
|capital_city=[[Southlakes]]&lt;br /&gt;
|settlements=[[Southlakes]]&lt;br /&gt;
|stations=Millitary Base&lt;br /&gt;
|position_title1=[[Wiitedo]] - Supreme Leader&lt;br /&gt;
|preceded_by=[[Exodian Republic]]&lt;br /&gt;
|language=English}}&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
Civia formed after the [[Exodian Republic]] disbanded being a successor to the [[Exodian Republic|Exodian republic]] in a way.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Civia engaged in very little activity outside of it&#039;s interactions with the APC and Cerberus Federation.&lt;br /&gt;
&lt;br /&gt;
== War With Cereberus ==&lt;br /&gt;
during a skirmish outside a now disbanded Station, Wiitedo joined the first APC alliance shortly after, but was ended after about 15-30 minutes. This happened when [[Equiila]], an ally of Cereberus in their [[Battlecruiser]] sunk [[Wiitedo]]&#039;s Corvette, after they got in the way. Civia would then declare war on [[Avalon]], [[Cerberus Federation|Cerberus]] would then declare war on Civia. Not really much happened afterwards however.&lt;br /&gt;
&lt;br /&gt;
== Claims ==&lt;br /&gt;
Southlakes - Capital of civia, with some infrastructure.&lt;br /&gt;
&lt;br /&gt;
== Merger With Cereberus ==&lt;br /&gt;
After the Cereberus-Civia war ended, Civia would later join Cereberus.&lt;br /&gt;
{{Navbox nations}}&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Wiitedo&amp;diff=6711</id>
		<title>Wiitedo</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Wiitedo&amp;diff=6711"/>
		<updated>2025-07-23T09:10:17Z</updated>

		<summary type="html">&lt;p&gt;Magic: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|nationalities=[[Cerberus_Federation]]&lt;br /&gt;
|main_residence=[[Southlakes]]&lt;br /&gt;
|name=Wiitedo&lt;br /&gt;
|known_for=Running [[Civia]]}}&lt;br /&gt;
&lt;br /&gt;
Wiitedo is a Decently Known player who has run a Micronation called Civia and is now a Settlement Leader in Cerberus_Fedration&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=WaspGM&amp;diff=6710</id>
		<title>WaspGM</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=WaspGM&amp;diff=6710"/>
		<updated>2025-07-23T09:00:38Z</updated>

		<summary type="html">&lt;p&gt;Magic: removed the comment on his &amp;quot;courage in the face on insurmountable odds&amp;quot; as not only is wasp in no way known for this , he doesn&amp;#039;t display it at all&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player|image=WaspGM.png|nationalities={{flag|United Luxit States.png|United Luxit States}}&lt;br /&gt;
{{flag|VAAFFlag.png|Vask Authority}}|known_for=Piracy, Swedish|main_residence=[[Luxit]]|name=WaspGM|caption=WaspGM at Luxit.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WaspGM&#039;&#039;&#039; is a player on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
He is known for being Swedish, his PVP prowess, piracy, and military service to [[United Luxit States|ULS]] and [[Vask Authority]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Joined settlement Luxit July 7, 2024.&lt;br /&gt;
&lt;br /&gt;
Kicked from Luxit July 11, 2024.&lt;br /&gt;
&lt;br /&gt;
Founded the settlement NEST on Isik July 11, 2024.&lt;br /&gt;
&lt;br /&gt;
Settlement NEST Joined United Luxit States July 11, 2024.&lt;br /&gt;
&lt;br /&gt;
Settlement NEST purged September 6, 2024.&lt;br /&gt;
&lt;br /&gt;
Joined Luxit January 19, 2025.&lt;br /&gt;
&lt;br /&gt;
Kicked from Luxit for 1 minute June 29, 2025.&lt;br /&gt;
&lt;br /&gt;
Kicked from Luxit for 8 minutes July 11, 2025.&lt;br /&gt;
&lt;br /&gt;
Kicked from Luxit for 10 minutes July 11, 2025.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=New_Player_Guide&amp;diff=6709</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=New_Player_Guide&amp;diff=6709"/>
		<updated>2025-07-23T08:55:22Z</updated>

		<summary type="html">&lt;p&gt;Magic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This guide is copied from the old wiki and needs rewritten/links fixed&#039;&#039;&#039;&lt;br /&gt;
The actual guide is under construction. In the meantime, here are some links to useful pages for new players.&lt;br /&gt;
&lt;br /&gt;
== How to fly a ship ==&lt;br /&gt;
[[Piloting Guide]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve fallen (from my ship) and can&#039;t get up!&lt;br /&gt;
&lt;br /&gt;
Use the tractor beam at the bottom of your ship.&lt;br /&gt;
&lt;br /&gt;
While standing directly underneath the glass block, hold your clock and right click or jump. You will teleport to the top of the glass block.&lt;br /&gt;
&lt;br /&gt;
== Using tools ==&lt;br /&gt;
The starter vesta includes an [[Item Charger|item charger]] and [[generator]]. The generator accepts uranium, redstone (or redstone blocks), or coal into the top furnace slot and generates power which can be used to recharge your power drill.&lt;br /&gt;
&lt;br /&gt;
== How to go to space ==&lt;br /&gt;
Move your ship to the world height limit (y=384).&lt;br /&gt;
&lt;br /&gt;
Your ship will enter space if it passes this limit.&lt;br /&gt;
&lt;br /&gt;
While piloting your ship, holding your clock and looking up, sneak (shift fly). Your ship will move upwards.&lt;br /&gt;
&lt;br /&gt;
== How to jump to hyperspace ==&lt;br /&gt;
Put 2 [[chetherite]] in each of the hoppers of the [[hyperdrive]]&lt;br /&gt;
&lt;br /&gt;
Move 1000 blocks AWAY from any planets (gravity wells prevent hyperspace travel)&lt;br /&gt;
&lt;br /&gt;
Make sure your direction of travel DOES NOT intersect the 1000 block gravity well radius (or your ship will fail to jump)&lt;br /&gt;
&lt;br /&gt;
/jump &amp;lt;destination&amp;gt; OR /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to travel to other star systems ===&lt;br /&gt;
/route add &amp;lt;destination in other system&amp;gt; OR /route add &amp;lt;name of system&amp;gt; &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in space and piloting a ship, your travel path will be listed on the right sidebar.&lt;br /&gt;
&lt;br /&gt;
/jump auto ; repeat until you reach the destination.&lt;br /&gt;
&lt;br /&gt;
/jump clear or /jump undo to cancel&lt;br /&gt;
&lt;br /&gt;
== How to claim land ==&lt;br /&gt;
/settlement create - creates a new settlement in unclaimed land on a planet&lt;br /&gt;
&lt;br /&gt;
/station create - creates a claim in space in a defined radius&lt;br /&gt;
&lt;br /&gt;
[[Settlements]]&lt;br /&gt;
&lt;br /&gt;
== How to join someone ==&lt;br /&gt;
Ask in chat and/or Discord (/discord).&lt;br /&gt;
&lt;br /&gt;
Use the personal transporter tool to teleport to another player one time.&lt;br /&gt;
&lt;br /&gt;
To join a settlement once you have an invite, use /s join.&lt;br /&gt;
&lt;br /&gt;
== How to make new ships ==&lt;br /&gt;
You can make your own custom ship designs on the creative server.&lt;br /&gt;
&lt;br /&gt;
Once you have a new design, save it with /blueprint save&lt;br /&gt;
&lt;br /&gt;
You can print save blueprints in survival with the [[Ship Factory|ship factory]].&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
{{Main|Nations}}&lt;br /&gt;
Once you have a settlement, you can create a nation, which allows you to recruit other settlements, participate in station sieges, and claim more territories on other planets.&lt;br /&gt;
&lt;br /&gt;
Note that many settlements are already part of nations, and that if you join a settlement you also join that settlement&#039;s nation.&lt;br /&gt;
&lt;br /&gt;
Please add more information to this &amp;quot;guide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIP new guide below. the more links to stuff the better&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
piloting guide/first steps(basically just the old guide but better and updated)&lt;br /&gt;
&lt;br /&gt;
=Next Steps=&lt;br /&gt;
* Join or create a [[Settlement]] or [[Space Station]] to live in.&lt;br /&gt;
* Design custom [[starships]] on the [[Creative]] server, test them against other players or AI Ships in the [[Space Arena]], and [[print]] them to use in [[Survival]].&lt;br /&gt;
* Earn credits and xp by completing [[Daily Commissions]], [[Cargo Trading]] between [[Trade Cities]], or selling crops at [[Prometheus Station]].&lt;br /&gt;
* Complete Achievements and Quests to earn credits, xp, and other rewards.&lt;br /&gt;
* Achieve higher levels to unlock larger [[Starship]] types for use in [[Survival]].&lt;br /&gt;
* Mine [[Ores]] on [[Asteroids]] using a [[Mining Laser]], or on planets using a [[Starship Drill]].&lt;br /&gt;
* Craft advanced [[Power Tools]], [[Power Armor]], and [[Blasters]] to mine faster, move easier, and fight harder.&lt;br /&gt;
* Sell your items on the [[Bazaar]] at [[Trade Cities]] to earn credits.&lt;br /&gt;
* Fight AI Ships to gain credits and xp, and salvage their wrecks for valuable [[resources]].&lt;br /&gt;
* Engage in [[Piracy]] against other players, or fight as a Privateer and collect Bounties on other players.&lt;br /&gt;
* Explore [[AU-0821]] and fend off deadly Aliens, or discover ancient [[Derelicts]] containing valuable treasures.&lt;br /&gt;
* Form or join a [[Nation]], recruit like minded [[settlements]] and players, and engage in [[Station Sieges]] against rival nations to gain powerful benefits.&lt;br /&gt;
* Engineer factories using custom [[Multiblocks]] on [[Creative]], and [[print]] them in [[Survival]].&lt;br /&gt;
* Construct a [[Trade City]] to gain passive income and a [[safezone]] for your [[settlement]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=New_Player_Guide&amp;diff=6708</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=New_Player_Guide&amp;diff=6708"/>
		<updated>2025-07-23T08:54:42Z</updated>

		<summary type="html">&lt;p&gt;Magic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This guide is copied from the old wiki and needs rewritten/links fixed&#039;&#039;&#039;&lt;br /&gt;
The actual guide is under construction. In the meantime, here are some links to useful pages for new players.&lt;br /&gt;
&lt;br /&gt;
== How to fly a ship ==&lt;br /&gt;
[[Piloting Guide]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve fallen (from my ship) and can&#039;t get up!&lt;br /&gt;
&lt;br /&gt;
Use the tractor beam at the bottom of your ship.&lt;br /&gt;
&lt;br /&gt;
While standing directly underneath the glass block, hold your clock and right click or jump. You will teleport to the top of the glass block.&lt;br /&gt;
&lt;br /&gt;
== Using tools ==&lt;br /&gt;
The starter vesta includes an [[Item Charger|item charger]] and [[generator]]. The generator accepts uranium, redstone (or redstone blocks), or coal into the top furnace slot and generates power which can be used to recharge your power drill.&lt;br /&gt;
&lt;br /&gt;
== How to go to space ==&lt;br /&gt;
Move your ship to the world height limit (y=384).&lt;br /&gt;
&lt;br /&gt;
Your ship will enter space if it passes this limit.&lt;br /&gt;
&lt;br /&gt;
While piloting your ship, holding your clock and looking up, sneak (shift fly). Your ship will move upwards.&lt;br /&gt;
&lt;br /&gt;
== How to jump to hyperspace ==&lt;br /&gt;
Put 2 [[chetherite]] in each of the hoppers of the [[hyperdrive]]&lt;br /&gt;
&lt;br /&gt;
Move 1000 blocks AWAY from any planets (gravity wells prevent hyperspace travel)&lt;br /&gt;
&lt;br /&gt;
Make sure your direction of travel DOES NOT intersect the 1000 block gravity well radius (or your ship will fail to jump)&lt;br /&gt;
&lt;br /&gt;
/jump &amp;lt;destination&amp;gt; OR /jump &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to travel to other star systems ===&lt;br /&gt;
/route add &amp;lt;destination in other system&amp;gt; OR /route add &amp;lt;name of system&amp;gt; &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in space and piloting a ship, your travel path will be listed on the right sidebar.&lt;br /&gt;
&lt;br /&gt;
/jump auto ; repeat until you reach the destination.&lt;br /&gt;
&lt;br /&gt;
/jump clear or /jump undo to cancel&lt;br /&gt;
&lt;br /&gt;
== How to claim land ==&lt;br /&gt;
/settlement create - creates a new settlement in unclaimed land on a planet&lt;br /&gt;
&lt;br /&gt;
/station create - creates a claim in space in a defined radius&lt;br /&gt;
&lt;br /&gt;
[[Settlements]]&lt;br /&gt;
&lt;br /&gt;
== How to join someone ==&lt;br /&gt;
Ask in chat and/or Discord (/discord).&lt;br /&gt;
&lt;br /&gt;
Use the personal transporter tool to teleport to another player one time.&lt;br /&gt;
&lt;br /&gt;
To join a settlement once you have an invite, use /s join.&lt;br /&gt;
&lt;br /&gt;
== How to make new ships ==&lt;br /&gt;
You can make your own custom ship designs on the creative server.&lt;br /&gt;
&lt;br /&gt;
Once you have a new design, save it with /blueprint save&lt;br /&gt;
&lt;br /&gt;
You can print save blueprints in survival with the [[Ship Factory|ship factory]].&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
{{Main|Nations}}&lt;br /&gt;
Once you have a settlement, you can create a nation, which allows you to recruit other settlements, participate in station sieges, and claim more territories on other planets.&lt;br /&gt;
&lt;br /&gt;
Note that many settlements are already part of nations, and that if you join a settlement you also settlement&#039;s nation.&lt;br /&gt;
&lt;br /&gt;
Please add more information to this &amp;quot;guide&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIP new guide below. the more links to stuff the better&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
piloting guide/first steps(basically just the old guide but better and updated)&lt;br /&gt;
&lt;br /&gt;
=Next Steps=&lt;br /&gt;
* Join or create a [[Settlement]] or [[Space Station]] to live in.&lt;br /&gt;
* Design custom [[starships]] on the [[Creative]] server, test them against other players or AI Ships in the [[Space Arena]], and [[print]] them to use in [[Survival]].&lt;br /&gt;
* Earn credits and xp by completing [[Daily Commissions]], [[Cargo Trading]] between [[Trade Cities]], or selling crops at [[Prometheus Station]].&lt;br /&gt;
* Complete Achievements and Quests to earn credits, xp, and other rewards.&lt;br /&gt;
* Achieve higher levels to unlock larger [[Starship]] types for use in [[Survival]].&lt;br /&gt;
* Mine [[Ores]] on [[Asteroids]] using a [[Mining Laser]], or on planets using a [[Starship Drill]].&lt;br /&gt;
* Craft advanced [[Power Tools]], [[Power Armor]], and [[Blasters]] to mine faster, move easier, and fight harder.&lt;br /&gt;
* Sell your items on the [[Bazaar]] at [[Trade Cities]] to earn credits.&lt;br /&gt;
* Fight AI Ships to gain credits and xp, and salvage their wrecks for valuable [[resources]].&lt;br /&gt;
* Engage in [[Piracy]] against other players, or fight as a Privateer and collect Bounties on other players.&lt;br /&gt;
* Explore [[AU-0821]] and fend off deadly Aliens, or discover ancient [[Derelicts]] containing valuable treasures.&lt;br /&gt;
* Form or join a [[Nation]], recruit like minded [[settlements]] and players, and engage in [[Station Sieges]] against rival nations to gain powerful benefits.&lt;br /&gt;
* Engineer factories using custom [[Multiblocks]] on [[Creative]], and [[print]] them in [[Survival]].&lt;br /&gt;
* Construct a [[Trade City]] to gain passive income and a [[safezone]] for your [[settlement]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=WaspGM&amp;diff=6703</id>
		<title>WaspGM</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=WaspGM&amp;diff=6703"/>
		<updated>2025-07-21T04:06:01Z</updated>

		<summary type="html">&lt;p&gt;Magic: slightly more accurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player|image=WaspGM.png|nationalities={{flag|United Luxit States.png|United Luxit States}}&lt;br /&gt;
{{flag|VAAFFlag.png|Vask Authority}}|known_for=Piracy, Swedish|main_residence=[[Luxit]]|name=WaspGM|caption=WaspGM at Luxit.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WaspGM&#039;&#039;&#039; is a player on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
He is known for being Swedish, his PVP prowess, piracy, chat PVP skills, and military service to [[United Luxit States|ULS]] and [[Vask Authority]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Joined settlement Luxit July 7, 2024.&lt;br /&gt;
&lt;br /&gt;
Kicked from Luxit July 11, 2024.&lt;br /&gt;
&lt;br /&gt;
Founded the settlement NEST on Isik July 11, 2024.&lt;br /&gt;
&lt;br /&gt;
Settlement NEST Joined United Luxit States July 11, 2024.&lt;br /&gt;
&lt;br /&gt;
Settlement NEST purged September 6, 2024.&lt;br /&gt;
&lt;br /&gt;
Joined Luxit January 19, 2025.&lt;br /&gt;
&lt;br /&gt;
Kicked from Luxit for 1 minute June 29, 2025.&lt;br /&gt;
&lt;br /&gt;
Kicked from Luxit for 8 minutes July 11, 2025.&lt;br /&gt;
&lt;br /&gt;
Kicked from Luxit for 10 minutes July 11, 2025.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=20_July_Incident&amp;diff=6702</id>
		<title>20 July Incident</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=20_July_Incident&amp;diff=6702"/>
		<updated>2025-07-21T04:03:47Z</updated>

		<summary type="html">&lt;p&gt;Magic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=20 July Incident|image=Screenshot_From_2025-07-20_02-28-20.png|place=[[Trench]]|date=20 July 2025|combatants_header=Participants|combatant1={{flag|VAAFFlag.png|Vask Authority}}|combatant2={{flag|LoneStarFlag.png|Lonestar}}&lt;br /&gt;
{{flag|Radiance Emblem.png|Radiance}}&lt;br /&gt;
{{flag|UFP Flag.webp|United Federation of Planets}}&lt;br /&gt;
{{flag|Flag placeholder.png|Cerberus Federation}}|strength1=12k [[Destroyer]] ([[Sherbet_S]]) ☠|strength2=12k [[Destroyer]] ([[Coratonis]])☠&amp;lt;br&amp;gt;&lt;br /&gt;
12k [[Destroyer]] ([[Kailie]])&amp;lt;br&amp;gt;&lt;br /&gt;
12k [[Destroyer]] ([[Killer666dog]])&amp;lt;br&amp;gt;&lt;br /&gt;
12k [[Destroyer]] ([[MagicMasterRory]])&amp;lt;br&amp;gt;&lt;br /&gt;
7.5k [[Medium Frigate|Frigate]] ([[Aine]])&amp;lt;br&amp;gt;&lt;br /&gt;
7.5k [[Medium Frigate|Frigate]] ([[Omni]])&amp;lt;br&amp;gt;&lt;br /&gt;
4k [[Corvette]] ([[CookieassassiN]])&amp;lt;br&amp;gt;&lt;br /&gt;
1k [[Light Gunship|Gunship]] ([[Eyrzeke]])&amp;lt;br&amp;gt;&lt;br /&gt;
1k [[Light Gunship|Gunship]] ([[CursedSaturn]])&amp;lt;br&amp;gt;&lt;br /&gt;
1k [[Light Gunship|Gunship]] ([[Bixlo]])&amp;lt;br&amp;gt;|casualties1=All ships lost. (11721 blocks)|casualties2=1 ship lost. (11875 blocks)&lt;br /&gt;
Hull damage to 1 destroyer (~280 blocks)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;20 July Incedent&#039;&#039;&#039; was a fight between player Sherbet_S and 8 opposing combatants.&lt;br /&gt;
&lt;br /&gt;
The fight started when Sherbet_S attacked Coratonis, prompting the other ships to action.&lt;br /&gt;
[[Category:Conflicts]]&lt;br /&gt;
[[Category:Historic Battles]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Siege_Station&amp;diff=6691</id>
		<title>Siege Station</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Siege_Station&amp;diff=6691"/>
		<updated>2025-07-18T23:18:13Z</updated>

		<summary type="html">&lt;p&gt;Magic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Station}}&lt;br /&gt;
[[File:Siegestation.png|thumb|300px|The siege station &amp;quot;AsteriFuelDepot&amp;quot;, as viewed on the [[dynmap]].]]&lt;br /&gt;
&#039;&#039;&#039;Siege Stations&#039;&#039;&#039; are pre-generated regions in space, that can be captured by [[nation]]s through military force. &lt;br /&gt;
&lt;br /&gt;
There are 24 siege stations on [[Horizon&#039;s End]], spread across the space worlds [[Asteri]], [[Regulus]], [[Sirius]], [[Ilios]], and [[Horizon]]. Stations can be sieged by any nation during their siege window (see &amp;quot;Sieging&amp;quot; section below); however, doing so is typically considered by most nations on the server to be an act of [[:Category:Conflicts|war]], and thus is typically reserved for nations in active conflict.&lt;br /&gt;
&lt;br /&gt;
[[File:Sieged.png|thumb|300px|Messages logged in the Horizon&#039;s End public discord, showing [[Vask Authority]] sieging a [[Republic of Carthage]] station in July 2024.]]&lt;br /&gt;
== Sieging ==&lt;br /&gt;
All siege stations have an assigned 1-hour &#039;&#039;siege window&#039;&#039; in which the station is vulnerable to be sieged. As there are 24 siege stations, there is always exactly one station available to siege at any given moment in time. Which station is presently available can be checked by running the command /siege while outside of any siege station radius.&lt;br /&gt;
&lt;br /&gt;
To siege a station, a player in a [[starship|ship]] sized 2000 blocks or more must run the /siege command while inside of the station radius. Doing so will send a public message in chat and on Discord (alerting defenders to your actions, if they did not notice you previously), and start a 15-minute &#039;&#039;siege timer&#039;&#039;. The siege succeeds if the timer reaches 0; the siege fails if the sieging ship is [[SvS|sunk]] or exits the station radius.&lt;br /&gt;
&lt;br /&gt;
Members of the defending nation or its allies may defend the station. The presence of any defending ships sized 2000 blocks or more inside of the station radius halts the countdown of the timer. Defenders and attackers must therefore engage in [[SvS]] until only one side&#039;s forces remain in the station radius, with the exception of very small ships such as [[Starfighters]] and [[Interceptors]].&lt;br /&gt;
&lt;br /&gt;
== Siege Station Benefits ==&lt;br /&gt;
Owning a siege station conveys benefits to the [[nation]] that owns it, which incentivizes powerful nations to capture and defend these stations. &lt;br /&gt;
&lt;br /&gt;
=== Crate Trading Bonus ===&lt;br /&gt;
All members of a nation that owns one or more siege stations receive bonus revenue for all [[crate]] shipments to [[Trade City|Trade Cities or Outposts]]. This bonus is equal to 5% per owned station, up to a maximum of 30% with 6 stations (additional stations beyond this do not give more bonus).&lt;br /&gt;
&lt;br /&gt;
As this bonus applies to &#039;&#039;revenue&#039;&#039; rather than &#039;&#039;profit&#039;&#039;, the increase in income derived from this bonus is more than 5% per station, since the cost of buying crates is a constant.&lt;br /&gt;
&lt;br /&gt;
=== Hyperdrive Warmup Reduction ===&lt;br /&gt;
All members of a nation that owns &#039;&#039;three&#039;&#039; or more siege stations will experience reduced [[hyperdrive]] warmup times when jumping to [[hyperspace]]. The reduction in warmup time is equal to 1.5 seconds per siege station above the second (rounded down). This can present a marginal advantage in [[SvS|ship combat]], as a nation that owns several siege stations will be able to jump to hyperspace more quickly than their opponents in combat.&lt;br /&gt;
&lt;br /&gt;
=== Passive Income ===&lt;br /&gt;
All siege stations add credits per hour to the balance of the [[nation]] that owns them, up to a maximum of 300 (which is achieved at 4 stations). This means that owning one siege station for 30 days generates 54000 credits in passive income, an amount which can become considerable with multiple stations across longer stretches of time.&lt;br /&gt;
&lt;br /&gt;
Three siege stations (225 credits per hour) are sufficient to keep up with the 125 credit per hour upkeep cost of owning a [[Trade City]].&lt;br /&gt;
&lt;br /&gt;
The amount of C that siege stations give is not X per station, instead scales as:&lt;br /&gt;
&lt;br /&gt;
1 station: 50C/hour.  &lt;br /&gt;
2 stations: 100C/hour.  &lt;br /&gt;
3 stations: 225C/hour.  &lt;br /&gt;
4 stations: 300C/hour.  &lt;br /&gt;
&lt;br /&gt;
== List of Siege Stations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Station&lt;br /&gt;
!Location&lt;br /&gt;
!Siege Window&lt;br /&gt;
|-&lt;br /&gt;
|AsteriFuelDepot&lt;br /&gt;
|Central [[Asteri]]&lt;br /&gt;
|0:00-1:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectAlpha&lt;br /&gt;
|West [[Asteri]]&lt;br /&gt;
|1:00-2:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceResearchStation&lt;br /&gt;
|Southwest [[Horizon]]&lt;br /&gt;
|2:00-3:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactAlpha&lt;br /&gt;
|Northeast [[Sirius]]&lt;br /&gt;
|3:00-4:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusCargoDepotBeta&lt;br /&gt;
|Northeast [[Regulus]]&lt;br /&gt;
|4:00-5:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalAlpha&lt;br /&gt;
|Central [[Horizon]]&lt;br /&gt;
|5:00-6:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusFuelDepot&lt;br /&gt;
|Central [[Regulus]]&lt;br /&gt;
|6:00-7:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalBeta&lt;br /&gt;
|Central [[Horizon]]&lt;br /&gt;
|7:00-8:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AsteriResearchStation&lt;br /&gt;
|South [[Asteri]]&lt;br /&gt;
|8:00-9:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectBeta&lt;br /&gt;
|Northwest [[Regulus]]&lt;br /&gt;
|9:00-10:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|IliosCargoDepot&lt;br /&gt;
|Southeast [[Ilios]]&lt;br /&gt;
|10:00-11:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactBeta&lt;br /&gt;
|Southeast [[Sirius]]&lt;br /&gt;
|11:00-12:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|IliosFuelDepot&lt;br /&gt;
|Central [[Ilios]]&lt;br /&gt;
|12:00-13:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactDelta&lt;br /&gt;
|Southwest [[Sirius]]&lt;br /&gt;
|13:00-14:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusResearchStation&lt;br /&gt;
|Southwest [[Regulus]]&lt;br /&gt;
|14:00-15:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalDelta&lt;br /&gt;
|Northeast [[Horizon]]&lt;br /&gt;
|15:00-16:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AsteriCargoDepot&lt;br /&gt;
|North [[Asteri]]&lt;br /&gt;
|16:00-17:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectDelta&lt;br /&gt;
|North [[Ilios]]&lt;br /&gt;
|17:00-18:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceFuelDepot&lt;br /&gt;
|East [[Horizon]]&lt;br /&gt;
|18:00-19:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectGamma&lt;br /&gt;
|Southeast [[Ilios]]&lt;br /&gt;
|19:00-20:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|IliosResearchStation&lt;br /&gt;
|West [[Ilios]]&lt;br /&gt;
|20:00-21:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactGamma&lt;br /&gt;
|Northwest [[Sirius]]&lt;br /&gt;
|21:00-22:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusCargoDepotAlpha&lt;br /&gt;
|Southeast [[Regulus]]&lt;br /&gt;
|22:00-23:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalGamma&lt;br /&gt;
|Northwest [[Horizon]]&lt;br /&gt;
|23:00-0:00 UTC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Siege_Station&amp;diff=6680</id>
		<title>Siege Station</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Siege_Station&amp;diff=6680"/>
		<updated>2025-07-15T07:30:46Z</updated>

		<summary type="html">&lt;p&gt;Magic: somewhat fixed how much siege stations give, but idk how much 4 gives (some1 pls edit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Station}}&lt;br /&gt;
[[File:Siegestation.png|thumb|300px|The siege station &amp;quot;AsteriFuelDepot&amp;quot;, as viewed on the [[dynmap]].]]&lt;br /&gt;
&#039;&#039;&#039;Siege Stations&#039;&#039;&#039; are pre-generated regions in space, that can be captured by [[nation]]s through military force. &lt;br /&gt;
&lt;br /&gt;
There are 24 siege stations on [[Horizon&#039;s End]], spread across the space worlds [[Asteri]], [[Regulus]], [[Sirius]], [[Ilios]], and [[Horizon]]. Stations can be sieged by any nation during their siege window (see &amp;quot;Sieging&amp;quot; section below); however, doing so is typically considered by most nations on the server to be an act of [[:Category:Conflicts|war]], and thus is typically reserved for nations in active conflict.&lt;br /&gt;
&lt;br /&gt;
[[File:Sieged.png|thumb|300px|Messages logged in the Horizon&#039;s End public discord, showing [[Vask Authority]] sieging a [[Republic of Carthage]] station in July 2024.]]&lt;br /&gt;
== Sieging ==&lt;br /&gt;
All siege stations have an assigned 1-hour &#039;&#039;siege window&#039;&#039; in which the station is vulnerable to be sieged. As there are 24 siege stations, there is always exactly one station available to siege at any given moment in time. Which station is presently available can be checked by running the command /siege while outside of any siege station radius.&lt;br /&gt;
&lt;br /&gt;
To siege a station, a player in a [[starship|ship]] sized 2000 blocks or more must run the /siege command while inside of the station radius. Doing so will send a public message in chat and on Discord (alerting defenders to your actions, if they did not notice you previously), and start a 15-minute &#039;&#039;siege timer&#039;&#039;. The siege succeeds if the timer reaches 0; the siege fails if the sieging ship is [[SvS|sunk]] or exits the station radius.&lt;br /&gt;
&lt;br /&gt;
Members of the defending nation or its allies may defend the station. The presence of any defending ships sized 2000 blocks or more inside of the station radius halts the countdown of the timer. Defenders and attackers must therefore engage in [[SvS]] until only one side&#039;s forces remain in the station radius, with the exception of very small ships such as [[Starfighters]] and [[Interceptors]].&lt;br /&gt;
&lt;br /&gt;
== Siege Station Benefits ==&lt;br /&gt;
Owning a siege station conveys benefits to the [[nation]] that owns it, which incentivizes powerful nations to capture and defend these stations. &lt;br /&gt;
&lt;br /&gt;
=== Crate Trading Bonus ===&lt;br /&gt;
All members of a nation that owns one or more siege stations receive bonus revenue for all [[crate]] shipments to [[Trade City|Trade Cities or Outposts]]. This bonus is equal to 5% per owned station, up to a maximum of 30% with 6 stations (additional stations beyond this do not give more bonus).&lt;br /&gt;
&lt;br /&gt;
As this bonus applies to &#039;&#039;revenue&#039;&#039; rather than &#039;&#039;profit&#039;&#039;, the increase in income derived from this bonus is more than 5% per station, since the cost of buying crates is a constant.&lt;br /&gt;
&lt;br /&gt;
=== Hyperdrive Warmup Reduction ===&lt;br /&gt;
All members of a nation that owns &#039;&#039;three&#039;&#039; or more siege stations will experience reduced [[hyperdrive]] warmup times when jumping to [[hyperspace]]. The reduction in warmup time is equal to 1.5 seconds per siege station above the second (rounded down). This can present a marginal advantage in [[SvS|ship combat]], as a nation that owns several siege stations will be able to jump to hyperspace more quickly than their opponents in combat.&lt;br /&gt;
&lt;br /&gt;
=== Passive Income ===&lt;br /&gt;
All siege stations add credits per hour to the balance of the [[nation]] that owns them, up to a maximum of 300 (which is achieved at 4 stations). This means that owning one siege station for 30 days generates 54000 credits in passive income, an amount which can become considerable with multiple stations across longer stretches of time.&lt;br /&gt;
&lt;br /&gt;
Three siege stations (225 credits per hour) are sufficient to keep up with the 125 credit per hour upkeep cost of owning a [[Trade City]].&lt;br /&gt;
&lt;br /&gt;
The amount of C that siege stations give is not X per station, instead scales as:&lt;br /&gt;
&lt;br /&gt;
1 station: 50C/hour&lt;br /&gt;
2 stations: 100C/hour&lt;br /&gt;
3 stations: 225C/hour&lt;br /&gt;
4 stations: 225+?C/hour&lt;br /&gt;
&lt;br /&gt;
== List of Siege Stations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Station&lt;br /&gt;
!Location&lt;br /&gt;
!Siege Window&lt;br /&gt;
|-&lt;br /&gt;
|AsteriFuelDepot&lt;br /&gt;
|Central [[Asteri]]&lt;br /&gt;
|0:00-1:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectAlpha&lt;br /&gt;
|West [[Asteri]]&lt;br /&gt;
|1:00-2:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceResearchStation&lt;br /&gt;
|Southwest [[Horizon]]&lt;br /&gt;
|2:00-3:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactAlpha&lt;br /&gt;
|Northeast [[Sirius]]&lt;br /&gt;
|3:00-4:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusCargoDepotBeta&lt;br /&gt;
|Northeast [[Regulus]]&lt;br /&gt;
|4:00-5:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalAlpha&lt;br /&gt;
|Central [[Horizon]]&lt;br /&gt;
|5:00-6:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusFuelDepot&lt;br /&gt;
|Central [[Regulus]]&lt;br /&gt;
|6:00-7:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalBeta&lt;br /&gt;
|Central [[Horizon]]&lt;br /&gt;
|7:00-8:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AsteriResearchStation&lt;br /&gt;
|South [[Asteri]]&lt;br /&gt;
|8:00-9:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectBeta&lt;br /&gt;
|Northwest [[Regulus]]&lt;br /&gt;
|9:00-10:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|IliosCargoDepot&lt;br /&gt;
|Southeast [[Ilios]]&lt;br /&gt;
|10:00-11:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactBeta&lt;br /&gt;
|Southeast [[Sirius]]&lt;br /&gt;
|11:00-12:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|IliosFuelDepot&lt;br /&gt;
|Central [[Ilios]]&lt;br /&gt;
|12:00-13:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactDelta&lt;br /&gt;
|Southwest [[Sirius]]&lt;br /&gt;
|13:00-14:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusResearchStation&lt;br /&gt;
|Southwest [[Regulus]]&lt;br /&gt;
|14:00-15:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalDelta&lt;br /&gt;
|Northeast [[Horizon]]&lt;br /&gt;
|15:00-16:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AsteriCargoDepot&lt;br /&gt;
|North [[Asteri]]&lt;br /&gt;
|16:00-17:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectDelta&lt;br /&gt;
|North [[Ilios]]&lt;br /&gt;
|17:00-18:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceFuelDepot&lt;br /&gt;
|East [[Horizon]]&lt;br /&gt;
|18:00-19:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|GateProjectGamma&lt;br /&gt;
|Southeast [[Ilios]]&lt;br /&gt;
|19:00-20:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|IliosResearchStation&lt;br /&gt;
|West [[Ilios]]&lt;br /&gt;
|20:00-21:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|ArtifactGamma&lt;br /&gt;
|Northwest [[Sirius]]&lt;br /&gt;
|21:00-22:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|RegulusCargoDepotAlpha&lt;br /&gt;
|Southeast [[Regulus]]&lt;br /&gt;
|22:00-23:00 UTC&lt;br /&gt;
|-&lt;br /&gt;
|DeepSpaceSignalGamma&lt;br /&gt;
|Northwest [[Horizon]]&lt;br /&gt;
|23:00-0:00 UTC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Natural_Resources&amp;diff=6674</id>
		<title>Natural Resources</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Natural_Resources&amp;diff=6674"/>
		<updated>2025-07-10T10:50:08Z</updated>

		<summary type="html">&lt;p&gt;Magic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Natural resources&#039;&#039;&#039; are items that can be obtained by mining or collecting them.&lt;br /&gt;
= Ores =&lt;br /&gt;
&#039;&#039;&#039;Ores&#039;&#039;&#039; are found in varying concentrations on planets and in asteroids, where they can be mined by hand or by using ship-mounted [[Starship Drills]] on planets or [[Mining Lasers]] in space.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Asteroids&#039;&#039;&#039; can be found in all systems except [[Horizon]], and most contain a single type of ore. Ore density, asteroid size, and asteroid type rarity is system dependent with the [[Trench]] containing the largest and most ore dense asteroids. Each of the four main systems has an asteroid type unique to that system with three ore types in one asteroid.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Aluminum&lt;br /&gt;
|primaryimage = Asteroid_aluminum.png&lt;br /&gt;
|secondaryimage = Aluminum_ingot.png&lt;br /&gt;
|secondaryimage2 = Aluminum_block.png&lt;br /&gt;
|secondaryimage3 = Aluminum_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Aluminum&#039;&#039;&#039; is a lightweight, silvery and ductile metal. Aluminum alloys are commonly used in applications where weight is a design consideration, such as vehicles, starships and portable devices.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kovfefe]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] ?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] ?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chandra]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Ilios]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Chetherite&lt;br /&gt;
|primaryimage = Asteroid_chetherite.png&lt;br /&gt;
|secondaryimage = Chetherite.png&lt;br /&gt;
|secondaryimage2 = Chetherite_block.png&lt;br /&gt;
|secondaryimage3 = Chetherite_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Chetherite&#039;&#039;&#039; is a purple, crystalline mineral. Its ability to distort space-time is a topic of scientific interest and resulted in great technological advances in [[hyperdrive]] technology.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damkoth]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aerach]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Asteri]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Coal&lt;br /&gt;
|primaryimage = Asteroid_coal.png&lt;br /&gt;
|secondaryimage = Coal.png&lt;br /&gt;
|secondaryimage2 = Coal_block.png&lt;br /&gt;
|secondaryimage3 = Coal_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Coal&#039;&#039;&#039; is a black, sedimentary rock formed from compressed dead plant material. Its ease of extraction from planets and high combustibility renders it an easy-to-access, albeit dirty, source of fuel.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aerach]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Asteri]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Copper&lt;br /&gt;
|primaryimage = Asteroid_copper.png&lt;br /&gt;
|secondaryimage = Copper_ingot.png&lt;br /&gt;
|secondaryimage2 = Copper_block.png&lt;br /&gt;
|secondaryimage3 = Copper_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Copper&#039;&#039;&#039; is a red-orange, shiny and malleable metal. Due to its ease of procurement and high electrical conductivity, it is commonly used in electrical wires and nearly all general-purpose electronics.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Herdoli]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vask]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Regulus]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Diamond&lt;br /&gt;
|primaryimage = Asteroid_diamond.png&lt;br /&gt;
|secondaryimage = Diamond.png&lt;br /&gt;
|secondaryimage2 = Diamond_block.png&lt;br /&gt;
|secondaryimage3 = Diamond_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Diamond&#039;&#039;&#039; is a pure form of carbon arranged in a crystal lattice structure. Its hardness and electrical properties lend its use to industrial applications.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krio]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lioda]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Emerald&lt;br /&gt;
|primaryimage = Asteroid_emerald.png&lt;br /&gt;
|secondaryimage = Emerald.png&lt;br /&gt;
|secondaryimage2 = Emerald_block.png&lt;br /&gt;
|secondaryimage3 = Emerald_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Emerald&#039;&#039;&#039; is a green gemstone formed from beryl minerals. Its hexagonal crystalline structure is excellent at focusing energy, finding uses in advanced hyperdrives and mining equipment.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turms]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Gold&lt;br /&gt;
|primaryimage = Asteroid_gold.png&lt;br /&gt;
|secondaryimage = Gold_ingot.png&lt;br /&gt;
|secondaryimage2 = Gold_block.png&lt;br /&gt;
|secondaryimage3 = Gold_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Gold&#039;&#039;&#039; is a yellow, highly malleable metal. Its inertness to chemical reactions, high electrical conductivity, and alluring luster resulted in gold being used in currency, jewelry, and (in recent times) high-performance electronics.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isik]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Regulus]], [[Sirius]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Iron&lt;br /&gt;
|primaryimage = Asteroid_iron.png&lt;br /&gt;
|secondaryimage = Iron_ingot.png&lt;br /&gt;
|secondaryimage2 = Iron_block.png&lt;br /&gt;
|secondaryimage3 = Iron_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Iron&#039;&#039;&#039; is a grayish, hard metal. Although iron, by itself, is not very durable, iron is very common and its alloys are used in many industrial machines and structural supports in [[starships]].&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aret]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ilius]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eden]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Asteri]], [[Sirius]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Lapis Lazuli&lt;br /&gt;
|primaryimage = Asteroid_lapis_lazuli.png&lt;br /&gt;
|secondaryimage = Lapis lazuli.png&lt;br /&gt;
|secondaryimage2 = Lapis_block.png&lt;br /&gt;
|secondaryimage3 = Lapis_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Lapis Lazuli&#039;&#039;&#039; is a blue metamorphic rock and a precious stone. The stone can be crushed to form blue dyes, and has crystalline proprieties making it useful in the production of blaster ammunition.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turms]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krio]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Netherite&lt;br /&gt;
|primaryimage = Asteroid_netherite.png&lt;br /&gt;
|secondaryimage = Netherite_ingot.png&lt;br /&gt;
|secondaryimage2 = Netherite_block.png&lt;br /&gt;
|secondaryimage3 = Netherite_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Netherite&#039;&#039;&#039; is a mysterious brown metal found in ancient debris. By itself, netherite is not useful, but a labor-intensive process of refinement and alloying the metal with gold forms an extremely durable and precious metal.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isik]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Quartz&lt;br /&gt;
|primaryimage = Asteroid_quartz.png&lt;br /&gt;
|secondaryimage = Quartz.png&lt;br /&gt;
|secondaryimage2 = Quartz_block.png&lt;br /&gt;
|secondaryimage3 = Quartz_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Quartz&#039;&#039;&#039; is a classification of minerals, but most often manifests as a white crystal. It has interesting electrical properties that can be used to create accurate electronic clocks and oscillators.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Herdoli]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Ilios]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Redstone&lt;br /&gt;
|primaryimage = Asteroid_redstone.png&lt;br /&gt;
|secondaryimage = Redstone.png&lt;br /&gt;
|secondaryimage2 = Redstone_block.png&lt;br /&gt;
|secondaryimage3 = Redstone_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Redstone&#039;&#039;&#039; is a strange, conductive red mineral that crumbles easily into dust. Although superceded by copper and other metallic conductors, redstone is still sometimes used in very simple applications where the transmission line length is negligible. It can also be used as a source of power, although the cost of mining redstone usually does not justify the energy gained.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vask]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Sirius]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Titanium&lt;br /&gt;
|primaryimage = Asteroid_titanium.png&lt;br /&gt;
|secondaryimage = Titanium_ingot.png&lt;br /&gt;
|secondaryimage2 = Titanium_block.png&lt;br /&gt;
|secondaryimage3 = Titanium_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Titanium&#039;&#039;&#039; is a metal with an incredible strength-to-weight ratio. Titanium alloys are used in high-performance applications when durability is a consideration, such as [[weapon]] and [[starship]] components.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chandra]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aret]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Ilios]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Uranium&lt;br /&gt;
|primaryimage = Asteroid_uranium.png&lt;br /&gt;
|secondaryimage = Uranium.png&lt;br /&gt;
|secondaryimage2 = Uranium_block.png&lt;br /&gt;
|secondaryimage3 = Uranium_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Uranium&#039;&#039;&#039; is a radioactive mineral that fluoresces green under ultraviolet light. The energy and particles emitted from each chunk of uranium can be harnessed to generate power.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Regulus]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gases =&lt;br /&gt;
&#039;&#039;&#039;Gases&#039;&#039;&#039; are a state of matter characterized by a large separation between its atoms.&amp;lt;br&amp;gt;&lt;br /&gt;
Gases are stored in [[gas canisters]] and can be collected in [[gas collectors]].&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of gases: &#039;&#039;&#039;fuels&#039;&#039;&#039;, &#039;&#039;&#039;oxidizers&#039;&#039;&#039;, and &#039;&#039;&#039;inert gases&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inert gases&#039;&#039;&#039; (Helium and Carbon Dioxide) do not react and cannot be used for energy production.&amp;lt;br&amp;gt;&lt;br /&gt;
==Fuels==&lt;br /&gt;
&#039;&#039;&#039;Fuels&#039;&#039;&#039; store large amounts of energy and are the primary reactant in chemical reactions. Fuels store a certain amount of energy per unit. These are burned in [[gas power plants]].&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Hydrogen&lt;br /&gt;
|primaryimage = Gas canister hydrogen.png&lt;br /&gt;
|description = &#039;&#039;&#039;Hydrogen&#039;&#039;&#039; is the smallest and lightest element. It is the most abundant element in the universe and is found in many chemical compounds.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Fuel&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 1000&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power per unit:&#039;&#039;&#039; 2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooldown (ticks):&#039;&#039;&#039; 150&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chandra]] 90%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Herdoli]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] 60%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] 30%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kovfefe]] 10%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turms]] 40%}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Nitrogen&lt;br /&gt;
|primaryimage = Gas canister nitrogen.png&lt;br /&gt;
|description = &#039;&#039;&#039;Nitrogen&#039;&#039;&#039; is a common element in the universe and is used in many biological processes.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Fuel&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 500&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power per unit:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooldown (ticks):&#039;&#039;&#039; 100&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ilius]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] 30%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aret]] 40%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aerach]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vask]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krio]] 33%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lioda]] 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Methane&lt;br /&gt;
|primaryimage = Gas canister methane.png&lt;br /&gt;
|description = &#039;&#039;&#039;Methane&#039;&#039;&#039; contains plenty of energy for combustion.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Fuel&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 750&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power per unit:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooldown (ticks):&#039;&#039;&#039; 200&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isik]] 25%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damkoth]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] 35%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eden]] 45%}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Oxidizers==&lt;br /&gt;
&#039;&#039;&#039;Oxidizers&#039;&#039;&#039; are required for chemical reactions to take place. Oxidizers can multiply the amount of energy produced during a reaction. These are burned in [[gas power plants]].&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Oxygen&lt;br /&gt;
|primaryimage = Gas canister oxygen.png&lt;br /&gt;
|description = &#039;&#039;&#039;Oxygen&#039;&#039;&#039; is used by nearly all living organisms for respiration.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Oxidizer&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 1000&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power multiplier:&#039;&#039;&#039; 1.0&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ilius]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] 25%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] 10%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aret]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aerach]] 30%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vask]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krio]] 33%}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Chlorine&lt;br /&gt;
|primaryimage = Gas canister chlorine.png&lt;br /&gt;
|description = &#039;&#039;&#039;Chlorine&#039;&#039;&#039; is extremely reactive in its elemental form and tends to form stable salts.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Oxidizer&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 500&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power multiplier:&#039;&#039;&#039; 1.5&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isik]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] 30%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damkoth]] 30%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] 20%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Fluorine&lt;br /&gt;
|primaryimage = Gas canister fluorine.png&lt;br /&gt;
|description = &#039;&#039;&#039;Fluorine&#039;&#039;&#039; is an extremely reactive halogen and whitens teeth.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Oxidizer&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 750&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power multiplier:&#039;&#039;&#039; 2.0&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] 25%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] 60%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eden]] 50%}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Drops =&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Superconductor&lt;br /&gt;
|primaryimage = Superconductor.png&lt;br /&gt;
|description = &#039;&#039;&#039;Superconductors&#039;&#039;&#039; are advanced circuits developed by alien races. Destroying starships from the Alien faction yields a chance of dropping these.&lt;br /&gt;
|properties = &lt;br /&gt;
|obtaining = &#039;&#039;&#039;Drop Rates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alien AI]] 100% from certain aliens (view [[Eyrzeke%27s_PvE_Guide]] for specific drop rates)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Manuals]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Natural_Resources&amp;diff=6673</id>
		<title>Natural Resources</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Natural_Resources&amp;diff=6673"/>
		<updated>2025-07-10T10:15:05Z</updated>

		<summary type="html">&lt;p&gt;Magic: LIES :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Natural resources&#039;&#039;&#039; are items that can be obtained by mining or collecting them.&lt;br /&gt;
= Ores =&lt;br /&gt;
&#039;&#039;&#039;Ores&#039;&#039;&#039; are found in varying concentrations on planets and in asteroids, where they can be mined by hand or by using ship-mounted [[Starship Drills]] on planets or [[Mining Lasers]] in space.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Asteroids&#039;&#039;&#039; can be found in all systems except [[Horizon]], and most contain a single type of ore. Ore density, asteroid size, and asteroid type rarity is system dependent with the [[Trench]] containing the largest and most ore dense asteroids. Each of the four main systems has an asteroid type unique to that system with three ore types in one asteroid.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Aluminum&lt;br /&gt;
|primaryimage = Asteroid_aluminum.png&lt;br /&gt;
|secondaryimage = Aluminum_ingot.png&lt;br /&gt;
|secondaryimage2 = Aluminum_block.png&lt;br /&gt;
|secondaryimage3 = Aluminum_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Aluminum&#039;&#039;&#039; is a lightweight, silvery and ductile metal. Aluminum alloys are commonly used in applications where weight is a design consideration, such as vehicles, starships and portable devices.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kovfefe]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] ?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] ?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chandra]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Ilios]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Chetherite&lt;br /&gt;
|primaryimage = Asteroid_chetherite.png&lt;br /&gt;
|secondaryimage = Chetherite.png&lt;br /&gt;
|secondaryimage2 = Chetherite_block.png&lt;br /&gt;
|secondaryimage3 = Chetherite_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Chetherite&#039;&#039;&#039; is a purple, crystalline mineral. Its ability to distort space-time is a topic of scientific interest and resulted in great technological advances in [[hyperdrive]] technology.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damkoth]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aerach]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Asteri]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Coal&lt;br /&gt;
|primaryimage = Asteroid_coal.png&lt;br /&gt;
|secondaryimage = Coal.png&lt;br /&gt;
|secondaryimage2 = Coal_block.png&lt;br /&gt;
|secondaryimage3 = Coal_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Coal&#039;&#039;&#039; is a black, sedimentary rock formed from compressed dead plant material. Its ease of extraction from planets and high combustibility renders it an easy-to-access, albeit dirty, source of fuel.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aerach]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Asteri]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Copper&lt;br /&gt;
|primaryimage = Asteroid_copper.png&lt;br /&gt;
|secondaryimage = Copper_ingot.png&lt;br /&gt;
|secondaryimage2 = Copper_block.png&lt;br /&gt;
|secondaryimage3 = Copper_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Copper&#039;&#039;&#039; is a red-orange, shiny and malleable metal. Due to its ease of procurement and high electrical conductivity, it is commonly used in electrical wires and nearly all general-purpose electronics.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Herdoli]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vask]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Regulus]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Diamond&lt;br /&gt;
|primaryimage = Asteroid_diamond.png&lt;br /&gt;
|secondaryimage = Diamond.png&lt;br /&gt;
|secondaryimage2 = Diamond_block.png&lt;br /&gt;
|secondaryimage3 = Diamond_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Diamond&#039;&#039;&#039; is a pure form of carbon arranged in a crystal lattice structure. Its hardness and electrical properties lend its use to industrial applications.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krio]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lioda]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Emerald&lt;br /&gt;
|primaryimage = Asteroid_emerald.png&lt;br /&gt;
|secondaryimage = Emerald.png&lt;br /&gt;
|secondaryimage2 = Emerald_block.png&lt;br /&gt;
|secondaryimage3 = Emerald_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Emerald&#039;&#039;&#039; is a green gemstone formed from beryl minerals. Its hexagonal crystalline structure is excellent at focusing energy, finding uses in advanced hyperdrives and mining equipment.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turms]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Gold&lt;br /&gt;
|primaryimage = Asteroid_gold.png&lt;br /&gt;
|secondaryimage = Gold_ingot.png&lt;br /&gt;
|secondaryimage2 = Gold_block.png&lt;br /&gt;
|secondaryimage3 = Gold_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Gold&#039;&#039;&#039; is a yellow, highly malleable metal. Its inertness to chemical reactions, high electrical conductivity, and alluring luster resulted in gold being used in currency, jewelry, and (in recent times) high-performance electronics.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isik]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Regulus]], [[Sirius]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Iron&lt;br /&gt;
|primaryimage = Asteroid_iron.png&lt;br /&gt;
|secondaryimage = Iron_ingot.png&lt;br /&gt;
|secondaryimage2 = Iron_block.png&lt;br /&gt;
|secondaryimage3 = Iron_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Iron&#039;&#039;&#039; is a grayish, hard metal. Although iron, by itself, is not very durable, iron is very common and its alloys are used in many industrial machines and structural supports in [[starships]].&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aret]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ilius]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eden]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Asteri]], [[Sirius]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Lapis Lazuli&lt;br /&gt;
|primaryimage = Asteroid_lapis_lazuli.png&lt;br /&gt;
|secondaryimage = Lapis lazuli.png&lt;br /&gt;
|secondaryimage2 = Lapis_block.png&lt;br /&gt;
|secondaryimage3 = Lapis_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Lapis Lazuli&#039;&#039;&#039; is a blue metamorphic rock and a precious stone. The stone can be crushed to form blue dyes, and has crystalline proprieties making it useful in the production of blaster ammunition.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turms]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krio]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Netherite&lt;br /&gt;
|primaryimage = Asteroid_netherite.png&lt;br /&gt;
|secondaryimage = Netherite_ingot.png&lt;br /&gt;
|secondaryimage2 = Netherite_block.png&lt;br /&gt;
|secondaryimage3 = Netherite_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Netherite&#039;&#039;&#039; is a mysterious brown metal found in ancient debris. By itself, netherite is not useful, but a labor-intensive process of refinement and alloying the metal with gold forms an extremely durable and precious metal.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isik]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Quartz&lt;br /&gt;
|primaryimage = Asteroid_quartz.png&lt;br /&gt;
|secondaryimage = Quartz.png&lt;br /&gt;
|secondaryimage2 = Quartz_block.png&lt;br /&gt;
|secondaryimage3 = Quartz_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Quartz&#039;&#039;&#039; is a classification of minerals, but most often manifests as a white crystal. It has interesting electrical properties that can be used to create accurate electronic clocks and oscillators.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Herdoli]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Ilios]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Redstone&lt;br /&gt;
|primaryimage = Asteroid_redstone.png&lt;br /&gt;
|secondaryimage = Redstone.png&lt;br /&gt;
|secondaryimage2 = Redstone_block.png&lt;br /&gt;
|secondaryimage3 = Redstone_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Redstone&#039;&#039;&#039; is a strange, conductive red mineral that crumbles easily into dust. Although superceded by copper and other metallic conductors, redstone is still sometimes used in very simple applications where the transmission line length is negligible. It can also be used as a source of power, although the cost of mining redstone usually does not justify the energy gained.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; No&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vask]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Sirius]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Titanium&lt;br /&gt;
|primaryimage = Asteroid_titanium.png&lt;br /&gt;
|secondaryimage = Titanium_ingot.png&lt;br /&gt;
|secondaryimage2 = Titanium_block.png&lt;br /&gt;
|secondaryimage3 = Titanium_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Titanium&#039;&#039;&#039; is a metal with an incredible strength-to-weight ratio. Titanium alloys are used in high-performance applications when durability is a consideration, such as [[weapon]] and [[starship]] components.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chandra]] ★★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aret]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Ilios]], [[Trench]])}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Uranium&lt;br /&gt;
|primaryimage = Asteroid_uranium.png&lt;br /&gt;
|secondaryimage = Uranium.png&lt;br /&gt;
|secondaryimage2 = Uranium_block.png&lt;br /&gt;
|secondaryimage3 = Uranium_ore.png&lt;br /&gt;
|description = &#039;&#039;&#039;Uranium&#039;&#039;&#039; is a radioactive mineral that fluoresces green under ultraviolet light. The energy and particles emitted from each chunk of uranium can be harnessed to generate power.&lt;br /&gt;
|properties = &#039;&#039;&#039;Requires smelting:&#039;&#039;&#039; Yes&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] ★★&amp;lt;br&amp;gt;&lt;br /&gt;
Asteroids (esp. [[Regulus]], [[Trench]])}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gases =&lt;br /&gt;
&#039;&#039;&#039;Gases&#039;&#039;&#039; are a state of matter characterized by a large separation between its atoms.&amp;lt;br&amp;gt;&lt;br /&gt;
Gases are stored in [[gas canisters]] and can be collected in [[gas collectors]].&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of gases: &#039;&#039;&#039;fuels&#039;&#039;&#039;, &#039;&#039;&#039;oxidizers&#039;&#039;&#039;, and &#039;&#039;&#039;inert gases&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inert gases&#039;&#039;&#039; (Helium and Carbon Dioxide) do not react and cannot be used for energy production.&amp;lt;br&amp;gt;&lt;br /&gt;
==Fuels==&lt;br /&gt;
&#039;&#039;&#039;Fuels&#039;&#039;&#039; store large amounts of energy and are the primary reactant in chemical reactions. Fuels store a certain amount of energy per unit. These are burned in [[gas power plants]].&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Hydrogen&lt;br /&gt;
|primaryimage = Gas canister hydrogen.png&lt;br /&gt;
|description = &#039;&#039;&#039;Hydrogen&#039;&#039;&#039; is the smallest and lightest element. It is the most abundant element in the universe and is found in many chemical compounds.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Fuel&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 1000&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power per unit:&#039;&#039;&#039; 2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooldown (ticks):&#039;&#039;&#039; 150&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chandra]] 90%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Herdoli]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] 60%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] 30%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kovfefe]] 10%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turms]] 40%}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Nitrogen&lt;br /&gt;
|primaryimage = Gas canister nitrogen.png&lt;br /&gt;
|description = &#039;&#039;&#039;Nitrogen&#039;&#039;&#039; is a common element in the universe and is used in many biological processes.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Fuel&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 500&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power per unit:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooldown (ticks):&#039;&#039;&#039; 100&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ilius]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] 30%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aret]] 40%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aerach]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vask]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krio]] 33%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lioda]] 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Methane&lt;br /&gt;
|primaryimage = Gas canister methane.png&lt;br /&gt;
|description = &#039;&#039;&#039;Methane&#039;&#039;&#039; contains plenty of energy for combustion.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Fuel&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 750&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power per unit:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cooldown (ticks):&#039;&#039;&#039; 200&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isik]] 25%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damkoth]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] 35%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eden]] 45%}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Oxidizers==&lt;br /&gt;
&#039;&#039;&#039;Oxidizers&#039;&#039;&#039; are required for chemical reactions to take place. Oxidizers can multiply the amount of energy produced during a reaction. These are burned in [[gas power plants]].&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Oxygen&lt;br /&gt;
|primaryimage = Gas canister oxygen.png&lt;br /&gt;
|description = &#039;&#039;&#039;Oxygen&#039;&#039;&#039; is used by nearly all living organisms for respiration.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Oxidizer&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 1000&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power multiplier:&#039;&#039;&#039; 1.0&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ilius]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] 25%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubaciea]] 10%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aret]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aerach]] 30%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vask]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gahara]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] 20%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Krio]] 33%}}&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Chlorine&lt;br /&gt;
|primaryimage = Gas canister chlorine.png&lt;br /&gt;
|description = &#039;&#039;&#039;Chlorine&#039;&#039;&#039; is extremely reactive in its elemental form and tends to form stable salts.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Oxidizer&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 500&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power multiplier:&#039;&#039;&#039; 1.5&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isik]] 50%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chimgara]] 30%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damkoth]] 30%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] 20%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Fluorine&lt;br /&gt;
|primaryimage = Gas canister fluorine.png&lt;br /&gt;
|description = &#039;&#039;&#039;Fluorine&#039;&#039;&#039; is an extremely reactive halogen and whitens teeth.&lt;br /&gt;
|properties = &#039;&#039;&#039;Type:&#039;&#039;&#039; Oxidizer&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Capacity:&#039;&#039;&#039; 750&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Power multiplier:&#039;&#039;&#039; 2.0&lt;br /&gt;
|obtaining = &#039;&#039;&#039;Found on:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luxiterna]] 25%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Qatra]] 60%&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eden]] 50%}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Drops =&lt;br /&gt;
{|style=&amp;quot;background-color:#ffffff; border:0px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resource&lt;br /&gt;
|name = Superconductor&lt;br /&gt;
|primaryimage = Superconductor.png&lt;br /&gt;
|description = &#039;&#039;&#039;Superconductors&#039;&#039;&#039; are advanced circuits developed by alien races. Destroying starships from the Alien faction yields a chance of dropping these.&lt;br /&gt;
|properties = &lt;br /&gt;
|obtaining = &#039;&#039;&#039;Drop Rates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alien AI]] 100%}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Manuals]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Solar_Panel&amp;diff=6652</id>
		<title>Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Solar_Panel&amp;diff=6652"/>
		<updated>2025-07-04T09:31:21Z</updated>

		<summary type="html">&lt;p&gt;Magic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Solar Panel&lt;br /&gt;
| image = Solar panel.png&lt;br /&gt;
| caption = A solar panel&lt;br /&gt;
| custom_property_title1 = Power production&lt;br /&gt;
| custom_property_value1 = 5/sec (while lit, overworld)&amp;lt;br&amp;gt;2/sec (continuously, non-overworld)&lt;br /&gt;
| resource_title1 = Daylight Detector&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Diamond]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = Crafting Table&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar panels&#039;&#039;&#039; generate power when exposed to sunlight, or when inverted in worlds without sunlight.&lt;br /&gt;
&amp;lt;br&amp;gt;Solar panels produce 5 power per second when the daylight detector is in day (blue) mode, when exposed to the sky during the day.&lt;br /&gt;
&amp;lt;br&amp;gt;When the daylight detector is in inverted (green) mode, solar panels produce a constant 2 power per second in space or nether/end worlds at all times.&lt;br /&gt;
&amp;lt;br&amp;gt;Power is extracted from the crafting table.&lt;br /&gt;
Note that whether the daylight detector is inverted or not, it must be exposed to the sky (or through glass) to generate power.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category: Power Generation and Storage]]&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6651</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6651"/>
		<updated>2025-07-04T09:19:21Z</updated>

		<summary type="html">&lt;p&gt;Magic: added arborealith xp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* Most AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship|Gunships]] of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they’re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they’re arguably one of the single worst classes for the role, and you can’t expect very much return on time investment.&lt;br /&gt;
&lt;br /&gt;
That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you’re mining, interceptors could be a viable option.&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn’t an issue for the very predictable AI fighters you’ll encounter.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (assuming low-moderate pilot skill) ===&lt;br /&gt;
Very Easy: Can be reliably eliminated by any armed ship.&lt;br /&gt;
&lt;br /&gt;
Easy: Can be reliably eliminated by gunships.&lt;br /&gt;
&lt;br /&gt;
Moderate: Can be reliably eliminated by corvettes.&lt;br /&gt;
&lt;br /&gt;
Hard: Can be reliably eliminated by frigates.&lt;br /&gt;
&lt;br /&gt;
Very Hard: Can be reliably eliminated by destroyers.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a small armed gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Hard) ===&lt;br /&gt;
A light gunship equipped with pulse cannons and a heavy laser. Designed to eliminate enemy fighters, it performs just as admirably as it did before its crimson sheen was painted on.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A light assault gunship. Armed with plasma cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Hard) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Hard) ===&lt;br /&gt;
A sleek light gunship built from the ground up to reduce enemy fighters to dust. Equipped with pulse cannons and a heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
&lt;br /&gt;
Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
&lt;br /&gt;
Guild ships have an engagement range of 500m.&lt;br /&gt;
&lt;br /&gt;
=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c and 881 XP&lt;br /&gt;
&lt;br /&gt;
=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 650c&lt;br /&gt;
&lt;br /&gt;
=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 2,121 XP&lt;br /&gt;
&lt;br /&gt;
=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,560c&lt;br /&gt;
&lt;br /&gt;
=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,588 XP&lt;br /&gt;
&lt;br /&gt;
== The Tsaii ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
&lt;br /&gt;
=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,550c&lt;br /&gt;
&lt;br /&gt;
=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,500c&lt;br /&gt;
&lt;br /&gt;
=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 6,500c&lt;br /&gt;
&lt;br /&gt;
== The Aliens ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
&lt;br /&gt;
Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
&lt;br /&gt;
Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
&lt;br /&gt;
Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 5,383 XP&lt;br /&gt;
&lt;br /&gt;
=== Malingshu (VERY Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
&lt;br /&gt;
Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c and 6,263 XP&lt;br /&gt;
&lt;br /&gt;
=== Verdolith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
An attack frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
&lt;br /&gt;
Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 9,000c&lt;br /&gt;
&lt;br /&gt;
=== Teralith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy assault frigate. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its inhuman accuracy and manuverability. To defeat its adversaries, it’s bristling with artillery; heavy turrets and phasers are its weapons of choice for obliterating any foe.&lt;br /&gt;
&lt;br /&gt;
Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 9,052 XP&lt;br /&gt;
&lt;br /&gt;
=== Arborealith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy destroyer. You thought the Teralith was a lot to deal with? Well, the Arborealith is bigger, badder, and angrier than you’d ever thought aliens could get. Fitted out with only the finest reinforced shield systems, artillery turrets, phasers, and a functional gravity well, even the most battle-scarred pilots are wary when a Watcher Destroyer looms nearby.&lt;br /&gt;
&lt;br /&gt;
Arborealiths will always drop a Superconductor upon death.&lt;br /&gt;
&lt;br /&gt;
Rewards: 18,000c and 12,270 HEXP&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6650</id>
		<title>Eyrzeke&#039;s PvE Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Eyrzeke%27s_PvE_Guide&amp;diff=6650"/>
		<updated>2025-07-02T03:25:32Z</updated>

		<summary type="html">&lt;p&gt;Magic: /* Arborealith (EXTREMELY Hard, reinforcement Verdolith) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[Eyrzeke|EYRZEKE&#039;S]] AI HUNTING COMBAT GUIDE ==&lt;br /&gt;
&#039;&#039;I recommend you use the quick navigation thing on the side over there, if you want to skip over parts of this guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Before You Begin ===&lt;br /&gt;
* Gear up! Make sure that your ship doesn&#039;t have any weak spots, and has the armaments and equipment that works best on its respective class and niche.&lt;br /&gt;
* Use the space arenas on /server [[Creative]] to practice; this will greatly increase your chances of survival in the main game. Try fighting a multitude of opponents both in size and skill; push your limits!&lt;br /&gt;
* Sun Tzu once said: &amp;quot;If you know your enemy and you know yourself, you need not fear the result of a thousand battles.&amp;quot; The &amp;quot;/listships ai&amp;quot; command and the dynmap can show you what you&#039;re going up against; use this to see if engaging an AI ship is worth it or not.&lt;br /&gt;
* Prepare yourself for defeat. Nobody plans to lose a battle on accident; make sure that you&#039;re not bankrupted and ruined if your ship is destroyed.&lt;br /&gt;
* Most AI ships do not have gravity wells. If you feel apprehensive about a fight, don&#039;t hesitate; jump out! Most AI are specifically tuned to generally be faster than player ships.&lt;br /&gt;
* Your main objective is to survive. Don&#039;t rush into a battle you may not win, if you can help it.&lt;br /&gt;
* If all else fails, combat releasing is a possibilty when it comes to AI ships. AI will shoot at players within a short range and will target unpiloted ships; as a last resort, you can /release your ship and log out of the game until the threat despawns.&lt;br /&gt;
&lt;br /&gt;
== GENERAL COMBAT STRATEGY ==&lt;br /&gt;
Just like player warships, every class of AI vessel on Horizon&#039;s End behaves in a pattern respective to its class. For instance, enemy fighter pilots will attempt to match your Y level in order to attack you with their static primary weapons, while gunships and corvettes will try to keep a close range in order to fully utilize their turrets and pulse cannons. And just like player warships, every opponent has a foil.&lt;br /&gt;
&lt;br /&gt;
=== Countering Starfighters ===&lt;br /&gt;
Starfighters of all types are defined as nimble skirmishers with limited arcs of fire. Constricted primarily by the poor firing angles of their laser and/or much more potent plasma cannons (which do 12x more shield damage per shot!), fighter pilots will always attempt to match your altitude in order to employ their weapons. Don&#039;t let this happen.&lt;br /&gt;
&lt;br /&gt;
* The first thing to know is, if at all possible, &#039;&#039;do not let an enemy fighter get into a firing position&#039;&#039;.&lt;br /&gt;
* Staying directly above or below a [[Starfighter]], especially diagonal on the horizontal X and Z axes, will prevent enemy fighters from landing their best hits. Torpedoes still may find their mark, but most of the damage comes from their primary weapons.&lt;br /&gt;
* You can take full advantage of this with [[Gunship|Gunships]] of at MINIMUM [[Light Gunship|1,010 blocks]] (for pulse cannons, which have great arcs and great accuracy), although [[Gunship|2,000]] is recommended (specifically to use automatic light turrets).&lt;br /&gt;
* Starfighters armed with laser cannons are much less of a threat, and can be safely brawled to death using a generic 350-block Starfighter. It&#039;s really the plasma cannons you have to worry about; an enemy with those can and will match you shot for shot, and it&#039;s unlikely you&#039;ll survive that encounter.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOURSELF: THE TOOLS OF THE TRADE ==&lt;br /&gt;
&lt;br /&gt;
=== Interceptor (150-350 Blocks) ===&lt;br /&gt;
&#039;&#039;Interceptors are a variant of Starfighters, prizing agility and speed over raw firepower. They excel at destroying enemy fighters, but cannot deal damage to anything too high above their weight class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interceptors are pretty awful for PVE. Since interceptors cannot use hyperdrives or damage targets above 1000 blocks in size, they’re limited entirely to targeting enemy fighters and shuttles. Interceptors can be used for low level PVE in theory, but they’re arguably one of the single worst classes for the role, and you can’t expect very much return on time investment.&lt;br /&gt;
&lt;br /&gt;
That said, interceptors can very easily eliminate enemy AI fighters. If you just want to use something small to ward off such pests while you’re mining, interceptors could be a viable option.&lt;br /&gt;
&lt;br /&gt;
=== Starfighter (350-500 Blocks) ===&lt;br /&gt;
{{Main|Starfighter}}&lt;br /&gt;
&#039;&#039;Starfighters are small, agile strike craft that can be deadly in the right hands. However, their poor durability makes them unforgiving of pilot errors, and novice fighter pilots often end up as space dust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is going to sound counterintuitive, but it is HIGHLY recommended not to use Starfighters for AI combat! Starfighters have low health and poor firing arcs, which force you to expose yourself to all manner of enemy weaponry in order to actually shoot.&lt;br /&gt;
&lt;br /&gt;
* Starfighters can only reliably destroy Very Easy or Easy targets, and even then, you&#039;ll need training for the latter. If you&#039;re skilled enough to take out Moderate and above: You Do Not Need This Guide. Get outta here!&lt;br /&gt;
&lt;br /&gt;
=== Gunships (500-2,000 Blocks) ===&lt;br /&gt;
&#039;&#039;Gunships are versatile, agile skirmishers which have access to a large variety of weaponry, making them lethal at close range. The backbone ship of any novice AI hunter. Level 10 is required to detect and pilot a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Gunship (1,750-2,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Gunship}}&lt;br /&gt;
When people think &amp;quot;Gunship&amp;quot; on Horizon&#039;s End, this is the class they imagine: a fast, manuverable vessel sporting pulse cannons, light turrets, heavy lasers, and torpedoes, not to mention three shields that make it much more tanky than its smaller siblings. It remains small enough to dodge most enemy fire, take it when necessary, and stay out of the reach of those pesky fighters, all while raining hell upon its adversaries with missile and cannon fire alike.&lt;br /&gt;
&lt;br /&gt;
Heavy Gunships (usually simply referred to Gunships or GS; assume that gunships are of this subclass unless otherwise noted) are the industry standard for AI hunting beyond opportunistic ambushes: they&#039;re easily capable of defeating enemy fighters by staying far above or below the Y level of their target, avoiding plasma cannon fire, while also being able to easily destroy larger targets thanks to the firepower their manual and automatic weapons can put out.&lt;br /&gt;
&lt;br /&gt;
A standard gunship has a front-mounted fighter-style combat bridge, three shields, and clocks in at precisely 2,000 blocks. It&#039;s armed with pulse cannons clustered in groups of 2-3, light turrets on the top and bottom (usually 1-3), and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Many pilots opt to add heavy lasers and a starship magazine for increased lethality. It is worth mentioning that only one heavy weapon can be charged and ready at a time; noding weapons properly is key to gunship operation. Heavy lasers do have the ability to slow small enemy ships down, but this usually isn’t an issue for the very predictable AI fighters you’ll encounter.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Contractor privateer and the Mantis pirate.&lt;br /&gt;
* Gunships tend to be of this heavy &amp;quot;2k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Light Gunship (1,000-1,749 Blocks) ====&lt;br /&gt;
{{Main|Light Gunship}}&lt;br /&gt;
At 1000 blocks, gunships get access to their make-or-break feature: Pulse Cannons. These omnidirectional weapons have nearly unlimited firing arcs to make up for their underwhelming DPS, and pair up nicely with Heavy Lasers and Torpedo Launchers to absolutely ruin starfighters. Light gunships tend to be at least 1012 blocks in order to properly benefit from two shields, and up to 1399 to max out power capacity while retaining high speed. However, they&#039;re not as durable as their larger cousin, the Heavy Gunship.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Patroller and Veteran, as well as the Pirate Cormorant, are AI examples of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Tackle Gunship (500-999 Blocks) ====&lt;br /&gt;
{{Main|Tackle Gunship}}&lt;br /&gt;
Basically a large, easier-to-hit Starfighter. Not useful for AI hunting; the only reason people bother with this class is for the gravity well feature.&lt;br /&gt;
&lt;br /&gt;
* The pirate Anaan is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (2,000-4,000 Blocks) ===&lt;br /&gt;
{{Main|Corvette}}&lt;br /&gt;
&#039;&#039;Corvettes are multipurpose ships that can be fielded as solo operatives or even at the head of a small strike squadron. Highly versatile, fitted with all manner of weaponry, these ships are the workhorse for players who want to be taken seriously. Level 20 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Corvette (3,950-4,000 Blocks) ====&lt;br /&gt;
If there was a single class of warship that could be considered a &amp;quot;jack of all trades,&amp;quot; it&#039;d be the Corvette. These ships act in a similar manner as Gunships, allowing players to transition relatively smoothly into a class that amounts to a Gunship with more shields, more firepower, and a little less manuverability.&lt;br /&gt;
&lt;br /&gt;
Heavy Corvettes (usually simply referred to Corvettes or Corvs; assume that corvettes are of this subclass unless otherwise noted) in particular have access to powerful, long-range Tri-Turrets (range of 500m, and can be autofired if noded to a proper weapon set) as well as the same pulse cannons and light turrets as their predecessor, except they just have more of them. They&#039;re also equipped with six shields, making them much more durable, able to stay in the fight for a lot longer.&lt;br /&gt;
&lt;br /&gt;
A standard corvette will generally be equipped with a front-mounted fighter-style combat bridge, six shields, and measure up to precisely 4000 blocks. It&#039;s armed with pulse cannons clustered in groups of 3-4, light turrets on the top and bottom (usually 2-3), and a tri-turret on the top and bottom positioned in a way that they aren&#039;t blocked by light turrets.&lt;br /&gt;
&lt;br /&gt;
Although the triple turret is a heavy weapon, experienced pilots may opt to include a heavy laser and/or torpedo launchers as anti-fighter/gunship armaments, or simply as backup weapons. Noding these weapons properly is crucial, since only one category of heavy can be charged and ready at a time.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that what sets this class apart from the later-mentioned tri-turret-wielding Medium Corvette, apart from more health, is the ability to mount and utilize a Tier 1 Mining Laser. This allows Corvettes to salvage wrecks, granting the class much more independence.&lt;br /&gt;
&lt;br /&gt;
* AI examples of this subclass include the Privateer Bulwark, Pirate Bloodstar, and Alien Mianbao.&lt;br /&gt;
* Corvettes tend to be of this heavy &amp;quot;4k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Corvette (3,400-3,949 Blocks) ====&lt;br /&gt;
Effectively a Heavy Corvette with a little less health and no mining laser capabilities. Same armaments and general strategy. This subclass isn&#039;t bad, per se; many players just like having an even 4,000 blocks because, well, why not?&lt;br /&gt;
&lt;br /&gt;
==== Light Corvette (2,000-3,399 Blocks) ====&lt;br /&gt;
Light corvettes are basically just large gunships. The only reason to use this instead of a regular heavy gunship (which is significantly faster and harder to hit) is for a larger gravity well radius. They&#039;re still not very durable. Don&#039;t use this for AI hunting if you can help it.&lt;br /&gt;
&lt;br /&gt;
* The Privateer Daybreak is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
=== Frigates (4,000-8,000 Blocks) ===&lt;br /&gt;
{{Main|Frigate}}&lt;br /&gt;
&#039;&#039;Frigates are powerful, capable ships that can be fitted out for a number of roles. The ability to mount incredibly potent Phasers, quick-firing twin barrel Heavy Turrets, and enhanced Chetherite Shields allow this class to be anything from a swift skirmisher to a hulking beast of a capital ship; while Corvettes are versatile ships, Frigates are a versatile class. Level 40 (NOT LEVEL 30) is required to detect and pilot this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heavy Frigates (7,500-8,000 Blocks) ====&lt;br /&gt;
{{Main|Heavy Frigate}}&lt;br /&gt;
Heavy Frigates (usually simply referred to Frigates or Frigs; assume that frigates are of this subclass unless otherwise noted) are the smallest capital ship class in the game- but that&#039;s not to say they&#039;re at all weak. These ships pass up their accurate but low-damage Pulse Cannons in exchange for a new primary armament: Heavy Turrets, which fire fast and far. With a range of 500m, they can match Tri-Turrets in kiting, and are capable of working in tandem with the incredibly powerful Phasers at close range.&lt;br /&gt;
&lt;br /&gt;
Probably the most important aspect of a Heavy Frigate is its defensive capabilities. At 7,500 blocks, ships unlock the ability to have an 0.8i Chetherite Shield: an enhanced, incredibly durable variant of the classic 0.8 class particle shield. The gimmick of this shield is that while the shield health is above 80%, the shield takes 90% less damage from all sources- basically, this triples the shield&#039;s total health while also increasing overall shipwide shield regeneration rate, making these &amp;quot;chethies&amp;quot; highly suitable as bridge shields.&lt;br /&gt;
&lt;br /&gt;
A standard frigate will generally consist of 8,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by the oh-so-important Chetherite Shield), and be equipped with 11 other shield systems for a total of 12 shields. Armaments rely on Heavy Turrets as the main primary weapon. Frigates generally do away with torpedo launchers and heavy lasers entirely; more emphasis is placed on the Tri-Turrets (which fire twice as fast on frigates as corvettes, making them competitive for DPS) and most especialy Phasers.&lt;br /&gt;
&lt;br /&gt;
Phasers are extremely powerful, magazine-fed, delayed-hitscan projectors with great arcs and absurdly high shield damage. Think of them as Pulse Cannons, except they&#039;re anti-shield sniper rifles that need one second to fire with infinite velocity at their target and use 4 primarine crystals per shot, and are situated in the Heavy weapon cateogry. As is standard for multiple heavy weapon systems, you can&#039;t fire both at the same time; pilots will usually disengage their tri-turret target locks before charging phasers and closing the distance with their adversaty.&lt;br /&gt;
&lt;br /&gt;
* The Alien Teralith is an AI example of this subclass; except they aren&#039;t known to fire phasers. They&#039;re still tanky and their HTs can pack a punch over time.&lt;br /&gt;
* Frigates tend to be of this heavy &amp;quot;8k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Frigates (6,500-7,499 Blocks) ====&lt;br /&gt;
{{Main|Attack Frigate}}&lt;br /&gt;
A high-skill subcapital vessel with the firepower of a heavy frigate, armed with HTs and Phasers, but the tankiness of a not-heavy frigate. Generally this is only used for PVP, and shouldn&#039;t be considered an equal to the heavy frigate in terms of PVE in the slightest.&lt;br /&gt;
&lt;br /&gt;
* The Alien Verdolith and Tsaii Reaver are examples of this sublass.&lt;br /&gt;
&lt;br /&gt;
==== Light Frigates (4,630-6,499 Blocks) ====&lt;br /&gt;
{{Main|Light Frigate}}&lt;br /&gt;
A unique, agile assault ship that relies on speed and maneuverability to punch above its weight. Armed with Phasers primarily (as well as light turrets, tri-turrets for long range, and Plasma Cannons as the main primary weapon for close-up), these ships have the speed of a corvette but all the lethality that comes with having a Phaser. Usually these are considered to be PVP ships.&lt;br /&gt;
&lt;br /&gt;
* The Alien Malingshu is an AI example of this subclass.&lt;br /&gt;
&lt;br /&gt;
==== Micro Frigates (4,000-4,629 Blocks) ====&lt;br /&gt;
Literally nobody even uses this subclass, and for good reason. It&#039;s just bad. There&#039;s no advantages.&lt;br /&gt;
&lt;br /&gt;
== Destroyers (8,000-12,000 Blocks) ==&lt;br /&gt;
&#039;&#039;Destroyers are massive, beefy capital ships capable of both dealing out punishment and taking it too. Destroyers of all sizes generally perform as upsized Heavy Frigates; as the largest non-supercapital ships in the game, this is the go-to class for most high-level AI hunters. Level 60 is required to detect and pilot ships of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heavy Destroyers (11,872-12,000 Blocks) ===&lt;br /&gt;
{{Main|Heavy Destroyer}}&lt;br /&gt;
Heavy Destroyers (usually simply referred to Destroyers or Dessies; assume that destroyers are of this subclass unless otherwise noted) are the galactic standard for heavy-duty AI hunting. Boasting an impressive seventeen shield generators (including the vital Chetherite one), the ability to fire up to four Heavy Turrets simultaneously, and being able to fully utilize any heavy armament makes these ships absolute beasts. Notably, these destroyers can fire either two heavy lasers, a tri-turret, or a phaser as their main heavy weapon of choice.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, destroyers of all sizes play like comically large frigates. Heavy destroyers emphasize this mentality; they&#039;re much more tanky, much more lethal, and significantly slower than their 8k cousins. Just like gunships and corvettes, the same general strategies apply between heavy frigates and destroyers: lock Tri-Turrets while far away, use Phasers while close up, and spam Heavy Turrets at all times.&lt;br /&gt;
&lt;br /&gt;
A standard destroyer will generally have a nice even 12,000 blocks, a top-mounted bridge near the center of the ship (specifically defended by enhanced Chetherite Shield), and be equipped with 16 other shield systems for a total of 17 shields. Heavy Turrets are, again, the mainstay primary weapon; Tri-Turrets are advantageous heavy weapons at long range, while Phasers remain just as lethal as ever within visual range. However, being able to fire two Heavy Lasers at a time gives destroyers additional options for quickly finishing off a damaged opponent; Heavy Lasers have a high explosion power but low shield damage multiplier, unlike Phasers which are the exact opposite.&lt;br /&gt;
&lt;br /&gt;
Some destroyers make use of the concept of &amp;quot;Core Shields&amp;quot; to hold excess concrete and prevent unneccesary damage; these shields are specially designed to cover blocks specifically under the hull, keeping them safe from damage even if the outer shell of the ship is breached.&lt;br /&gt;
&lt;br /&gt;
* Destroyers tend to be of this heavy &amp;quot;12k&amp;quot; variant for AI hunting. Other less significant subclasses are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Attack Destroyers (9,702-11,871 Blocks) ====&lt;br /&gt;
{{Main|Attack Destroyer}}&lt;br /&gt;
Attack destroyers have the same firepower as heavy destroyers, but also possess increased mobility at the cost of durability. While they&#039;re usually envisioned as PVP ships, they can still be lethal to even the toughest AI adversaries. Usually players build these to be between 9,750 and 10,000 blocks.&lt;br /&gt;
&lt;br /&gt;
==== Light Destroyers (8,000-9,701 Blocks) ====&lt;br /&gt;
Light destroyers are, for all intents and purposes, superheavy frigates. They have the same firepower, significantly less mobility, and slightly more health. Generally this subclass isn&#039;t one people bother to use.&lt;br /&gt;
&lt;br /&gt;
== KNOW YOUR ENEMY: WHAT YOU&#039;RE GOING UP AGAINST ==&lt;br /&gt;
There are numerous AI ship types and AI factions in Horizon&#039;s End, which will be not-so-briefly summarized here:&lt;br /&gt;
&lt;br /&gt;
=== Key (assuming low-moderate pilot skill) ===&lt;br /&gt;
Very Easy: Can be reliably eliminated by any armed ship.&lt;br /&gt;
&lt;br /&gt;
Easy: Can be reliably eliminated by gunships.&lt;br /&gt;
&lt;br /&gt;
Moderate: Can be reliably eliminated by corvettes.&lt;br /&gt;
&lt;br /&gt;
Hard: Can be reliably eliminated by frigates.&lt;br /&gt;
&lt;br /&gt;
Very Hard: Can be reliably eliminated by destroyers.&lt;br /&gt;
&lt;br /&gt;
== Horizon Transit ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Spare me; this ship is all I have!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Horizon Transit ships are the bicylclists of the galaxy; slow, flimsy, and susceptible to ramming. Transit vessels do not fire weapons and as such are by far the easiest AI to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Nimble (Very Easy) ===&lt;br /&gt;
A light exploration shuttle. As its name suggests, it&#039;s fast enough to outrun large adversaries, but its low durability makes it an easy kill for anything that can keep up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Minhaul (Very Easy) ===&lt;br /&gt;
A small cargo vessel carrying either Chetherite, Redstone, or Titanium. Small, squishy, and so so easy to blow up.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c and 314 XP&lt;br /&gt;
&lt;br /&gt;
=== Striker (Very Easy) ===&lt;br /&gt;
A medium exploration shuttle. Allegedly, these ships are armed with plasma cannons, but nobody has actual proof of this.&lt;br /&gt;
&lt;br /&gt;
Rewards: 250c&lt;br /&gt;
&lt;br /&gt;
=== Wayfinder (Very Easy) ===&lt;br /&gt;
A medium exploration transport. Looks cool, but personally I think it looks better in a lot of tiny pieces.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Amph (Very Easy) ===&lt;br /&gt;
A heavy exploration transport. Resembles a large Vesta. About as tanky as two put together, which isn&#039;t saying much. Have fun salvaging the sticky pistons from the wreck.&lt;br /&gt;
&lt;br /&gt;
Rewards: 400c&lt;br /&gt;
&lt;br /&gt;
=== Exotran (Very Easy) ===&lt;br /&gt;
A light cargo freighter. Sleek and futuristic, and equipped with aesthetically pleasing but non-functional light turrets. Make sure to get the ore!&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
=== Dessle (Very Easy) ===&lt;br /&gt;
A light ore freighter. Unfortunately they don&#039;t seem to have any actual ore these days, unless you consider orange terracotta to be a rare mineral.&lt;br /&gt;
&lt;br /&gt;
Rewards: 550c&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Scram, or we&#039;ll blow you to pieces!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlike player pirates, these guys aren&#039;t particularly dangerous, as long as you know what you&#039;re doing. If you don&#039;t, enjoy getting sent to your latest cryopod. Pirates have an engagement range of 750m.&lt;br /&gt;
&lt;br /&gt;
=== Iskat (Easy) ===&lt;br /&gt;
A former privateer light fighter with a shiny new coat of red paint. Armed with two laser cannons and a torpedo launcher. Flimsy, and easily annihilated by any pilot worth their salt.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Voss (Easy) ===&lt;br /&gt;
If you thought the Iskat sounded underwhelming, this ship will surprise you. It&#039;s a rusty mining shuttle with a whole ONE laser cannon. If it wasn&#039;t for the fact that laser cannons do actual damage, I&#039;d almost put this in the &amp;quot;Very Easy&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hector (Easy) ===&lt;br /&gt;
An old light shuttle with an equally old coat of red paint. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Hiro (Easy) ===&lt;br /&gt;
There goes my Hiro! A modification of the Iskat, this fighter trades one of its two laser cannons for a second potent torpedo launcher. Still not particularly hard to take out.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Wasp (Easy) ===&lt;br /&gt;
A rusty shuttle with guns bolted on. Armed with a laser cannon and a torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Frenz (Moderate) ===&lt;br /&gt;
An agile, powerful starfighter. Armed with a laser cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c and 299 XP&lt;br /&gt;
&lt;br /&gt;
=== Tempest (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Velasco (Moderate) ===&lt;br /&gt;
A swift, heavy assault fighter. Equipped with no less than three plasma cannons and dual torpedo launchers. Because killing you once just wasn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Anaan (Moderate) ===&lt;br /&gt;
A planetary hauler converted into a small armed gunship. Armed with a plasma cannon and two torpedo launchers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Vendetta (Hard) ===&lt;br /&gt;
A light gunship equipped with pulse cannons and a heavy laser. Designed to eliminate enemy fighters, it performs just as admirably as it did before its crimson sheen was painted on.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Cormorant (Moderate) ===&lt;br /&gt;
A light assault gunship. Armed with plasma cannons and numerous torpedo launchers. Often the companion to Bloodstar corvettes.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1250c&lt;br /&gt;
&lt;br /&gt;
=== Mantis (Hard) ===&lt;br /&gt;
A heavy attack gunship manufactured by pirates, for pirates. Armed with pulse cannons, light turrets, and powerful heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Hernstein (Moderate) ===&lt;br /&gt;
A medium assault gunship. Armed with pulse cannons and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c and 1,556 XP&lt;br /&gt;
&lt;br /&gt;
=== Fyr (Moderate) ===&lt;br /&gt;
A heavy assault gunship, armed to the teeth. Equipped with plasma cannons, light turrets, and a powerful heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,250c&lt;br /&gt;
&lt;br /&gt;
=== Bloodstar (Hard, reinforcement Vendetta/Cormorant) ===&lt;br /&gt;
A heavy assault corvette. Equipped with pulse cannons and lethal triple turrets. Usually escorted by a Cormorant or Vendetta.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c&lt;br /&gt;
&lt;br /&gt;
== Privateers ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ha, you call those weapons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privateers are well-trained soldiers of fortune. Skilled in combat, they regularly patrol star systems and attack interlopers on sight. Their engagement range is usually 650m; corvettes, Contractor gunships, and Dagger fighters are the exception, at 1250m.&lt;br /&gt;
&lt;br /&gt;
=== Inflict (Easy) ===&lt;br /&gt;
A privateer light fighter with a shiny new coat of green paint. Armed with two laser cannons and a torpedo launcher. Slowly being phased out by more advanced starfighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Furious (Moderate) ===&lt;br /&gt;
A tough, powerful starfighter. Armed with a potent plasma cannon and two torpedo launchers. Stay frosty when these guys are on patrol.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Teneta (Moderate) ===&lt;br /&gt;
A hefty strike fighter. Armed with a pair of powerful plasma cannons and two torpedo launchers. Deadly on paper and in the field.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Patroller (Hard) ===&lt;br /&gt;
A medium attack gunship. Equipped with two shields, pulse cannons, and two torpedo launchers. Rookie starfighters beware.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c and 1,809 XP&lt;br /&gt;
&lt;br /&gt;
=== Veteran (Hard) ===&lt;br /&gt;
A sleek light gunship built from the ground up to reduce enemy fighters to dust. Equipped with pulse cannons and a heavy laser.&lt;br /&gt;
&lt;br /&gt;
Rewards: 1,850c&lt;br /&gt;
&lt;br /&gt;
=== Protector (Moderate?..) ===&lt;br /&gt;
Another vesta-psuedo-gunship. Don&#039;t underestimate those plasma cannons.&lt;br /&gt;
&lt;br /&gt;
Rewards: 950c&lt;br /&gt;
&lt;br /&gt;
=== Daybreak (Hard) ===&lt;br /&gt;
A light attack corvette. Armed with pulse cannons, light turrets, and heavy lasers. Looks cool as hell, too.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 3,988 XP&lt;br /&gt;
&lt;br /&gt;
=== Dagger (Moderate) ===&lt;br /&gt;
A heavy assault fighter. Armed with two plasma cannons, two torpedo launchers, and the will to chase you to the ends of the earth to shoot you down. Often found escorting Mining Guild shuttles, transports, and freighters.&lt;br /&gt;
&lt;br /&gt;
Rewards: 2,650c and 967 XP&lt;br /&gt;
&lt;br /&gt;
=== Contractor (Hard) ===&lt;br /&gt;
A heavy assault gunship. Armed with pulse cannons, light turrets, and heavy lasers. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Lethal at close range.&lt;br /&gt;
&lt;br /&gt;
Rewards: 3,750c&lt;br /&gt;
&lt;br /&gt;
=== Bulwark (Hard) ===&lt;br /&gt;
A heavy assault corvette. Armed with pulse cannons, light turrets, and triple turrets. Occasionally found escorting Mining Guild transports and freighters, as well as patrolling deepspace alone. Highly capable and deadly.&lt;br /&gt;
&lt;br /&gt;
Rewards: 5,750c and 4,785 XP&lt;br /&gt;
&lt;br /&gt;
== The Mining Guild ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;You have violated restricted airspace. Your vessel will be fired upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you guessed that the &amp;quot;Mining Guild&amp;quot; is a bunch of civilians with ships suitable for mining and not so much for combat, you&#039;d be correct! If you thought that made then easy pickings, guess again.&lt;br /&gt;
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Guild ships are always escorted by privateers. Just because you don&#039;t see them, doesn&#039;t mean they&#039;re not there, watching...waiting.&lt;br /&gt;
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Guild ships have an engagement range of 500m.&lt;br /&gt;
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=== Type I-41 (Easy, reinforcement Dagger) ===&lt;br /&gt;
An old, rusty light fighter, retired and handed down by security forces. Armed with two laser cannons and a torpedo launcher.&lt;br /&gt;
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Rewards: 650c&lt;br /&gt;
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=== Type V-11 (Easy, reinforcement Dagger) ===&lt;br /&gt;
A shoddy old spacecraft, frequently used by novice miners. Armed with one laser cannon.&lt;br /&gt;
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Rewards: 650c&lt;br /&gt;
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=== Type A-21B (Easy, reinforcement Dagger) ===&lt;br /&gt;
A converted passenger shuttle, equipped with a small mining beam. Armed with one laser cannon.&lt;br /&gt;
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Rewards: 650c and 881 XP&lt;br /&gt;
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=== Woodpecker (Easy, reinforcement Dagger) ===&lt;br /&gt;
An armored scout shuttle, armed with two torpedo launchers.&lt;br /&gt;
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Rewards: 650c&lt;br /&gt;
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=== Beaver (Moderate, reinforcement Dagger) ===&lt;br /&gt;
A simple mining transport. Armed with plasma cannons and heavy lasers.&lt;br /&gt;
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Rewards: 1,850c and 2,121 XP&lt;br /&gt;
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=== Badger (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A hefty light mining freighter. Armed with light turrets, plasma cannons, and heavy lasers.&lt;br /&gt;
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Rewards: 2,560c&lt;br /&gt;
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=== Ostrich (Moderate, reinforcement Bulwark) ===&lt;br /&gt;
A peculiar-looking light mining freighter. Armed with light turrets and plasma cannons.&lt;br /&gt;
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Rewards: 2,650c and 3,588 XP&lt;br /&gt;
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== The Tsaii ==&lt;br /&gt;
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* &amp;quot;When I&#039;m done with you, I&#039;ll mantle your skull!&amp;quot;&lt;br /&gt;
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The Tsaii are a fearsome race of piglin-like humanoids that will only spawn in Wild space regions: Horizon, Trench, and AU-0821. Their vessels and behavior both behave like pirates on steroids; highly dangerous, aggressive, and lethal, the Tsaii are a force to be reckoned with.&lt;br /&gt;
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Tsaii ships have an engagement range of 1,000m.&lt;br /&gt;
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=== Swarmer (Easy) ===&lt;br /&gt;
Small and agile light scout craft. Armaments unknown, but not particularly dangerous.&lt;br /&gt;
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Rewards: 1,550c&lt;br /&gt;
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=== Scythe (Moderate) ===&lt;br /&gt;
The standard starfighter of the Tsaii fleets. Equipped with plasma cannons and torpedo launchers.&lt;br /&gt;
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Rewards: 1,550c&lt;br /&gt;
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=== Raider (Moderate) ===&lt;br /&gt;
A workhorse Tsaii attack gunship. Armed with pulse cannons and heavy lasers, capable of packing a punch no matter what it faces.&lt;br /&gt;
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Rewards: 2,500c&lt;br /&gt;
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=== Reaver (Hard, reinforcement Raider) ===&lt;br /&gt;
An imposing, intimidating attack frigate. Fitted with heavy turrets and Phasers, along with other automatic weaponry.&lt;br /&gt;
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Rewards: 6,500c&lt;br /&gt;
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== The Aliens ==&lt;br /&gt;
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* &amp;quot;Hostile vessel subsystem lock-on confirmed. Engaging.&amp;quot;&lt;br /&gt;
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All we know about the Aliens is their tenaciousness. Highly dangerous, highly aggressive, and never alone, Aliens are the most powerful AI ships on the server. They will always attempt to call backup, and they will never stop shooting until one of you is dead.&lt;br /&gt;
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Alien ship loot and kill rewards alike are incredibly lucrative; players will often team up in fleets of combat and salvager ships alike in order to reap the full profit a wild space raid provides. Aliens are also unique in that they have a chance to drop Superconductors; this is the only method of acquiring these rare supercapital items.&lt;br /&gt;
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Aliens have an engagement range of 2,500m. They will commonly spawn, immediately lock onto you, and move to engage. Be aware of your map and contacts- or you may find yourself turned into space dust in mere seconds.&lt;br /&gt;
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=== Mianbao (Hard, reinforcement Malingshu) ===&lt;br /&gt;
A crescent-shaped, agile, heavy attack corvette. This ship is armed with the standard array of pulse cannons, triple turrets on the top and bottom, and is exceptionally fast. It&#039;s incredibly deadly towards targeted subcapital ships, and maintains that lethality against capital ships too.&lt;br /&gt;
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Mianbaos spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
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Rewards: 9,000c and 5,383 XP&lt;br /&gt;
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=== Malingshu (VERY Hard, reinforcement Mianbao) ===&lt;br /&gt;
A light phaser frigate. Not particularly tanky, but incredibly dangerous up close, where its phasers and plasma cannons alike fire with perfect accuracy. Very dangerous towards inexperienced capital ship pilots, and capable of doing incredible damage to subcapitals with a single well-placed shot.&lt;br /&gt;
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Malingshus spawned as reiforcements will always drop a Superconductor upon death.&lt;br /&gt;
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Rewards: 9,000c and 6,263 XP&lt;br /&gt;
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=== Verdolith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
An attack frigate, primarily armed with heavy turrets and phasers. Even without a chetherite shield, this ship alone is extremely powerful and very tanky.&lt;br /&gt;
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Verdoliths will always drop a Superconductor upon death.&lt;br /&gt;
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Rewards: 9,000c&lt;br /&gt;
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=== Teralith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy assault frigate. Equipped with an 0.8i chetherite shield, it&#039;s very durable, and it&#039;s sure to be worrisome for even the most experienced pilots with its inhuman accuracy and manuverability. To defeat its adversaries, it’s bristling with artillery; heavy turrets and phasers are its weapons of choice for obliterating any foe.&lt;br /&gt;
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Teraliths will always drop a Superconductor upon death.&lt;br /&gt;
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Rewards: 18,000c and 9,052 XP&lt;br /&gt;
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=== Arborealith (EXTREMELY Hard, reinforcement Verdolith) ===&lt;br /&gt;
A heavy destroyer. You thought the Teralith was a lot to deal with? Well, the Arborealith is bigger, badder, and angrier than you’d ever thought aliens could get. Fitted out with only the finest reinforced shield systems, artillery turrets, phasers, and a functional gravity well, even the most battle-scarred pilots are wary when a Watcher Destroyer looms nearby.&lt;br /&gt;
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Arborealiths will always drop a Superconductor upon death.&lt;br /&gt;
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Rewards: 18,000c&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
	</entry>
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