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	<id>https://otherwiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peregri</id>
	<title>Horizon&#039;s End Test Wiki - User contributions [en]</title>
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	<updated>2026-04-15T00:25:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Astralchroma&amp;diff=6111</id>
		<title>Astralchroma</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Astralchroma&amp;diff=6111"/>
		<updated>2025-04-19T15:09:24Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Enforce NPOV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = Astralchroma&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|main_residence = [[Asteria]]&lt;br /&gt;
|reddit = [https://reddit.com/u/Astralchroma u/Astralchroma]&lt;br /&gt;
|discord = @astralchroma&lt;br /&gt;
|known_for=Being the former server administrator.&lt;br /&gt;
&lt;br /&gt;
Having an obsession with Blobfox, Blahaj, and &amp;quot;gay planet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Member of the [[National Forum of Cortesia Del Mar]].&lt;br /&gt;
|website=[https://astralchroma.dev astralchroma.dev]&lt;br /&gt;
|custom_contacts_label1=YouTube&lt;br /&gt;
|custom_contacts_data1=[https://www.youtube.com/@Astralchroma @Astralchroma]&lt;br /&gt;
|custom_contacts_label2=Mastodon&lt;br /&gt;
|custom_contacts_data2=[https://wetdry.world/@Astralchroma @Astralchroma@wetdry.world]&lt;br /&gt;
|custom_contacts_label3=GitHub&lt;br /&gt;
|custom_contacts_data3=[https://github.com/Astralchroma @Astralchroma]&lt;br /&gt;
|custom_personal_info_label1=Pronouns&lt;br /&gt;
|custom_personal_info_data1=she/her they/them&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--We&#039;ve never been great at describing ourselves, nor do we particularly want to, we&#039;ll wait to let someone else do it for now, provided they run whatever description by us for approval.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Starships =&lt;br /&gt;
Generally preferring to design, print, fund, and use their own ships, Astralchroma has made a number of ships during their time on the server. Each ship has been assigned its own ID and had its basic history documented. Names were later given to ships, in most cases at the time, retroactively. These ships are documented below:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Designation&lt;br /&gt;
!Status&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|ACS.01 Cursed&lt;br /&gt;
|Inactive&lt;br /&gt;
|Planetary Miner (Shuttle)&lt;br /&gt;
|Now disused, it was originally built for light resource gathering as well as clearing land on Astralchroma&#039;s original [[Chimgara]] settlement located in &amp;quot;Killim Complex&amp;quot;. It features 3x2 Tier 3 drills, and sacrificed many conveniences to achieve such, hence it&#039;s description and retroactive name &amp;quot;cursed&amp;quot;. Effort was made to ensure it remained within the 1,000 block limit of a Shuttle as at the time, they still had New Player Protection and wanted to retain it as long as possible.&lt;br /&gt;
&amp;lt;!-- Todo: Screenshot --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ACS.02 Shittle&lt;br /&gt;
|Decommissioned&lt;br /&gt;
|Freighter (Shuttle)&lt;br /&gt;
|Decommissioned to fund ACS.04&lt;br /&gt;
|-&lt;br /&gt;
|ACS.03 Port&lt;br /&gt;
|Decommissioned&lt;br /&gt;
|Freighter (Transport)&lt;br /&gt;
|Decommissioned to fund ACS.05&lt;br /&gt;
|-&lt;br /&gt;
|ACS.04 Tube&lt;br /&gt;
|Decommissioned&lt;br /&gt;
|Freighter (Light)&lt;br /&gt;
|Decommissioned to fund ACS.08&lt;br /&gt;
&amp;lt;!-- Todo: Screenshot --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ACS.05 Laziness&lt;br /&gt;
|Reserve&lt;br /&gt;
|Freighter (Medium)&lt;br /&gt;
|The design of this ship is that of the previous ACS.04, except lazily stretched out and modified to meet the requirements of the ship type, hence it&#039;s retroactive name. The ship was actually designed and printed before Astralchroma had reached level 40 however, and so when the ship needed to be moved to a space station, [[Vortexion]]&#039;s assistance was required.&lt;br /&gt;
|-&lt;br /&gt;
|ACS.06 Box&lt;br /&gt;
|Inactive&lt;br /&gt;
|Space Miner (Shuttle)&lt;br /&gt;
|Low on resources, and not yet having established themselves in [[Cortesia Del Mar]], a low quality concrete box (hence it&#039;s retroactively assigned name) shuttle was built for mining in [[Trench]]. The ship will likely be decommissioned at a later date, mostly to get rid of it because it&#039;s ugly.&lt;br /&gt;
|-&lt;br /&gt;
|ACS.07 Trench&lt;br /&gt;
|Inactive&lt;br /&gt;
|Space Miner (Transport)&lt;br /&gt;
|In an attempt to replicate the same process of going up one class at a time with Freighters, a Transport miner was designed and printed, though to date it has seen no use, and is already been rendered obsolete.&lt;br /&gt;
|-&lt;br /&gt;
|ACS.08 Fortune&lt;br /&gt;
|Destroyed&lt;br /&gt;
|Freighter (Heavy)&lt;br /&gt;
|During a cargo run, rendered unable to get away in time due to a bug in the `/route` command, it came under attack by [[z4nityy]], and was sunk. With assistance from [[yodabird19]] the almost complete (though mangled) wreck was salvaged and the ship later reprinted with the same design, designated as ACS.08A Fortune II.&lt;br /&gt;
|-&lt;br /&gt;
|ACS.08A Fortune II&lt;br /&gt;
|Active&lt;br /&gt;
|Freighter (Heavy)&lt;br /&gt;
|[[File:ACS.08A Fortune II.png|thumb|ACS.08A Fortune II|366x366px]]Replacement of the original ACS.08 after it was destroyed, it is largely made up of salvage from the original ship, hence it shares it&#039;s designation, it is mildly notable however for being the first ship to not be retroactively named.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Astralchroma&amp;diff=6110</id>
		<title>Astralchroma</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Astralchroma&amp;diff=6110"/>
		<updated>2025-04-19T15:07:27Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Minor grammatical fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = Astralchroma&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|main_residence = [[Asteria]]&lt;br /&gt;
|reddit = [https://reddit.com/u/Astralchroma u/Astralchroma]&lt;br /&gt;
|discord = @astralchroma&lt;br /&gt;
|known_for=Being the former server administrator.&lt;br /&gt;
&lt;br /&gt;
Having an obsession with Blobfox, Blahaj, and &amp;quot;gay planet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Member of the [[National Forum of Cortesia Del Mar]].&lt;br /&gt;
|website=[https://astralchroma.dev astralchroma.dev]&lt;br /&gt;
|custom_contacts_label1=YouTube&lt;br /&gt;
|custom_contacts_data1=[https://www.youtube.com/@Astralchroma @Astralchroma]&lt;br /&gt;
|custom_contacts_label2=Mastodon&lt;br /&gt;
|custom_contacts_data2=[https://wetdry.world/@Astralchroma @Astralchroma@wetdry.world]&lt;br /&gt;
|custom_contacts_label3=GitHub&lt;br /&gt;
|custom_contacts_data3=[https://github.com/Astralchroma @Astralchroma]&lt;br /&gt;
|custom_personal_info_label1=Pronouns&lt;br /&gt;
|custom_personal_info_data1=she/her they/them&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--We&#039;ve never been great at describing ourselves, nor do we particularly want to, we&#039;ll wait to let someone else do it for now, provided they run whatever description by us for approval.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Starships =&lt;br /&gt;
Generally preferring to design, print, fund, and use their own ships, Astralchroma has made a number of ships during their time on the server. Each ship has been assigned its own ID and had its basic history documented. Names were later given to ships, in most cases at the time, retroactively. While likely of little use to others, those ships are documented below:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Designation&lt;br /&gt;
!Status&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|ACS.01 Cursed&lt;br /&gt;
|Inactive&lt;br /&gt;
|Planetary Miner (Shuttle)&lt;br /&gt;
|Now disused, it was originally built for light resource gathering as well as clearing land on Astralchroma&#039;s original [[Chimgara]] settlement located in &amp;quot;Killim Complex&amp;quot;. It features 3x2 Tier 3 drills, and sacrificed many conveniences to achieve such, hence it&#039;s description and retroactive name &amp;quot;cursed&amp;quot;. Effort was made to ensure it remained within the 1,000 block limit of a Shuttle as at the time, they still had New Player Protection and wanted to retain it as long as possible.&lt;br /&gt;
&amp;lt;!-- Todo: Screenshot --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ACS.02 Shittle&lt;br /&gt;
|Decommissioned&lt;br /&gt;
|Freighter (Shuttle)&lt;br /&gt;
|Decommissioned to fund ACS.04&lt;br /&gt;
|-&lt;br /&gt;
|ACS.03 Port&lt;br /&gt;
|Decommissioned&lt;br /&gt;
|Freighter (Transport)&lt;br /&gt;
|Decommissioned to fund ACS.05&lt;br /&gt;
|-&lt;br /&gt;
|ACS.04 Tube&lt;br /&gt;
|Decommissioned&lt;br /&gt;
|Freighter (Light)&lt;br /&gt;
|Decommissioned to fund ACS.08&lt;br /&gt;
&amp;lt;!-- Todo: Screenshot --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ACS.05 Laziness&lt;br /&gt;
|Reserve&lt;br /&gt;
|Freighter (Medium)&lt;br /&gt;
|The design of this ship is that of the previous ACS.04, except lazily stretched out and modified to meet the requirements of the ship type, hence it&#039;s retroactive name. The ship was actually designed and printed before Astralchroma had reached level 40 however, and so when the ship needed to be moved to a space station, [[Vortexion]]&#039;s assistance was required.&lt;br /&gt;
|-&lt;br /&gt;
|ACS.06 Box&lt;br /&gt;
|Inactive&lt;br /&gt;
|Space Miner (Shuttle)&lt;br /&gt;
|Low on resources, and not yet having established themselves in [[Cortesia Del Mar]], a low quality concrete box (hence it&#039;s retroactively assigned name) shuttle was built for mining in [[Trench]]. The ship will likely be decommissioned at a later date, mostly to get rid of it because it&#039;s ugly.&lt;br /&gt;
|-&lt;br /&gt;
|ACS.07 Trench&lt;br /&gt;
|Inactive&lt;br /&gt;
|Space Miner (Transport)&lt;br /&gt;
|In an attempt to replicate the same process of going up one class at a time with Freighters, a Transport miner was designed and printed, though to date it has seen no use, and is already been rendered obsolete.&lt;br /&gt;
|-&lt;br /&gt;
|ACS.08 Fortune&lt;br /&gt;
|Destroyed&lt;br /&gt;
|Freighter (Heavy)&lt;br /&gt;
|During a cargo run, rendered unable to get away in time due to a bug in the `/route` command, it came under attack by [[z4nityy]], and was sunk. With assistance from [[yodabird19]] the almost complete (though mangled) wreck was salvaged and the ship later reprinted with the same design, designated as ACS.08A Fortune II.&lt;br /&gt;
|-&lt;br /&gt;
|ACS.08A Fortune II&lt;br /&gt;
|Active&lt;br /&gt;
|Freighter (Heavy)&lt;br /&gt;
|[[File:ACS.08A Fortune II.png|thumb|ACS.08A Fortune II|366x366px]]Replacement of the original ACS.08 after it was destroyed, it is largely made up of salvage from the original ship, hence it shares it&#039;s designation, it is mildly notable however for being the first ship to not be retroactively named.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Anthill&amp;diff=5943</id>
		<title>Anthill</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Anthill&amp;diff=5943"/>
		<updated>2025-04-07T16:04:13Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Added context based on discussion with Consue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|name=Anthill|image1=anthill1.jpg|location=Ionian Rise North|demonym=Ant?|position_title1=Consul|position_title2=Consul|position_name1=Consue|position_name2=nungal|foundation_date=As Ionia (Renamed Amcar): 18 April 2022&lt;br /&gt;
Post-Purge as Amcar: 3 November 2022&lt;br /&gt;
&lt;br /&gt;
Consue Handover: 17 December 2023}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anthill&#039;&#039;&#039; is a settlement located in the Ionian Rise North on the planet [[Aret]]. It is currently owned and run by [[Consue]] in the nation of [[Stardust]]&#039;&#039;&#039;,&#039;&#039;&#039; with the aspiration of one day gaining trade city status.&lt;br /&gt;
&lt;br /&gt;
Anthill was once the settlement [[Amcar]] (more formerly Ionia) and served as the capital of the [[Amcaran Social Republic]] and [[New Amcar]] until their dissolution.&lt;br /&gt;
&lt;br /&gt;
(Page can be finished by whoever, simply added enough so that there was something here)&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
The original name for the settlement was Ionia, based on the name of the territory Ionian Rise North. However Vortexion suggested to [[NoContextGiven]] to change the name to avoid unwanted confusion and attention. The name was thus changed to Amcar based on Aret Mining Corporation rooted in the settlements founding lore. Under the Amcaran Social Republic and especially under New Amcar it became increasingly necessary to distinguish the various settlements from the nation and the capital proper. The nickname Anthill was adopted due to the bases location on a prominent mountain, the increasing complex rooms, shafts and corridors and its socialist hard working populace. When Amcar was deemed dead and buried at the end of New Amcar, Consue ratified the name Anthill to maintain its history.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Amcaran Social Republic ===&lt;br /&gt;
{{Main|Amcaran Social Republic}}&lt;br /&gt;
&lt;br /&gt;
Ionian Rise North was claimed on 18th of April 2022. The base developed into a modest mining outpost consisting of a landing pad, a plaza, the Troika tower and a mess of tunnels including a bombing panic room and the old consul room where the UN meeting was hosted. A starfigher hanger was later added as a response to frequent bombing runs from [[Vulnere]]. The base had the bare minimum of industry, including a haphazard array of power furnaces that players would have to gingerly walk over the bare rock mountain to get to and smaller planet miners. Around this time the beginnings of the Trench was dug out which served as a semi underground hangar and entrance for planet miners, the underside would be continued to be carved out that by spring 2024 over a third under the Anthill was a empty pit. During this time the settlement also experienced a purge on 3 November 2022. In the intervening hours the base was sacked and much of its technology stolen. The settlement also had limited fleet capacity with only 1 or 2 corvettes serving as flagships in the latter months and members mostly fielding shuttles to light freighters. &lt;br /&gt;
&lt;br /&gt;
Near the end of January 2023 [[Consue]] joined the settlement and started to make steady changes. She starting to work on a completely overhauled design for the base, this is when the Anthill overall philosophy started to shift into technological efficiency and involved engineering married with visual elegance to the point of vanity. The first of these stages was a overhauled round trip auto sorted storage, a onmi ship printer, new hangars for gunships and corvette and ramped up resource gathering. This was done in tandem with designing newer and larger trade ships earning a signature anthill style to the fleet as well as a plans for a fortress. &lt;br /&gt;
[[File:Anthill2.jpeg|thumb|A Grouper on the first iteration of the Anthill omni printer, one of the many technologies developed by Consue in order to speed up the development of artistic vision.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
-how expensive is coper?&lt;br /&gt;
&lt;br /&gt;
-uh, im not sure. you can check the bazaar and see what its selling for at carthage. they usually keep their prices attuned to the market&lt;br /&gt;
&lt;br /&gt;
-ie is it cheap enouugh to build bases with it?&lt;br /&gt;
&lt;br /&gt;
-no not at all...unless you are very rich&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:: &#039;&#039;Consue talking to NoContextGiven about drafting up base designs. 27 Jan 2023&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Anthill3.jpeg|thumb|600x600px|The Anthill after construction of the initial fortress. The second version of the omni printer is shown. July 15]]&lt;br /&gt;
While drafting up these plans the political situation at the Anthill evolved. The ASR as dissolved into [[Orovika]] to take advantage of the larger nations stations and resources on paper while Amcar remained a solid social community block. Tensions also rose about conflicting plans and commitments which lead to the leave and foundation of [[Arion]]. By the end of May 2023 the plans for the central fortress where finalized and ready to be built in survival. In the process of construction Consue became frustrated with the Orovikan material policies and assistance. In the Anthillian perspective, Orovika was nothing more than a louse collation of settlements sharing station benefits and piracy protection pacts, little direct aid came into Anthill from the bloc. The fact that the nation had a non existent presence in regulus (it was the &amp;quot;vipers pit&amp;quot; after all) also lent to the feeling of isolation.&lt;br /&gt;
&lt;br /&gt;
This led to Consue to turn to the [[Orlandia]], neighboring city on Aret managed by [[Imperial Nova]], for aid whom responded with many boons including new warship designs for the settlement (a 4k and and the Kraken) and steady supply of natural resources. However the Novans shaky neutrality policy meant that the Anthill was soon thrust into the [[Alliance of Regulus-Vega War]]. The central fortress of the anthill was fully bult by mid of July 2023 but the constant sieges from [[Vega]] as a result from the war caused the settlement to enter into a 5 mouth period of dormancy.&lt;br /&gt;
&lt;br /&gt;
=== Vega ===&lt;br /&gt;
The Anthill joined the nation of Vega on July 20, 2024, and left on November 16, 2024.&lt;br /&gt;
&lt;br /&gt;
=== Cortesia Del Mar ===&lt;br /&gt;
On November 16, 2024, Anthill joined the nation of [[Cortesia Del Mar]].&lt;br /&gt;
&lt;br /&gt;
On April 6, 2025, [[Juuliett]] - a member of [[Radiance]] at the time - killed Consue for her bounty, prompting an attack from Cortesia. This led to a negotiation wherein Juuliett wold return Consue&#039;s items and head, but after this negotiation had concluded, Consue continued to attack, prompting Cortesian security forces to interfere with Consue and let Juuliett get away. Shortly afterward, Consue left Cortesia Del Mar, citing long-held grievances between her and [[Yodabird19]], the military leader of Cortesia and the one to prevent her from pursuing Juuliett.&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
On April 6, 2025, Anthill joined the nation of [[Stardust]].&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
[[Category: Settlements]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Anthill&amp;diff=5942</id>
		<title>Anthill</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Anthill&amp;diff=5942"/>
		<updated>2025-04-07T15:50:09Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Updated current nation and nation history, changed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|name=Anthill|image1=anthill1.jpg|location=Ionian Rise North|demonym=Ant?|position_title1=Consul|position_title2=Consul|position_name1=Consue|position_name2=nungal|foundation_date=As Ionia (Renamed Amcar): 18 April 2022&lt;br /&gt;
Post-Purge as Amcar: 3 November 2022&lt;br /&gt;
&lt;br /&gt;
Consue Handover: 17 December 2023}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anthill&#039;&#039;&#039; is a settlement located in the Ionian Rise North on the planet [[Aret]]. It is currently owned and run by [[Consue]] in the nation of [[Stardust]]&#039;&#039;&#039;,&#039;&#039;&#039; with the aspiration of one day gaining trade city status.&lt;br /&gt;
&lt;br /&gt;
Anthill was once the settlement [[Amcar]] (more formerly Ionia) and served as the capital of the [[Amcaran Social Republic]] and [[New Amcar]] until their dissolution.&lt;br /&gt;
&lt;br /&gt;
(Page can be finished by whoever, simply added enough so that there was something here)&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
The original name for the settlement was Ionia, based on the name of the territory Ionian Rise North. However Vortexion suggested to [[NoContextGiven]] to change the name to avoid unwanted confusion and attention. The name was thus changed to Amcar based on Aret Mining Corporation rooted in the settlements founding lore. Under the Amcaran Social Republic and especially under New Amcar it became increasingly necessary to distinguish the various settlements from the nation and the capital proper. The nickname Anthill was adopted due to the bases location on a prominent mountain, the increasing complex rooms, shafts and corridors and its socialist hard working populace. When Amcar was deemed dead and buried at the end of New Amcar, Consue ratified the name Anthill to maintain its history.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Amcaran Social Republic ===&lt;br /&gt;
{{Main|Amcaran Social Republic}}&lt;br /&gt;
&lt;br /&gt;
Ionian Rise North was claimed on 18th of April 2022. The base developed into a modest mining outpost consisting of a landing pad, a plaza, the Troika tower and a mess of tunnels including a bombing panic room and the old consul room where the UN meeting was hosted. A starfigher hanger was later added as a response to frequent bombing runs from [[Vulnere]]. The base had the bare minimum of industry, including a haphazard array of power furnaces that players would have to gingerly walk over the bare rock mountain to get to and smaller planet miners. Around this time the beginnings of the Trench was dug out which served as a semi underground hangar and entrance for planet miners, the underside would be continued to be carved out that by spring 2024 over a third under the Anthill was a empty pit. During this time the settlement also experienced a purge on 3 November 2022. In the intervening hours the base was sacked and much of its technology stolen. The settlement also had limited fleet capacity with only 1 or 2 corvettes serving as flagships in the latter months and members mostly fielding shuttles to light freighters. &lt;br /&gt;
&lt;br /&gt;
Near the end of January 2023 [[Consue]] joined the settlement and started to make steady changes. She starting to work on a completely overhauled design for the base, this is when the Anthill overall philosophy started to shift into technological efficiency and involved engineering married with visual elegance to the point of vanity. The first of these stages was a overhauled round trip auto sorted storage, a onmi ship printer, new hangars for gunships and corvette and ramped up resource gathering. This was done in tandem with designing newer and larger trade ships earning a signature anthill style to the fleet as well as a plans for a fortress. &lt;br /&gt;
[[File:Anthill2.jpeg|thumb|A Grouper on the first iteration of the Anthill omni printer, one of the many technologies developed by Consue in order to speed up the development of artistic vision.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
-how expensive is coper?&lt;br /&gt;
&lt;br /&gt;
-uh, im not sure. you can check the bazaar and see what its selling for at carthage. they usually keep their prices attuned to the market&lt;br /&gt;
&lt;br /&gt;
-ie is it cheap enouugh to build bases with it?&lt;br /&gt;
&lt;br /&gt;
-no not at all...unless you are very rich&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:: &#039;&#039;Consue talking to NoContextGiven about drafting up base designs. 27 Jan 2023&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Anthill3.jpeg|thumb|600x600px|The Anthill after construction of the initial fortress. The second version of the omni printer is shown. July 15]]&lt;br /&gt;
While drafting up these plans the political situation at the Anthill evolved. The ASR as dissolved into [[Orovika]] to take advantage of the larger nations stations and resources on paper while Amcar remained a solid social community block. Tensions also rose about conflicting plans and commitments which lead to the leave and foundation of [[Arion]]. By the end of May 2023 the plans for the central fortress where finalized and ready to be built in survival. In the process of construction Consue became frustrated with the Orovikan material policies and assistance. In the Anthillian perspective, Orovika was nothing more than a louse collation of settlements sharing station benefits and piracy protection pacts, little direct aid came into Anthill from the bloc. The fact that the nation had a non existent presence in regulus (it was the &amp;quot;vipers pit&amp;quot; after all) also lent to the feeling of isolation.&lt;br /&gt;
&lt;br /&gt;
This led to Consue to turn to the [[Orlandia]], neighboring city on Aret managed by [[Imperial Nova]], for aid whom responded with many boons including new warship designs for the settlement (a 4k and and the Kraken) and steady supply of natural resources. However the Novans shaky neutrality policy meant that the Anthill was soon thrust into the [[Alliance of Regulus-Vega War]]. The central fortress of the anthill was fully bult by mid of July 2023 but the constant sieges from [[Vega]] as a result from the war caused the settlement to enter into a 5 mouth period of dormancy.&lt;br /&gt;
&lt;br /&gt;
=== Vega ===&lt;br /&gt;
The Anthill joined the nation of Vega on July 20, 2024, and left on November 16, 2024.&lt;br /&gt;
&lt;br /&gt;
=== Cortesia Del Mar ===&lt;br /&gt;
On November 16, 2024, Anthill joined the nation of [[Cortesia Del Mar]].&lt;br /&gt;
&lt;br /&gt;
On April 6, 2025, [[Juuliett]] - a member of [[Radiance]] at the time - killed Consue for her bounty, prompting an attack from Cortesia. This led to a negotiation wherein Juuliett wold return Consue&#039;s items and head, but after this negotiation had concluded, Consue continued to attack, prompting Cortesian security forces to interfere with Consue and let Juuliett get away. This shortly led to Consue leaving Cortesia Del Mar.&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
On April 6, 2025, Anthill joined the nation of [[Stardust]].&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
== Style ==&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
[[Category: Settlements]]&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Ilios_Alliance-Vask_Authority_War&amp;diff=5631</id>
		<title>Ilios Alliance-Vask Authority War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Ilios_Alliance-Vask_Authority_War&amp;diff=5631"/>
		<updated>2025-03-21T19:39:37Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Changed vocabulary to be more readable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
|name = Ilios Alliance - Vask Authority War&lt;br /&gt;
|image = VAwar.png&lt;br /&gt;
|caption = Vask Authority [[Light Frigate|frigates]] down an Imperial Novan [[Attack Destroyer|destroyer]] at the [[Battle of Asteri]]&lt;br /&gt;
|date = 11 June 2024 - 29 July 2024 &amp;lt;br&amp;gt;(48 days)&lt;br /&gt;
|place = Server-wide&lt;br /&gt;
|combatants_header = Participants&lt;br /&gt;
|combatant1 = {{flag|Ilios alliance.png|Ilios Alliance}}&lt;br /&gt;
* {{flag|Orovika logo.webp|Orovika}}&lt;br /&gt;
* {{flag|Radiance Emblem.png|Radiance}}&lt;br /&gt;
* {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
* {{flag|Nova Flag.png|Imperial Nova}}&lt;br /&gt;
* {{flag|Arimfea Flag.png|Arimfea}}&lt;br /&gt;
{{flag|Rsz 3carthageflag.png|Republic of Carthage}}&lt;br /&gt;
|combatant2 = {{flag|VAAFFlag.png|Vask Authority}}&lt;br /&gt;
{{flag|Vega logo.jpg|Vega}}&lt;br /&gt;
&amp;lt;small&amp;gt;(material aid, minimal direct involvement)&amp;lt;/small&amp;gt;&lt;br /&gt;
|casualties1 = 171685 [[warship]] blocks lost&lt;br /&gt;
* 127685 to Vask Authority&lt;br /&gt;
* 44000 to Vega at the [[Battle of Asteri]] &lt;br /&gt;
46274 [[freighter]] blocks lost&lt;br /&gt;
|casualties2 = 91819 [[warship]] blocks lost&lt;br /&gt;
&amp;lt;br&amp;gt;2 [[battlecruiser]]s lost (1 captured intact)&lt;br /&gt;
684 [[freighter]] blocks lost&lt;br /&gt;
|result = White peace struck with Vegan involvement on 29 July.&lt;br /&gt;
Majority of Vask Authority players subsequently [[Vask Authority Leak|banned from server]], remnant of Vask Authority resumes pirating to present.&lt;br /&gt;
|width = 450px&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ilios Alliance-Vask Authority War&#039;&#039;&#039; was a major military conflict on Horizon&#039;s End fought between the forces of the [[Ilios Alliance]] and the [[Republic of Carthage]] against the pirating nation of [[Vask Authority]], which was materially supported by [[Vega]], in the summer of 2024.&lt;br /&gt;
&lt;br /&gt;
This war was the first conflict in [[Horizon&#039;s End]] history to see the use of [[supercapital]] warships in combat, and established the dominance of [[starfighters]] and 500-block [[Tackle Gunship|tackle gunships]] in the (post-[[gunship]] nerf) 2024 starship combat meta. It was the largest conflict of 2024.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Prelude ==&lt;br /&gt;
=== Andurian Federation ===&lt;br /&gt;
Following the conclusion of the [[Horizon Federation-RentDueYesterday War]] on 8 January 2024, [[RentDueYesterday]], a major pirating nation led by [[FellOffBridge]], was re-formed by [[pqio]] into the [[Andurian Federation]]. Unlike its predecessor or successor, the Andurian Federation presented itself as a respectable participant in server politics, and did not allow its members to engage in unrestrained [[piracy]]. &lt;br /&gt;
&lt;br /&gt;
From 11 February 2024, the [[Andurian Federation]] engaged in [[Arimfea-Anduria War|a military conflict]] with [[Arimfea]], with [[Imperial Nova]] intervening on behalf of [[Arimfea]]  on 26 February. This war ended on 18 April 2024 with a white peace, leaving the Andurian Federation&#039;s combat-inclined player-base without anyone to fight.&lt;br /&gt;
&lt;br /&gt;
Three weeks later, on 3 May 2024, pqio formally handed control of the Andurian Federtion back to FellOffBridge, who renamed it first to &amp;quot;HorsemenOfTheVegapocalypse&amp;quot;, before settling on &amp;quot;Vask Authority&amp;quot; the following day. &lt;br /&gt;
&lt;br /&gt;
=== Vask Authority ===&lt;br /&gt;
Under FellOffBridge&#039;s leadership, Vask Authority took a more hostile stance towards the rest of the server, adopting a policy of allowing its members to [[pirate]] other players on the server as they wished. This was first realized when [[z4nityy]] began pirating server-wide on 13 May, followed up soon thereafter by [[DearGhost]] doing the same.&lt;br /&gt;
&lt;br /&gt;
As the largest [[colonist]] and [[privateer]] alliance on the server, the [[Ilios Alliance]] served as the primary responders to Vask Authority piracy. Seeking to avoid sparking an all-out war with the whole of Vask Authority, the Alliance settled on a policy of attacking members of Vask Authority only when they were engaging in acts of piracy, seeking to detract from their ability to cause mayhem on the server in this way. &lt;br /&gt;
&lt;br /&gt;
Additionally, on account of a convergence of interests in anti-piracy activity, and viewing the prospect of all-out war with Vask Authority as an increasingly inevitable one, the Ilios Alliance admitted the nations of Imperial Nova and Arimfea as associate members of the alliance on 10 June 2024. This brought the two nations, who had already been combating Vask Authority piracy on their own, under the Ilios Alliance&#039;s mutual-defense umbrella, and facilitated coordinated fleet actions between all five alliance members.&lt;br /&gt;
&lt;br /&gt;
=== 11 June Incident ===&lt;br /&gt;
On 11 June 2024, at 12:15PM EDT, [[DearGhost]] attacked [[SammaSystem]], a member of [[Imperial Nova]], at her space station in Ilios, killing her in [[PvP]]. Novan forces scrambled to hunt down DearGhost in retribution (in accordance with Alliance policy); however, DearGhost quickly fled south to Vask Authority&#039;s shielded main space station, [[Apollyon]], and sought refuge inside the structure. Vask Authority leadership [[_Clone1137]] and [[FellOffBridge]] had previously declared Apollyon to be off-limits to non-members of Vask Authority, and declared that DearGhost was under Vask Authority protection while inside the station, regardless of the act of piracy he had committed minutes earlier. &lt;br /&gt;
&lt;br /&gt;
The Novan response force elected to assault Apollyon regardless, prompting a fleet battle in which Vask Authority forces directly engaged Ilios Alliance ones. This event is broadly considered to be the start of the Ilios Alliance-Vask Authority War.&lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
=== Fleet Doctrine ===&lt;br /&gt;
Once formal war began, the fleet doctrines of the Ilios Alliance and Vask Authority quickly solidified.&lt;br /&gt;
&lt;br /&gt;
As of the start of the war, the Ilios Alliance was much better prepared for combat than its predecessor the [[Horizon Federation]], counting among its ranks many skilled [[SvS]]ers, such as [[_omni]], [[EloMilo]], [[NovaManGood2110]], [[yodabird19]], and [[_Longy]]. This enabled the Alliance to attack members of Vask Authority proactively (as opposed to exclusively responding to incidents of [[piracy]]). Ilios Alliance combatants sought to leverage their numerical superiority in combat, seeking to ensure that every fight that they took against Vask Authority gave them the numerical advantage, and quickly disengaging from any unfavorable matchup. These incentives produced a fleet doctrine centered on skilled strike teams employing smaller ships than their adversaries, most often [[starfighters]] and [[gunships]].&lt;br /&gt;
&lt;br /&gt;
Vask Authority fleet doctrine was nearly diametrically opposed to that of the Alliance. With material support from [[Vega]], whose non-involvement in the war ensured that their industrial output was unimpeded, Vask Authority were able to mint several [[supercapital]] warships: [[cruisers]] and [[battlecruisers]]. These ships offered disproportionate health and firepower per pilot, allowing Vask Authority to partially compensate for their numerical disadvantage. A majority of fleet engagements involving more than one Vask Authority pilot would involve the use of one of their battlecruisers, as these ships were competitive in combat against 2-3 [[capital]] ships, and were nearly untouchable for the small ship classes that the Ilios Alliance favored.&lt;br /&gt;
&lt;br /&gt;
These incompatible fleet doctrines resulted in a large number of matchups between Ilios Alliance and Vask Authority forces ending in stalemate, with Ilios Alliance small ships unable to sink Vask Authority supercapitals, and Vask Authority supercapitals unable to catch up to Ilios Alliance small ships.&lt;br /&gt;
&lt;br /&gt;
=== Battle of Asteri ===&lt;br /&gt;
{{main|Battle of Asteri}}&lt;br /&gt;
The Battle of Asteri was the single largest fleet engagement in the war, caused when FellOffBridge released the battlecruiser &amp;quot;ARMAGEDDON&amp;quot; inside a Vask Authority-controlled siege station on 26 June. Ilios Alliance forces attempted to prevent Vask Authority from recovering ARMAGEDDON until the station&#039;s siege window re-opened after 22 hours, resulting in [[Vega]]n forces intervening on behalf of [[Vask Authority]] to flush the Ilios Alliance garrison from the station. &lt;br /&gt;
&lt;br /&gt;
Vegan leadership, in a diplomatic communique to Ilios Alliance leadership 3 hours prior to the battle, claimed that their impending involvement was due to Vask Authority paying them 1,000,000 credits for a mercenary contract, and that they did not want anything to do with the war beyond this, even posting purported private message logs between themselves and Vask Authority leadership as proof. It was subsequently discovered that this premise was a ruse, and that the logs were faked, to justify Vegan involvement without incurring diplomatic consequences. This became known to the Ilios Alliance after they observed [[z4nityy]]&#039;s payment of 1,000,000 credits to [[Vandrayk]] being quietly refunded a few days after the battle; the Battle of Asteri is widely understood among Ilios Alliance members to be the moment at which the true extent of Vegan support for Vask Authority was understood.&lt;br /&gt;
&lt;br /&gt;
The Battle of Asteri was a blowout defeat for the Ilios Alliance, claiming 44,000 blocks&#039; worth of Alliance warships - over 25% of the Alliance&#039;s total warship losses across the 7 weeks that the war lasted.&lt;br /&gt;
&lt;br /&gt;
=== Siege of Cicatrix ===&lt;br /&gt;
[[Radiance]] was the largest member of the Ilios Alliance measured by active player count during the war, and its population had relatively few combat- or tech-oriented players. This made Radiance players prime targets for Vask Authority piracy, due to their number and their relative inexperience in defending themselves at the time. This was most acutely realized in the city of [[Cicatrix]], the capital of Radiance, which is located on [[Aerach]], a single jump away from Vask Authority&#039;s central operations base of [[Apollyon]] in [[Regulus]]. &lt;br /&gt;
&lt;br /&gt;
Members of Vask Authority, especially z4nityy, attacked players in Cicatrix frequently over the course of the war, most often killing them on foot in [[PvP]]. While the Ilios Alliance-Vask Authority War is generally not held to have been as damaging to server health as the [[Horizon Federation-RentDueYesterday War]] before it, the Cicatrix attacks are typically cited as the most damaging thing to server health that Vask Authority did in the course of the conflict, as Cicatrix (and indeed Radiance as a whole) was (and still is) a major hub of relatively new and non-combat-oriented players, who were liable to be chased off the server by repeated unprovoked attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks resulted in a large number of battles taking place on or outside of Aerach, and a large number of casualties for both the Alliance and Vask Authority. As a majority of Ilios Alliance defenders lived far from Aerach ([[yodabird19]] on [[Chimgara]]; [[_omni]] on [[Kovfefe]]; [[_Longy]] and [[NovaManGood2110]] on [[Aret]] (opposite the [[Regulus]] star from Aerach)), bringing in outside defenders to Cicatrix proved a time-consuming endeavor for the Alliance, leading to several members of Radiance ([[SmolPotatoLord]], [[Kay_2905]], and [[TonyTheMage_]]) teaching themselves ship combat in order to defend themselves. &lt;br /&gt;
&lt;br /&gt;
However, the Alliance&#039;s ability to punish Vask Authority pirates for attacks on Cicatrix proved limited, as Aerach had a [[Trade Outpost]] (Aerost) at the south of the planet, a safezone to which attacking pirates could quickly escape when confronted. This dynamic led to widespread calls among server players for a mechanic that would prevent players in combat from hiding in safezones, ultimately leading to the implementation of the [[Combat Tag]] system on 9 November 2024.&lt;br /&gt;
&lt;br /&gt;
=== Capture of ARMAGEDDON ===&lt;br /&gt;
On 16 July 2024, [[_omni]] found himself in a 1v2 engagement against Vask Authority forces in southern [[Ilios]]. _omni was piloting a 2,000 block [[gunship]], while FellOffBridge piloted the battlecruiser ARMAGEDDON, and z4nityy pursued him in a starfighter. For unknown reasons, FellOffBridge elected to unpilot his battlecruiser (leaving it active, but immobile) and exit into space on foot, in an attempt to board _omni&#039;s ship and kill him in [[PvP]]. Instead, however, _omni successfully killed FellOffBridge in the ensuing engagement with a [[Blaster Shotgun]], leaving the battlecruiser ARMAGEDDON unattended.&lt;br /&gt;
&lt;br /&gt;
[[yodabird19]] quickly responded to the situation from [[Chimgara]], sprinting south in a starfighter to assist in capturing the orphaned battlecruiser; by the time he arrived, the battlecruiser had automatically released. While _omni engaged z4nityy in combat to keep him from claiming the battlecruiser, yodabird19 created a 150-block radius station claim called &amp;quot;mogged&amp;quot; to secure the battlecruiser for the Alliance. z4nityy initially protested that, as he was still engaged in combat with _omni, the claim was not valid; however, _omni proceeded to kill z4nityy in [[PvP]] as well, conclusively securing ARMAGEDDON for the Ilios Alliance.&lt;br /&gt;
&lt;br /&gt;
The capture of ARMAGEDDON, which was worth over 81 stacks of [[iron]] blocks, was the Ilios Alliance&#039;s first headline victory in the war. To many in the Alliance, it served as a vindication of the [[Battle of Asteri]], as the capture of ARMAGEDDON had been the object of that battle, which the Alliance had lost.&lt;br /&gt;
&lt;br /&gt;
=== 500 block Gunships ===&lt;br /&gt;
Among the most notable developments in the starship combat meta during the war was the popularization of a new subclass of warship: the 500-block [[Tackle Gunship|tackle gunship]]. While this class of ship was known to the server, and had been used before in combat (for example, three of them were involved in the [[Battle of Asteri]]), their employment by the Ilios Alliance in the latter weeks of the war proved a decisive divergence from previous [[SvS]] doctrine.&lt;br /&gt;
&lt;br /&gt;
[[yodabird19]] is credited with the idea to pivot alliance [[SvS]] strategy towards heavy employment of 500s, circa 4 July 2024. As a [[starfighter]] main, he observed that a large number of Ilios Alliance strike teams consisted primarily of groups of skilled starfighter players (so-called &amp;quot;starfighter mogsquads&amp;quot;) working in concert, and that these teams tended to see the most success; however, as starfighters could not employ [[Starship Gravity Well]]s, these teams typically included one 2000-block [[gunship]] to provide an allied gravity well to the engagement, which provided a slower and more vulnerable target for Vask Authority opponents to focus on. &lt;br /&gt;
&lt;br /&gt;
A 500 block gunship is the smallest size ship in the game that can still deploy a gravity well; at only 143% the size of a 350-block [[starfighter]], these ships behave more like starfighters than like larger subclasses of gunship: they employ [[plasma cannon]]s and [[torpedo]]es for weapons, have a single [[Particle Shield|shield]], and can achieve both [[cruise]] and [[direct control]] speeds comparable to that of a 350-block ship (~33-35 and 16.9, respectively).&lt;br /&gt;
&lt;br /&gt;
The introduction of 500s to Ilios Alliance fleets - typically one per strike team, in place of a 2K - removed a critical weak spot in Ilios Alliance attack squads, which caused a measurable improvement in Ilios Alliance [[SvS]] performance in the latter half of the war. Furthermore, due to being nearly as difficult to kill as a 350-block starfighter, 500s were optimal choices for trapping Vask Authority supercapitals inside gravity wells, preventing them from reaching an ongoing fleet engagement by blocking their access to [[Hyperspace]]. &lt;br /&gt;
&lt;br /&gt;
This style of 1:1 removal of players from a fleet engagement was advantageous to the Ilios Alliance, as it favored their numerical advantage.&lt;br /&gt;
&lt;br /&gt;
=== Sinking of CATACLYSM ===&lt;br /&gt;
[[File:Cataclysm sunk.png|thumb|400px|The [[battlecruiser]] &amp;quot;CATACLYSM&amp;quot; is sunk by [[Ilios Alliance]] forces on 26 July 2024]]&lt;br /&gt;
[[CATACLYSM]] was sunk in a fleet battle on 26 July 2024 by [[NovaManGood2110]], [[_Longy]], [[Vortexion]], [[_omni]], [[LuvaCz]], and [[ItsAlreadyGold]], with _omni claiming the kill. Vask Authority combatants included [[FellOffBridge]] and [[_Clone1137]].&lt;br /&gt;
&lt;br /&gt;
== Peace Negotiations ==&lt;br /&gt;
At 2:49PM EDT on 26 July 2024, approximately 1 hour after the sinking of the battlecruiser CATACLYSM, [[Vega]]n diplomats reached out on behalf of Vask Authority, offering an immediate cease-fire to the war and terms of white peace between the Ilios Alliance and Vask Authority. Based on chat logs obtained in the [[Vask Authority Leak]], it is understood that the impetus for this offer of peace was a consensus among members of Vask Authority, spurred on by the sinking of CATACLYSM (which represented the first time Ilios Alliance forces defeated a Vask Authority supercapital in fair combat, and the first supercapital sink in server history), that Vask Authority&#039;s small group of elite combat players would not be able to keep up in the future with the Ilios Alliance&#039;s growing war proficiency. As [[Vandrayk]] put it in his opening statement during negotiations:&lt;br /&gt;
 VA is looking to negotiate peace and end the war. They are tired of fighting with uneven odds and have no allies other than Vega to rely on, which we are obviously not looking to join in the war so we advised for surrender. After the second lost BC today, I think that it is reparation enough for the toll of the war on top of the other you guys already took. I propose In regards to the end of the war:&lt;br /&gt;
 -Full peace for both sides, neither side shall attack the other&lt;br /&gt;
 -Stations remain as they are as of now (similar if not the same to how they were at start of the war)&lt;br /&gt;
Vegan diplomats implied that they intended to strongarm the Ilios Alliance (who very much did not want to risk a conflict with Vega) into accepting these terms of peace, stating, &amp;quot;if you&#039;re unwilling to give peace against an enemy who has surrendered, there will be a larger discussion that has an ending that nobody wants&amp;quot;. It was later revealed in [[Vask Authority Leak|the leak]] that the intent of these peace terms was to give the Ilios Alliance time to create their own [[supercapital]] warfleet, which would give Vega an excuse to directly involve themselves in a subsequent war against the Alliance.&lt;br /&gt;
{{multiple image&lt;br /&gt;
 | align = left&lt;br /&gt;
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 | total_width = 600px&lt;br /&gt;
 | caption_align = left&lt;br /&gt;
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 | image1 = Logs1.png&lt;br /&gt;
 | image2 = Logs2.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A cease-fire was declared between the Ilios Alliance and Vask Authority on 29 July 2024, to allow for negotiations to progress. Negotiations stalled, however, as the Ilios Alliance were hesitant to accept terms that they believed would simply set them up for another war a few months in the future. The negotiations ended up being moot, however, as on 4 August 2024, the [[Vask Authority Leak]] resulted in [[FellOffBridge]], [[_Clone1137]], and [[Vandrayk]] all being permanently banned from the server (which compounded with a previous ban against [[DearGhost]] for exploiting), crippling [[Vask Authority]] as a fighting force, and restoring [[Vega]] to more friendly leadership.&lt;br /&gt;
&lt;br /&gt;
[[z4nityy]], as the sole active participant in Vask Authority not to be banned from the server, ended the cease-fire and resumed solo pirating under the Vask Authority banner, which continues to the present.&lt;br /&gt;
&lt;br /&gt;
= Legacy =&lt;br /&gt;
The end of the Ilios Alliance-Vask Authority War marked the beginning of a distinct political era of server history, characterized by unipolar political dominance of the [[Ilios Alliance]], commonly referred to as the [[Long Peace]]. This period of reduced conflict on Horizon&#039;s End lasted approximately half a year, until the start of the [[Vega-Nova War]] in March 2025.&lt;br /&gt;
&lt;br /&gt;
[[Category:Conflicts]]&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Player-Created]]&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Power_Guide&amp;diff=4791</id>
		<title>Power Guide</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Power_Guide&amp;diff=4791"/>
		<updated>2025-02-18T18:32:04Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Power&amp;#039;&amp;#039;&amp;#039; is required for most machines and Player Gear to function. Power is &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; required for most starships or their weapons to run - the &amp;quot;ship power&amp;quot; used by shields, thrusters, and weapons is not the same as regular power.  == Basic Components == Power flows through sponges (made using printers) and wires (end rods). Sponges can move power in any direction, whereas wires move power in straight lines....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Power&#039;&#039;&#039; is required for most machines and [[:Category:Player Gear|Player Gear]] to function. Power is &#039;&#039;&#039;NOT&#039;&#039;&#039; required for most starships or their weapons to run - the &amp;quot;ship power&amp;quot; used by shields, thrusters, and weapons is not the same as regular power.&lt;br /&gt;
&lt;br /&gt;
== Basic Components ==&lt;br /&gt;
Power flows through sponges (made using [[Printer|printers]]) and [[Crafted Resources|wires (end rods)]]. Sponges can move power in any direction, whereas wires move power in straight lines. &lt;br /&gt;
&lt;br /&gt;
(visualization of power moved around with wires and sponges)&lt;br /&gt;
&lt;br /&gt;
Extractors (&#039;&#039;&#039;crafting tables&#039;&#039;&#039;) are &#039;&#039;&#039;power outputs&#039;&#039;&#039;; you can place them next to the noteblock of a powered machine to move 1000 power out of it every second. &#039;&#039;&#039;Noteblocks&#039;&#039;&#039; are power inputs; if power reaches the noteblock of a machine, it will charge that machine. &lt;br /&gt;
&lt;br /&gt;
There is a common misconception that power can only be extracted from generators or banks, which have crafting tables as part of the multiblock. This is incorrect - as long as a machine has power and a noteblock, if you place a crafting table next to that multiblock, you can move power out of that machine.&lt;br /&gt;
&lt;br /&gt;
(Visualization of power being drawn out of ship factory)&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
Understanding how power flows through wires - how it finds a path to its destination - is essential for making networks that work quickly and don&#039;t waste power.&lt;br /&gt;
&lt;br /&gt;
(Visualization of a crossroads with a sponge)&lt;br /&gt;
&lt;br /&gt;
When power reaches a crossroads, where it can go in multiple directions, it chooses one direction at random. When it hits a dead end, pathfinding fails, and no power is transmitted.&lt;br /&gt;
&lt;br /&gt;
(Visualization of basic solar panel network)&lt;br /&gt;
&lt;br /&gt;
Take, for example, this solar panel network. When power gets into the line of sponges, it can go either left or right. If it goes right, it reaches a dead end, and pathfinding fails. This means that &#039;&#039;&#039;half the power from the solars is wasted&#039;&#039;&#039;! We could fix this by connecting one end back around to the noteblock, like so:&lt;br /&gt;
&lt;br /&gt;
(Visualization of solar with a loop back around)&lt;br /&gt;
&lt;br /&gt;
However, this can get complicated very quickly. Instead, we can use &#039;&#039;&#039;redstone&#039;&#039;&#039; or &#039;&#039;&#039;lapis&#039;&#039;&#039; blocks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Redstone&lt;br /&gt;
!Lapis&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Redstone blocks receive power from sponges or wires, but only output energy to wires.&lt;br /&gt;
|Lapis blocks receive power from sponges and wires, but only output energy to sponges&lt;br /&gt;
|}&lt;br /&gt;
Redstone and lapis are also directional, meaning they will always move power in a straight line if they can.&lt;br /&gt;
&lt;br /&gt;
(Directionality visualization)&lt;br /&gt;
&lt;br /&gt;
For a more in-depth guide for how to optimize your pathfinding, check out [[S1ice&#039;s General Guide to Wiring]].&lt;br /&gt;
&lt;br /&gt;
== Noteblock Mechanics ==&lt;br /&gt;
Similarly to how hoppers and chests work with [[Pipes|pipe]] pathfinding, when power checks a noteblock, &#039;&#039;&#039;the pathfinding does not terminate&#039;&#039;&#039;. This means that although an extractor only moves 1k power a second into a target noteblock, it can charge multiple noteblocks at the same time. This allows you to move extremely large amounts of power around very quickly.&lt;br /&gt;
&lt;br /&gt;
(Noteblock mechanic visualizations)&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Pipes&amp;diff=4633</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Pipes&amp;diff=4633"/>
		<updated>2025-02-09T21:00:48Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Updated wording to specify that panes *attempt* to move items in straight direction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pipes&#039;&#039;&#039; are a method of quickly moving items between containers. All pipe networks will have 4 main components: an input container, an &#039;&#039;&#039;extractor&#039;&#039;&#039; (crafting table), a length of &#039;&#039;&#039;pipes&#039;&#039;&#039; (Glass or stained glass), and an output container.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
[[File:Pipecross.png|alt=|thumb|A basic pipe setup. Items will move from the furnace to the chest and from the barrel to the dropper.]]&lt;br /&gt;
When an extractor and pipes are connected to a container, it will try to take items out of that container and move them down the pipe to another container. Items will not move from one colored pipe to a differently colored one.&lt;br /&gt;
&lt;br /&gt;
Containers can be almost anything that holds items; this includes chests, barrels, droppers, dispensers, furnaces, and even decorated pots - but not hoppers.&lt;br /&gt;
&lt;br /&gt;
When a pipe extracts items from a furnace, it extracts from the furnace output. When a pipe leads into a furnace, it will try to place items into both the bottom and top slots, but will only place items you can normally place into furnaces into them.&lt;br /&gt;
&lt;br /&gt;
Pipe transfer is instant - the server moves as much as it possibly can from the input to the output in a single moment. It is impossible for you to lose an item in the middle of it going through a pipe.&lt;br /&gt;
&lt;br /&gt;
== Filtering ==&lt;br /&gt;
&#039;&#039;&#039;Hoppers&#039;&#039;&#039; act as filters in a pipe network. A hopper will behave similarly to a pipe, taking in items from adjacent pipes, except that only items that are in the hopper will flow through it, and they will always flow the way the spout of the hopper is pointing.&lt;br /&gt;
[[File:Hopper filters.png|thumb|A pipe network with filters.]]&lt;br /&gt;
Pipes do not put items into hoppers, nor do they take items out of hoppers - the hopper acts strictly as a filter.&lt;br /&gt;
&lt;br /&gt;
Hoppers can filter custom items - for example, ores like chetherite. They can also filter items that would not normally stack, such as swords or boats.&lt;br /&gt;
&lt;br /&gt;
The more advanced version of a hopper is a [[Splitter]], which can handle far more items. This is particularly useful for when one wants to filter junk out of their pipe network and into an [[Incinerator]].&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
A very important detail for pipes is &#039;&#039;&#039;pathfinding&#039;&#039;&#039;. When the server is deciding where items should go in a pipe, and it comes to a crossroads where items could flow either way, it chooses one of those paths at random. This means that if your pipe system has lots of places where the glass splits and goes 2 different ways, your pipes will slow down a lot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BAD&lt;br /&gt;
!GOOD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badmultipipes.png|thumb]]&lt;br /&gt;
|[[File:Goodmultipipes.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|In this pipe system, items that enter from the leftmost chest hit a junction multiple times going down the pipe. If the pathfinding chooses to turn right instead of going straight at any of these points, the items will run into a dead end and have nowhere to go. With 5 junctions, this means pathfinding only succeeds 1/32 times. (Items transfer 32x slower)&lt;br /&gt;
|In this pipe system, the junctions are gone, and items will move through much faster. For every chest other than the leftmost, there is a 50% chance the pathfinding will turn left instead of right and hit a dead end, but these pipes will still be quite fast.&lt;br /&gt;
|}&lt;br /&gt;
With the above example, the slowdown is small - it only takes a few seconds to work properly. However, every dead-end between the input and output doubles the time needed, and in large pipe networks, it quickly becomes way too slow. Thankfully, there are a few ways we can resolve ambiguity in our pipe systems.&lt;br /&gt;
&lt;br /&gt;
=== Grindstones ===&lt;br /&gt;
[[File:Grindstonepipes.png|thumb|This pipe system has 0 ambiguous junctions; pathfinding will always succeed.]]&lt;br /&gt;
Grindstones act like pipes, but will always transmit items in the way they are facing. Grindstones are the easiest and most popular method for resolving ambiguous junctions in pipes.&lt;br /&gt;
&lt;br /&gt;
=== Panes ===&lt;br /&gt;
&#039;&#039;&#039;Panes&#039;&#039;&#039; accept and give items to glass of the same color, and also work as pipes - however, they don&#039;t work the exact same. When items flowing through a pane reach a junction, they will always try to keep moving straight first before turning. This can be very useful when you want items to move a certain way, but be careful! If your pane pipes are made poorly, they might end up never extracting correctly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GOOD&lt;br /&gt;
!BAD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panepipes 2.png|thumb]]&lt;br /&gt;
|[[File:Badpanepipesreal.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|This system will be just as efficient as the earlier &amp;quot;good&amp;quot; piping example. None of the junctions will interrupt pathfinding because the panes will always move items in a straight direction if they can.&lt;br /&gt;
|When pathfinding reaches the intersection at the end, it will always attempt to move the items straight, and never turn left to go to the top chest. This means that the top chest will never receive any items.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Trash filtering with panes.png|thumb|Each hopper along this zig-zag will be checked, and only items that match none of the filters will make it through to the end of the pipe.]]&lt;br /&gt;
Panes can be good for performing proper junk filtering without a &#039;&#039;[[Splitter|S]]&#039;&#039;[[Splitter|plitter]]&#039;&#039;.&#039;&#039; Namely, if a pane checks a hopper and sees that it does not match the items being moved, pathfinding will not terminate. This allows us to ensure that all desired items are filtered and the trash goes to the [[Incinerator]] without needing specific filters for the trash&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seen to the right is such a system. For each zig-zag, the pane will attempt to move items in the same way items entered that pane, resulting in the hopper being checked. If the item does not match that hopper, it will continue down the system. This ensures that we always filter out what we want from this system - if we did not force the system to check each hopper, valuable items might not pathfind to the filters, and could instead get funneled into our incinerator.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Pipes&amp;diff=4627</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Pipes&amp;diff=4627"/>
		<updated>2025-02-09T20:33:24Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Expand on bad pane explanation, add links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pipes&#039;&#039;&#039; are a method of quickly moving items between containers. All pipe networks will have 4 main components: an input container, an &#039;&#039;&#039;extractor&#039;&#039;&#039; (crafting table), a length of &#039;&#039;&#039;pipes&#039;&#039;&#039; (Glass or stained glass), and an output container.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
[[File:Pipecross.png|alt=|thumb|A basic pipe setup. Items will move from the furnace to the chest and from the barrel to the dropper.]]&lt;br /&gt;
When an extractor and pipes are connected to a container, it will try to take items out of that container and move them down the pipe to another container. Items will not move from one colored pipe to a differently colored one.&lt;br /&gt;
&lt;br /&gt;
Containers can be almost anything that holds items; this includes chests, barrels, droppers, dispensers, furnaces, and even decorated pots - but not hoppers.&lt;br /&gt;
&lt;br /&gt;
When a pipe extracts items from a furnace, it extracts from the furnace output. When a pipe leads into a furnace, it will try to place items into both the bottom and top slots, but will only place items you can normally place into furnaces into them.&lt;br /&gt;
&lt;br /&gt;
Pipe transfer is instant - the server moves as much as it possibly can from the input to the output in a single moment. It is impossible for you to lose an item in the middle of it going through a pipe.&lt;br /&gt;
&lt;br /&gt;
== Filtering ==&lt;br /&gt;
&#039;&#039;&#039;Hoppers&#039;&#039;&#039; act as filters in a pipe network. A hopper will behave similarly to a pipe, taking in items from adjacent pipes, except that only items that are in the hopper will flow through it, and they will always flow the way the spout of the hopper is pointing.&lt;br /&gt;
[[File:Hopper filters.png|thumb|A pipe network with filters.]]&lt;br /&gt;
Pipes do not put items into hoppers, nor do they take items out of hoppers - the hopper acts strictly as a filter.&lt;br /&gt;
&lt;br /&gt;
Hoppers can filter custom items - for example, ores like chetherite. They can also filter items that would not normally stack, such as swords or boats.&lt;br /&gt;
&lt;br /&gt;
The more advanced version of a hopper is a [[Splitter]], which can handle far more items. This is particularly useful for when one wants to filter junk out of their pipe network and into an [[Incinerator]].&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
A very important detail for pipes is &#039;&#039;&#039;pathfinding&#039;&#039;&#039;. When the server is deciding where items should go in a pipe, and it comes to a crossroads where items could flow either way, it chooses one of those paths at random. This means that if your pipe system has lots of places where the glass splits and goes 2 different ways, your pipes will slow down a lot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BAD&lt;br /&gt;
!GOOD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badmultipipes.png|thumb]]&lt;br /&gt;
|[[File:Goodmultipipes.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|In this pipe system, items that enter from the leftmost chest hit a junction multiple times going down the pipe. If the pathfinding chooses to turn right instead of going straight at any of these points, the items will run into a dead end and have nowhere to go. With 5 junctions, this means pathfinding only succeeds 1/32 times.&lt;br /&gt;
|In this pipe system, the junctions are gone, and items will move through much faster. For every chest other than the leftmost, there is a 50% chance the pathfinding will turn left instead of right and hit a dead end, but these pipes will still be quite fast.&lt;br /&gt;
|}&lt;br /&gt;
With the above example, the slowdown is small - it only takes a few seconds to work properly. However, every dead-end between the input and output doubles the time needed, and in large pipe networks, it quickly becomes way too slow. Thankfully, there are a few ways we can resolve ambiguity in our pipe systems.&lt;br /&gt;
&lt;br /&gt;
=== Grindstones ===&lt;br /&gt;
[[File:Grindstonepipes.png|thumb|This pipe system has 0 ambiguous junctions; pathfinding will always succeed.]]&lt;br /&gt;
Grindstones act like pipes, but will always transmit items in the way they are facing. Grindstones are the easiest and most popular method for resolving ambiguous junctions in pipes.&lt;br /&gt;
&lt;br /&gt;
=== Panes ===&lt;br /&gt;
&#039;&#039;&#039;Panes&#039;&#039;&#039; accept and give items to glass of the same color, and also work as pipes - however, they don&#039;t work the exact same. When items flowing through a pane reach a junction, they will always try to keep moving straight first before turning. This can be very useful when you want items to move a certain way, but be careful! If your pane pipes are made poorly, they might end up never extracting correctly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GOOD&lt;br /&gt;
!BAD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panepipes 2.png|thumb]]&lt;br /&gt;
|[[File:Badpanepipesreal.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|This system will be just as efficient as the earlier &amp;quot;good&amp;quot; piping example. None of the junctions will interrupt pathfinding because the panes will always move items in a straight direction.&lt;br /&gt;
|When pathfinding reaches the intersection at the end, it will always attempt to move the items straight, and never turn left to go to the top chest. This means that the top chest will never receive any items.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Trash filtering with panes.png|thumb|Each hopper along this zig-zag will be checked, and only items that match none of the filters will make it through to the end of the pipe.]]&lt;br /&gt;
Panes can be good for performing proper junk filtering without a &#039;&#039;[[Splitter|S]]&#039;&#039;[[Splitter|plitter]]&#039;&#039;.&#039;&#039; Namely, if a pane checks a hopper and sees that it does not match the items being moved, pathfinding will not terminate. This allows us to ensure that all desired items are filtered and the trash goes to the [[Incinerator]] without needing specific filters for the trash&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seen to the right is such a system. For each zig-zag, the pane will attempt to move items in the same way items entered that pane, resulting in the hopper being checked. If the item does not match that hopper, it will continue down the system. This ensures that we always filter out what we want from this system - if we did not force the system to check each hopper, valuable items might not pathfind to the filters, and could instead get funneled into our incinerator.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Pipes&amp;diff=4626</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Pipes&amp;diff=4626"/>
		<updated>2025-02-09T20:07:27Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Added descriptions of pipe filtering.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pipes&#039;&#039;&#039; are a method of quickly moving items between containers. All pipe networks will have 4 main components: an input container, an &#039;&#039;&#039;extractor&#039;&#039;&#039; (crafting table), a length of &#039;&#039;&#039;pipes&#039;&#039;&#039; (Glass or stained glass), and an output container.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
[[File:Pipecross.png|alt=|thumb|A basic pipe setup. Items will move from the furnace to the chest and from the barrel to the dropper.]]&lt;br /&gt;
When an extractor and pipes are connected to a container, it will try to take items out of that container and move them down the pipe to another container. Items will not move from one colored pipe to a differently colored one.&lt;br /&gt;
&lt;br /&gt;
Containers can be almost anything that holds items; this includes chests, barrels, droppers, dispensers, furnaces, and even decorated pots - but not hoppers.&lt;br /&gt;
&lt;br /&gt;
When a pipe extracts items from a furnace, it extracts from the furnace output. When a pipe leads into a furnace, it will try to place items into both the bottom and top slots, but will only place items you can normally place into furnaces into them.&lt;br /&gt;
&lt;br /&gt;
Pipe transfer is instant - the server moves as much as it possibly can from the input to the output in a single moment. It is impossible for you to lose an item in the middle of it going through a pipe.&lt;br /&gt;
&lt;br /&gt;
== Filtering ==&lt;br /&gt;
&#039;&#039;&#039;Hoppers&#039;&#039;&#039; act as filters in a pipe network. A hopper will behave similarly to a pipe, taking in items from adjacent pipes, except that only items that are in the hopper will flow through it, and they will always flow the way the spout of the hopper is pointing.&lt;br /&gt;
[[File:Hopper filters.png|thumb|A pipe network with filters.]]&lt;br /&gt;
Pipes do not put items into hoppers, nor do they take items out of hoppers - the hopper acts strictly as a filter.&lt;br /&gt;
&lt;br /&gt;
Hoppers can filter custom items - for example, ores like chetherite. They can also filter items that would not normally stack, such as swords or boats.&lt;br /&gt;
&lt;br /&gt;
The more advanced version of a hopper is a [[Splitter]], which can handle far more items. This is particularly useful for when one wants to filter junk out of their pipe network and into an [[Incinerator]].&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
A very important detail for pipes is &#039;&#039;&#039;pathfinding&#039;&#039;&#039;. When the server is deciding where items should go in a pipe, and it comes to a crossroads where items could flow either way, it chooses one of those paths at random. This means that if your pipe system has lots of places where the glass splits and goes 2 different ways, your pipes will slow down a lot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BAD&lt;br /&gt;
!GOOD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badmultipipes.png|thumb]]&lt;br /&gt;
|[[File:Goodmultipipes.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|In this pipe system, items that enter from the leftmost chest hit a junction multiple times going down the pipe. If the pathfinding chooses to turn right instead of going straight at any of these points, the items will run into a dead end and have nowhere to go. With 5 junctions, this means pathfinding only succeeds 1/32 times.&lt;br /&gt;
|In this pipe system, the junctions are gone, and items will move through much faster. For every chest other than the leftmost, there is a 50% chance the pathfinding will turn left instead of right and hit a dead end, but these pipes will still be quite fast.&lt;br /&gt;
|}&lt;br /&gt;
With the above example, the slowdown is small - it only takes a few seconds to work properly. However, every dead-end between the input and output doubles the time needed, and in large pipe networks, it quickly becomes way too slow. Thankfully, there are a few ways we can resolve ambiguity in our pipe systems.&lt;br /&gt;
&lt;br /&gt;
=== Grindstones ===&lt;br /&gt;
[[File:Grindstonepipes.png|thumb|This pipe system has 0 ambiguous junctions; pathfinding will always succeed.]]&lt;br /&gt;
Grindstones act like pipes, but will always transmit items in the way they are facing. Grindstones are the easiest and most popular method for resolving ambiguous junctions in pipes.&lt;br /&gt;
&lt;br /&gt;
=== Panes ===&lt;br /&gt;
&#039;&#039;&#039;Panes&#039;&#039;&#039; accept and give items to glass of the same color, and also work as pipes - however, they don&#039;t work the exact same. When items flowing through a pane reach a junction, they will always try to keep moving straight first before turning. This can be very useful when you want items to move a certain way, but be careful! If your pane pipes are made poorly, they might end up never extracting correctly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GOOD&lt;br /&gt;
!BAD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panepipes 2.png|thumb]]&lt;br /&gt;
|[[File:Badpanepipesreal.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|This system will be just as efficient as the earlier &amp;quot;good&amp;quot; piping example. None of the junctions will interrupt pathfinding because the panes will always move items in a straight direction.&lt;br /&gt;
|In this system, the bottom output chest will fill up, and the top chest will never receive items.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Trash filtering with panes.png|thumb|Each hopper along this zig-zag will be checked, and only items that match none of the filters will make it through to the end of the pipe.]]&lt;br /&gt;
Panes can be good for performing proper junk filtering &#039;&#039;without a splitter.&#039;&#039; Namely, if a pane checks a hopper and sees that it does not match the items being moved, pathfinding will not terminate. This allows us to ensure that all desired items are filtered and the trash goes to the incinerator &#039;&#039;without needing specific filters for the trash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seen to the right is such a system. For each zig-zag, the pane will attempt to move items in the same way items entered that pane, resulting in the hopper being checked. If the item does not match that hopper, it will continue down the system. This ensures that we always filter out what we want from this system - if we did not force the system to check each hopper, valuable items might not pathfind to the filters, and could instead get funneled into our incinerator.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Trash_filtering_with_panes.png&amp;diff=4625</id>
		<title>File:Trash filtering with panes.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Trash_filtering_with_panes.png&amp;diff=4625"/>
		<updated>2025-02-09T20:04:10Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic demonstration of how panes can be used for splitterless trash filtering.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Hopper_filters.png&amp;diff=4624</id>
		<title>File:Hopper filters.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Hopper_filters.png&amp;diff=4624"/>
		<updated>2025-02-09T19:25:58Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic explanation of filters for a pipe network.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Pipes&amp;diff=4623</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Pipes&amp;diff=4623"/>
		<updated>2025-02-09T19:19:00Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pipes&#039;&#039;&#039; are a method of quickly moving items between containers. All pipe networks will have 4 main components: an input container, an &#039;&#039;&#039;extractor&#039;&#039;&#039; (crafting table), a length of &#039;&#039;&#039;pipes&#039;&#039;&#039; (Glass or stained glass), and an output container.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
[[File:Pipecross.png|alt=|thumb|A basic pipe setup. Items will move from the furnace to the chest and from the barrel to the dropper.]]&lt;br /&gt;
When an extractor and pipes are connected to a container, it will try to take items out of that container and move them down the pipe to another container. Items will not move from one colored pipe to a differently colored one.&lt;br /&gt;
&lt;br /&gt;
Containers can be almost anything that holds items; this includes chests, barrels, droppers, dispensers, furnaces, and even decorated pots - but not hoppers.&lt;br /&gt;
&lt;br /&gt;
When a pipe extracts items from a furnace, it extracts from the furnace output. When a pipe leads into a furnace, it will try to place items into both the bottom and top slots, but will only place items you can normally place into furnaces into them.&lt;br /&gt;
&lt;br /&gt;
Pipe transfer is instant - the server moves as much as it possibly can from the input to the output in a single moment. It is impossible for you to lose an item in the middle of it going through a pipe.&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
A very important detail for pipes is &#039;&#039;&#039;pathfinding&#039;&#039;&#039;. When the server is deciding where items should go in a pipe, and it comes to a crossroads where items could flow either way, it chooses one of those paths at random. This means that if your pipe system has lots of places where the glass splits and goes 2 different ways, your pipes will slow down a lot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BAD&lt;br /&gt;
!GOOD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badmultipipes.png|thumb]]&lt;br /&gt;
|[[File:Goodmultipipes.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|In this pipe system, items that enter from the leftmost chest hit a junction multiple times going down the pipe. If the pathfinding chooses to turn right instead of going straight at any of these points, the items will run into a dead end and have nowhere to go. With 5 junctions, this means pathfinding only succeeds 1/32 times.&lt;br /&gt;
|In this pipe system, the junctions are gone, and items will move through much faster. For every chest other than the leftmost, there is a 50% chance the pathfinding will turn left instead of right and hit a dead end, but these pipes will still be quite fast.&lt;br /&gt;
|}&lt;br /&gt;
With the above example, the slowdown is small - it only takes a few seconds to work properly. However, every dead-end between the input and output doubles the time needed, and in large pipe networks, it quickly becomes way too slow. Thankfully, there are a few ways we can resolve ambiguity in our pipe systems.&lt;br /&gt;
&lt;br /&gt;
=== Grindstones ===&lt;br /&gt;
[[File:Grindstonepipes.png|thumb|This pipe system has 0 ambiguous junctions; pathfinding will always succeed.]]&lt;br /&gt;
Grindstones act like pipes, but will always transmit items in the way they are facing. Grindstones are the easiest and most popular method for resolving ambiguous junctions in pipes.&lt;br /&gt;
&lt;br /&gt;
=== Panes ===&lt;br /&gt;
&#039;&#039;&#039;Panes&#039;&#039;&#039; accept and give items to glass of the same color, and also work as pipes - however, they don&#039;t work the exact same. When items flowing through a pane reach a junction, they will always try to keep moving straight first before turning. This can be very useful when you want items to move a certain way, but be careful! If your pane pipes are made poorly, they might end up never extracting correctly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GOOD&lt;br /&gt;
!BAD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panepipes 2.png|thumb]]&lt;br /&gt;
|[[File:Badpanepipesreal.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|This system will be just as efficient as the earlier &amp;quot;good&amp;quot; piping example. None of the junctions will interrupt pathfinding because the panes will always move items in a straight direction.&lt;br /&gt;
|In this system, the bottom output chest will fill up, and the top chest will never receive items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Grindstonepipes.png&amp;diff=4622</id>
		<title>File:Grindstonepipes.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Grindstonepipes.png&amp;diff=4622"/>
		<updated>2025-02-09T19:16:45Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Simple demonstration of grindstone pipes.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Pipes&amp;diff=4621</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Pipes&amp;diff=4621"/>
		<updated>2025-02-09T19:15:27Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Added preliminary explanation of pipes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pipes&#039;&#039;&#039; are a method of quickly moving items between containers. All pipe networks will have 4 main components: an input container, an &#039;&#039;&#039;extractor&#039;&#039;&#039; (crafting table), a length of &#039;&#039;&#039;pipes&#039;&#039;&#039; (Glass or stained glass), and an output container.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
[[File:Pipecross.png|alt=|thumb|A basic pipe setup. Items will move from the furnace to the chest and from the barrel to the dropper.]]&lt;br /&gt;
When an extractor and pipes are connected to a container, it will try to take items out of that container and move them down the pipe to another container. Items will not move from one colored pipe to a differently colored one.&lt;br /&gt;
&lt;br /&gt;
Containers can be almost anything that holds items; this includes chests, barrels, droppers, dispensers, furnaces, and even decorated pots - but not hoppers.&lt;br /&gt;
&lt;br /&gt;
When a pipe extracts items from a furnace, it extracts from the furnace output. When a pipe leads into a furnace, it will try to place items into both the bottom and top slots, but will only place items you can normally place into furnaces into them.&lt;br /&gt;
&lt;br /&gt;
Pipe transfer is instant - the server moves as much as it possibly can from the input to the output in a single moment. It is impossible for you to lose an item in the middle of it going through a pipe.&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
A very important detail for pipes is &#039;&#039;&#039;pathfinding&#039;&#039;&#039;. When the server is deciding where items should go in a pipe, and it comes to a crossroads where items could flow either way, it chooses one of those paths at random. This means that if your pipe system has lots of places where the glass splits and goes 2 different ways, your pipes will slow down a lot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BAD&lt;br /&gt;
!GOOD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badmultipipes.png|thumb]]&lt;br /&gt;
|[[File:Goodmultipipes.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|In this pipe system, items that enter from the leftmost chest hit a junction multiple times going down the pipe. If the pathfinding chooses to turn right instead of going straight at any of these points, the items will run into a dead end and have nowhere to go. With 5 junctions, this means pathfinding only succeeds 1/32 times.&lt;br /&gt;
|In this pipe system, the junctions are gone, and items will move through much faster. For every chest other than the leftmost, there is a 50% chance the pathfinding will turn left instead of right and hit a dead end, but these pipes will still be quite fast.&lt;br /&gt;
|}&lt;br /&gt;
With the above example, the slowdown is small - it only takes a few seconds to work properly. However, every dead-end between the input and output doubles the time needed, and in large pipe networks, it quickly becomes way too slow. Thankfully, there are a few ways we can resolve ambiguity in our pipe systems.&lt;br /&gt;
&lt;br /&gt;
=== Panes ===&lt;br /&gt;
&#039;&#039;&#039;Panes&#039;&#039;&#039; accept and give items to glass of the same color, and also work as pipes - however, they don&#039;t work the exact same. When items flowing through a pane reach a junction, they will always try to keep moving straight first before turning. This can be very useful when you want items to move a certain way, but be careful! If your pane pipes are made poorly, they might end up never extracting correctly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!GOOD&lt;br /&gt;
!BAD&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panepipes 2.png|thumb]]&lt;br /&gt;
|[[File:Badpanepipesreal.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|This system will be just as efficient as the earlier &amp;quot;good&amp;quot; piping example. None of the junctions will interrupt pathfinding because the panes will always move items in a straight direction.&lt;br /&gt;
|In this system, the bottom output chest will fill up, and the top chest will never receive items.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Badpanepipesreal.png&amp;diff=4620</id>
		<title>File:Badpanepipesreal.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Badpanepipesreal.png&amp;diff=4620"/>
		<updated>2025-02-09T19:07:04Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A poorly made set of pane pipes.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Bad_pane_pipes.png&amp;diff=4619</id>
		<title>File:Bad pane pipes.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Bad_pane_pipes.png&amp;diff=4619"/>
		<updated>2025-02-09T19:03:42Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A poorly constructed set of pane pipes.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Panepipes_2.png&amp;diff=4618</id>
		<title>File:Panepipes 2.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Panepipes_2.png&amp;diff=4618"/>
		<updated>2025-02-09T18:54:02Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A top-down view of how panes work as pipes.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Panepipes.png&amp;diff=4617</id>
		<title>File:Panepipes.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Panepipes.png&amp;diff=4617"/>
		<updated>2025-02-09T18:48:13Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A basic demonstration of how panes affect pipe flow.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Goodmultipipes.png&amp;diff=4616</id>
		<title>File:Goodmultipipes.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Goodmultipipes.png&amp;diff=4616"/>
		<updated>2025-02-09T18:32:27Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A better pipe system, where inputs&#039; extractors are directly next to the main pipe.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Badmultipipes.png&amp;diff=4615</id>
		<title>File:Badmultipipes.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Badmultipipes.png&amp;diff=4615"/>
		<updated>2025-02-09T18:31:38Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A poorly made pipe system with lots of junctions.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Pipecross.png&amp;diff=4614</id>
		<title>File:Pipecross.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Pipecross.png&amp;diff=4614"/>
		<updated>2025-02-09T18:18:15Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2 pipes cross one another, connecting different containers.&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:Basic_pipe.png&amp;diff=4613</id>
		<title>File:Basic pipe.png</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:Basic_pipe.png&amp;diff=4613"/>
		<updated>2025-02-09T18:05:46Z</updated>

		<summary type="html">&lt;p&gt;Peregri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Extremely basic pipe setup&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Cortesia_Del_Mar&amp;diff=3924</id>
		<title>Cortesia Del Mar</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Cortesia_Del_Mar&amp;diff=3924"/>
		<updated>2025-01-15T21:07:47Z</updated>

		<summary type="html">&lt;p&gt;Peregri: /* Seraph */ Correct the full name of AR to alliance of regulus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = The Republic of Cortesia Del Mar&lt;br /&gt;
| image1 = CDM FlagP.png&lt;br /&gt;
| caption1 = Flag of Cortesia Del Mar&lt;br /&gt;
| demonym = Cortesian&lt;br /&gt;
| capital_city = [[Setra Maria]]&lt;br /&gt;
| government_type = Constitutional presidential republic&lt;br /&gt;
| governing_document = [https://cdn.discordapp.com/attachments/1039267013517914192/1080687451867201586/Constitution_of_Cortesia_Del_Mar.pdf Constitution of the Republic of Cortesia Del Mar, 2023]&lt;br /&gt;
| national_color = #3399FF&lt;br /&gt;
| nat_color_desc = Sky blue&lt;br /&gt;
| alliance = {{flag|Ilios alliance.png|Ilios Alliance}}&lt;br /&gt;
| position_title1 = President&lt;br /&gt;
| position_name1 = [[CommradePotatoe]]&lt;br /&gt;
| position_title2 = Vice President&lt;br /&gt;
| position_name2 = [[robyntsu]]&lt;br /&gt;
| position_title3 = Minister of Security&lt;br /&gt;
| position_name3 = [[yodabird19]]&lt;br /&gt;
| position_title4 = Minister of Foreign Affairs&lt;br /&gt;
| position_name4 = [[s1ice]]&lt;br /&gt;
| discord = [https://discord.gg/qeDMBfr qeDMBfr]&lt;br /&gt;
|language=English&lt;br /&gt;
|activity_level=High&lt;br /&gt;
|settlements= [[Cadia]], [[Setra Maria]], [[Anthill]]&lt;br /&gt;
|stations = [[Elysium]], [[Fortitude]], [[Seraph]]&lt;br /&gt;
|foundation_date=29 December, 2023 &amp;lt;br&amp;gt;15 March, 2017 original}}&lt;br /&gt;
The Republic of &#039;&#039;&#039;Cortesia Del Mar&#039;&#039;&#039;, or &#039;&#039;&#039;CDM&#039;&#039;&#039;, is a large nation on Horizon&#039;s End. Cortesia Del Mar is a nation focused on building, industrialism, democracy, and technological expertise. Its sitting President is [[CommradePotatoe]], whose political goals center on enhancing the nation&#039;s internal dynamism, and recruiting new players to the nation. Cortesia possesses three major cities with active populations: its capital of [[Setra Maria]], its sole trade city of [[Cadia]], and the [[Anthill]], which is a large build project. &lt;br /&gt;
&lt;br /&gt;
Cortesia Del Mar is a member of the [[Ilios Alliance]], and maintains positive or neutral diplomatic relations with most nations on the server. Cortesia Del Mar is distinguished by having the largest industrial base on the server, which it uses primarily to bankroll a wide array of both its own and its allies&#039; building and industrial projects.&lt;br /&gt;
&lt;br /&gt;
= Claims =&lt;br /&gt;
==Cities==&lt;br /&gt;
===Cadia===&lt;br /&gt;
{{Main|Cadia}}&lt;br /&gt;
The City of &#039;&#039;&#039;Cadia&#039;&#039;&#039; is a [[Trade City]] on the planet [[Ilius]], led by [[Vortexion]]. It is a large city, with the distinctive feature that the entire city is situated on a series of floating platforms, positioned above Lake Peigneur. These platforms include a large, central trade platform (which hosts the city&#039;s importer, exporter, and bazaar), three residential platforms, three shipyard platforms, and several assorted others.&lt;br /&gt;
&amp;lt;br&amp;gt;Cadia is the closest city on the server to [[Spawn]], and as such serves as a frequent tourism and business destination for new players. The city offers free housing at the residential platforms, including to non-residents. &lt;br /&gt;
&lt;br /&gt;
===Setra Maria===&lt;br /&gt;
{{Main|Setra Maria}}&lt;br /&gt;
The City of &#039;&#039;&#039;Setra Maria&#039;&#039;&#039; is a city on the planet [[Chimgara]], led by the sitting Cortesian President. It is the legal capital of Cortesia Del Mar, with a distinctive dense urban building style. Its distinctive structures include the National Forum building, the Interior Ministry building, the server&#039;s oldest hockey rink, and the Setra Maria homeless encampment. Pursuant to its status as the capital, Setra Maria guarantees admission to all residents and citizens of Cortesia Del Mar.&lt;br /&gt;
&amp;lt;br&amp;gt;Setra Maria is connected by both iceroad and item pipe to the [[Woolworths Production Complex]], and as such serves as the port for Cortesia&#039;s industrial activity.&lt;br /&gt;
&lt;br /&gt;
===The Anthill===&lt;br /&gt;
{{Main|Anthill}}&lt;br /&gt;
The &#039;&#039;&#039;Anthill&#039;&#039;&#039; is a combination city and artistic project on the planet [[Aret]], led by [[Consue]]. It is a large, intricate mega-build mixing Arabian and cyberpunk build themes, which serves as an indefinite artistic project for its participants. The Anthill is wrapped around a central trade tower, which is built out of several thousand [[aluminum]] blocks.&lt;br /&gt;
&amp;lt;br&amp;gt;Admission to the Anthill project comes with complementary build tutoring by Consue.&lt;br /&gt;
&lt;br /&gt;
==Additional Settlements==&lt;br /&gt;
===Woolworths===&lt;br /&gt;
{{Main|Woolworths Production Complex}}&lt;br /&gt;
&#039;&#039;&#039;Woolworths&#039;&#039;&#039; is a land claim housing the &#039;&#039;&#039;Woolworths Production Complex&#039;&#039;&#039;, which is the server&#039;s largest industrial complex. It sits roughly one kilometer east of Setra Maria, and is connected to it by iceroad. The Woolworths Production Complex itself is off-limits to non-allies of Cortesia Del Mar, or those who have not been specifically granted access.&lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
===Elysium===&lt;br /&gt;
&#039;&#039;&#039;Elysium&#039;&#039;&#039; is a small space station in northwestern [[Regulus]], owned by the settlement Cadia and built by [[Vortexion]]. It is the server&#039;s oldest space station, and during the server&#039;s first months served as an important base of operations for the nation of [[Arimfea]]. As of the present, Elysium is disused, and is preserved by Cadia as an historical site.&lt;br /&gt;
&lt;br /&gt;
===Fortitude===&lt;br /&gt;
Fortitude is a medium space station in northern [[Regulus]], owned by the settlement Cadia and built by [[Vortexion]]. Its structure consists of two protruding docking arms to its east and west, affixed to a central living hub. Fortitude has a working redstone casino, a domed grassy park, and a large wall of player heads obtained in [[Arimfea]]&#039;s wars.&lt;br /&gt;
&amp;lt;br&amp;gt;Like Elysium, Fortitude was also formerly an [[Arimfean]] station, and served as a crucial center of activity for the nation until the [[Horizon Federation-RentDueYesterday War]]. It is still in use by Cortesia Del Mar.&lt;br /&gt;
&lt;br /&gt;
===Seraph===&lt;br /&gt;
Seraph is a large space station in southern [[Sirius]], owned by the settlement Cadia and built by [[Vortexion]] and [[nungal]]. It is primarily an aesthetic build, with extensively decorated interiors spanning the full height of its mostly-vertical structure. Positioned inside of Seraph&#039;s main hall is the a captured [[Vega]]n gunship once used by [[ClownPierce]], whose death sparked the [[Andromedan Republic-Vega War|Alliance of Regulus-Vega War]] of 2023.&lt;br /&gt;
&lt;br /&gt;
= Politics =&lt;br /&gt;
Cortesia Del Mar&#039;s system of government is distinguished by its depth and complexity. The nation, which titles itself &amp;quot;The Republic of Cortesia Del Mar&amp;quot;, is governed by a presidential republican political system, the form of which is set out in the [https://cdn.discordapp.com/attachments/1039267013517914192/1080687451867201586/Constitution_of_Cortesia_Del_Mar.pdf Constitution of Cortesia Del Mar], a legal document which is over 100 pages long. &lt;br /&gt;
&lt;br /&gt;
The national government of Cortesia Del Mar consists of the following bodies:&lt;br /&gt;
* The President and Vice President, who are elected together on a four-month cycle every February, June, and October,* &lt;br /&gt;
* The Cabinet, a body of specialized Ministers consisting of the President, the Vice President, and the Ministers of Security, Foreign Affairs, and the Interior, who are appointed by the President and have varying specific duties,&lt;br /&gt;
* The National Forum, a general legislative body whose members are elected individually for indefinite terms, which is empowered to pass laws within the nation, and&lt;br /&gt;
* The Supreme Court, a judicial body empowered to decide civil and criminal court cases, and to review the constitutionality of laws, elected on a four-month cycle every April, and August, and December.&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Vegapocalypse&amp;diff=3692</id>
		<title>Vegapocalypse</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Vegapocalypse&amp;diff=3692"/>
		<updated>2025-01-08T17:06:40Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Closed a parenthesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;quot;The Vegapocalypse&amp;quot;&#039;&#039;&#039; is a term used to refer to a hypothetical major military conflict, involving [[Vega]] attacking a majority of the rest of [[Horizon&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The term was coined by [[NovaManGood2110]] of the [[Horizon Federation]] in the late days of the [[Horizon Federation-RentDueYesterday War]]. NovaManGood2110 describes,&lt;br /&gt;
 It started when I was schitzo &#039;&#039;[sic]&#039;&#039; ranting about an upcoming war to [[AdelieXY|adelie]]&lt;br /&gt;
 because I saw vega ramping up war production and pushing combat related updates&lt;br /&gt;
&lt;br /&gt;
The term itself is a direct reflection of the experiences of the [[Horizon Federation-RentDueYesterday War#Activity Crisis &amp;amp; Vegan Drop-Out | Activity Crisis]]. That the involvement of Vega, backed by advantageous combat updates such as the introduction [[Supercapital|supercapitals]] would ruin the server. The term was thus commonly used as a counterweight whenever the question of combat came up and supercapitals themselves where viewed with a great deal of scrutiny and suspicion.&lt;br /&gt;
&lt;br /&gt;
While no large-scale conflict involving [[Vega]] has occurred since the coining of this term ([[AssassinXX]] of Vega states, &amp;quot;saying it already happened would be misinformation&amp;quot;), some players on the server, including [[NovaManGood2110]] himself, believe that the [[Ilios Alliance-Vask Authority War]] constituted the closest thing to a &amp;quot;Vegapocalypse&amp;quot; to occur on Horizon&#039;s End in 2024, as [[Vask Authority]] was given substantial material backing (and [[Battle of Asteri|one singular case of direct military intervention]]) from Vega to prosecute war against the [[Ilios Alliance]], who composed the majority of the server&#039;s [[colonist]]s and [[privateer]]s.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
In modern times, the threat of a &amp;quot;Vegapocalypse&amp;quot; is not held to be as prominent as it was in early 2024, on account of the [[Long Peace]]. Instead, the term is typically used in a humorous fashion, and is often parodied by other nations (ex. &amp;quot;Novapocalypse&amp;quot;, &amp;quot;Cortesiapocalypse&amp;quot;, etc). &lt;br /&gt;
&lt;br /&gt;
[[Solesey]] of Vega states, &amp;quot;vegapocalypse is just a thing [[Horizon Federation|you guys]] invented and then we started pretending it was real to scare you guys&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=RentDueYesterday&amp;diff=2960</id>
		<title>RentDueYesterday</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=RentDueYesterday&amp;diff=2960"/>
		<updated>2024-12-28T14:23:44Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Added context for Arimfea&amp;#039;s place in RDY&amp;#039;s early history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Rent Due Yesterday&lt;br /&gt;
| image1 = rdylogo.png&lt;br /&gt;
| caption1 = Emblem of RentDueYesterday&lt;br /&gt;
| demonym = Rentoid, (RDY)&lt;br /&gt;
| capital_city = [[VegaAirTraffickControl]]&lt;br /&gt;
| national_color = #FF0000&lt;br /&gt;
| nat_color_desc = Red&lt;br /&gt;
| position_title1 = Landlord&lt;br /&gt;
| position_name1 = [[FellOffBridge]]&lt;br /&gt;
| position_title2 = Landlord&lt;br /&gt;
| position_name2 = [[AdelieXY]]&lt;br /&gt;
| position_title3 = Landlord&lt;br /&gt;
| position_name3 = [[K9_Caper]]&lt;br /&gt;
| discord = [https://discord.gg/QfNEnbXJcJ]&lt;br /&gt;
|language=English&lt;br /&gt;
|activity_level=Disbanded&lt;br /&gt;
|settlements= [[VegaAirTraffickControl]], [[Aschonia]], [[HMS Raleigh]]&lt;br /&gt;
|foundation_date=20 September, 2023&lt;br /&gt;
|foundation_custom_title1=Dissolution Date&lt;br /&gt;
|foundation_custom_value1=8 January, 2024&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;RentDueYesterday&#039;&#039;&#039; or &#039;&#039;&#039;RDY&#039;&#039;&#039; was a major pirating nation on Horizon&#039;s End, active in the latter third of 2023. The nation was founded by [[K9_Caper]] and [[FellOffBridge]] to be a completely aggressive, no-strings-attached pirate nation, and is widely considered to be the predecessor to [[Vask Authority]]. &lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Following a lack of activity in their current nation of [[Arimfea]], K9_Caper and FellOffBridge jointly founded RDY to get away from politics to make unrestricted piracy easier. However, just days into the nation&#039;s existence, then-leader K9_Caper left the nation to join [[Imperial Nova]], leaving FellOffBridge to lead for the remainder of RDY&#039;s existence. FellOffBridge would recruit more like-minded pirates like [[AdelieXY]], who would later become co-leader of the nation.&lt;br /&gt;
&lt;br /&gt;
While RDY had originally intended to stay neutral with Arimfea, conflict quickly broke out after FellOffBridge led a group of combatants to Arimfea-held Fortitude Station and allowed them to sink his ship into it. This was intended to bring Arimfea into the war, as Vortexion had declared that Fortitude was a conflict-free zone and threatened any who attacked there, but when Vortexion instead blamed FellOffBridge for intentionally causing the issue, conflict ignited between the two.&lt;br /&gt;
&lt;br /&gt;
RentDueYesterday gained considerable size for a nation of its nature, being regarded as the second large &amp;quot;true&amp;quot; pirate nation on HE (after early [[Echelon]]). On 6 October 2023, RDY formed an alliance with [[Vega]], after the leaders of the two nations, [[FellOffBridge]] and [[Vandrayk]] became good friends. This granted RDY&#039;s considerable fighting force access to technology and ship designs comparable to that of Vega, who were by most measures the most technologically and militarily advanced nation on the server at the time. This combination made RDY an extremely potent piracy force, to the point that other nations felt it necessary to create the largest alliance in server history, the [[Horizon Federation]], to combat it. &lt;br /&gt;
&lt;br /&gt;
RentDueYesterday&#039;s campaign of piracy caused considerable upset among the [[colonist]] playerbase of Horizon&#039;s End, leading to reduced server activity, and mounting calls for an urgent solution to the conflict. RDY member [[GenBukkit]] considered himself part of a problem, and seceded from the nation in October 2023. After certain leaders of the [[Horizon Federation]] threatened to stop their members playing the server, [[Vega]] dropped out of the war on 7 December 2023. One month later, suffering from boredom among key members of the nation, RDY leader FellOffBridge handed ownership of the nation over to [[pqio]] on 8 January 2024; pqio reformed the nation into the second iteration of the [[Andurian Federation]], marking the end of RentDueYesterday.&lt;br /&gt;
&lt;br /&gt;
= Legacy =&lt;br /&gt;
RentDueYesterday&#039;s reign is considered a blemish on the server&#039;s history due to both the involvement of [[Vega]], who sought retribution against many [[Horizon Federation]] members for their technical defeat at the hands of its predecessor, the [[Alliance of Regulus]], and the relentless nature of the attacks carried out by RDY. &lt;br /&gt;
&lt;br /&gt;
RDY is often used as a meter-stick against which other player groups perceived to denigrate server health are measured, and is considered by many to be the archetypical example of pointless combat. &lt;br /&gt;
&amp;lt;br&amp;gt;[[yodabird19]], a major participant in the [[Horizon Federation]], said on 8 December 2024:&lt;br /&gt;
 RDY especially did a fantastic job of illustrating to &#039;&#039;everybody&#039;&#039; just how pointless and interminable war and combat is on this server, [in my opinion]&lt;br /&gt;
 it doesn&#039;t matter whether you fight back or don&#039;t, nothing you can do (ingame) will actually bring a war any closer to ending&lt;br /&gt;
 why would anybody log on to fight a war they neither asked for nor can do anything to end?&lt;br /&gt;
&lt;br /&gt;
= Claims =&lt;br /&gt;
==Cities==&lt;br /&gt;
===VegaAirTraffickControl===&lt;br /&gt;
{{Main|VegaAirTraffickControl}}&lt;br /&gt;
The settlement of [[FellOffBridge]] located on [[Aret]], mostly left empty and used as a forward operating base against [[Imperial Nova]].&lt;br /&gt;
&lt;br /&gt;
===Aschonia===&lt;br /&gt;
{{Main|Aschonia}}&lt;br /&gt;
[[Aschonia]] belonged to [[AdelieXY]] in the southwest corner of [[Vask]], and was RDY&#039;s real capital and base of operations, where most of RDY&#039;s items and fleets were housed, it later seceded from RDY in a fake defection to [[Imperial Nova]] as [[AdelieXY]] decided to become a spy for RDY and [[Vega]].&lt;br /&gt;
&lt;br /&gt;
===HMS Raleigh===&lt;br /&gt;
{{Main|HMS Raleigh}}&lt;br /&gt;
The settlement of [[_Clone1137]] that stored a portion of RDY&#039;s resources closeby to [[Aschonia]], giving RDY definitive control over [[Vask]].&lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
&lt;br /&gt;
= Politics =&lt;br /&gt;
RentDueYesterday only allied itself with [[Vega]] and [[TriadCorp]], the latter of which was mostly an extension of RDY, any other nation was seen as a target for RDY and [[Vega]] to attack. RDY only offered surrender under special and embarrassing terms as to discourage anyone from doing so. RDY&#039;s alliance with [[Vega]] allowed its shipbuilders [[FellOffBridge]] and [[AdelieXY]] to greatly improve their designs, resulting in the first nation to have ships considered somewhat comparable to [[Vega]]. This large gap in ship quality, with aggressive, skilled pilots and numbers allowed RDY to bully most of the server in combat, going as far as launching ground attacks on the capital cities of members of the [[Horizon Federation]].&lt;br /&gt;
&lt;br /&gt;
RDY had no real politics by design, as it was never meant to get along with the rest of the nations on HE, seeking only combat. &lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Anemone&amp;diff=2955</id>
		<title>Anemone</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Anemone&amp;diff=2955"/>
		<updated>2024-12-28T14:11:03Z</updated>

		<summary type="html">&lt;p&gt;Peregri: Fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Title and image --&amp;gt;&lt;br /&gt;
| above = Anemone&lt;br /&gt;
| image1 = AnemoneLogo.png&lt;br /&gt;
| caption1 = The Fish logo representing the settlement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
| demonym = Anemonian&lt;br /&gt;
| activity_level = Medium&lt;br /&gt;
| alliance = [[Ilios Alliance]]&lt;br /&gt;
| general_custom_title1 = Nation&lt;br /&gt;
| general_custom_value1 = {{flag|Radiance Emblem.png|Radiance}}&lt;br /&gt;
| general_custom_title2 = Primary Base&lt;br /&gt;
| general_custom_value2 = Anemone Prime&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!-- Gov --&amp;gt;&lt;br /&gt;
| position_title1 = Founder&lt;br /&gt;
| position_name1 = [[KBUSJ]]&lt;br /&gt;
| foundation_date = 14 July 2024&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Culture --&amp;gt;&lt;br /&gt;
| language = English&amp;lt;br/&amp;gt;Dutch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|stations = Anemone Prime&lt;br /&gt;
|location = Mora Sul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| discord = https://discord.gg/dECTmd4q&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THIS IS A WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
The Anemone is a small [[settlement]] formed by [[KBUSJ]] and is primarily based in the [[Ilios]] star system. It is part of the [[nation]] [[Radiance]] and member of the [[Ilios Alliance]].&lt;br /&gt;
The settlement&#039;s economy revolves around building, industrialism, trading, and ship design.&lt;br /&gt;
&lt;br /&gt;
The Anemone is known for being one of the first settlements to have its primary base in space. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Shortly after joining the nation [[Shadow]], KBUSJ established the spacestation TradePostAlpha on December 12th, 2023. This station would later become the primary living space and trading hub for the Anemone settlement.&lt;br /&gt;
&lt;br /&gt;
KBUSJ was a member of the settlement [[Thieveshaven]] and later [[Cicatrix]] (after the Radiant Revolution) before founding his own settlement.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
On July 14, 2024, KBUSJ founded the settlement Anemone in Mora Sul on [[Aerach]]. This territory, located west of Cicatrix, was intended to serve as a buffer zone for the Radiant Capital.&lt;br /&gt;
&lt;br /&gt;
Although initially planned solely for territorial purposes, a small operational base was soon constructed in Mora Sul, marking the settlement&#039;s development.&lt;br /&gt;
&lt;br /&gt;
== Establishing Presence ==&lt;br /&gt;
Once it was decided that the settlement was here to stay, a logo was designed represented a fish. &lt;br /&gt;
TradePostAlpha was renamed to AnemonePrime, and additional satellite structures were designed to orbit the station.&lt;br /&gt;
&lt;br /&gt;
Anemone recruited its first new member in November 2024.&lt;br /&gt;
&lt;br /&gt;
= Bases = &lt;br /&gt;
== Space Stations ==&lt;br /&gt;
=== Anemone Prime ===&lt;br /&gt;
[[File:AnemoneCowPen.png|200px|thumb|right|Anemone Prime Satelite Station]]&lt;br /&gt;
Anemone Prime is the primary base of operations for the Anemone Settlement, located in the Ilios star system at coordinates x21300 z39500.&lt;br /&gt;
&lt;br /&gt;
The station is built within an iron asteroid, where space has been carved out of the rock to install essential infrastructure.&amp;lt;br/&amp;gt;Anemone Prime is a multifaceted base, containing various facilities such as:&lt;br /&gt;
&lt;br /&gt;
*multiple hangars&lt;br /&gt;
*shipyards &lt;br /&gt;
*(as of yet unfinished) living quarters with a capacity for up to eight people&lt;br /&gt;
*a datacenter&lt;br /&gt;
*a bunker&lt;br /&gt;
*a basic factory&lt;br /&gt;
Satellite stations, currently under construction, will serve as farms and include a Dodgeball game arena.&lt;br /&gt;
&lt;br /&gt;
== Land claim ==&lt;br /&gt;
=== Mora Sul ===&lt;br /&gt;
Located on [[Aerach]] around coordinates x2000 z1000, Mora Sul serves as a buffer zone west of [[Cicatrix]].&lt;br /&gt;
&lt;br /&gt;
The region features a small collection of containers that provide residence, infrastructure, and storage, creating a functional home-away-from-home near the capital.&lt;br /&gt;
&lt;br /&gt;
The claim&#039;s geography is characterized by a central lake situated at the bottom of a valley. &lt;br /&gt;
&lt;br /&gt;
= Ship design =&lt;br /&gt;
== Fish Line ==&lt;br /&gt;
The fish line is a collection of cargo ships, built by [[KBUSJ]].&lt;br /&gt;
These ships are named for their resemblance to fish and sea creatures, a characteristic that, while often unintentional, has become their signature feature.&lt;br /&gt;
&lt;br /&gt;
The Fish Line ships are easily recognizable by their distinct shapes and the colorful containers attached to their exteriors, used to transport crates and other goods.&lt;br /&gt;
&lt;br /&gt;
[[File:Starfish.png|200px|thumb|right|Starfish Medium Freighter]]&lt;br /&gt;
=== Trade Ships ===&lt;br /&gt;
Cargo ships designed to cary crates through space.&lt;br /&gt;
*Prawn Class Trading [[Shuttle]] PROTOTYPE&lt;br /&gt;
*Anglerfish Class Trading [[Transport]]&lt;br /&gt;
*Lionfish Class Trading [[Light Freighter]]&lt;br /&gt;
*Starfish Class Trading [[Medium Freighter]]&lt;br /&gt;
*Whale Class Trading [[Heavy Freighter]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ships ===&lt;br /&gt;
Cargo ships equipped with [[Mining Laser]] to collect resources and valuable ores.&lt;br /&gt;
*Squid Class Mining Shuttle&lt;br /&gt;
*Guppy Class Mining Transport&lt;br /&gt;
&lt;br /&gt;
=== Fish Line Plus ===&lt;br /&gt;
Ships with varying functions that do not fit under the mining or trading categories. These versatile vessels serve specialized roles within the Anemone fleet.&lt;br /&gt;
*Goldfish Class 100-Block Shuttle&lt;br /&gt;
*Anglerfish Class Animal-Transport Shuttle&lt;br /&gt;
*Stingray Class Starter Shuttle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Settlements]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>Peregri</name></author>
	</entry>
</feed>