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	<updated>2026-04-14T22:43:23Z</updated>
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		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8724</id>
		<title>Starship Weapons</title>
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		<updated>2025-10-15T19:44:35Z</updated>

		<summary type="html">&lt;p&gt;Twille: reflected current laser cannon starshield shield dmg with changes from 10/10/2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.2&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Arsenal Missile Launcher==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8723</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8723"/>
		<updated>2025-10-15T19:36:20Z</updated>

		<summary type="html">&lt;p&gt;Twille: Corvette 3s TT was reverted back to 7s. 1984&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Arsenal Missile Launcher==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=PvP&amp;diff=8625</id>
		<title>PvP</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=PvP&amp;diff=8625"/>
		<updated>2025-09-25T20:26:38Z</updated>

		<summary type="html">&lt;p&gt;Twille: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Player versus player&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;PvP&amp;#039;&amp;#039;&amp;#039;) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players&amp;#039; opponents and is usually offline, whereas PvP tends to be online.  PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to im...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Player versus player&#039;&#039;&#039; (&#039;&#039;&#039;PvP&#039;&#039;&#039;) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players&#039; opponents and is usually offline, whereas PvP tends to be online.  PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=8624</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=8624"/>
		<updated>2025-09-24T19:54:04Z</updated>

		<summary type="html">&lt;p&gt;Twille: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Gravity Wells==&lt;br /&gt;
{{Main|Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=8623</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=8623"/>
		<updated>2025-09-24T19:53:36Z</updated>

		<summary type="html">&lt;p&gt;Twille: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Test}}&lt;br /&gt;
{{DISPLAYTITLE:Starships}}&lt;br /&gt;
{{DISPLAYTITLE:Starships}}&lt;br /&gt;
[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Gravity Wells==&lt;br /&gt;
{{Main|Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=8622</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=8622"/>
		<updated>2025-09-24T19:53:02Z</updated>

		<summary type="html">&lt;p&gt;Twille: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Starships}}&lt;br /&gt;
{{DISPLAYTITLE:Starships}}&lt;br /&gt;
[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Gravity Wells==&lt;br /&gt;
{{Main|Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=8621</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=8621"/>
		<updated>2025-09-24T19:52:37Z</updated>

		<summary type="html">&lt;p&gt;Twille: Finally added an s at the end of this pages title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Starships}}&lt;br /&gt;
[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
== Starship Classes ==&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starship Systems ==&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Gravity Wells==&lt;br /&gt;
{{Main|Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
== Starship Concepts ==&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
=== Ship Computer ===&lt;br /&gt;
{{Main|Ship Computer}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
=== Hull Integrity ===&lt;br /&gt;
{{Main|Hull Integrity}}&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
=== Crate Capacity ===&lt;br /&gt;
{{Main|Crate Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
{{Main|Storage Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
=== Oversize Starships ===&lt;br /&gt;
{{Main|Oversize}}&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
=== Blast Resistance ===&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Power Modes ===&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
=== Weaponsets ===&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Frigate&amp;diff=8620</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Frigate&amp;diff=8620"/>
		<updated>2025-09-24T19:48:34Z</updated>

		<summary type="html">&lt;p&gt;Twille: Revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Frigate&lt;br /&gt;
|subheader = A Great Start&lt;br /&gt;
|title=Frigate&lt;br /&gt;
|image=Bayezid.png&lt;br /&gt;
|caption=The Bayezid is [[Arimfea]]&#039;s main Frigate.&lt;br /&gt;
|blockcount = 4,000-8,000&lt;br /&gt;
|shields = 12&lt;br /&gt;
|speed = 19/7.1&lt;br /&gt;
|weapons = 1x [[Phaser]]&amp;lt;br&amp;gt; 3x [[Heavy Turret]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 2,400m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frigates&#039;&#039;&#039; are the 3rd class of  [[Warships]] and the first to gain access to the powerful [[Particle Shield|0.8i Chetherite Particle Shield]], as well as the hitscan [[Phaser]] and [[Heavy Turrets.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frigates are unlocked at level 40.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum of 4,000 blocks&lt;br /&gt;
* Can be a maximum of 8,000 blocks&lt;br /&gt;
* Can have a single [[Particle Shield|0.8i Particle Shield]]&lt;br /&gt;
* Can fire a single [[Light Turret]]&lt;br /&gt;
* Can fire up to 3 [[Heavy Turrets]]&lt;br /&gt;
* Can fire up to 2 [[Point Defense Turrets]](Needs clarification)&lt;br /&gt;
* Can fire up to 2 [[Torpedoes]]&lt;br /&gt;
* Can fire up to 2 [[Heavy Lasers]]&lt;br /&gt;
* Can fire a single [[Phaser]]&lt;br /&gt;
* Can fire a single [[Tri-Turret]]&lt;br /&gt;
&lt;br /&gt;
==Subclasses==&lt;br /&gt;
&lt;br /&gt;
The [[Light Frigate]], usually 4,893-4,899 Blocks. Equipped with phasers; ideal for kiting tactics against large, slow opponents.&lt;br /&gt;
&lt;br /&gt;
The [[Attack Frigate]], usually 6,500 Blocks. Specialized craft that can utilize Heavy Turrets and Phasers alike to eliminate enemies.&lt;br /&gt;
&lt;br /&gt;
The [[Heavy Frigate]], usually 8,000 Blocks. Hefty capital ships that utilize [[Particle Shield|enhanced shields]] to defend critical components.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Frigates are a versatile ship class with consistent DPS. They are generalized starships good for shooting targets big and small.&lt;br /&gt;
&lt;br /&gt;
Frigates are countered by [[Attack Destroyers]], [[Destroyers]], [[Cruisers]], and [[Battlecruisers]]. Frigates are a counter to [[Corvettes]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
At the very beginning of the server, few nations had frigates due to their cost. Nowadays they are a staple of most nations&#039; fleets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starfighter&amp;diff=8619</id>
		<title>Starfighter</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starfighter&amp;diff=8619"/>
		<updated>2025-09-24T09:15:10Z</updated>

		<summary type="html">&lt;p&gt;Twille: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Starfighter&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Starfighter&lt;br /&gt;
|image=Vulture.png&lt;br /&gt;
|caption=The Vulture is a purchasable ship available at the [[Ship Dealer]].&lt;br /&gt;
|blockcount = 350-500&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = 30-36 blocks per second (cruise) / 16.9 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Plasma Cannon]]&lt;br /&gt;
|wellstrength = 0&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 0m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfighters&#039;&#039;&#039; are the 1st class of [[Warships]] in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Starfighters cannot defend or contest [[Station Sieges]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All players start with Starfighters unlocked at level 1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum of 350 blocks&lt;br /&gt;
* Can be a maximum of 500 blocks&lt;br /&gt;
* Can fire a single [[Plasma Cannon]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Interceptors]], usually 350 blocks. A subclass of the starfighter created to directly counter starfighters to protect Capital ships in fleets.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Starfighters are countered by [[Interceptors]], [[Light Gunships]], and [[Gunships|Gunships,]] and are evenly matched by [[Tackle Gunships]]. Starfighters are an indirect counter to [[Frigates]], [[Destroyers]], [[Cruisers]], and [[Battlecruisers]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The minimum size for starfighters used to be 250 blocks. &lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starfighter&amp;diff=8618</id>
		<title>Starfighter</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starfighter&amp;diff=8618"/>
		<updated>2025-09-24T09:11:57Z</updated>

		<summary type="html">&lt;p&gt;Twille: Revised page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Starfighter&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Starfighter&lt;br /&gt;
|image=Vulture.png&lt;br /&gt;
|caption=The Vulture is a purchasable ship available at the [[Ship Dealer]].&lt;br /&gt;
|blockcount = 350-500&lt;br /&gt;
|shields = 1&lt;br /&gt;
|speed = 30-36 blocks per second (cruise) / 16.9 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Plasma Cannon]]&lt;br /&gt;
|wellstrength = 0&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 0m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfighters&#039;&#039;&#039; are the 1st class of [[Warships]] while being the fastest &amp;amp; smallest craft available to players.&lt;br /&gt;
&lt;br /&gt;
Starfighters cannot defend or contest [[Station Sieges]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All players start with Starfighters unlocked at level 1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum of 350 blocks&lt;br /&gt;
* Can be a maximum of 500 blocks&lt;br /&gt;
* Can fire a single [[Plasma Cannon]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Starfighters are countered by [[Interceptors]], [[Light Gunships]], and [[Gunships|Gunships,]] and are evenly matched by [[Tackle Gunships]]. Starfighters are an indirect counter to [[Frigates]], [[Destroyers]], [[Cruisers]], and [[Battlecruisers]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The minimum size for starfighters used to be 250 blocks. &lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Gunship&amp;diff=8617</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Gunship&amp;diff=8617"/>
		<updated>2025-09-24T09:05:16Z</updated>

		<summary type="html">&lt;p&gt;Twille: Re-ordered specs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Gunship&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Gunship&lt;br /&gt;
|blockcount = 500-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships&#039;&#039;&#039; are the 2nd class of [[Starship|Warships]] and most popular of the [[Subcapitals]] that players fly. They are the first Warship to gain access to the arc-defying [[Pulse Cannons]], fast tracking [[Light Turrets]], and the slowing [[Heavy Laser.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships are unlocked at level 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum of 500 blocks&lt;br /&gt;
* Can be a maximum of 2,000 blocks&lt;br /&gt;
* Can fire up to 2 [[Plasma Cannons]]&lt;br /&gt;
* Can fire up to 2 [[Pulse Canons]]&lt;br /&gt;
* Can fire a single [[Light Turret]]&lt;br /&gt;
* Can fire a single [[Point Defense Turrets|Point Defense Turret]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Tackle Gunship]], usually 500 Blocks. A twin of the [[starfighter]] that lost popularity since it&#039;s ability to use a [[Gravity Well (Starship)|Gravity Well]] was removed.&lt;br /&gt;
&lt;br /&gt;
[[Light Gunship]], usually 1,011-1,030 Blocks. A small craft armed with Pulse Cannons and Heavy Lasers&lt;br /&gt;
&lt;br /&gt;
[[Heavy Gunship]], usually 2,000 Blocks. Equipped with light turrets&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
This warship class is designed to counter smaller ships, leveraging its wide arc pulse cannons, light turrets, and its tracking heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Gunships are countered directly by [[Corvettes]], and indirectly by [[Light Frigates]], and [[Attack Frigates]]. Gunships are a direct counter to [[Interceptors]] and [[Starfighters]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Corvette&amp;diff=8616</id>
		<title>Corvette</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Corvette&amp;diff=8616"/>
		<updated>2025-09-24T09:04:27Z</updated>

		<summary type="html">&lt;p&gt;Twille: Re-ordered specs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Corvette&lt;br /&gt;
|subheader = Big Gunship&lt;br /&gt;
|title=Corvette&lt;br /&gt;
|image=OracleCV.png&lt;br /&gt;
|caption=[[Imperial Nova]]&#039;s Corvette, the Oracle&lt;br /&gt;
|blockcount = 2,000-4,000&lt;br /&gt;
|shields = 6&lt;br /&gt;
|speed = 23/10.4&lt;br /&gt;
|weapons = 3x [[Pulse Cannon]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,800m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are the 3rd class of [[Starship|Warships]] and largest [[Subcapital]] class excluding the [[Mini-Frigate]] subclass. They are the first Warship to gain access to the powerful [[Triple Turret]] and [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvettes are unlocked at level 20.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum 2,000 blocks&lt;br /&gt;
* Can be a maximum of 4,000 blocks&lt;br /&gt;
* Can use a single [[T1 Mining Laser]]&lt;br /&gt;
* Cab fire a max of 3 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a single [[Light Turret]]&lt;br /&gt;
* Can fire a max of 2 [[Point Defense Turrets]]&lt;br /&gt;
* Can fire a max of 2 [[Torpedoes]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
* Can fire a single [[Triple Turret]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are versatile medium multirole warships with good maneuverability, protection, and firepower. Their [[Pulse Cannons]], [[Heavy Lasers]], and [[Light Turrets]] are excellent at countering smaller ships, while their [[Tri Turrets]] allow them to punch up against larger capital and [[:Category:Supercapital|Supercapital]] ships.&lt;br /&gt;
&lt;br /&gt;
Corvettes are directly countered by [[Attack Frigates]], indirectly countered by full size [[Frigates]], and are evenly matched by [[Light Frigates]]. Corvettes are a counter to [[Starfighters]], [[Tackle Gunships]], [[Light Gunships]], and full size [[Gunships]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Gunship&amp;diff=8615</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Gunship&amp;diff=8615"/>
		<updated>2025-09-24T09:03:08Z</updated>

		<summary type="html">&lt;p&gt;Twille: Revised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Gunship&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Gunship&lt;br /&gt;
|blockcount = 500-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships&#039;&#039;&#039; are the 2nd class of [[Starship|Warships]] and most popular of the [[Subcapitals]] that players fly. They are the first Warship to gain access to the arc-defying [[Pulse Cannons]], fast tracking [[Light Turrets]], and the slowing [[Heavy Laser.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships are unlocked at level 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum of 500 blocks&lt;br /&gt;
* Can be a maximum of 2,000 blocks&lt;br /&gt;
* Can fire up to 2 [[Plasma Cannons]]&lt;br /&gt;
* Can fire up to 2 [[Pulse Canons]]&lt;br /&gt;
* Can fire a single [[Light Turret]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
* Can fire up to two [[Torpedoes]] &lt;br /&gt;
* Can fire a single [[Point Defense Turrets|Point Defense Turret]]&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Tackle Gunship]], usually 500 Blocks. A twin of the [[starfighter]] that lost popularity since it&#039;s ability to use a [[Gravity Well (Starship)|Gravity Well]] was removed.&lt;br /&gt;
&lt;br /&gt;
[[Light Gunship]], usually 1,011-1,030 Blocks. A small craft armed with Pulse Cannons and Heavy Lasers&lt;br /&gt;
&lt;br /&gt;
[[Heavy Gunship]], usually 2,000 Blocks. Equipped with light turrets&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
This warship class is designed to counter smaller ships, leveraging its wide arc pulse cannons, light turrets, and its tracking heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Gunships are countered directly by [[Corvettes]], and indirectly by [[Light Frigates]], and [[Attack Frigates]]. Gunships are a direct counter to [[Interceptors]] and [[Starfighters]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Corvette&amp;diff=8614</id>
		<title>Corvette</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Corvette&amp;diff=8614"/>
		<updated>2025-09-24T08:38:49Z</updated>

		<summary type="html">&lt;p&gt;Twille: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Corvette&lt;br /&gt;
|subheader = Big Gunship&lt;br /&gt;
|title=Corvette&lt;br /&gt;
|image=OracleCV.png&lt;br /&gt;
|caption=[[Imperial Nova]]&#039;s Corvette, the Oracle&lt;br /&gt;
|blockcount = 2,000-4,000&lt;br /&gt;
|shields = 6&lt;br /&gt;
|speed = 23/10.4&lt;br /&gt;
|weapons = 3x [[Pulse Cannon]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,800m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are the 3rd class of [[Starship|Warships]] and largest [[Subcapital]] class excluding the [[Mini-Frigate]] subclass. They are the first Warship to gain access to the powerful [[Triple Turret]] and [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvettes are unlocked at level 20.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum 2,000 blocks&lt;br /&gt;
* Can be a maximum of 4,000 blocks&lt;br /&gt;
* Can use a single [[T1 Mining Laser]]&lt;br /&gt;
* Cab fire a max of 3 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a single [[Light Turret]]&lt;br /&gt;
* Can fire a max of 2 [[Point Defense Turrets]]&lt;br /&gt;
* Can fire a single [[Triple Turret]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
* Can fire a max of 2 [[Torpedoes]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are versatile medium multirole warships with good maneuverability, protection, and firepower. Their [[Pulse Cannons]], [[Heavy Lasers]], and [[Light Turrets]] are excellent at countering smaller ships, while their [[Tri Turrets]] allow them to punch up against larger capital and [[:Category:Supercapital|Supercapital]] ships.&lt;br /&gt;
&lt;br /&gt;
Corvettes are directly countered by [[Attack Frigates]], indirectly countered by full size [[Frigates]], and are evenly matched by [[Light Frigates]]. Corvettes are a counter to [[Starfighters]], [[Tackle Gunships]], [[Light Gunships]], and full size [[Gunships]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Corvette&amp;diff=8613</id>
		<title>Corvette</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Corvette&amp;diff=8613"/>
		<updated>2025-09-24T08:27:07Z</updated>

		<summary type="html">&lt;p&gt;Twille: Cleaned up the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Corvette&lt;br /&gt;
|subheader = Big Gunship&lt;br /&gt;
|title=Corvette&lt;br /&gt;
|image=OracleCV.png&lt;br /&gt;
|caption=[[Imperial Nova]]&#039;s Corvette, the Oracle&lt;br /&gt;
|blockcount = 2,000-4,000&lt;br /&gt;
|shields = 6&lt;br /&gt;
|speed = 23/10.4&lt;br /&gt;
|weapons = 3x [[Pulse Cannon]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,800m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are the 3rd class of [[Starship|Warships]] and largest [[Subcapital]] class excluding the [[Mini-Frigate]] subclass. They are the first Warship to gain access to the powerful [[Triple Turret]] and [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* Must be a minimum 2,000 blocks&lt;br /&gt;
* Can be a maximum of 4,000 blocks&lt;br /&gt;
* Can use a single [[T1 Mining Laser]]&lt;br /&gt;
* Cab fire a max of 3 [[Pulse Cannons]]&lt;br /&gt;
* Can fire a single [[Light Turret]]&lt;br /&gt;
* Can fire a max of 2 [[Point Defense Turrets]]&lt;br /&gt;
* Can fire a single [[Triple Turret]]&lt;br /&gt;
* Can fire a single [[Heavy Laser]]&lt;br /&gt;
* Can fire a max of 2 [[Torpedoes]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are versatile medium multirole warships with good maneuverability, protection, and firepower. Their [[Pulse Cannons]], [[Heavy Lasers]], and [[Light Turrets]] are excellent at countering smaller ships, while their [[Tri Turrets]] allow them to punch up against larger capital and [[:Category:Supercapital|Supercapital]] ships.&lt;br /&gt;
&lt;br /&gt;
Corvettes are directly countered by [[Attack Frigates]], indirectly countered by full size [[Frigates]], and are evenly matched by [[Light Frigates]]. Corvettes are a counter to [[Starfighters]], [[Tackle Gunships]], [[Light Gunships]], and full size [[Gunships]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Lonestar&amp;diff=8612</id>
		<title>Lonestar</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Lonestar&amp;diff=8612"/>
		<updated>2025-09-24T07:15:50Z</updated>

		<summary type="html">&lt;p&gt;Twille: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| name = Lonestar&lt;br /&gt;
| subheader = &lt;br /&gt;
| image1 = LonestarFlag.png&lt;br /&gt;
| alt = &lt;br /&gt;
| caption = &lt;br /&gt;
| image2 = &lt;br /&gt;
| caption2 = &lt;br /&gt;
| image3 = &lt;br /&gt;
| caption3 = &lt;br /&gt;
| location = &lt;br /&gt;
| part_of =&lt;br /&gt;
| demonym = &lt;br /&gt;
| activity_level = High&lt;br /&gt;
| alliance =Independent &lt;br /&gt;
| capital_city = [[Texas]]&lt;br /&gt;
| settlements = [[Texas]], [[Olympus]], [[Aarmance]], [[Palmyra]], [[Leafside]]&lt;br /&gt;
| territories = Makhno Mountains, Tea Mare&lt;br /&gt;
| currency = &lt;br /&gt;
| area = &lt;br /&gt;
| general_custom_title1 = &lt;br /&gt;
| general_custom_value1 = &lt;br /&gt;
| general_custom_title2 = &lt;br /&gt;
| general_custom_value2 = &lt;br /&gt;
| national_color = Cobalt Blue&lt;br /&gt;
| nat_color_desc = &lt;br /&gt;
| national_color_2 = &lt;br /&gt;
| nat_color_desc_2 = &lt;br /&gt;
| national_color_3 = &lt;br /&gt;
| nat_color_desc_3 = &lt;br /&gt;
| national_color_4 = &lt;br /&gt;
| nat_color_desc_4 = &lt;br /&gt;
| government_type =Nongovernmental - Interstellar Megacorporation &lt;br /&gt;
| governing_document = &lt;br /&gt;
| position_title1 = Chairman&lt;br /&gt;
| position_name1 = [[eyrzeke]]&lt;br /&gt;
| position_title2 = Former Leader&lt;br /&gt;
| position_name2 = [[eyrzeke]], [[XiJinping_]], [[SIG130]]&lt;br /&gt;
| position_title3 =Executives&lt;br /&gt;
| position_name3 =[[eyrzeke]], [[Gvazdika]], [[Hextagon]], [[Byron_Steele]], [[Abu_42069_]], [[WanderingOtter]] &lt;br /&gt;
| position_title4 = &lt;br /&gt;
| position_name4 = &lt;br /&gt;
| position_title5 = &lt;br /&gt;
| position_name5 = &lt;br /&gt;
| position_title6 = &lt;br /&gt;
| position_name6 = &lt;br /&gt;
| foundation_date = 19 October 2024&lt;br /&gt;
| foundation_document = &lt;br /&gt;
| foundation_custom_title1 = &lt;br /&gt;
| foundation_custom_value1 = &lt;br /&gt;
| preceded_by = &lt;br /&gt;
| succeeded_by = &lt;br /&gt;
| language = &lt;br /&gt;
| religion = &lt;br /&gt;
| ideology =Unchecked Space Capitalism &lt;br /&gt;
| motto =Ambition. Efficiency. Excellence &lt;br /&gt;
| national_anthem = &lt;br /&gt;
| mascot = &lt;br /&gt;
| culture_custom_title1 = &lt;br /&gt;
| culture_custom_value1 = &lt;br /&gt;
| culture_custom_title2 = &lt;br /&gt;
| culture_custom_value2 = &lt;br /&gt;
| website = &lt;br /&gt;
| subreddit = &lt;br /&gt;
| discord = https://discord.gg/cP7R3Z2vZk&lt;br /&gt;
| categories = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lonestar&#039;&#039;&#039; is a [[nation]] on [[Horizon&#039;s End]]. It is best known for its [[starship]] production, neutrality, and friendliness towards new players. The nation&#039;s capital is the [[settlement]] [[texas]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded on October 19th 2024 by [[SIG130]], lonestar is a large faction with a balanced economy and military. Its capital, texas, dedicated itself to recruiting and training new players. After a brief period as an autonomous member of [[Radiance]], texas became independent and founded a nation grounded in neutrality. Its current leader is WanderingOtter, a experienced factory engineer with a long history in Lonestar.&lt;br /&gt;
&lt;br /&gt;
Since its founding, Lonestar has balanced itself around military and industrial growth. Lonestar forces have participated in a number of anti-piracy engagements as well as starship construction for clients ranging from larger factions to individual entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
On December 1, 2024, leadership of lonestar was passed to XiJinping_. He quickly began to implement sweeping reforms, most notably including a rapid militarization effort, the production of a modernized war fleet, cessation of active Texas recruitment, the initialization of a supercapital program, and the full subsidization of lonestar member settlements Aarmance and Elodia, as well as appointing Aarmance governor Gvazdika to the Lonestar Executive Panel.&lt;br /&gt;
&lt;br /&gt;
On January 5, 2025, Lonestar entered into its first short-lived formal alliance with [[Ekatera]] to exchange engineering assistance on Altar Sanctorium for Ekatera&#039;s time in printing Lonestar&#039;s freighter fleets. Shortly thereafter, [[Vega]] declared war on Ekatera over the issue of a seizure of a freighter used by the Vega citizen LeMaire. Lonestar attempted to diplomatically intervene, but could not mediate an agreement between the parties. Frustration with the handling of the situation and the risk the war posed to noncombatant Lonestar personnel led to Lonestar beginning a siege of [[Kovfefe]] against Ekatera on January 7, 2025, marking Lonestar&#039;s entry into the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
In late January, [[Sovrah]] would join Lonestar after having been a member of [[Imperial Nova]], which also resulted in the transfer of Sovrah&#039;s Repentance-class [[Battlecruiser]]. This marked the first Battlecruiser in possession of a Lonestar pilot, though it would later be scrapped on Febuary 23rd, 2025. Around the same time, the Nexus Affair would occur as part of the Vega-Ekatera War; following this event, [[Berx]] would become a subsidized Lonestar member settlement. Berx and Elodia would later merge into Olympus, located at the site of former [[Starfall]].&lt;br /&gt;
&lt;br /&gt;
On February 6th, Lonestars [[XiJinping_]] and [[CursedSaturn]] would participate in [[February 6th Zealandia Manhunt|hunting Zealandia1]], a notorious pirate and assassin who had racked up a bounty of over 170,000 credits. The final assault on Zealandia’s tunnel ended with Saturn killing Zealandia with her rifle, collecting the bounty and marking one of the first times that Lonestar deployed ground troops in PVP combat.&lt;br /&gt;
&lt;br /&gt;
Early in the morning on March 4th, [[XiJinping_]], [[CursedSaturn]], Abu_42069_, and Sovrah would engage in a lengthy battle in regulus against Blockbuster019 and Maidpierce, which resulted in the capture of Regulus Fuel Depot and 3 ship sinks by Sovrah. The next day, Sovrah would finalize the printing of the first home-brewed Lonestar Battlecruiser in survival, the Veyron class.&lt;br /&gt;
&lt;br /&gt;
On March 19th, 2025, Chairmanship of Lonestar was transferred to WanderingOtter, and Hextagon was made advisor. Later the same day, Lonestar CursedSaturn killed server director Gutin in ground combat. &lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
Rather than a nation with a political governing body, Lonestar is an interstellar megacorporation that subsidizes small, local governments which are largely permitted to act autonomously so long as the corporation is able to bring some profit from their success. At the head of Lonestar is the Chairman, who largely acts unilaterally--the Chairman&#039;s decisions require no approval. However, the Chairman generally accepts input and advice from the Executive Panel. The Lonestar Executives in turn act largely without outside interference or requirements of approval within their spheres of influence, provided their enterprises bring profit to the corporation. The rest of Lonestar is made up of the secretariat, debt-collecting corporate enforcers, engineers, and various interns.&lt;br /&gt;
&lt;br /&gt;
In dealings with the various nations of Horizon&#039;s End, Lonestar tends to act with neutrality--continuing the Texas tradition of neutrality and independence--or taking the course of action that brings it the most profit. It is even willing to engage in business deals with pirates, provided those pirates do not engage in any hostilities toward the Lonestar corporate fleet.&lt;br /&gt;
&lt;br /&gt;
== Claims==&lt;br /&gt;
Aarmance, an under-construction city settlement located on Aerach&#039;s Tulip Shores&lt;br /&gt;
&lt;br /&gt;
Olympus, a black and pearlescent city built on Qatra&#039;s Oroduin Caldera, formerly known as Starfall&lt;br /&gt;
&lt;br /&gt;
Texas, a parking lot and corporate vault located in Vask&#039;s Floro Mountains&lt;br /&gt;
&lt;br /&gt;
Leafside, an extremely fresh settlement of new players located on Aerach&#039;s Kran&#039;s Island Minor&lt;br /&gt;
&lt;br /&gt;
Palmyra, named after the namesake ancient city filled with intact ai ships located on Aerach&#039;s Ardea Ocean&lt;br /&gt;
&lt;br /&gt;
Hargeysa, a dummy settlement for the under construction HIS Magnum interplanetary war station&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Lonestar fields a respectable military. Its fleet is composed of numerous custom-designed advanced warships, as well as the less sophisticated but more economically viable “zekeships.” Little is known or will be disclosed about it beyond this, save that it is unfazed by the loss of ships as large as destroyers. Nonstandard ships of its fleet have no prefix, but standard-issue modern warships produced at Akiba for the Debt Collection Fleet use the &amp;quot;A.C.S.&amp;quot; prefix, for &amp;quot;Akiba Collector Ship.&amp;quot; &lt;br /&gt;
[[File:Lsfleet.PNG|thumb|A small section of the Akiba Debt Collection Fleet deployed to Kovfefe during the [[Vega-Ekatera War]]]] &lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
*[[eyrzeke]], founder of texas and designer of the “[[zekeship]]” series of starships.&lt;br /&gt;
*[[SIG130]], the second and fourth governor of texas. The primary architect of Bluescreen Station, an asteroid base in Ilios.&lt;br /&gt;
*[[XiJinping_]], the third governor of texas. A militaristic former StarQuest player.&lt;br /&gt;
*[[Hextagon]], a veteran engineer, and advisor to the chairman.&lt;br /&gt;
*[[WanderingOtter]], a skilled engineer, and current chairman of Lonestar.&lt;br /&gt;
*[[Gvazdika]] of [[Aarmance]], a talented builder constructing a trade city project on Aerach.&lt;br /&gt;
*[[Abu_42069_]], a builder and fighter whose intervention resolved the Nexus Affair during the [[Vega-Ekatera War]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8611</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8611"/>
		<updated>2025-09-20T03:37:47Z</updated>

		<summary type="html">&lt;p&gt;Twille: Changed Tri Turret listed CDs as corvettes currently share the 3s cooldownas of 9/19&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 3s&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Arsenal Missile Launcher==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Gunship&amp;diff=8610</id>
		<title>Gunship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Gunship&amp;diff=8610"/>
		<updated>2025-09-20T03:07:18Z</updated>

		<summary type="html">&lt;p&gt;Twille: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox starship&lt;br /&gt;
|name = Gunship&lt;br /&gt;
|subheader = &lt;br /&gt;
|title=Gunship&lt;br /&gt;
|image=OrovikaGS.png&lt;br /&gt;
|caption=[[Orovika]]&#039;s Gunship&lt;br /&gt;
|blockcount = 500-2,000&lt;br /&gt;
|shields = 3&lt;br /&gt;
|speed = 25-26 blocks per second (cruise) / 13.5 blocks per second (direct control)&lt;br /&gt;
|weapons = 2x [[Pulse Cannon]]&amp;lt;br&amp;gt;2x [[Torpedo]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&amp;lt;br&amp;gt;1x [[Light Turret]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,200m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships&#039;&#039;&#039; are the second smallest possible warships, ranging between 500 to 2,000 blocks, and being unlocked at level 10.&lt;br /&gt;
&lt;br /&gt;
This warship class is designed to counter smaller ships, leveraging its wide arc pulse cannons, light turrets, and its tracking heavy lasers.&lt;br /&gt;
&lt;br /&gt;
Gunships are countered directly by [[Corvettes]], and indirectly by [[Light Frigates]], and [[Attack Frigates]]. Gunships are a direct counter to [[Interceptors]] and [[Starfighters]].&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Tackle Gunship]], usually 500 Blocks. A twin of the [[starfighter]] that lost popularity since it&#039;s ability to use a [[Gravity Well (Starship)|Gravity Well]] was removed.&lt;br /&gt;
&lt;br /&gt;
[[Light Gunship]], usually 1,011-1,030 Blocks. A small craft armed with Pulse Cannons and Heavy Lasers&lt;br /&gt;
&lt;br /&gt;
[[Heavy Gunship]], usually 2,000 Blocks. Equipped with light turrets&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8609</id>
		<title>Starship Weapons</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship_Weapons&amp;diff=8609"/>
		<updated>2025-09-20T00:22:37Z</updated>

		<summary type="html">&lt;p&gt;Twille: Edited Torpedo range to match buffed values that have existed since at least August&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
= Light Weapons =&lt;br /&gt;
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.&lt;br /&gt;
&lt;br /&gt;
==Interceptor Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Interceptor Cannon&lt;br /&gt;
| image = Interceptorcannon.png&lt;br /&gt;
| caption = An interceptor cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.44&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.1&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 160&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interceptor cannons&#039;&#039;&#039; are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.&lt;br /&gt;
&lt;br /&gt;
They appear to be laser cannons but with the sponge replaced by an iron block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Laser Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Laser Cannon&lt;br /&gt;
| image = Lasercannon.png&lt;br /&gt;
| caption = A laser cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 1600&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 20.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Piston&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Sponge&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Laser cannons&#039;&#039;&#039; are light weapons which are suitable for ships of all size classes. They are, however, very weak.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannon==&lt;br /&gt;
&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Plasma Cannon&lt;br /&gt;
| image = Plasmacannon.png&lt;br /&gt;
| caption = A plasma cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 160.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 15.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pulse Cannon==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Pulse Cannon&lt;br /&gt;
| image = Pulsecannon.png&lt;br /&gt;
| caption = A pulse cannon&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 180.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 400.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.4&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 2.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 16.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| resource_title1 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pulse cannons&#039;&#039;&#039; can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Light Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Light Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret light.png|Normal&lt;br /&gt;
Turret light 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = A light turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 250.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 4.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 250 ms&lt;br /&gt;
| resource_title1 = [[End Rod]]&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = Grindstone&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Iron]] Block&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = Sign (any type)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = Slab (any type)&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Stairs (any type)&lt;br /&gt;
| resource_value7 = 5&lt;br /&gt;
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light turrets&#039;&#039;&#039; are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1750 for warships; 3500 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret heavy.png|Normal&lt;br /&gt;
Turret heavy 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 200.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 1.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 1.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.3&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 500 ms&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 5&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value7 = 4&lt;br /&gt;
| resource_title8 = Stairs (any type)&lt;br /&gt;
| resource_value8 = 15&lt;br /&gt;
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy turrets&#039;&#039;&#039; are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 6500 for all ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Quad Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Quad turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Quad turret.png|Normal&lt;br /&gt;
Quad turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A quad turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 87.5&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 150.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 7.6&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 5.5&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 4500&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2500 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 4 [[Loaded Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 25&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 4&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 8&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 2&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 8&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 14&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quad Turrets&#039;&#039;&#039; are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].&lt;br /&gt;
&lt;br /&gt;
Quad turrets require Loaded Shells as ammunition.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 17500 for [[Battlecruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ion Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Ion Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Ion turret.png|Normal&lt;br /&gt;
Ion turret 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = An ion turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 380.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 95.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 30.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.4&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.6&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 3.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 3000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 2.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 2000 ms&lt;br /&gt;
| custom_property_title11 = Ammunition consumed&lt;br /&gt;
| custom_property_value11 = 2 [[Charged Shell]]&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 4&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 2&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Copper]] Block&lt;br /&gt;
| resource_value5 = 3&lt;br /&gt;
| resource_title6 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Sign (any type)&lt;br /&gt;
| resource_value7 = 1&lt;br /&gt;
| resource_title8 = Slab (any type)&lt;br /&gt;
| resource_value8 = 7&lt;br /&gt;
| resource_title9 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value9 = 4&lt;br /&gt;
| resource_title10 = Stairs (any type)&lt;br /&gt;
| resource_value10 = 11&lt;br /&gt;
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value11 = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ion turrets&#039;&#039;&#039; are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. &lt;br /&gt;
&lt;br /&gt;
Ion turrets require Charged Shells as ammunition. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 13500 for [[Cruisers]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Point Defense Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Point Defense Turret&lt;br /&gt;
| image = Pointdefenseturret.png&lt;br /&gt;
| caption = An upward-facing point-defense turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 120.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 150.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 0.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 0.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.35&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 0.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 500&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 0.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 1&lt;br /&gt;
| resource_title3 = [[Redstone]] Lamp&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Point defense turrets&#039;&#039;&#039; (&#039;&#039;&#039;PDTs&#039;&#039;&#039;), also commonly called &#039;&#039;&#039;autoturrets&#039;&#039;&#039; (&#039;&#039;&#039;ATs&#039;&#039;&#039;) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].&lt;br /&gt;
&amp;lt;br&amp;gt;The point defense turret shoots from the redstone lamp, on the face opposite the iron block.&lt;br /&gt;
&amp;lt;br&amp;gt;The dispenser must be facing into the iron block. &lt;br /&gt;
&amp;lt;br&amp;gt;Point defense turrets can be built facing upward, downward, or sideways.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].&lt;br /&gt;
&lt;br /&gt;
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship&#039;s systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.&lt;br /&gt;
&lt;br /&gt;
==Torpedo==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Torpedo&lt;br /&gt;
| image = Torpedo.png&lt;br /&gt;
| caption = A torpedo&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 300.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 70.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 7.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 10000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 10.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| resource_title1 = Dispenser&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.&lt;br /&gt;
&lt;br /&gt;
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Laser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Heavy Laser&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Heavylaser.png|Normal&lt;br /&gt;
Heavylaser 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A heavy laser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 200.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 2.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 1.0&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 12.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 30000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 25.0&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 5 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Redstone]]&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Redstone]] Block&lt;br /&gt;
| resource_value2 = 7&lt;br /&gt;
| resource_title3 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value3 = 28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy lasers&#039;&#039;&#039; fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.&lt;br /&gt;
&lt;br /&gt;
To node this weapon, the node sign must be placed on the rearmost redstone block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 1000 for warships; 2916 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Phaser==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Phaser&lt;br /&gt;
| image = Phaser.png&lt;br /&gt;
| caption = A phaser&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 140.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 1.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 5.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 55.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.2&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 8.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 2.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 50000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 10 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 3 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 4 [[Prismarine Crystal]]s&lt;br /&gt;
| resource_title1 = [[Bell]]&lt;br /&gt;
| resource_value1 = 2&lt;br /&gt;
| resource_title2 = [[Copper]] Block&lt;br /&gt;
| resource_value2 = 3&lt;br /&gt;
| resource_title3 = Double slab (any type)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Printer|Glass]] Pane&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = Grindstone&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = [[Iron|Hopper]]&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Wall (any type)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phasers fire&#039;&#039;&#039; a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.&lt;br /&gt;
&lt;br /&gt;
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.&lt;br /&gt;
&lt;br /&gt;
Minimum block count: 4630 for warships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tri-Turret==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Tri-Turret&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Turret tri.png|Normal&lt;br /&gt;
Turret tri 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = A tri-turret&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 500.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 125.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 3.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 3.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.8&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 0.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 6.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 45000&lt;br /&gt;
| custom_property_title9 = Firing inaccuracy&lt;br /&gt;
| custom_property_value9 = 3.0°&lt;br /&gt;
| custom_property_title10 = Cooldown&lt;br /&gt;
| custom_property_value10 = 10 ms&lt;br /&gt;
| custom_property_title11 = Charge time&lt;br /&gt;
| custom_property_value11 = 7s (Corvette) / 3s (other)&lt;br /&gt;
| resource_title1 = [[Printer|Concrete]] (any color)&lt;br /&gt;
| resource_value1 = 15&lt;br /&gt;
| resource_title2 = [[End Rod]]&lt;br /&gt;
| resource_value2 = 6&lt;br /&gt;
| resource_title3 = Grindstone&lt;br /&gt;
| resource_value3 = 3&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 4&lt;br /&gt;
| resource_title5 = [[Iron]] Trapdoor&lt;br /&gt;
| resource_value5 = 4&lt;br /&gt;
| resource_title6 = Sign (any type)&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
| resource_title7 = Slab (any type)&lt;br /&gt;
| resource_value7 = 2&lt;br /&gt;
| resource_title8 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value8 = 4&lt;br /&gt;
| resource_title9 = Stairs (any type)&lt;br /&gt;
| resource_value9 = 16&lt;br /&gt;
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)&lt;br /&gt;
| resource_value10 = 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tri-turrets&#039;&#039;&#039; are hefty artillery pieces that deal great damage. Due to the projectile&#039;s slow speed, they are most useful against the largest ships. &lt;br /&gt;
&lt;br /&gt;
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret. &lt;br /&gt;
&lt;br /&gt;
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign. &lt;br /&gt;
&lt;br /&gt;
Minimum block count: 3400 for warships; 9850 for trade ships&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Arsenal Missile Launcher==&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Arsenal Missile Launcher&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Arsenal missile launcher.png|Normal&lt;br /&gt;
Arsenal missile launcher 1.png|Expanded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An upward-facing arsenal missile launcher&lt;br /&gt;
| custom_property_title1 = Range&lt;br /&gt;
| custom_property_value1 = 375.0&lt;br /&gt;
| custom_property_title2 = Speed&lt;br /&gt;
| custom_property_value2 = 50.0&lt;br /&gt;
| custom_property_title3 = Area shield damage multiplier&lt;br /&gt;
| custom_property_value3 = 650.0&lt;br /&gt;
| custom_property_title4 = Starship shield damage multiplier&lt;br /&gt;
| custom_property_value4 = 2.0&lt;br /&gt;
| custom_property_title5 = Shot thickness&lt;br /&gt;
| custom_property_value5 = 0.5&lt;br /&gt;
| custom_property_title6 = Shot length&lt;br /&gt;
| custom_property_value6 = 3.0&lt;br /&gt;
| custom_property_title7 = Explosion power&lt;br /&gt;
| custom_property_value7 = 13.0&lt;br /&gt;
| custom_property_title8 = Power usage&lt;br /&gt;
| custom_property_value8 = 8000&lt;br /&gt;
| custom_property_title9 = Firing arc&lt;br /&gt;
| custom_property_value9 = 360.0°&lt;br /&gt;
| custom_property_title10 = Converge distance&lt;br /&gt;
| custom_property_value10 = 0.0&lt;br /&gt;
| custom_property_title11 = Cooldown&lt;br /&gt;
| custom_property_value11 = 250 ms&lt;br /&gt;
| custom_property_title12 = Charge time&lt;br /&gt;
| custom_property_value12 = 10 s&lt;br /&gt;
| custom_property_title13 = Ammunition consumed&lt;br /&gt;
| custom_property_value13 = 1 [[Arsenal Missile]]&lt;br /&gt;
| resource_title1 = [[Titanium]] Block&lt;br /&gt;
| resource_value1 = 12&lt;br /&gt;
| resource_title2 = Stairs (any type)&lt;br /&gt;
| resource_value2 = 8&lt;br /&gt;
| resource_title3 = [[Printer|Sponge]]&lt;br /&gt;
| resource_value3 = 8&lt;br /&gt;
| resource_title4 = [[Iron]] Block&lt;br /&gt;
| resource_value4 = 7&lt;br /&gt;
| resource_title5 = Note Block&lt;br /&gt;
| resource_value5 = 1&lt;br /&gt;
| resource_title6 = Dispenser&lt;br /&gt;
| resource_value6 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arsenal Missile Launchers&#039;&#039;&#039; fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
{{Navbox_starship_weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starship Multiblocks]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Corvette&amp;diff=8608</id>
		<title>Corvette</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Corvette&amp;diff=8608"/>
		<updated>2025-09-20T00:06:08Z</updated>

		<summary type="html">&lt;p&gt;Twille: Added heavy laser to the infobox, strange that it is not listed there.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox starship&lt;br /&gt;
|name = Corvette&lt;br /&gt;
|subheader = Big Gunship&lt;br /&gt;
|title=Corvette&lt;br /&gt;
|image=OracleCV.png&lt;br /&gt;
|caption=[[Imperial Nova]]&#039;s Corvette, the Oracle&lt;br /&gt;
|blockcount = 2,000-4,000&lt;br /&gt;
|shields = 6&lt;br /&gt;
|speed = 23/10.4&lt;br /&gt;
|weapons = 3x [[Pulse Cannon]]&amp;lt;br&amp;gt;1x [[Light Turret]]&amp;lt;br&amp;gt;1x [[Tri Turret]]&amp;lt;br&amp;gt;1x [[Heavy Laser]]&lt;br /&gt;
|wellstrength = 1&lt;br /&gt;
|jumpstrength = 1&lt;br /&gt;
|info = Interdiction Range: 1,800m&lt;br /&gt;
|header1=HEADER_1&lt;br /&gt;
|label1=LABEL_1&lt;br /&gt;
|data1=DATA_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvettes&#039;&#039;&#039; are versatile medium multirole warships with good maneuverability, protection, and firepower. Their [[Pulse Cannons]], [[Heavy Lasers]], and [[Light Turrets]] are excellent at countering smaller ships, while their [[Tri Turrets]] allow them to punch up against larger capital and supercapital ships.&lt;br /&gt;
&lt;br /&gt;
Corvettes are directly countered by [[Attack Frigates]], indirectly countered by full size [[Frigates]], and are evenly matched by [[Light Frigates]]. Corvettes are a counter to [[Starfighters]], [[Tackle Gunships]], [[Light Gunships]], and full size [[Gunships]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Class]]&lt;br /&gt;
{{Navbox_starships}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Auto_Mason&amp;diff=8607</id>
		<title>Auto Mason</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Auto_Mason&amp;diff=8607"/>
		<updated>2025-09-19T22:15:57Z</updated>

		<summary type="html">&lt;p&gt;Twille: there was a 21 between the word &amp;quot;the&amp;quot; for some reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description = images and more information on merging mechanics}}&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Auto Mason&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Helpwanted.png|Normal&lt;br /&gt;
Helpwanted.png|Merged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An auto mason&lt;br /&gt;
| powerstorage = 150000&lt;br /&gt;
| resource_title1 = [[Iron]] Block&lt;br /&gt;
| resource_value1 = 20&lt;br /&gt;
| resource_title2 = [[Steel]] Block&lt;br /&gt;
| resource_value2 = 5&lt;br /&gt;
| resource_title3 = [[Netherite]] Block&lt;br /&gt;
| resource_value3 = 0 (4 merged)&lt;br /&gt;
| resource_title4 = Lodestone&lt;br /&gt;
| resource_value4 = 0 (2 merged)&lt;br /&gt;
| resource_title5 = Crafting Table&lt;br /&gt;
| resource_value5 = 1 (0 merged)&lt;br /&gt;
| resource_title6 = Stairs (any type)&lt;br /&gt;
| resource_value6 = 12 (8 merged)&lt;br /&gt;
| resource_title7 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
| resource_title8 = [[Printer|Glass]] Pane (any color)&lt;br /&gt;
| resource_value8 = 9&lt;br /&gt;
| resource_title9 = Piston&lt;br /&gt;
| resource_value9 = 5&lt;br /&gt;
| resource_title10 = Stonecutter&lt;br /&gt;
| resource_value10 = 4&lt;br /&gt;
| resource_title11 = End Rod&lt;br /&gt;
| resource_value11 = 4&lt;br /&gt;
| resource_title12 = Cuttable block&lt;br /&gt;
| resource_value12 = 1&lt;br /&gt;
| resource_title13 = [[Container]] (any)&lt;br /&gt;
| resource_value13 = 1&lt;br /&gt;
| resource_title14 = Note Block&lt;br /&gt;
| resource_value14 = 1&lt;br /&gt;
| resource_title15 = Sign (any type)&lt;br /&gt;
| resource_value15 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;An auto mason&#039;&#039;&#039; is a multiblock that will automatically execute stonecutter recipes.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The output of crafting is determined by a reference block, placed in the open spot in the middle of the multiblock structure. The center type will cause the input items to be searched for polished, chiseled, smooth, stripped, plank, slab, stair, wall, button, brick, pillar, cut, tile, or grate variants. The material used for the center type does not matter, only which crafted type it is. When input items are received, if there is a recipe that can be executed to create an output, for example, stairs, they will be crafted, and added to the output inventory on the opposite side of the multiblock.&lt;br /&gt;
&lt;br /&gt;
==Advanced Ship factory==&lt;br /&gt;
An auto mason can be [[Multiblock Merging|merged]] with an [[Ship_Factory#Advanced_Ship_Factory|advanced ship factory]]. When doing this the auto mason will craft any block regardless of the block put in the center. The auto mason will do this as long as the ship factory requests blocks that can be crafted by the auto mason. To be able to merge an auto mason you have to replace the output chest and the 5 adjacent blocks with a &amp;quot;merge port&amp;quot;. This port consists of 4 Netherite blocks and 2 lodestones.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Steel_Block&amp;diff=8606</id>
		<title>Steel Block</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Steel_Block&amp;diff=8606"/>
		<updated>2025-09-19T22:12:52Z</updated>

		<summary type="html">&lt;p&gt;Twille: Listed current multiblocks steel is used for, with hyperlinks provided&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox material|name=Steel Block|image = Steel_block.png|stackable = Yes (64)|blastresistance = 6.0}}&lt;br /&gt;
&#039;&#039;&#039;Steel Blocks&#039;&#039;&#039; are a resource used in mid to late game [[Multiblocks]](Namely the [[Auto Mason]], [[Bazaar Terminal]], &amp;amp; [[Centrifuge]]) and crafting recipes.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{CraftV2&lt;br /&gt;
  |A1= Steel Ingot |B1= Steel Ingot|C1= Steel Ingot&lt;br /&gt;
  |A2= Steel Ingot |B2= Steel Ingot|C2= Steel Ingot&lt;br /&gt;
  |A3= Steel Ingot |B3= Steel Ingot|C3= Steel Ingot&lt;br /&gt;
  |Output=Steel Block,1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Crafting Ingredient ===&lt;br /&gt;
{{CraftV2&lt;br /&gt;
  |head=1&lt;br /&gt;
  |1= Steel Block&lt;br /&gt;
  |Output=Steel Ingot,9&lt;br /&gt;
}}&lt;br /&gt;
{{CraftV2&lt;br /&gt;
  |A1= Steel Plate |B1= Steel Block&lt;br /&gt;
  |A2= Steel Block|B2= Enhanced Power Chainsaw|C2= Circuit Board&lt;br /&gt;
  |B3= Superconductor |C3= Steel Chassis&lt;br /&gt;
  |Output=Advanced Power Chainsaw,1&lt;br /&gt;
}}&lt;br /&gt;
{{CraftV2&lt;br /&gt;
  |B1= Superconductor |C1= Steel Chassis&lt;br /&gt;
  |B2= Enhanced Power Hoe|C2= Circuit Board&lt;br /&gt;
  |A3= Steel Block |B3= Steel Block&lt;br /&gt;
  |Output=Advanced Power Hoe,1&lt;br /&gt;
}}&lt;br /&gt;
{{CraftV2&lt;br /&gt;
  |foot=1&lt;br /&gt;
  |A1= Steel Block |B1= Steel Block |C1= Steel Block &lt;br /&gt;
  |A2= Steel Block |B2= Steel Block |C2= Steel Block &lt;br /&gt;
  |A3= Steel Block |B3= Steel Block |C3= Steel Block &lt;br /&gt;
  |Output=Steel Plate,1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Auto_Mason&amp;diff=8605</id>
		<title>Auto Mason</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Auto_Mason&amp;diff=8605"/>
		<updated>2025-09-19T22:12:28Z</updated>

		<summary type="html">&lt;p&gt;Twille: Auto masons are made with Steel Blocks, not Titanium. Fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|description = images and more information on merging mechanics}}&lt;br /&gt;
{{Infobox multiblock&lt;br /&gt;
| name = Auto Mason&lt;br /&gt;
| image3 = &amp;lt;gallery mode=slideshow&amp;gt;&lt;br /&gt;
Helpwanted.png|Normal&lt;br /&gt;
Helpwanted.png|Merged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption2 = An auto mason&lt;br /&gt;
| powerstorage = 150000&lt;br /&gt;
| resource_title1 = [[Iron]] Block&lt;br /&gt;
| resource_value1 = 20&lt;br /&gt;
| resource_title2 = [[Steel]] Block&lt;br /&gt;
| resource_value2 = 5&lt;br /&gt;
| resource_title3 = [[Netherite]] Block&lt;br /&gt;
| resource_value3 = 0 (4 merged)&lt;br /&gt;
| resource_title4 = Lodestone&lt;br /&gt;
| resource_value4 = 0 (2 merged)&lt;br /&gt;
| resource_title5 = Crafting Table&lt;br /&gt;
| resource_value5 = 1 (0 merged)&lt;br /&gt;
| resource_title6 = Stairs (any type)&lt;br /&gt;
| resource_value6 = 12 (8 merged)&lt;br /&gt;
| resource_title7 = [[Printer|Glass]] (any color)&lt;br /&gt;
| resource_value7 = 6&lt;br /&gt;
| resource_title8 = [[Printer|Glass]] Pane (any color)&lt;br /&gt;
| resource_value8 = 9&lt;br /&gt;
| resource_title9 = Piston&lt;br /&gt;
| resource_value9 = 5&lt;br /&gt;
| resource_title10 = Stonecutter&lt;br /&gt;
| resource_value10 = 4&lt;br /&gt;
| resource_title11 = End Rod&lt;br /&gt;
| resource_value11 = 4&lt;br /&gt;
| resource_title12 = Cuttable block&lt;br /&gt;
| resource_value12 = 1&lt;br /&gt;
| resource_title13 = [[Container]] (any)&lt;br /&gt;
| resource_value13 = 1&lt;br /&gt;
| resource_title14 = Note Block&lt;br /&gt;
| resource_value14 = 1&lt;br /&gt;
| resource_title15 = Sign (any type)&lt;br /&gt;
| resource_value15 = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;An auto mason&#039;&#039;&#039; is a multiblock that will automatically execute stonecutter recipes.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The output of crafting is determined by a reference block, placed in the open spot in the middle of the multiblock structure. The center type will cause the input items to be searched for polished, chiseled, smooth, stripped, plank, slab, stair, wall, button, brick, pillar, cut, tile, or grate variants. The material used for the center type does not matter, only which crafted type it is. When input items are received, if there is a recipe that can be executed to create an output, for example, stairs, they will be crafted, and added to the output inventory on the opposite side of the multiblock.&lt;br /&gt;
&lt;br /&gt;
==Advanced Ship factory==&lt;br /&gt;
An auto mason can be [[Multiblock Merging|merged]] with an [[Ship_Factory#Advanced_Ship_Factory|advanced ship factory]]. When doing this the auto mason will craft any block regardless of the block put in the center. The automason will do this as long as the ship factory requests blocks that can be crafted by th21e auto mason. To be able to merge an auto mason you have to replace the output chest and the 5 adjacent blocks with a &amp;quot;merge port&amp;quot;. This port consists of 4 Netherite blocks and 2 lodestones.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Aerach&amp;diff=8604</id>
		<title>Aerach</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Aerach&amp;diff=8604"/>
		<updated>2025-09-16T20:36:58Z</updated>

		<summary type="html">&lt;p&gt;Twille: Changed restone to cheth in material list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox planet&lt;br /&gt;
| name = Aerach&lt;br /&gt;
| image = aerach.jpg&lt;br /&gt;
| size = 5120 x 5120&lt;br /&gt;
| creator = [[Sciath]]&lt;br /&gt;
| ore1 = [[Coal]] (★★)&lt;br /&gt;
| ore2 = [[Chetherite]] (★★)&lt;br /&gt;
| gas1 = [[Nitrogen]] (50%)&lt;br /&gt;
| gas2 = [[Oxygen]] (30%)&lt;br /&gt;
| gas3 = Inert gases (20%)&lt;br /&gt;
| mobs = [[Spider]]s, [[Skeleton]]s&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Aerach&#039;&#039;&#039; is the second planet located in the Regulus system. Its beautiful hilly landscapes are blanketed by delicate cherry blossom trees. Named after the Irish word for gay, this temperate planet is based on the planet of Sakaro from Star Legacy.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
Being named after the Irish word for gay, the planet has come to be known as the &amp;quot;gay planet&amp;quot;, and has attracted a minor following amongst some of the server&#039;s queer player base. On occasions for reasons no one is really sure of, some players, most notably [[Astralchroma]] and [[CursedSaturn]] participate in chaining/spamming &amp;quot;gay planet&amp;quot; in the server&#039;s global chat, being asked to stop by staff on some occasions.&lt;br /&gt;
&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
=== Aerost ===&lt;br /&gt;
Aerost is an NPC [[trade outpost]] located on the south side of Aerach; it is one of twelve [[safezone]]s on the server.&lt;br /&gt;
&amp;lt;br&amp;gt;When visiting this outpost, players can interact with the [[bazaar]], buy [[crate]]s, and start [[daily commissions]].&lt;br /&gt;
=== Cicatrix ===&lt;br /&gt;
{{main|Cicatrix}}&lt;br /&gt;
Cicatrix is a large city in the north of Aerach, owned by [[Radiance]] and led by [[star_litty]]. Employing a fanciful, diverse building style, and leaning heavily into the pink-and-white theming of both Aerach and Radiance, Cicatrix is the capital of Radiance and the center of the nation&#039;s activity.&lt;br /&gt;
&amp;lt;br&amp;gt;Formerly named &amp;quot;cherrytown&amp;quot;, the name &amp;quot;Cicatrix&amp;quot; refers to the scar of a healed wound. The name was chosen approximately 1.5 days prior to the [[Radiant Revolution]].&lt;br /&gt;
=== Elysium ===&lt;br /&gt;
{{main|Elysium}}&lt;br /&gt;
Elysium is a large city in the northeast of Aerach, owned by [[Praetoria]] and led by [[YourPalNova]]. &lt;br /&gt;
&amp;lt;br&amp;gt;Despite largely remaining out of the server spotlight since its founding, Elysium has become a relatively large city, only slightly smaller than neighboring Cicatrix. &lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Planet]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Separatist-Valkyrie_War&amp;diff=6448</id>
		<title>Separatist-Valkyrie War</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Separatist-Valkyrie_War&amp;diff=6448"/>
		<updated>2025-05-27T19:29:31Z</updated>

		<summary type="html">&lt;p&gt;Twille: Accurately described sinking of 2.2k since it was not used in any battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict|name=Separatist-Valkyrie War|place=Server-Wide|date=10 May 2025 - Present|combatant1={{flag|Separatist_flag.png|Separatist Alliance}}&lt;br /&gt;
{{flag|Imperial Emblem.png|The Galactic Empire (2025)}}&lt;br /&gt;
{{flag|VAAFFlag.png|Vask Authority}}|combatant2={{flag|ArimfeaRepublicFlag.png|Arimfea}}&lt;br /&gt;
{{flag|Rsz 3carthageflag.png|Republic of Carthage}}&lt;br /&gt;
Valkyrie}}&lt;br /&gt;
&lt;br /&gt;
The Separatist-Valkyrie War is an ongoing military conflict between The [[Separatist Alliance]] and [[Valkyrie]].&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Orovika&#039;s war&lt;br /&gt;
&lt;br /&gt;
== Conflict ==&lt;br /&gt;
&lt;br /&gt;
=== May 10 Siege ===&lt;br /&gt;
[[DoctorDiamond1]] of Valkyrie sieged station IliosFuelDepot from The Separatist Alliance, capturing it succesfully. TheGamingBananaV would then come to defend, resieging it succesfully. No casualities occured during this incident, however this event would mark the beginning of the war.&lt;br /&gt;
&lt;br /&gt;
==== May 16 ====&lt;br /&gt;
[[DoctorDiamond1]] succesfully sieged IliosFuelDepot from The Separatist Alliance uncontested. &lt;br /&gt;
&lt;br /&gt;
==== May 17 ====&lt;br /&gt;
A Separatist force consistenting of TheGamingBananaV, henryberto, Gabrielhulk10, along with their ally [[Thrawn31]] of [[The Galactic Empire (2025)]], attempted to resiege IliosFuelDepot. Valkyrie responded, sending in [[DoctorDiamond1]], [[Kingsheep3]], and WitherBlood07, succesfully sinking 2 500s, 3 1ks, a corvette, and successfully stopping the siege. &lt;br /&gt;
&lt;br /&gt;
Later in the day, Valkyrieans Kingsheep3 and [[AdelieXY]] moved to siege the Separatist station GateProjectGamma, assisted by Arimfeans Lud_Bud and Wagglebee. The Separatists moved to defend their station, along with Thrawn31 and aerobar200 both piloting 12ks. Both Arimfeans, piloting 2ks, were sunk by Separatists while on their way to the siege station. Upon seeing the 2 12ks, Kingsheep3 and AdelieXY chose to abandon their siege.&lt;br /&gt;
&lt;br /&gt;
Immediately after the failed siege, The Galactic Empire worked out a deal with Valkyrie, agreeing to cease hostilities between the two parties and Arimfea, providing The Galatic Empire does not provide support to The Separatist Alliance in their war.&lt;br /&gt;
&lt;br /&gt;
==== May 18 ====&lt;br /&gt;
Separatists Gabrielhulk10 and henryberto sink Valkyriean MagicMasterRory&#039;s [[Frigate]].&lt;br /&gt;
&lt;br /&gt;
=== May 20 Battle of Raxus ===&lt;br /&gt;
{{Main|The Humiliating Battle of Raxus}}&lt;br /&gt;
Valkyrie attempts to siege Separatist capital Raxus on Aret, resulting in a Valkyrean [[Starfighter]] and [[Interceptor]] being sunk.&lt;br /&gt;
&lt;br /&gt;
==== May 21 ====&lt;br /&gt;
DoctorDiamond1 attacked TheGamingBananaV in [[Trench]], sinking the Separatist [[Tackle Gunship]]. As backup arrived for both sides, Kingsheep3&#039;s interceptor was sunk.&lt;br /&gt;
&lt;br /&gt;
AdelieXY engaged with TSA forces, sinking 3 tackle gunships, 1 starfighter, and 1 1k before his own 1k was sunk. Chewywookie09 later arrived to back AdelieXY up in an interceptor, but was sunk by TheGamingBananaV.&lt;br /&gt;
&lt;br /&gt;
==== May 22 ====&lt;br /&gt;
Valkyriean Wiitedo&#039;s [[Shuttle]] was sunk in the early morning by henryberto. &lt;br /&gt;
&lt;br /&gt;
A Valkyriean [[Transport]] piloted by Snikityminecraft was sunk by henryberto.&lt;br /&gt;
&lt;br /&gt;
TSA and Valkyriean DoctorDiamond1 and rogue player Twille engage around Aret. DoctorDiamond1&#039;s 2k and Twille&#039;s intercepter are both sunk, with TSA losing a tackle gunship in the battle.&lt;br /&gt;
&lt;br /&gt;
Separtists engaged in a pirate attack against Twille, sinking the light freighter, &amp;quot;Girls Kissing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== May 23 ====&lt;br /&gt;
Vask Authority&#039;s [[Z4nityy]], supported by GriffMinester engaged against 3 Valkyrean ships, 2 9.7ks and 1 7.5k, sinking all of them. TSA forces joined near the end of the battle, helping to sink the last 9.7k and a starfighter. &lt;br /&gt;
&lt;br /&gt;
==== May 24 ====&lt;br /&gt;
TSA forces would engage with Arimfeans, resulting in Arimfea losing a 2k and 2 [[Corvette]]. &lt;br /&gt;
&lt;br /&gt;
AdelieXY fought with TSA and Z4nnity, sinking a separatist tackle gunship and losing his own 1k. Z4nnity would go on to jump to Twille&#039;s Station and sink an unpiloted 2.2k Corv while she was storing blocks from the AI Hunt it had just been used for.  &lt;br /&gt;
&lt;br /&gt;
Z4nnity attempted an attack on a group of Carthaginians in [[Horizon]]. In response, Valkyrie sent forces in support of the [[Republic of Carthage]], resulting in them entering into an alliance with each other. &lt;br /&gt;
&lt;br /&gt;
==== May 25 ====&lt;br /&gt;
Z4nitty sunk Carthaginian Mr_CleanCreeper&#039;s heavy freighter in a pirate attack.&lt;br /&gt;
&lt;br /&gt;
Separatists attacked DoctorDiamond1, sinking his 1k.&lt;br /&gt;
&lt;br /&gt;
Carthaginian epic_man_9 engaged in a skirmish in Sirius with Separatists and Vask Authority players. Vegan CZ10_XP would jump to the fight claiming they were acting as, &amp;quot;border patrol.&amp;quot; The Carthaginians lost a tackle gunship and a corvette.&lt;/div&gt;</summary>
		<author><name>Twille</name></author>
	</entry>
</feed>