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	<id>https://otherwiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=S1ice</id>
	<title>Horizon&#039;s End Test Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://otherwiki.horizonsend.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=S1ice"/>
	<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php/Special:Contributions/S1ice"/>
	<updated>2026-04-14T22:43:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=5039</id>
		<title>S1ice</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=5039"/>
		<updated>2025-03-03T07:47:32Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = s1ice&lt;br /&gt;
|image = S1ice_halo.jpg&lt;br /&gt;
|caption = s1ice in [[Setra Maria]]&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|known_for = Horizon&#039;s End Moderator&amp;lt;br&amp;gt;Waffle House Brawl Tournament Winner&amp;lt;br&amp;gt;Former [[Cortesia Del Mar]] Minister of Foreign Affairs&amp;lt;br&amp;gt;[[Woolworths Production Complex]] co-creator&amp;lt;br&amp;gt;Author of [[s1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
|discord = @s1ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:s1ice}}&lt;br /&gt;
== Background ==&lt;br /&gt;
s1ice joined Horizon&#039;s End on July 9, 2023, with no prior experience in other Movecraft servers. s1ice started his HE journey in the nation [[Cortesia Del Mar]], as he was within the nation prior to joining HE. He quickly familiarized himself with the functionality of [[S1ice&#039;s General Guide to Wiring|Wiring]], and has since been considered an expert in the technological field of Horizon&#039;s End. &lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
s1ice applied to the staff team and got accepted as a Helper on January 8, 2024. He joined the Mod team as a Trial Mod on February 26, becoming accepted as a Moderator on April 10. He was on the team for just under 9 months, before stepping down and rejoining the Helper team on January 4, 2025.&lt;br /&gt;
&lt;br /&gt;
== Cortesia Del Mar ==&lt;br /&gt;
s1ice joined Cortesia Del Mar on May 30, 2023 as a resident, prior to joining Horizon&#039;s End. He was promoted to citizenship status a week later after consistent activity within the nation.&lt;br /&gt;
&lt;br /&gt;
After many months of activity within Horizon&#039;s End, including a short time period where s1ice was the only active member in Cortesia Del Mar, he was given the position of Minister of Foreign Affairs during the presidency of [[Yodabird19]] and held it until the end of CommradePotatoe&#039;s term.&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=5038</id>
		<title>S1ice</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=5038"/>
		<updated>2025-03-03T07:46:51Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = s1ice&lt;br /&gt;
|image = S1ice_halo.jpg&lt;br /&gt;
|caption = s1ice in [[Setra Maria]]&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|known_for = Horizon&#039;s End Moderator&amp;lt;br&amp;gt;Waffle House Brawl Tournament Winner&amp;lt;br&amp;gt;Former [[Cortesia Del Mar]] Minister of Foreign Affairs&amp;lt;br&amp;gt;[[Woolworths Production Complex]] co-creator&amp;lt;br&amp;gt;Author of [[s1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
|discord = @s1ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:s1ice}}&lt;br /&gt;
== Background ==&lt;br /&gt;
s1ice joined Horizon&#039;s End on July 9, 2023, with no prior experience in other Movecraft servers. s1ice started his HE journey in the nation [[Cortesia Del Mar]], as he was within the nation prior to joining HE. He quickly familiarized himself with the functionality of [[Wiring]], and has since been considered an expert in the technological field of Horizon&#039;s End. &lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
s1ice applied to the staff team and got accepted as a Helper on January 8, 2024. He joined the Mod team as a Trial Mod on February 26, becoming accepted as a Moderator on April 10. He was on the team for just under 9 months, before stepping down and rejoining the Helper team on January 4, 2025.&lt;br /&gt;
&lt;br /&gt;
== Cortesia Del Mar ==&lt;br /&gt;
s1ice joined Cortesia Del Mar on May 30, 2023 as a resident, prior to joining Horizon&#039;s End. He was promoted to citizenship status a week later after consistent activity within the nation.&lt;br /&gt;
&lt;br /&gt;
After many months of activity within Horizon&#039;s End, including a short time period where s1ice was the only active member in Cortesia Del Mar, he was given the position of Minister of Foreign Affairs during the presidency of [[Yodabird19]] and held it until the end of CommradePotatoe&#039;s term.&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Interceptor&amp;diff=5037</id>
		<title>Interceptor</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Interceptor&amp;diff=5037"/>
		<updated>2025-03-03T07:36:52Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Interceptor&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Interceptor&lt;br /&gt;
|image=interceptor.png&lt;br /&gt;
|caption=caption.&lt;br /&gt;
|blockcount = 150-350&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = ##-## blocks per second (cruise) / 16.9 blocks per second (direct control)&lt;br /&gt;
|weapons = 4x [[Interceptor Cannon]]&lt;br /&gt;
|info = Interdiction Range: 0m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interceptors&#039;&#039;&#039; are the smallest possible warships, ranging between 150 to 350 blocks.&lt;br /&gt;
&lt;br /&gt;
This warship class is designed to counter [[Starfighters]] and [[Tackle Gunships]] using [[Interceptor Cannons]], which are only capable of damaging ships under 1000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
It is important to note that Interceptors are not capable of damaging ships that have a current block count below 1000, if their block count was at or above 1000 when initially piloted. &lt;br /&gt;
&lt;br /&gt;
Interceptors cannot use [[Starship Gravity Wells]] or [[Hyperdrives]], and cannot defend or contest [[Station Sieges]].&lt;br /&gt;
&lt;br /&gt;
Interceptors only require 15% concrete and have a cruise multiplier making them 10% faster while cruising, but their [[shields]] are 66% weaker.&lt;br /&gt;
&lt;br /&gt;
Interceptors are countered directly by [[Light Gunships]] and [[Gunships]]. Interceptors are effective counters against [[Starfighters]], [[Tackle Gunships]], and other Interceptors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Interceptor&amp;diff=5036</id>
		<title>Interceptor</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Interceptor&amp;diff=5036"/>
		<updated>2025-03-03T07:33:37Z</updated>

		<summary type="html">&lt;p&gt;S1ice: replaced &amp;quot;up to 999&amp;quot; with &amp;quot;under 1000&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Interceptor&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Interceptor&lt;br /&gt;
|image=interceptor.png&lt;br /&gt;
|caption=caption.&lt;br /&gt;
|blockcount = 150-350&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = ##-## blocks per second (cruise) / 16.9 blocks per second (direct control)&lt;br /&gt;
|weapons = 4x [[Interceptor Cannon]]&lt;br /&gt;
|info = Interdiction Range: 0m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interceptors&#039;&#039;&#039; are the smallest possible warships, ranging between 150 to 350 blocks.&lt;br /&gt;
&lt;br /&gt;
This warship class is designed to counter [[Starfighters]] and [[Tackle Gunships]] using [[Interceptor Cannons]], which are only capable of damaging ships under 1000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
Interceptors cannot use [[Starship Gravity Wells]] or [[Hyperdrives]], and cannot defend or contest [[Station Sieges]].&lt;br /&gt;
&lt;br /&gt;
Interceptors only require 15% concrete and have a cruise multiplier making them 10% faster while cruising, but their [[shields]] are 66% weaker.&lt;br /&gt;
&lt;br /&gt;
Interceptors are countered directly by [[Light Gunships]] and [[Gunships]]. Interceptors are effective counters against [[Starfighters]], [[Tackle Gunships]], and other Interceptors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=3832</id>
		<title>S1ice</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=3832"/>
		<updated>2025-01-12T01:53:48Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = s1ice&lt;br /&gt;
|image = S1ice_halo.jpg&lt;br /&gt;
|caption = s1ice in [[Setra Maria]]&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|known_for = Horizon&#039;s End Moderator&amp;lt;br&amp;gt;Waffle House Brawl Tournament Winner&amp;lt;br&amp;gt;[[Cortesia Del Mar]]&#039;s Minister of Foreign Affairs&amp;lt;br&amp;gt;[[Woolworths Production Complex]] co-creator&amp;lt;br&amp;gt;Author of [[s1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
|main_residence = [[Setra Maria]]&lt;br /&gt;
|discord = @s1ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:s1ice}}&lt;br /&gt;
== Background ==&lt;br /&gt;
s1ice joined Horizon&#039;s End on July 9, 2023, with no prior experience in other Movecraft servers. s1ice started his HE journey in the nation [[Cortesia Del Mar]], as he was within the nation prior to joining HE. He quickly familiarized himself with the functionality of [[Wiring]], and has since been considered an expert in the technological field of Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
s1ice applied to the staff team and got accepted as a Helper on January 8, 2024. He joined the Mod team as a Trial Mod on February 26, becoming accepted as a Moderator on April 10. He was on the team for just under 9 months, before stepping down and rejoining the Helper team on January 4, 2025.&lt;br /&gt;
&lt;br /&gt;
== Cortesia Del Mar ==&lt;br /&gt;
s1ice joined the nation [[Cortesia Del Mar]] on May 30, 2023 as a resident, prior to joining Horizon&#039;s End. He was promoted to citizenship status a week later after consistent activity within the nation.&lt;br /&gt;
&lt;br /&gt;
After many months of activity within Horizon&#039;s End, including a short time period where s1ice was the only active member in Cortesia Del Mar, he was given the position of Minister of Foreign Affairs by the then-President, [[Yodabird19]].&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=3831</id>
		<title>S1ice</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=3831"/>
		<updated>2025-01-12T01:51:35Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = s1ice&lt;br /&gt;
|image = S1ice_halo.jpg&lt;br /&gt;
|caption = s1ice in [[Setra Maria]]&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|known_for = Horizon&#039;s End Moderator&amp;lt;br&amp;gt;Waffle House Brawl Tournament Winner&amp;lt;br&amp;gt;[[Cortesia Del Mar]]&#039;s Minister of Foreign Affairs&amp;lt;br&amp;gt;[[Woolworths Production Complex]] co-creator&amp;lt;br&amp;gt;Author of [[s1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
|main_residence = [[Setra Maria]]&lt;br /&gt;
|discord = @s1ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:s1ice}}&lt;br /&gt;
== Background ==&lt;br /&gt;
s1ice joined Horizon&#039;s End on July 9, 2023, with no prior experience in other Movecraft servers. s1ice started his HE journey within the nation [[Cortesia Del Mar]], as he was within the nation prior to joining HE. He quickly familiarized himself with the functionality of [[Wiring]], and has since been considered an expert in the technological field of Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
s1ice applied to the staff team and got accepted as a Helper on January 8, 2024. He joined the Mod team as a Trial Mod on February 26, becoming accepted as a Moderator on April 10. He was on the team for just under 9 months, before stepping down and rejoining the Helper team on January 4, 2025.&lt;br /&gt;
&lt;br /&gt;
== Cortesia Del Mar ==&lt;br /&gt;
s1ice joined the nation [[Cortesia Del Mar]] on May 30, 2023 as a resident, prior to joining Horizon&#039;s End. He was promoted to citizenship status a week later after consistent activity within the nation.&lt;br /&gt;
&lt;br /&gt;
After many months of activity within Horizon&#039;s End, including a short time period where s1ice was the only active member in Cortesia Del Mar, he was given the position of Minister of Foreign Affairs by the then-President, [[Yodabird19]].&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=3830</id>
		<title>S1ice</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=3830"/>
		<updated>2025-01-12T01:51:08Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = s1ice&lt;br /&gt;
|image = S1ice_halo.jpg&lt;br /&gt;
|caption = s1ice in [[Setra Maria]]&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|known_for = Horizon&#039;s End Moderator&amp;lt;br&amp;gt;Waffle House Brawl Tournament Winner&amp;lt;br&amp;gt;[[Cortesia Del Mar]]&#039;s Minister of Foreign Affairs&amp;lt;br&amp;gt;[[Woolworths Production Complex]] co-creator&amp;lt;br&amp;gt;Author of [[s1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
|main_residence = [[Setra Maria]]&lt;br /&gt;
|discord = @s1ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:s1ice}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
s1ice joined Horizon&#039;s End on July 9, 2023, with no prior experience in other Movecraft servers. s1ice started his HE journey within the nation [[Cortesia Del Mar]], as he was within the nation prior to joining HE. He quickly familiarized himself with the functionality of [[Wiring]], and has since been considered an expert in the technological field of Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
s1ice applied to the staff team and got accepted as a Helper on January 8, 2024. He joined the Mod team as a Trial Mod on February 26, becoming accepted as a Moderator on April 10. He was on the team for just under 9 months, before stepping down and rejoining the Helper team on January 4, 2025.&lt;br /&gt;
&lt;br /&gt;
== Cortesia Del Mar ==&lt;br /&gt;
s1ice joined the nation [[Cortesia Del Mar]] on May 30, 2023 as a resident, prior to joining Horizon&#039;s End. He was promoted to citizenship status a week later after consistent activity within the nation.&lt;br /&gt;
&lt;br /&gt;
After many months of activity within Horizon&#039;s End, including a short time period where s1ice was the only active member in Cortesia Del Mar, he was given the position of Minister of Foreign Affairs by the then-President, [[Yodabird19]].&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=2632</id>
		<title>S1ice</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=2632"/>
		<updated>2024-12-27T23:27:04Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = s1ice&lt;br /&gt;
|image = S1ice_halo.jpg&lt;br /&gt;
|caption = s1ice in [[Setra Maria]]&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|known_for = Horizon&#039;s End Moderator&amp;lt;br&amp;gt;Waffle House Brawl Tournament Winner&amp;lt;br&amp;gt;[[Cortesia Del Mar]]&#039;s Minister of Foreign Affairs&amp;lt;br&amp;gt;[[Woolworths Production Complex]] co-creator&amp;lt;br&amp;gt;Author of [[s1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
|main_residence = [[Setra Maria]]&lt;br /&gt;
|discord = @s1ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:s1ice}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
s1ice joined Horizon&#039;s End on July 9, 2023, with no prior experience in other Movecraft servers. s1ice started his HE journey within the nation [[Cortesia Del Mar]], as he was within the nation prior to joining HE. He quickly familiarized himself with the functionality of [[Wiring]], and has since been considered an expert in the technological field of Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
s1ice applied to the staff team and got accepted as a Helper on January 8, 2024. He joined the Mod team as a Trial Mod on February 26, becoming accepted as a Moderator on April 10. He is still a Moderator to this day.&lt;br /&gt;
&lt;br /&gt;
== Cortesia Del Mar ==&lt;br /&gt;
s1ice joined the nation [[Cortesia Del Mar]] on May 30, 2023 as a resident, prior to joining Horizon&#039;s End. He was promoted to citizenship status a week later after consistent activity within the nation.&lt;br /&gt;
&lt;br /&gt;
After many months of activity within Horizon&#039;s End, including a short time period where s1ice was the only active member in Cortesia Del Mar, he was given the position of Minister of Foreign Affairs by the then-President, [[Yodabird19]].&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice%27s_General_Guide_to_Wiring&amp;diff=2200</id>
		<title>S1ice&#039;s General Guide to Wiring</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice%27s_General_Guide_to_Wiring&amp;diff=2200"/>
		<updated>2024-12-27T08:33:43Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;WIP - Migrating from old wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contains some helpful concepts and useful practices for wiring!&amp;lt;br&amp;gt;&lt;br /&gt;
This document is written with the expectations that you, the reader, already have a basic understanding of the mechanics detailed in the [[Power Guide]].&lt;br /&gt;
&lt;br /&gt;
For any suggestions, comments, or requests, send a message to s1ice on Discord, or send a message in the `#creations` post that this was sent in! &lt;br /&gt;
I’ll be more than happy to respond to any questions you might have.&lt;br /&gt;
&lt;br /&gt;
==== Important Note: ====&lt;br /&gt;
A recent technical change allows for Lapis Blocks to be used for merging wires, but they behave inversely to Redstone Blocks, meaning they only output power to sponges. For the purposes of this guide, I&#039;ll be demonstrating merging with Redstone Blocks. &lt;br /&gt;
&#039;&#039;&#039;Multiblocks that use Redstone Blocks cannot use Lapis Blocks in their construction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wire Merging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NO !! YES&lt;br /&gt;
|-&lt;br /&gt;
|[[File:s1ice_power_1.jpg|frameless|center]] || [[File:s1ice_power_2.jpg|frameless|center]]&lt;br /&gt;
|-&lt;br /&gt;
|The wires will attempt to split their flows straight and to the side at the same time, causing them to flow into each other, reducing the power flow of the circuit. || The power will go into the Redstone Block, and because &amp;lt;b&amp;gt;Redstone Blocks can only output power through wires&amp;lt;/b&amp;gt;, all the power can flow in one direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This concept is crucial for managing efficient circuits, and should be present in any wiring system, especially for [[Solar Panel]] grids and large power plants, as they’ve been implemented as the main source of power generation &amp;amp; storage for a while.&lt;br /&gt;
&lt;br /&gt;
With that idea in mind, it becomes easy to visualize combinations for larger numbers of inputs, like this one here.&lt;br /&gt;
[[File:s1ice_power_3.jpg|frameless|upright]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gold block = Power Source (crafting table)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Diamond block = Destination (note block)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is an example of how 4 power sources can merge into 1 power line.&lt;br /&gt;
&lt;br /&gt;
And the largest benefit of this system is that it’s very simple to replicate, as the pattern builds on itself.&lt;br /&gt;
&lt;br /&gt;
The images below are all good examples of wire merging for 6 outputs. &lt;br /&gt;
(They all produce the same power/sec)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;gt;&lt;br /&gt;
File:s1ice_power_6.jpg&lt;br /&gt;
File:s1ice_power_7.jpg&lt;br /&gt;
File:s1ice_power_8.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these exist using the same idea as before - only allow the power to exit a merge through 1 point. &lt;br /&gt;
(I’m personally a fan of the second one)&lt;br /&gt;
&lt;br /&gt;
=== Common Mistake: Branch Splitting ===&lt;br /&gt;
&lt;br /&gt;
[[File:s1ice_power_4.jpg|frameless|upright]]&lt;br /&gt;
&lt;br /&gt;
This is a common mistake that I’ve seen happen (and used to do myself) in wiring systems many times.&lt;br /&gt;
&lt;br /&gt;
The issue with this setup is that every time the power goes through a sponge, power has a 50/50 chance either go to the side or straight ahead.&lt;br /&gt;
&lt;br /&gt;
Meaning that every sponge is half as likely to transfer power as the previous sponge.&lt;br /&gt;
&lt;br /&gt;
Let’s look at the numbers here:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_33.jpg|frameless|upright]]&amp;lt;br&amp;gt;&lt;br /&gt;
The last input is as likely to get the original input’s value divided by two, 4 times.&lt;br /&gt;
&lt;br /&gt;
This is why merging correctly is so important, because otherwise each output receives increasingly less power than the previous one, which can lead to a large disparity between rows of machines, with some having no power and some being full on power.&lt;br /&gt;
&lt;br /&gt;
Luckily though, we don&#039;t have to worry about this problem with inputting power. Power banks aren&#039;t using any of it, so it doesn&#039;t matter how much or little each bank has.&lt;br /&gt;
&lt;br /&gt;
== Power-of-2 Merging &amp;amp; Splitting ==&lt;br /&gt;
=== Many points —&amp;gt; 1 point (Merging) ===&lt;br /&gt;
&lt;br /&gt;
Power-of-2 merges are, by far, the easiest and most consistent types of merges to build, &lt;br /&gt;
because it works perfectly with the 2 wire → 1 wire branch system.&lt;br /&gt;
&lt;br /&gt;
This includes systems with 2, 4, 8, 16, and even 32-block lines of outputs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gold Block: POWER SOURCE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Diamond Block: DESTINATION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_9.jpg|frameless]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_10.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
As you can see, an 8-input merge is simply two 4-input merges.&lt;br /&gt;
A 4-input merge is simply two 2-input merges.&lt;br /&gt;
&lt;br /&gt;
Meaning any power-of-2 merge is just two of the previous merges… merged together.&lt;br /&gt;
&lt;br /&gt;
This allows for much more uniform circuitry throughout your builds, &lt;br /&gt;
which will make working with them in the future much more manageable.&lt;br /&gt;
&lt;br /&gt;
=== 1 point —&amp;gt; Many points (Splitting) ===&lt;br /&gt;
Splitting from one power source to many inputs is a very common practice for systems with large amounts of multiblocks, like printer or furnace arrays. &lt;br /&gt;
Both merging and splitting very heavily play a role in HE’s power system.&lt;br /&gt;
&lt;br /&gt;
The reason they’re so important is because ***they evenly distribute power to all of their outputs.*** &lt;br /&gt;
This is, by far, the most important factor about wiring that&#039;s been overlooked throughout all the wiring projects I&#039;ve worked on.&lt;br /&gt;
&lt;br /&gt;
Below shows how to evenly split 1 power source into multiple inputs, using similar methods as above.&lt;br /&gt;
[[File:s1ice_power_11.jpg|frameless]]&lt;br /&gt;
*(The Redstone Blocks here are only to show where the power splits - I suggest that you replace those with sponges, as they work just the same, and are cheaper)*&lt;br /&gt;
&lt;br /&gt;
And as stated earlier, this system builds on itself. &lt;br /&gt;
&lt;br /&gt;
On the far left, you can see the setup for a system with 2 inputs.&lt;br /&gt;
And a design that splits into 4 outputs is just a combination of two 2-output splits.&lt;br /&gt;
&lt;br /&gt;
Conveniently, this setup is about half as long as merging setups, simply due to the way that sponges and Redstone Blocks function.&lt;br /&gt;
&lt;br /&gt;
== Stacking ==&lt;br /&gt;
Realistically, you shouldn’t ever need to go past 16 inputs in a row, because there’s a third dimension we can work with.&lt;br /&gt;
&lt;br /&gt;
Here, we have 4 stacks of 16 inputs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_12.jpg|frameless]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And connecting all of these stacks into one line is done with a simple 4 output merge.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_13.jpg|frameless]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The image below is an array of 64 [[Power Furnace]]s that I designed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_14.jpg|frameless]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks a little complex, but it’s nothing more than 8 rows of 8 merges.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_15.jpg|frameless]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Directionality ==&lt;br /&gt;
Directionality is a property that is unique to Redstone and Lapis Blocks, where they prefer to output power in the same direction that they received it. &lt;br /&gt;
&lt;br /&gt;
For this example I&#039;ll be using Redstone Blocks.&lt;br /&gt;
&lt;br /&gt;
Below is an example setup to demonstrate the effects of directionality.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_16.jpg|frameless]]&amp;lt;br&amp;gt;&lt;br /&gt;
There are two inputs - one coming in from the back, and one coming in from the right.&lt;br /&gt;
&lt;br /&gt;
Ideally, you would want to merge the outputs of the power banks and split it evenly to the two power cells.&lt;br /&gt;
&lt;br /&gt;
But here’s what happens if we give power to the bank on the left:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_17.jpg|frameless]]&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see, the bottom power cell receives nothing. &lt;br /&gt;
&lt;br /&gt;
And if we only power the bank on the right:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_18.jpg|frameless]]&amp;lt;br&amp;gt;&lt;br /&gt;
We see that both of the power cells were filled.&lt;br /&gt;
&lt;br /&gt;
The reason it powered both, as you might have been able to observe, &lt;br /&gt;
is that the path from the bank to either power cell was not a straight line. &lt;br /&gt;
&lt;br /&gt;
The Redstone Block was not able to send the power to the side opposite its input, so it split evenly to the other directions. &lt;br /&gt;
&lt;br /&gt;
Situations like this are really important to be aware of in almost any wiring project you do that have multiple input/output locations.&lt;br /&gt;
&lt;br /&gt;
Luckily, the solution to this problem can often be fixed by simply inputting power through opposite sides of the Redstone Block, like so:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_19.jpg|frameless]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffering ==&lt;br /&gt;
Buffering is the act of using power cells or other power-storing multiblocks along a wire to serve as a checkpoint for the power as it flows from point A to B.&lt;br /&gt;
&lt;br /&gt;
Buffers can also, at times, output at a larger flow rate (power/sec) than the initial power source (like [[Solar Panel]]s or [[Generator]]s).&lt;br /&gt;
&lt;br /&gt;
Because extractors (crafting tables) cap at a maximum of 1000 power/sec, buffers are often used in tandem with power banks to increase that number greatly. &lt;br /&gt;
And power banks, by nature, have two crafting tables. So they’re limited to extracting a maximum of 2000 power/sec by default.&lt;br /&gt;
&lt;br /&gt;
[[File:s1ice_power_20.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
So let’s send each of these outputs to a [[Power Cell]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_21.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
Because the note block has 2 open faces, we can attach 2 extractors to each power cell, &lt;br /&gt;
and then combine them for a theoretical net total of 4000 power/sec.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; DISCLAIMER &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039; Due to technical limitations, the maximum power/sec you can extract from 1 note block is around 3000 power/sec. This is likely a technical bug. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_22.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
A [[Decomposer]], interestingly, can be used as a 3000 power/sec buffer all on its own due to the openness of its note block, &lt;br /&gt;
but this is used much less often because it’s less well-known.&lt;br /&gt;
&lt;br /&gt;
If we position the decomposer like this, and then put 4 extractors on the note block:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_23.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
Then we&#039;ll merge all four of these outputs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_24.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
Then when we apply this to both sides and merge the outputs, we can extract 8000 power/sec from the power bank!&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_25.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
But it’s important to note that if your buffer outputs power faster than it’s filled,&lt;br /&gt;
there’s a chance that it’ll run empty, and be limited to its input rate.&lt;br /&gt;
&lt;br /&gt;
In this example, the decomposer outputs 4000 power/sec but only receives 1000 power/sec.&lt;br /&gt;
&lt;br /&gt;
Buffers also work as an addition to the total amount of storage your power system has.&lt;br /&gt;
It’s always good to have some backup power, in case you’re repairing or changing your main power source.&lt;br /&gt;
&lt;br /&gt;
And due to the wackiness of wiring and the occasional jankiness of the server tickrate, it’s a good way to keep your circuits stable!&lt;br /&gt;
&lt;br /&gt;
For buffers, you only realistically have a few options:&lt;br /&gt;
&lt;br /&gt;
Power cells, which can hold up to 50,000 power and extract up to 2000 power/sec.&lt;br /&gt;
Decomposers, which can hold up to 75,000 power and extract up to 4000 power/sec.&lt;br /&gt;
All power banks can extract 2000 power/sec.&lt;br /&gt;
&lt;br /&gt;
== Alternate Multiblock Powering Methods ==&lt;br /&gt;
&#039;&#039;This is regarding methods of powering multiblocks that are different than the intentional way (directly through the note block).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Power Bank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_26.jpg|frameless]]&lt;br /&gt;
[[File:s1ice_power_27.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Decomposer]]&amp;lt;br&amp;gt;&lt;br /&gt;
(You can input power anywhere on the iron block, if you want to remove the chiseled blocks and use it as a buffer)&lt;br /&gt;
[[File:s1ice_power_28.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
All [[Printer]]s &amp;amp; [[Carbon Processor]]s&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_29.jpg|frameless]]&lt;br /&gt;
[[File:s1ice_power_30.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Ammo Press]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:s1ice_power_31.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Area Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
(While this is possible, running power through multiple sponges at once slows down the flow rate)&lt;br /&gt;
[[File:s1ice_power_32.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice%27s_General_Guide_to_Wiring&amp;diff=2166</id>
		<title>S1ice&#039;s General Guide to Wiring</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice%27s_General_Guide_to_Wiring&amp;diff=2166"/>
		<updated>2024-12-27T07:54:34Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;WIP - Migrating from old wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contains some helpful concepts and useful practices for wiring!&amp;lt;br&amp;gt;&lt;br /&gt;
This document is written with the expectations that you, the reader, already have a basic understanding of the mechanics detailed in the [[Power Guide]].&lt;br /&gt;
&lt;br /&gt;
For any suggestions, comments, or requests, send a message to s1ice on Discord, or send a message in the `#creations` post that this was sent in! &lt;br /&gt;
I’ll be more than happy to respond to any questions you might have.&lt;br /&gt;
&lt;br /&gt;
==== Important Note: ====&lt;br /&gt;
A recent technical change allows for Lapis Blocks to be used for merging wires, but they behave inversely to Redstone Blocks, meaning they only output power to sponges. For the purposes of this guide, I&#039;ll be demonstrating merging with Redstone Blocks. &lt;br /&gt;
&#039;&#039;&#039;Multiblocks that use Redstone Blocks cannot use Lapis Blocks in their construction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Wire Merging ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle;&amp;quot;&amp;gt;NO&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle;&amp;quot;&amp;gt;YES&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td height=20% width=50%&amp;gt;[[File:s1ice_power_1.jpg|thumb|upright]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td height=20% width=50%&amp;gt;[[File:s1ice_power_2.jpg|thumb|upright]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;The wires will attempt to split their flows straight and to the side at the same time, causing them to flow into each other, reducing the power flow of the circuit.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;The power will go into the Redstone Block, and because &amp;lt;b&amp;gt;Redstone Blocks can only output power through wires&amp;lt;/b&amp;gt;, all the power can flow in one direction.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This concept is crucial for managing efficient circuits, and should be present in any wiring system, especially for [Solar Panel](/Multiblocks/Machines/SolarPanel) grids and large power plants, as they’ve been implemented as the main source of power generation &amp;amp; storage for a while.&lt;br /&gt;
&lt;br /&gt;
With that idea in mind, it becomes easy to visualize combinations for larger numbers of inputs, like this one here.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_3.png&amp;quot; width=50%/&amp;gt;&lt;br /&gt;
**Gold block = Power Source (crafting table)**&lt;br /&gt;
**Diamond block = Destination (note block)**&lt;br /&gt;
&lt;br /&gt;
This is an example of how 4 power sources can merge into 1 power line.&lt;br /&gt;
&lt;br /&gt;
And the largest benefit of this system is that it’s very simple to replicate, as the pattern builds on itself.&lt;br /&gt;
&lt;br /&gt;
The images below are all good examples of wire merging for 6 outputs. &lt;br /&gt;
(They all produce the same power/sec)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_6.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_7.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_8.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these exist using the same idea as before - only allow the power to exit a merge through 1 point. &lt;br /&gt;
(I’m personally a fan of the second one)&lt;br /&gt;
&lt;br /&gt;
## Common Mistake: Branch Splitting {#BranchSplitting}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_4.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a common mistake that I’ve seen happen (and used to do myself) in wiring systems many times.&lt;br /&gt;
&lt;br /&gt;
The issue with this setup is that every time the power goes through a sponge, power has a 50/50 chance either go to the side or straight ahead.&lt;br /&gt;
&lt;br /&gt;
Meaning that every sponge is half as likely to transfer power as the previous sponge.&lt;br /&gt;
&lt;br /&gt;
Let’s look at the numbers here:&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_33.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
The last input is as likely to get the original input’s value divided by two, 4 times.&lt;br /&gt;
&lt;br /&gt;
This is why merging correctly is so important, because otherwise each output receives increasingly less power than the previous one, which can lead to a large disparity between rows of machines, with some having no power and some being full on power.&lt;br /&gt;
&lt;br /&gt;
Luckily though, we don&#039;t have to worry about this problem with inputting power. Power banks aren&#039;t using any of it, so it doesn&#039;t matter how much or little each bank has.&lt;br /&gt;
&lt;br /&gt;
## Power-of-2 Merging &amp;amp; Splitting &lt;br /&gt;
### Many points —&amp;gt; 1 point (Merging) {#Merging}&lt;br /&gt;
&lt;br /&gt;
Power-of-2 merges are, by far, the easiest and most consistent types of merges to build, &lt;br /&gt;
because it works perfectly with the 2 wire → 1 wire branch system.&lt;br /&gt;
&lt;br /&gt;
This includes systems with 2, 4, 8, 16, and even 32-block lines of outputs.&lt;br /&gt;
**Gold Block: POWER SOURCE**&lt;br /&gt;
**Diamond Block: DESTINATION**&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_9.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_10.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, an 8-input merge is simply two 4-input merges.&lt;br /&gt;
A 4-input merge is simply two 2-input merges.&lt;br /&gt;
&lt;br /&gt;
Meaning any power-of-2 merge is just two of the previous merges… merged together.&lt;br /&gt;
&lt;br /&gt;
This allows for much more uniform circuitry throughout your builds, &lt;br /&gt;
which will make working with them in the future much more manageable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
### 1 point —&amp;gt; Many points (Splitting) {#Splitting}&lt;br /&gt;
Splitting from one power source to many inputs is a very common practice for systems with large amounts of multiblocks, like printer or furnace arrays. &lt;br /&gt;
Both merging and splitting very heavily play a role in HE’s power system.&lt;br /&gt;
&lt;br /&gt;
The reason they’re so important is because ***they evenly distribute power to all of their outputs.*** &lt;br /&gt;
This is, by far, the most important factor about wiring that&#039;s been overlooked throughout all the wiring projects I&#039;ve worked on.&lt;br /&gt;
&lt;br /&gt;
Below shows how to evenly split 1 power source into multiple inputs, using similar methods as above.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_11.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
*(The Redstone Blocks here are only to show where the power splits - I suggest that you replace those with sponges, as they work just the same, and are cheaper)*&lt;br /&gt;
&lt;br /&gt;
And as stated earlier, this system builds on itself. &lt;br /&gt;
&lt;br /&gt;
On the far left, you can see the setup for a system with 2 inputs.&lt;br /&gt;
And a design that splits into 4 outputs is just a combination of two 2-output splits.&lt;br /&gt;
&lt;br /&gt;
Conveniently, this setup is about half as long as merging setups, simply due to the way that sponges and Redstone Blocks function.&lt;br /&gt;
&lt;br /&gt;
## Stacking {#Stacking}&lt;br /&gt;
Realistically, you shouldn’t ever need to go past 16 inputs in a row, because there’s a third dimension we can work with.&lt;br /&gt;
&lt;br /&gt;
Here, we have 4 stacks of 16 inputs.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_12.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And connecting all of these stacks into one line is done with a simple 4 output merge.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_13.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The image below is an array of 64 [Power Furnaces](/Multiblocks/Machines/PowerFurnace) that I designed.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_14.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks a little complex, but it’s nothing more than 8 rows of 8 merges.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_15.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
## Directionality {#Directionality}&lt;br /&gt;
Directionality is a property that is unique to Redstone and Lapis Blocks, where they prefer to output power in the same direction that they received it. &lt;br /&gt;
&lt;br /&gt;
For this example I&#039;ll be using Redstone Blocks.&lt;br /&gt;
&lt;br /&gt;
Below is an example setup to demonstrate the effects of directionality.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_16.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
There are two inputs - one coming in from the back, and one coming in from the right.&lt;br /&gt;
&lt;br /&gt;
Ideally, you would want to merge the outputs of the power banks and split it evenly to the two power cells.&lt;br /&gt;
&lt;br /&gt;
But here’s what happens if we give power to the bank on the left:&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_17.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
As you can see, the bottom power cell receives nothing. &lt;br /&gt;
&lt;br /&gt;
And if we only power the bank on the right:&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_18.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
We see that both of the power cells were filled.&lt;br /&gt;
&lt;br /&gt;
The reason it powered both, as you might have been able to observe, &lt;br /&gt;
is that the path from the bank to either power cell was not a straight line. &lt;br /&gt;
&lt;br /&gt;
The Redstone Block was not able to send the power to the side opposite its input, so it split evenly to the other directions. &lt;br /&gt;
&lt;br /&gt;
Situations like this are really important to be aware of in almost any wiring project you do that have multiple input/output locations.&lt;br /&gt;
&lt;br /&gt;
Luckily, the solution to this problem can often be fixed by simply inputting power through opposite sides of the Redstone Block, like so:&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_19.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
## Buffering {#Buffering}&lt;br /&gt;
Buffering is the act of using power cells or other power-storing multiblocks along a wire to serve as a checkpoint for the power as it flows from point A to B.&lt;br /&gt;
&lt;br /&gt;
Buffers can also, at times, output at a larger flow rate (power/sec) than the initial power source (like solar panels or generators).&lt;br /&gt;
&lt;br /&gt;
Because extractors (crafting tables) cap at a maximum of 1000 power/sec, buffers are often used in tandem with power banks to increase that number greatly. &lt;br /&gt;
And power banks, by nature, have two crafting tables. So they’re limited to extracting a maximum of 2000 power/sec by default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_20.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So let’s send each of these outputs to a [Power Cell](/Multiblocks/Machines/PowerGenerationAndStorage#PowerCell).&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_21.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because the note block has 2 open faces, we can attach 2 extractors to each power cell, &lt;br /&gt;
and then combine them for a theoretical net total of 4000 power/sec.&lt;br /&gt;
&lt;br /&gt;
## DISCLAIMER&lt;br /&gt;
### Due to technical limitations, the maximum power/sec you can extract from 1 note block is around 3000 power/sec. This is likely a technical bug.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_22.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [Decomposer](/Multiblocks/Machines/Decomposer), interestingly, can be used as a 3000 power/sec buffer all on its own due to the openness of its note block, &lt;br /&gt;
but this is used much less often because it’s less well-known.&lt;br /&gt;
&lt;br /&gt;
If we position the decomposer like this, and then put 4 extractors on the note block:&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_23.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then we&#039;ll merge all four of these outputs.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_24.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then when we apply this to both sides and merge the outputs, we can extract 8000 power/sec from the power bank!&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_25.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But it’s important to note that if your buffer outputs power faster than it’s filled,&lt;br /&gt;
there’s a chance that it’ll run empty, and be limited to its input rate.&lt;br /&gt;
&lt;br /&gt;
In this example, the decomposer outputs 4000 power/sec but only receives 1000 power/sec.&lt;br /&gt;
&lt;br /&gt;
Buffers also work as an addition to the total amount of storage your power system has.&lt;br /&gt;
It’s always good to have some backup power, in case you’re repairing or changing your main power source.&lt;br /&gt;
&lt;br /&gt;
And due to the wackiness of wiring and the occasional jankiness of the server tickrate, it’s a good way to keep your circuits stable!&lt;br /&gt;
&lt;br /&gt;
For buffers, you only realistically have a few options:&lt;br /&gt;
&lt;br /&gt;
Power cells, which can hold up to 50,000 power and extract up to 2000 power/sec.&lt;br /&gt;
Decomposers, which can hold up to 75,000 power and extract up to 4000 power/sec.&lt;br /&gt;
All power banks can extract 2000 power/sec.&lt;br /&gt;
&lt;br /&gt;
## Alternate Multiblock Powering Methods&lt;br /&gt;
### This is regarding methods of powering multiblocks that are different than the intentional way (through the note block).&lt;br /&gt;
&lt;br /&gt;
[Power Bank](/Multiblocks/Machines/PowerGenerationAndStorage#PowerBank)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_26.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_27.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Decomposer](/Multiblocks/Machines/Decomposer)&lt;br /&gt;
(You can input power anywhere on the iron block if you want to remove the chiseled blocks and use it as a buffer)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_28.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All [Printers](/Multiblocks/Machines/Printer) &amp;amp; [Processors](/Multiblocks/Machines/Printer#CarbonProcessor)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_31.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_30.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ammo Press](/Multiblocks/Machines/AmmoPress)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_29.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Area Shields](/Multiblocks/Machines/AreaShield)&lt;br /&gt;
(While this is possible, running power through multiple sponges at once slows down the flow rate)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_32.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice%27s_General_Guide_to_Wiring&amp;diff=2165</id>
		<title>S1ice&#039;s General Guide to Wiring</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice%27s_General_Guide_to_Wiring&amp;diff=2165"/>
		<updated>2024-12-27T07:53:28Z</updated>

		<summary type="html">&lt;p&gt;S1ice: Created page with &amp;quot; == WIP - Migrating from old wiki ==   Contains some helpful concepts and useful practices for wiring!&amp;lt;br&amp;gt; This document is written with the expectations that you, the reader, already have a basic understanding of the mechanics detailed in the Power Guide.  For any suggestions, comments, or requests, send a message to s1ice on Discord, or send a message in the `#creations` post that this was sent in!  I’ll be more than happy to respond to any questions you might ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== WIP - Migrating from old wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contains some helpful concepts and useful practices for wiring!&amp;lt;br&amp;gt;&lt;br /&gt;
This document is written with the expectations that you, the reader, already have a basic understanding of the mechanics detailed in the [[Power Guide]].&lt;br /&gt;
&lt;br /&gt;
For any suggestions, comments, or requests, send a message to s1ice on Discord, or send a message in the `#creations` post that this was sent in! &lt;br /&gt;
I’ll be more than happy to respond to any questions you might have.&lt;br /&gt;
&lt;br /&gt;
==== Important Note: ====&lt;br /&gt;
A recent technical change allows for Lapis Blocks to be used for merging wires, but they behave inversely to Redstone Blocks, meaning they only output power to sponges. For the purposes of this guide, I&#039;ll be demonstrating merging with Redstone Blocks. &lt;br /&gt;
&#039;&#039;&#039;Multiblocks that use Redstone Blocks cannot use Lapis Blocks in their construction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Wire Merging ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle;&amp;quot;&amp;gt;NO&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; vertical-align: middle;&amp;quot;&amp;gt;YES&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td height=20% width=50%&amp;gt;[[File:s1ice_power_1.jpg|thumb|upright]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td height=20% width=50%&amp;gt;[[File:s1ice_power_2.jpg|thumb|upright]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;The wires will attempt to split their flows straight and to the side at the same time, causing them to flow into each other, reducing the power flow of the circuit.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;The power will go into the Redstone Block, and because &amp;lt;b&amp;gt;Redstone Blocks can only output power through wires&amp;lt;/b&amp;gt;, all the power can flow in one direction.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This concept is crucial for managing efficient circuits, and should be present in any wiring system, especially for [Solar Panel](/Multiblocks/Machines/SolarPanel) grids and large power plants, as they’ve been implemented as the main source of power generation &amp;amp; storage for a while.&lt;br /&gt;
&lt;br /&gt;
With that idea in mind, it becomes easy to visualize combinations for larger numbers of inputs, like this one here.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_3.png&amp;quot; width=50%/&amp;gt;&lt;br /&gt;
**Gold block = Power Source (crafting table)**&lt;br /&gt;
**Diamond block = Destination (note block)**&lt;br /&gt;
&lt;br /&gt;
This is an example of how 4 power sources can merge into 1 power line.&lt;br /&gt;
&lt;br /&gt;
And the largest benefit of this system is that it’s very simple to replicate, as the pattern builds on itself.&lt;br /&gt;
&lt;br /&gt;
The images below are all good examples of wire merging for 6 outputs. &lt;br /&gt;
(They all produce the same power/sec)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_6.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_7.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_8.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these exist using the same idea as before - only allow the power to exit a merge through 1 point. &lt;br /&gt;
(I’m personally a fan of the second one)&lt;br /&gt;
&lt;br /&gt;
## Common Mistake: Branch Splitting {#BranchSplitting}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_4.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a common mistake that I’ve seen happen (and used to do myself) in wiring systems many times.&lt;br /&gt;
&lt;br /&gt;
The issue with this setup is that every time the power goes through a sponge, power has a 50/50 chance either go to the side or straight ahead.&lt;br /&gt;
&lt;br /&gt;
Meaning that every sponge is half as likely to transfer power as the previous sponge.&lt;br /&gt;
&lt;br /&gt;
Let’s look at the numbers here:&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_33.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
The last input is as likely to get the original input’s value divided by two, 4 times.&lt;br /&gt;
&lt;br /&gt;
This is why merging correctly is so important, because otherwise each output receives increasingly less power than the previous one, which can lead to a large disparity between rows of machines, with some having no power and some being full on power.&lt;br /&gt;
&lt;br /&gt;
Luckily though, we don&#039;t have to worry about this problem with inputting power. Power banks aren&#039;t using any of it, so it doesn&#039;t matter how much or little each bank has.&lt;br /&gt;
&lt;br /&gt;
## Power-of-2 Merging &amp;amp; Splitting &lt;br /&gt;
### Many points —&amp;gt; 1 point (Merging) {#Merging}&lt;br /&gt;
&lt;br /&gt;
Power-of-2 merges are, by far, the easiest and most consistent types of merges to build, &lt;br /&gt;
because it works perfectly with the 2 wire → 1 wire branch system.&lt;br /&gt;
&lt;br /&gt;
This includes systems with 2, 4, 8, 16, and even 32-block lines of outputs.&lt;br /&gt;
**Gold Block: POWER SOURCE**&lt;br /&gt;
**Diamond Block: DESTINATION**&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_9.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_10.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, an 8-input merge is simply two 4-input merges.&lt;br /&gt;
A 4-input merge is simply two 2-input merges.&lt;br /&gt;
&lt;br /&gt;
Meaning any power-of-2 merge is just two of the previous merges… merged together.&lt;br /&gt;
&lt;br /&gt;
This allows for much more uniform circuitry throughout your builds, &lt;br /&gt;
which will make working with them in the future much more manageable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
### 1 point —&amp;gt; Many points (Splitting) {#Splitting}&lt;br /&gt;
Splitting from one power source to many inputs is a very common practice for systems with large amounts of multiblocks, like printer or furnace arrays. &lt;br /&gt;
Both merging and splitting very heavily play a role in HE’s power system.&lt;br /&gt;
&lt;br /&gt;
The reason they’re so important is because ***they evenly distribute power to all of their outputs.*** &lt;br /&gt;
This is, by far, the most important factor about wiring that&#039;s been overlooked throughout all the wiring projects I&#039;ve worked on.&lt;br /&gt;
&lt;br /&gt;
Below shows how to evenly split 1 power source into multiple inputs, using similar methods as above.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_11.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
*(The Redstone Blocks here are only to show where the power splits - I suggest that you replace those with sponges, as they work just the same, and are cheaper)*&lt;br /&gt;
&lt;br /&gt;
And as stated earlier, this system builds on itself. &lt;br /&gt;
&lt;br /&gt;
On the far left, you can see the setup for a system with 2 inputs.&lt;br /&gt;
And a design that splits into 4 outputs is just a combination of two 2-output splits.&lt;br /&gt;
&lt;br /&gt;
Conveniently, this setup is about half as long as merging setups, simply due to the way that sponges and Redstone Blocks function.&lt;br /&gt;
&lt;br /&gt;
## Stacking {#Stacking}&lt;br /&gt;
Realistically, you shouldn’t ever need to go past 16 inputs in a row, because there’s a third dimension we can work with.&lt;br /&gt;
&lt;br /&gt;
Here, we have 4 stacks of 16 inputs.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_12.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And connecting all of these stacks into one line is done with a simple 4 output merge.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_13.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The image below is an array of 64 [Power Furnaces](/Multiblocks/Machines/PowerFurnace) that I designed.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_14.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks a little complex, but it’s nothing more than 8 rows of 8 merges.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_15.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
## Directionality {#Directionality}&lt;br /&gt;
Directionality is a property that is unique to Redstone and Lapis Blocks, where they prefer to output power in the same direction that they received it. &lt;br /&gt;
&lt;br /&gt;
For this example I&#039;ll be using Redstone Blocks.&lt;br /&gt;
&lt;br /&gt;
Below is an example setup to demonstrate the effects of directionality.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_16.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
There are two inputs - one coming in from the back, and one coming in from the right.&lt;br /&gt;
&lt;br /&gt;
Ideally, you would want to merge the outputs of the power banks and split it evenly to the two power cells.&lt;br /&gt;
&lt;br /&gt;
But here’s what happens if we give power to the bank on the left:&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_17.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
As you can see, the bottom power cell receives nothing. &lt;br /&gt;
&lt;br /&gt;
And if we only power the bank on the right:&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_18.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
We see that both of the power cells were filled.&lt;br /&gt;
&lt;br /&gt;
The reason it powered both, as you might have been able to observe, &lt;br /&gt;
is that the path from the bank to either power cell was not a straight line. &lt;br /&gt;
&lt;br /&gt;
The Redstone Block was not able to send the power to the side opposite its input, so it split evenly to the other directions. &lt;br /&gt;
&lt;br /&gt;
Situations like this are really important to be aware of in almost any wiring project you do that have multiple input/output locations.&lt;br /&gt;
&lt;br /&gt;
Luckily, the solution to this problem can often be fixed by simply inputting power through opposite sides of the Redstone Block, like so:&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_19.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
## Buffering {#Buffering}&lt;br /&gt;
Buffering is the act of using power cells or other power-storing multiblocks along a wire to serve as a checkpoint for the power as it flows from point A to B.&lt;br /&gt;
&lt;br /&gt;
Buffers can also, at times, output at a larger flow rate (power/sec) than the initial power source (like solar panels or generators).&lt;br /&gt;
&lt;br /&gt;
Because extractors (crafting tables) cap at a maximum of 1000 power/sec, buffers are often used in tandem with power banks to increase that number greatly. &lt;br /&gt;
And power banks, by nature, have two crafting tables. So they’re limited to extracting a maximum of 2000 power/sec by default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_20.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So let’s send each of these outputs to a [Power Cell](/Multiblocks/Machines/PowerGenerationAndStorage#PowerCell).&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_21.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because the note block has 2 open faces, we can attach 2 extractors to each power cell, &lt;br /&gt;
and then combine them for a theoretical net total of 4000 power/sec.&lt;br /&gt;
&lt;br /&gt;
## DISCLAIMER&lt;br /&gt;
### Due to technical limitations, the maximum power/sec you can extract from 1 note block is around 3000 power/sec. This is likely a technical bug.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_22.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [Decomposer](/Multiblocks/Machines/Decomposer), interestingly, can be used as a 3000 power/sec buffer all on its own due to the openness of its note block, &lt;br /&gt;
but this is used much less often because it’s less well-known.&lt;br /&gt;
&lt;br /&gt;
If we position the decomposer like this, and then put 4 extractors on the note block:&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_23.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then we&#039;ll merge all four of these outputs.&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_24.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then when we apply this to both sides and merge the outputs, we can extract 8000 power/sec from the power bank!&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_25.png&amp;quot; width=80%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But it’s important to note that if your buffer outputs power faster than it’s filled,&lt;br /&gt;
there’s a chance that it’ll run empty, and be limited to its input rate.&lt;br /&gt;
&lt;br /&gt;
In this example, the decomposer outputs 4000 power/sec but only receives 1000 power/sec.&lt;br /&gt;
&lt;br /&gt;
Buffers also work as an addition to the total amount of storage your power system has.&lt;br /&gt;
It’s always good to have some backup power, in case you’re repairing or changing your main power source.&lt;br /&gt;
&lt;br /&gt;
And due to the wackiness of wiring and the occasional jankiness of the server tickrate, it’s a good way to keep your circuits stable!&lt;br /&gt;
&lt;br /&gt;
For buffers, you only realistically have a few options:&lt;br /&gt;
&lt;br /&gt;
Power cells, which can hold up to 50,000 power and extract up to 2000 power/sec.&lt;br /&gt;
Decomposers, which can hold up to 75,000 power and extract up to 4000 power/sec.&lt;br /&gt;
All power banks can extract 2000 power/sec.&lt;br /&gt;
&lt;br /&gt;
## Alternate Multiblock Powering Methods&lt;br /&gt;
### This is regarding methods of powering multiblocks that are different than the intentional way (through the note block).&lt;br /&gt;
&lt;br /&gt;
[Power Bank](/Multiblocks/Machines/PowerGenerationAndStorage#PowerBank)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_26.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_27.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Decomposer](/Multiblocks/Machines/Decomposer)&lt;br /&gt;
(You can input power anywhere on the iron block if you want to remove the chiseled blocks and use it as a buffer)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_28.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All [Printers](/Multiblocks/Machines/Printer) &amp;amp; [Processors](/Multiblocks/Machines/Printer#CarbonProcessor)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_31.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_30.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ammo Press](/Multiblocks/Machines/AmmoPress)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_29.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Area Shields](/Multiblocks/Machines/AreaShield)&lt;br /&gt;
(While this is possible, running power through multiple sponges at once slows down the flow rate)&lt;br /&gt;
&amp;lt;img src=&amp;quot;/guides/s1ice_power/s1ice_power_32.png&amp;quot; width=60%/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
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&lt;hr /&gt;
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		<updated>2024-12-27T07:30:48Z</updated>

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		<updated>2024-12-27T07:30:40Z</updated>

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		<updated>2024-12-27T07:30:33Z</updated>

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		<updated>2024-12-27T07:30:10Z</updated>

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		<updated>2024-12-27T07:16:12Z</updated>

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		<updated>2024-12-27T07:15:43Z</updated>

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		<updated>2024-12-27T07:15:33Z</updated>

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		<updated>2024-12-27T07:15:17Z</updated>

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		<updated>2024-12-27T07:15:10Z</updated>

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		<author><name>S1ice</name></author>
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	<entry>
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		<updated>2024-12-27T07:15:03Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
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		<updated>2024-12-27T07:14:55Z</updated>

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&lt;hr /&gt;
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		<updated>2024-12-27T07:14:48Z</updated>

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		<updated>2024-12-27T07:14:36Z</updated>

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		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:S1ice_power_3.jpg&amp;diff=2124"/>
		<updated>2024-12-27T07:14:24Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:S1ice_power_2.jpg&amp;diff=2123</id>
		<title>File:S1ice power 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:S1ice_power_2.jpg&amp;diff=2123"/>
		<updated>2024-12-27T07:14:16Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:S1ice_power_1.jpg&amp;diff=2121</id>
		<title>File:S1ice power 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:S1ice_power_1.jpg&amp;diff=2121"/>
		<updated>2024-12-27T07:14:07Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=2114</id>
		<title>S1ice</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=2114"/>
		<updated>2024-12-27T07:01:51Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = s1ice&lt;br /&gt;
|image = S1ice_halo.jpg&lt;br /&gt;
|caption = s1ice in [[Setra Maria]]&lt;br /&gt;
|nationalities = [[Cortesia Del Mar]]&lt;br /&gt;
|known_for = Horizon&#039;s End Moderator&amp;lt;br&amp;gt;Waffle House Brawl Tournament Winner&amp;lt;br&amp;gt;[[Cortesia Del Mar]]&#039;s Minister of Foreign Affairs&amp;lt;br&amp;gt;[[Woolworths Production Complex]] co-creator&amp;lt;br&amp;gt;Author of [[s1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
|main_residence = [[Setra Maria]]&lt;br /&gt;
|discord = @s1ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:s1ice}}&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
s1ice joined Horizon&#039;s End on July 9, 2023, with no prior experience in other Movecraft servers. s1ice started his HE journey within the nation [[Cortesia Del Mar]], as he was within the nation prior to joining HE. He quickly familiarized himself with the functionality of [[Wiring]], and has since been considered an expert in the technological field of Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
s1ice applied to the staff team and got accepted as a Helper on January 8, 2024. He joined the Mod team as a Trial Mod on February 26, becoming accepted as a Moderator on April 10. He is still a Moderator to this day.&lt;br /&gt;
&lt;br /&gt;
=== Cortesia Del Mar ===&lt;br /&gt;
s1ice joined the nation [[Cortesia Del Mar]] on May 30, 2023 as a resident, prior to joining Horizon&#039;s End. He was promoted to citizenship status a week later after consistent activity within the nation.&lt;br /&gt;
&lt;br /&gt;
After many months of activity within Horizon&#039;s End, including a short time period where s1ice was the only active member in Cortesia Del Mar, he was given the position of Minister of Foreign Affairs by the then-President, [[Yodabird19]].&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=2108</id>
		<title>S1ice</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=S1ice&amp;diff=2108"/>
		<updated>2024-12-27T07:00:26Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = s1ice&lt;br /&gt;
|image = S1ice_halo.jpg&lt;br /&gt;
|caption = s1ice in [[Setra Maria]]&lt;br /&gt;
|nationalities = [[Cortesia Del Mar]]&lt;br /&gt;
|known_for = Horizon&#039;s End Moderator&amp;lt;br&amp;gt;Waffle House Brawl Tournament Winner&amp;lt;br&amp;gt;[[Cortesia Del Mar]]&#039;s Minister of Foreign Affairs&amp;lt;br&amp;gt;[[Woolworths Production Complex]] co-creator&amp;lt;br&amp;gt;Author of [[s1ice&#039;s General Guide to Wiring]]&lt;br /&gt;
|main_residence = [[Setra Maria]]&lt;br /&gt;
|discord = @s1ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:s1ice}}&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
s1ice joined Horizon&#039;s End on July 9, 2023, with no prior experience in other Movecraft servers. s1ice started his HE journey within the nation [[Cortesia Del Mar]], as he was within the nation prior to joining HE. He quickly familiarized himself with the functionality of [[Wiring]], and has since been considered an expert in the technological field of Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
s1ice applied to the staff team and got accepted as a Helper on January 8, 2024. He joined the Mod team as a Trial Mod on February 26, becoming accepted as a Moderator on April 10. He is still a Moderator to this day.&lt;br /&gt;
&lt;br /&gt;
=== Cortesia Del Mar ===&lt;br /&gt;
s1ice joined the nation [[Cortesia Del Mar]] on May 30, 2023 as a resident, prior to joining Horizon&#039;s End. He was promoted to citizenship status a week later after consistent activity within the nation.&lt;br /&gt;
&lt;br /&gt;
After many months of activity within Horizon&#039;s End, including a short time period where s1ice was the only active member in Cortesia Del Mar, he was given the position of Minister of Foreign Affairs by the at-the-time President, [[Yodabird19]].&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=File:S1ice_halo.jpg&amp;diff=2095</id>
		<title>File:S1ice halo.jpg</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=File:S1ice_halo.jpg&amp;diff=2095"/>
		<updated>2024-12-27T06:12:35Z</updated>

		<summary type="html">&lt;p&gt;S1ice: screenshot of s1ice, taken by himself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
screenshot of s1ice, taken by himself&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Cortesia_Del_Mar&amp;diff=2084</id>
		<title>Cortesia Del Mar</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Cortesia_Del_Mar&amp;diff=2084"/>
		<updated>2024-12-27T05:36:21Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox civilization&lt;br /&gt;
| above = The Republic of Cortesia Del Mar&lt;br /&gt;
| image1 = CDM FlagP.png&lt;br /&gt;
| caption1 = Flag of Cortesia Del Mar&lt;br /&gt;
| demonym = Cortesian&lt;br /&gt;
| capital_city = [[Setra Maria]]&lt;br /&gt;
| government_type = Constitutional presidential republic&lt;br /&gt;
| governing_document = [https://cdn.discordapp.com/attachments/1039267013517914192/1080687451867201586/Constitution_of_Cortesia_Del_Mar.pdf Constitution of the Republic of Cortesia Del Mar, 2023]&lt;br /&gt;
| national_color = #3399FF&lt;br /&gt;
| nat_color_desc = Sky blue&lt;br /&gt;
| alliance = [[Ilios Alliance]]&lt;br /&gt;
| position_title1 = President&lt;br /&gt;
| position_name1 = [[CommradePotatoe]]&lt;br /&gt;
| position_title2 = Vice President&lt;br /&gt;
| position_name2 = [[robyntsu]]&lt;br /&gt;
| position_title3 = Minister of Security&lt;br /&gt;
| position_name3 = [[yodabird19]]&lt;br /&gt;
| position_title4 = Minister of Foreign Affairs&lt;br /&gt;
| position_name4 = [[s1ice]]&lt;br /&gt;
| discord = [https://discord.gg/qeDMBfr qeDMBfr]&lt;br /&gt;
|language=English&lt;br /&gt;
|activity_level=High&lt;br /&gt;
|settlements= [[Cadia]], [[Setra Maria]], [[Anthill]]&lt;br /&gt;
|stations = [[Elysium]], [[Fortitude]], [[Seraph]]&lt;br /&gt;
|foundation_date=29 December, 2023 &amp;lt;br&amp;gt;15 March, 2017 original}}&lt;br /&gt;
The Republic of &#039;&#039;&#039;Cortesia Del Mar&#039;&#039;&#039;, or &#039;&#039;&#039;CDM&#039;&#039;&#039;, is a large nation on Horizon&#039;s End. Cortesia Del Mar is a nation focused on building, industrialism, democracy, and technological expertise. Its sitting President is [[CommradePotatoe]], whose political goals center on enhancing the nation&#039;s internal dynamism, and recruiting new players to the nation. Cortesia possesses three major cities with active populations: its capital of [[Setra Maria]], its sole trade city of [[Cadia]], and the [[Anthill]], which is a large build project. &lt;br /&gt;
&lt;br /&gt;
Cortesia Del Mar is a member of the [[Ilios Alliance]], and maintains positive or neutral diplomatic relations with most nations on the server. Cortesia Del Mar is distinguished by having the largest industrial base on the server, which it uses primarily to bankroll a wide array of both its own and its allies&#039; building and industrial projects.&lt;br /&gt;
&lt;br /&gt;
= Claims =&lt;br /&gt;
==Cities==&lt;br /&gt;
===Cadia===&lt;br /&gt;
{{Main|Cadia}}&lt;br /&gt;
The City of &#039;&#039;&#039;Cadia&#039;&#039;&#039; is a trade city on the planet [[Ilius]], led by [[Vortexion]]. It is a large city, with the distinctive feature that the entire city is situated on a series of floating platforms, positioned above Lake Peigneur. These platforms include a large, central trade platform (which hosts the city&#039;s importer, exporter, and bazaar), three residential platforms, three shipyard platforms, and several assorted others.&lt;br /&gt;
&amp;lt;br&amp;gt;Cadia is the closest city on the server to [[Spawn]], and as such serves as a frequent tourism and business destination for new players. The city offers free housing at the residential platforms, including to non-residents. &lt;br /&gt;
&lt;br /&gt;
===Setra Maria===&lt;br /&gt;
{{Main|Setra Maria}}&lt;br /&gt;
The City of &#039;&#039;&#039;Setra Maria&#039;&#039;&#039; is a city on the planet [[Chimgara]], led by the sitting Cortesian President. It is the legal capital of Cortesia Del Mar, with a distinctive dense urban building style. Its distinctive structures include the National Forum building, the Interior Ministry building, the server&#039;s oldest hockey rink, and the Setra Maria homeless encampment. Pursuant to its status as the capital, Setra Maria guarantees admission to all residents and citizens of Cortesia Del Mar.&lt;br /&gt;
&amp;lt;br&amp;gt;Setra Maria is connected by both iceroad and item pipe to the [[Woolworths Production Complex]], and as such serves as the port for Cortesia&#039;s industrial activity.&lt;br /&gt;
&lt;br /&gt;
===The Anthill===&lt;br /&gt;
{{Main|Anthill}}&lt;br /&gt;
The &#039;&#039;&#039;Anthill&#039;&#039;&#039; is a combination city and artistic project on the planet [[Aret]], led by [[Consue]]. It is a large, intricate mega-build mixing Arabian and cyberpunk build themes, which serves as an indefinite artistic project for its participants. The Anthill is wrapped around a central trade tower, which is built out of several thousand [[aluminum]] blocks.&lt;br /&gt;
&amp;lt;br&amp;gt;Admission to the Anthill project comes with complementary build tutoring by Consue.&lt;br /&gt;
&lt;br /&gt;
==Additional Settlements==&lt;br /&gt;
===Woolworths===&lt;br /&gt;
{{Main|Woolworths Production Complex}}&lt;br /&gt;
&#039;&#039;&#039;Woolworths&#039;&#039;&#039; is a land claim housing the &#039;&#039;&#039;Woolworths Production Complex&#039;&#039;&#039;, which is the server&#039;s largest industrial complex. It sits roughly one kilometer east of Setra Maria, and is connected to it by iceroad. The Woolworths Production Complex itself is off-limits to non-allies of Cortesia Del Mar, or those who have not been specifically granted access.&lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
===Elysium===&lt;br /&gt;
&#039;&#039;&#039;Elysium&#039;&#039;&#039; is a small space station in northwestern [[Regulus]], owned by the settlement Cadia and built by [[Vortexion]]. It is the server&#039;s oldest space station, and during the server&#039;s first months served as an important base of operations for the nation of [[Arimfea]]. As of the present, Elysium is disused, and is preserved by Cadia as an historical site.&lt;br /&gt;
&lt;br /&gt;
===Fortitude===&lt;br /&gt;
Fortitude is a medium space station in northern [[Regulus]], owned by the settlement Cadia and built by [[Vortexion]]. Its structure consists of two protruding docking arms to its east and west, affixed to a central living hub. Fortitude has a working redstone casino, a domed grassy park, and a large wall of player heads obtained in [[Arimfea]]&#039;s wars.&lt;br /&gt;
&amp;lt;br&amp;gt;Like Elysium, Fortitude was also formerly an [[Arimfean]] station, and served as a crucial center of activity for the nation until the [[Horizon Federation-RentDueYesterday War]]. It is still in use by Cortesia Del Mar.&lt;br /&gt;
&lt;br /&gt;
===Seraph===&lt;br /&gt;
Seraph is a large space station in southern [[Sirius]], owned by the settlement Cadia and built by [[Vortexion]] and [[nungal]]. It is primarily an aesthetic build, with extensively decorated interiors spanning the full height of its mostly-vertical structure. Positioned inside of Seraph&#039;s main hall is the a captured [[Vega]]n gunship once used by [[ClownPierce]], whose death sparked the [[Andromedan Republic-Vega War]] of 2023.&lt;br /&gt;
&lt;br /&gt;
= Politics =&lt;br /&gt;
Cortesia Del Mar&#039;s system of government is distinguished by its depth and complexity. The nation, which titles itself &amp;quot;The Republic of Cortesia Del Mar&amp;quot;, is governed by a presidential republican political system, the form of which is set out in the [https://cdn.discordapp.com/attachments/1039267013517914192/1080687451867201586/Constitution_of_Cortesia_Del_Mar.pdf Constitution of Cortesia Del Mar], a legal document which is over 100 pages long. &lt;br /&gt;
&lt;br /&gt;
The national government of Cortesia Del Mar consists of the following bodies:&lt;br /&gt;
* The President and Vice President, who are elected together on a four-month cycle every February, June, and October,* &lt;br /&gt;
* The Cabinet, a body of specialized Ministers consisting of the President, the Vice President, and the Ministers of Security, Foreign Affairs, and the Interior, who are appointed by the President and have varying specific duties,&lt;br /&gt;
* The National Forum, a general legislative body whose members are elected individually for indefinite terms, which is empowered to pass laws within the nation, and&lt;br /&gt;
* The Supreme Court, a judicial body empowered to decide civil and criminal court cases, and to review the constitutionality of laws, elected on a four-month cycle every April, and August, and December.&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=User_talk:S1ice&amp;diff=2082</id>
		<title>User talk:S1ice</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=User_talk:S1ice&amp;diff=2082"/>
		<updated>2024-12-27T05:33:58Z</updated>

		<summary type="html">&lt;p&gt;S1ice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;whatchu wanna talk about !?&lt;br /&gt;
&lt;br /&gt;
mmmm tasty pizza slice&lt;br /&gt;
&lt;br /&gt;
my profile picture is a pie you silly shrimpleton&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=User_talk:S1ice&amp;diff=2078</id>
		<title>User talk:S1ice</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=User_talk:S1ice&amp;diff=2078"/>
		<updated>2024-12-27T05:30:41Z</updated>

		<summary type="html">&lt;p&gt;S1ice: talk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;whatchu wanna talk about !?&lt;/div&gt;</summary>
		<author><name>S1ice</name></author>
	</entry>
</feed>