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	<title>Horizon&#039;s End Test Wiki - User contributions [en]</title>
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	<updated>2026-04-14T22:43:31Z</updated>
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	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5718</id>
		<title>Ship Factory</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5718"/>
		<updated>2025-03-26T16:33:56Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* How to print buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Ship Factory&lt;br /&gt;
| image = Ship factory.png&lt;br /&gt;
| caption = A ship factory&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Sign (any)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Container]] (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship factories&#039;&#039;&#039; can print a saved blueprint design (including buildings) at a cost of materials and credits.&lt;br /&gt;
&amp;lt;br&amp;gt;Ship factories can be detected with the sign text [shipfactory]. The second line must be the name of the [[blueprint]] for the factory to print.&lt;br /&gt;
&amp;lt;br&amp;gt;Materials must be placed in the chest. The ship factory will &#039;&#039;intentionally not print the last block of a material&#039;&#039; so that pipe systems have an easier time transporting items.&lt;br /&gt;
&amp;lt;br&amp;gt;Right click the sign to start the printing process. Materials in the chest will automatically be consumed. Credits will also be withdrawn, based on the type of block. Most hull blocks are relatively cheap, while items like mineral blocks, signs, and other rarer components are much more expensive.&lt;br /&gt;
&amp;lt;br&amp;gt;Blocks will not print if there are not enough materials, the player does not have enough credits, or there are blocks obstructing the printed structure. If only some of the materials for a blueprint are available, the blueprint will be partially printed.&lt;br /&gt;
&amp;lt;br&amp;gt;The structure will print starting from two blocks behind the chest (chest - air - blueprint corner). The direction in which the structure was saved will be inherited, regardless of the current direction of the ship factory.&lt;br /&gt;
By aligning all of the edges of one&#039;s ship accordingly, it is possible to use a ship factory to easily repair a damaged starship.&lt;br /&gt;
&amp;lt;br&amp;gt;The price of printing each block can be found by type in the table below and on the [https://github.com/HorizonsEndMC/Ion/blob/ce28c648ca69e705fda04b5b8a683a4a6ef2c4cc/server/src/main/kotlin/net/horizonsend/ion/server/miscellaneous/registrations/ShipFactoryMaterialCosts.kt#L4 Horizon&#039;s End github repository]. Any other block that isn&#039;t listed costs 1.0c to print.&lt;br /&gt;
&lt;br /&gt;
== Printing Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Print Cost (credits)&lt;br /&gt;
|-&lt;br /&gt;
|End Portal Frame&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Block&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Copper Block&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chetherite Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Iron Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Gold Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bell&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Grindstone&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Iron Trapdoor&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sticky Piston&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Magma Block&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Table&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sea Lantern&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sign (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Note Block&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Piston&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dropper&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Iron Bars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|End Rod (wire)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Observer&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Trapped Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|All Other Blocks Not Listed here&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Redstone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Andesite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Blackstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Diorite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|End Stone Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glazed Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Granite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Mud Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Nether Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Planks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Prismarine (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Purpur Block (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Block (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Red Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Slab (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stained Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stairs (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Wall (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Calcite&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Dirt&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass Block&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to print ships==&lt;br /&gt;
While piloting a ship, run the command &amp;lt;code&amp;gt;/blueprint save (name_of_your_ship)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will create a save state for your ship in the current configuration.&lt;br /&gt;
&lt;br /&gt;
On your ship factory sign, write in the words as described above&lt;br /&gt;
&lt;br /&gt;
==How to print buildings==&lt;br /&gt;
Buildings can contain blocks that are illegal in starships. This makes a challenge in piloting a building as a ship.&lt;br /&gt;
&lt;br /&gt;
The method for saving a building requires utilizing the [[worldedit]] plug-in.&lt;br /&gt;
&lt;br /&gt;
#using worldedit, select the area containing building&lt;br /&gt;
# run the command &amp;lt;code&amp;gt;//replace {whatever color} concrete&amp;lt;/code&amp;gt;.&lt;br /&gt;
This will replace all your builds blocks with concrete that IS pilotable.&lt;br /&gt;
# place a jukebox near or on your building and using a clock, left click it as you would to register a ship.&lt;br /&gt;
# register the building as a shipfactory and right click with a clock to pilot it&lt;br /&gt;
# run the worldedit command &amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt;&lt;br /&gt;
# run the `/save blueprint (name_of_building) just as you would with a ship&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/release&amp;lt;/code&amp;gt; the ship/building and follow the same steps to print as you would with a ship&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5717</id>
		<title>Ship Factory</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5717"/>
		<updated>2025-03-26T16:32:06Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* How to print buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Ship Factory&lt;br /&gt;
| image = Ship factory.png&lt;br /&gt;
| caption = A ship factory&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Sign (any)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Container]] (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship factories&#039;&#039;&#039; can print a saved blueprint design (including buildings) at a cost of materials and credits.&lt;br /&gt;
&amp;lt;br&amp;gt;Ship factories can be detected with the sign text [shipfactory]. The second line must be the name of the [[blueprint]] for the factory to print.&lt;br /&gt;
&amp;lt;br&amp;gt;Materials must be placed in the chest. The ship factory will &#039;&#039;intentionally not print the last block of a material&#039;&#039; so that pipe systems have an easier time transporting items.&lt;br /&gt;
&amp;lt;br&amp;gt;Right click the sign to start the printing process. Materials in the chest will automatically be consumed. Credits will also be withdrawn, based on the type of block. Most hull blocks are relatively cheap, while items like mineral blocks, signs, and other rarer components are much more expensive.&lt;br /&gt;
&amp;lt;br&amp;gt;Blocks will not print if there are not enough materials, the player does not have enough credits, or there are blocks obstructing the printed structure. If only some of the materials for a blueprint are available, the blueprint will be partially printed.&lt;br /&gt;
&amp;lt;br&amp;gt;The structure will print starting from two blocks behind the chest (chest - air - blueprint corner). The direction in which the structure was saved will be inherited, regardless of the current direction of the ship factory.&lt;br /&gt;
By aligning all of the edges of one&#039;s ship accordingly, it is possible to use a ship factory to easily repair a damaged starship.&lt;br /&gt;
&amp;lt;br&amp;gt;The price of printing each block can be found by type in the table below and on the [https://github.com/HorizonsEndMC/Ion/blob/ce28c648ca69e705fda04b5b8a683a4a6ef2c4cc/server/src/main/kotlin/net/horizonsend/ion/server/miscellaneous/registrations/ShipFactoryMaterialCosts.kt#L4 Horizon&#039;s End github repository]. Any other block that isn&#039;t listed costs 1.0c to print.&lt;br /&gt;
&lt;br /&gt;
== Printing Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Print Cost (credits)&lt;br /&gt;
|-&lt;br /&gt;
|End Portal Frame&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Block&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Copper Block&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chetherite Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Iron Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Gold Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bell&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Grindstone&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Iron Trapdoor&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sticky Piston&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Magma Block&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Table&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sea Lantern&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sign (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Note Block&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Piston&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dropper&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Iron Bars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|End Rod (wire)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Observer&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Trapped Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|All Other Blocks Not Listed here&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Redstone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Andesite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Blackstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Diorite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|End Stone Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glazed Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Granite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Mud Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Nether Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Planks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Prismarine (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Purpur Block (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Block (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Red Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Slab (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stained Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stairs (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Wall (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Calcite&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Dirt&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass Block&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to print ships==&lt;br /&gt;
While piloting a ship, run the command &amp;lt;code&amp;gt;/blueprint save (name_of_your_ship)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will create a save state for your ship in the current configuration.&lt;br /&gt;
&lt;br /&gt;
On your ship factory sign, write in the words as described above&lt;br /&gt;
&lt;br /&gt;
==How to print buildings==&lt;br /&gt;
Buildings can contain blocks that are illegal in starships. This makes a challenge in piloting a building as a ship.&lt;br /&gt;
&lt;br /&gt;
The method for saving a building requires utilizing the [[worldedit]] plug-in.&lt;br /&gt;
&lt;br /&gt;
1) using worldedit, select the area containing building&lt;br /&gt;
2) run the command &amp;lt;code&amp;gt;//replace {whatever color} concrete&amp;lt;/code&amp;gt;.&lt;br /&gt;
This will replace all your builds blocks with concrete that IS pilotable.&lt;br /&gt;
3) place a jukebox near or on your building and using a clock, left click it as you would to register a ship.&lt;br /&gt;
4) register the building as a shipfactory and right click with a clock to pilot it&lt;br /&gt;
5) run the worldedit command &amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt;&lt;br /&gt;
6) run the `/save blueprint (name_of_building) just as you would with a ship&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/release&amp;lt;/code&amp;gt; the ship/building and follow the same steps to print as you would with a ship&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5716</id>
		<title>Ship Factory</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5716"/>
		<updated>2025-03-26T16:30:38Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* How to print ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Ship Factory&lt;br /&gt;
| image = Ship factory.png&lt;br /&gt;
| caption = A ship factory&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Sign (any)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Container]] (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship factories&#039;&#039;&#039; can print a saved blueprint design (including buildings) at a cost of materials and credits.&lt;br /&gt;
&amp;lt;br&amp;gt;Ship factories can be detected with the sign text [shipfactory]. The second line must be the name of the [[blueprint]] for the factory to print.&lt;br /&gt;
&amp;lt;br&amp;gt;Materials must be placed in the chest. The ship factory will &#039;&#039;intentionally not print the last block of a material&#039;&#039; so that pipe systems have an easier time transporting items.&lt;br /&gt;
&amp;lt;br&amp;gt;Right click the sign to start the printing process. Materials in the chest will automatically be consumed. Credits will also be withdrawn, based on the type of block. Most hull blocks are relatively cheap, while items like mineral blocks, signs, and other rarer components are much more expensive.&lt;br /&gt;
&amp;lt;br&amp;gt;Blocks will not print if there are not enough materials, the player does not have enough credits, or there are blocks obstructing the printed structure. If only some of the materials for a blueprint are available, the blueprint will be partially printed.&lt;br /&gt;
&amp;lt;br&amp;gt;The structure will print starting from two blocks behind the chest (chest - air - blueprint corner). The direction in which the structure was saved will be inherited, regardless of the current direction of the ship factory.&lt;br /&gt;
By aligning all of the edges of one&#039;s ship accordingly, it is possible to use a ship factory to easily repair a damaged starship.&lt;br /&gt;
&amp;lt;br&amp;gt;The price of printing each block can be found by type in the table below and on the [https://github.com/HorizonsEndMC/Ion/blob/ce28c648ca69e705fda04b5b8a683a4a6ef2c4cc/server/src/main/kotlin/net/horizonsend/ion/server/miscellaneous/registrations/ShipFactoryMaterialCosts.kt#L4 Horizon&#039;s End github repository]. Any other block that isn&#039;t listed costs 1.0c to print.&lt;br /&gt;
&lt;br /&gt;
== Printing Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Print Cost (credits)&lt;br /&gt;
|-&lt;br /&gt;
|End Portal Frame&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Block&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Copper Block&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chetherite Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Iron Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Gold Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bell&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Grindstone&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Iron Trapdoor&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sticky Piston&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Magma Block&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Table&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sea Lantern&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sign (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Note Block&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Piston&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dropper&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Iron Bars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|End Rod (wire)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Observer&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Trapped Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|All Other Blocks Not Listed here&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Redstone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Andesite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Blackstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Diorite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|End Stone Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glazed Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Granite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Mud Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Nether Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Planks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Prismarine (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Purpur Block (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Block (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Red Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Slab (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stained Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stairs (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Wall (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Calcite&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Dirt&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass Block&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to print ships==&lt;br /&gt;
While piloting a ship, run the command &amp;lt;code&amp;gt;/blueprint save (name_of_your_ship)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will create a save state for your ship in the current configuration.&lt;br /&gt;
&lt;br /&gt;
On your ship factory sign, write in the words as described above&lt;br /&gt;
&lt;br /&gt;
==How to print buildings==&lt;br /&gt;
Buildings can contain blocks that are illegal in starships. This makes a challenge in piloting a building as a ship.&lt;br /&gt;
&lt;br /&gt;
The method for saving a building requires utilizing the [[worldedit]] plug-in.&lt;br /&gt;
&lt;br /&gt;
1) using worldedit, select the area containing building&lt;br /&gt;
2) run the command `//replace {whatever color} concrete`.&lt;br /&gt;
This will replace all your builds blocks with concrete that IS pilotable.&lt;br /&gt;
3) place a jukebox near or on your building and using a clock, left click it as you would to register a ship.&lt;br /&gt;
4) register the building as a shipfactory and right click with a clock to pilot it&lt;br /&gt;
5) run the worldedit command `//undo`&lt;br /&gt;
6) run the `/save blueprint (name_of_building) just as you would with a ship&lt;br /&gt;
&lt;br /&gt;
`/release` the ship/building and follow the same steps to print as you would with a ship&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5715</id>
		<title>Ship Factory</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Ship_Factory&amp;diff=5715"/>
		<updated>2025-03-26T16:28:45Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Complicated steps of printing a building&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox multiblock&lt;br /&gt;
| name = Ship Factory&lt;br /&gt;
| image = Ship factory.png&lt;br /&gt;
| caption = A ship factory&lt;br /&gt;
| resource_title1 = Furnace&lt;br /&gt;
| resource_value1 = 1&lt;br /&gt;
| resource_title2 = [[Iron]] Block&lt;br /&gt;
| resource_value2 = 2&lt;br /&gt;
| resource_title3 = Sign (any)&lt;br /&gt;
| resource_value3 = 1&lt;br /&gt;
| resource_title4 = [[Container]] (any)&lt;br /&gt;
| resource_value4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship factories&#039;&#039;&#039; can print a saved blueprint design (including buildings) at a cost of materials and credits.&lt;br /&gt;
&amp;lt;br&amp;gt;Ship factories can be detected with the sign text [shipfactory]. The second line must be the name of the [[blueprint]] for the factory to print.&lt;br /&gt;
&amp;lt;br&amp;gt;Materials must be placed in the chest. The ship factory will &#039;&#039;intentionally not print the last block of a material&#039;&#039; so that pipe systems have an easier time transporting items.&lt;br /&gt;
&amp;lt;br&amp;gt;Right click the sign to start the printing process. Materials in the chest will automatically be consumed. Credits will also be withdrawn, based on the type of block. Most hull blocks are relatively cheap, while items like mineral blocks, signs, and other rarer components are much more expensive.&lt;br /&gt;
&amp;lt;br&amp;gt;Blocks will not print if there are not enough materials, the player does not have enough credits, or there are blocks obstructing the printed structure. If only some of the materials for a blueprint are available, the blueprint will be partially printed.&lt;br /&gt;
&amp;lt;br&amp;gt;The structure will print starting from two blocks behind the chest (chest - air - blueprint corner). The direction in which the structure was saved will be inherited, regardless of the current direction of the ship factory.&lt;br /&gt;
By aligning all of the edges of one&#039;s ship accordingly, it is possible to use a ship factory to easily repair a damaged starship.&lt;br /&gt;
&amp;lt;br&amp;gt;The price of printing each block can be found by type in the table below and on the [https://github.com/HorizonsEndMC/Ion/blob/ce28c648ca69e705fda04b5b8a683a4a6ef2c4cc/server/src/main/kotlin/net/horizonsend/ion/server/miscellaneous/registrations/ShipFactoryMaterialCosts.kt#L4 Horizon&#039;s End github repository]. Any other block that isn&#039;t listed costs 1.0c to print.&lt;br /&gt;
&lt;br /&gt;
== Printing Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Print Cost (credits)&lt;br /&gt;
|-&lt;br /&gt;
|End Portal Frame&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Block&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Copper Block&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chetherite Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Block&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Iron Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Gold Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Block&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bell&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Grindstone&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Iron Trapdoor&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Jukebox&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sticky Piston&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Magma Block&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Table&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sea Lantern&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Sign (Any)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Note Block&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Piston&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dropper&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Iron Bars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|End Rod (wire)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Observer&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Trapped Chest&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|All Other Blocks Not Listed here&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sponge&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Redstone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Andesite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Blackstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Diorite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|End Stone Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Glazed Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Granite (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Mud Bricks (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Nether Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Planks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Prismarine (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Purpur Block (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Block (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Red Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Slab (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stained Terracotta (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stairs (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone (Solid Block)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks (Solid Block) (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Wall (Any)&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Calcite&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Dirt&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|Grass Block&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to print ships==&lt;br /&gt;
While piloting a ship, run the command `/blueprint save (name_of_your_ship)`&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will create a save state for your ship in the current configuration.&lt;br /&gt;
&lt;br /&gt;
On your ship factory sign, write in the words as described above &lt;br /&gt;
&lt;br /&gt;
==How to print buildings==&lt;br /&gt;
Buildings can contain blocks that are illegal in starships. This makes a challenge in piloting a building as a ship.&lt;br /&gt;
&lt;br /&gt;
The method for saving a building requires utilizing the [[worldedit]] plug-in.&lt;br /&gt;
&lt;br /&gt;
1) using worldedit, select the area containing building&lt;br /&gt;
2) run the command `//replace {whatever color} concrete`.&lt;br /&gt;
This will replace all your builds blocks with concrete that IS pilotable.&lt;br /&gt;
3) place a jukebox near or on your building and using a clock, left click it as you would to register a ship.&lt;br /&gt;
4) register the building as a shipfactory and right click with a clock to pilot it&lt;br /&gt;
5) run the worldedit command `//undo`&lt;br /&gt;
6) run the `/save blueprint (name_of_building) just as you would with a ship&lt;br /&gt;
&lt;br /&gt;
`/release` the ship/building and follow the same steps to print as you would with a ship&lt;br /&gt;
{{Navbox_multiblocks}}&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Multiblocks]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=5709</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=5709"/>
		<updated>2025-03-26T16:14:00Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* Other Ship Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]]. They cannot move by [[cruising]] or by [[direct control]], and  cannot leave planets or go to space.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
The most basic of Starships is a platform that is comprised of 25 blocks of concrete, 74 blocks of any legal ship block, (all glass, terracotta, slabs, stairs, trapdoors, doors, redstone devices and any mineral blocks). And 1 jukebox &lt;br /&gt;
&lt;br /&gt;
Such a ship will be able to fly and go back and forth between space and planets&lt;br /&gt;
&lt;br /&gt;
However, it has 3 notable weaknesses &lt;br /&gt;
&lt;br /&gt;
* It will not be able to protect you from suffocating in space &lt;br /&gt;
* It will not be able to jump through hyperspace &lt;br /&gt;
* It will have no shield &lt;br /&gt;
&lt;br /&gt;
You can easily fix these problems by adding the multi-blocks of [[particle shield]], [[thruster]], [[navcomputer]] and [[hyperdrive]], and making your ship with a roof and walls to prevent suffocating &lt;br /&gt;
&lt;br /&gt;
=Advanced concepts=&lt;br /&gt;
&lt;br /&gt;
==Merging==&lt;br /&gt;
A multi-block that is in the correct configuration will function as a legal multi-block regardless of what the blocks are part of&lt;br /&gt;
&lt;br /&gt;
This means that one could merge multiple multi-blocks to save on block count on their ship!&lt;br /&gt;
&lt;br /&gt;
One common arrangement is engines, a navcomputer and a shield.&lt;br /&gt;
&lt;br /&gt;
Consider the T2 navcomputer. Part of the T2 navcomputer is comprised of iron blocks followed by sponges. The bottom of the 0.8 particle shield is an iron block and a shield. One could simply place a glass block, and pane on top of the navcomputer and add a sign with the correct words, and make a navcomputerShield block!&lt;br /&gt;
The afterburner engines require iron blocks, sponges, gold blocks and a light emitting block (sea lantern, magma, or any froglight)&lt;br /&gt;
Again, the back of the T2 navcomputer has a few spots where an iron block is followed by a sponge. One simply needs to add a gold block and light emitting block to each, and you now have a navcomputerShieldAfterburners multi-block!&lt;br /&gt;
&lt;br /&gt;
By doing this, you make potentially 44 blocks into 38 blocks &lt;br /&gt;
&lt;br /&gt;
You can do the same with merging weapons, mining lasers and truly any of the multi-blocks!&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=5708</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=5708"/>
		<updated>2025-03-26T16:12:16Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Speeders space travel limitations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]] and cannot move by [[cruising]] or by [[direct control]]. Speeders cannot leave planets or go to space&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
The most basic of Starships is a platform that is comprised of 25 blocks of concrete, 74 blocks of any legal ship block, (all glass, terracotta, slabs, stairs, trapdoors, doors, redstone devices and any mineral blocks). And 1 jukebox &lt;br /&gt;
&lt;br /&gt;
Such a ship will be able to fly and go back and forth between space and planets&lt;br /&gt;
&lt;br /&gt;
However, it has 3 notable weaknesses &lt;br /&gt;
&lt;br /&gt;
* It will not be able to protect you from suffocating in space &lt;br /&gt;
* It will not be able to jump through hyperspace &lt;br /&gt;
* It will have no shield &lt;br /&gt;
&lt;br /&gt;
You can easily fix these problems by adding the multi-blocks of [[particle shield]], [[thruster]], [[navcomputer]] and [[hyperdrive]], and making your ship with a roof and walls to prevent suffocating &lt;br /&gt;
&lt;br /&gt;
=Advanced concepts=&lt;br /&gt;
&lt;br /&gt;
==Merging==&lt;br /&gt;
A multi-block that is in the correct configuration will function as a legal multi-block regardless of what the blocks are part of&lt;br /&gt;
&lt;br /&gt;
This means that one could merge multiple multi-blocks to save on block count on their ship!&lt;br /&gt;
&lt;br /&gt;
One common arrangement is engines, a navcomputer and a shield.&lt;br /&gt;
&lt;br /&gt;
Consider the T2 navcomputer. Part of the T2 navcomputer is comprised of iron blocks followed by sponges. The bottom of the 0.8 particle shield is an iron block and a shield. One could simply place a glass block, and pane on top of the navcomputer and add a sign with the correct words, and make a navcomputerShield block!&lt;br /&gt;
The afterburner engines require iron blocks, sponges, gold blocks and a light emitting block (sea lantern, magma, or any froglight)&lt;br /&gt;
Again, the back of the T2 navcomputer has a few spots where an iron block is followed by a sponge. One simply needs to add a gold block and light emitting block to each, and you now have a navcomputerShieldAfterburners multi-block!&lt;br /&gt;
&lt;br /&gt;
By doing this, you make potentially 44 blocks into 38 blocks &lt;br /&gt;
&lt;br /&gt;
You can do the same with merging weapons, mining lasers and truly any of the multi-blocks!&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=5707</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=5707"/>
		<updated>2025-03-26T16:09:12Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* Warship Classes */  weapon amount clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
===Crate Capacity===&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
===Weapon allowances===&lt;br /&gt;
Warships have a maximum number of weapons that they can fire simultaneously. This is not a limitation on how many weapons can be mounted on a ship. It is only a limitation in how many can be fired at the same time. (Example: a [[gunship]] may have six [[light turret]]s mounted, three on the top and three on the bottom, but only be able to actually fire one at a time)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]] and cannot move by [[cruising]] or by [[direct control]].&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite of the direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
The most basic of Starships is a platform that is comprised of 25 blocks of concrete, 74 blocks of any legal ship block, (all glass, terracotta, slabs, stairs, trapdoors, doors, redstone devices and any mineral blocks). And 1 jukebox &lt;br /&gt;
&lt;br /&gt;
Such a ship will be able to fly and go back and forth between space and planets&lt;br /&gt;
&lt;br /&gt;
However, it has 3 notable weaknesses &lt;br /&gt;
&lt;br /&gt;
* It will not be able to protect you from suffocating in space &lt;br /&gt;
* It will not be able to jump through hyperspace &lt;br /&gt;
* It will have no shield &lt;br /&gt;
&lt;br /&gt;
You can easily fix these problems by adding the multi-blocks of [[particle shield]], [[thruster]], [[navcomputer]] and [[hyperdrive]], and making your ship with a roof and walls to prevent suffocating &lt;br /&gt;
&lt;br /&gt;
=Advanced concepts=&lt;br /&gt;
&lt;br /&gt;
==Merging==&lt;br /&gt;
A multi-block that is in the correct configuration will function as a legal multi-block regardless of what the blocks are part of&lt;br /&gt;
&lt;br /&gt;
This means that one could merge multiple multi-blocks to save on block count on their ship!&lt;br /&gt;
&lt;br /&gt;
One common arrangement is engines, a navcomputer and a shield.&lt;br /&gt;
&lt;br /&gt;
Consider the T2 navcomputer. Part of the T2 navcomputer is comprised of iron blocks followed by sponges. The bottom of the 0.8 particle shield is an iron block and a shield. One could simply place a glass block, and pane on top of the navcomputer and add a sign with the correct words, and make a navcomputerShield block!&lt;br /&gt;
The afterburner engines require iron blocks, sponges, gold blocks and a light emitting block (sea lantern, magma, or any froglight)&lt;br /&gt;
Again, the back of the T2 navcomputer has a few spots where an iron block is followed by a sponge. One simply needs to add a gold block and light emitting block to each, and you now have a navcomputerShieldAfterburners multi-block!&lt;br /&gt;
&lt;br /&gt;
By doing this, you make potentially 44 blocks into 38 blocks &lt;br /&gt;
&lt;br /&gt;
You can do the same with merging weapons, mining lasers and truly any of the multi-blocks!&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Yodabird19&amp;diff=5705</id>
		<title>Yodabird19</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Yodabird19&amp;diff=5705"/>
		<updated>2025-03-26T15:23:06Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* Horizon&amp;#039;s End Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox player&lt;br /&gt;
|name = yodabird19&lt;br /&gt;
|image = Yodabird file photo.png&lt;br /&gt;
|caption = yodabird19 in [[Setra Maria]]&lt;br /&gt;
|nationalities = {{flag|CDM FlagP.png|Cortesia Del Mar}}&lt;br /&gt;
|main_residence = [[Setra Maria]]&lt;br /&gt;
|reddit = [https://reddit.com/u/Yodabird19 u/Yodabird19]&lt;br /&gt;
|discord = @yodabird19&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;yodabird19&#039;&#039;&#039; is an active player on [[Horizon&#039;s End]] and the Minister of Security of [[Cortesia Del Mar]]. He is known for [[Setra Maria|building]], [[Woolworths Production Complex|technical expertise]], [[Ilios Alliance|political activity]], and [[SvS]] skill [[Ilios Alliance-Vask Authority War#500 block Gunships|specializing in the smallest ship classes in the game]]. Formerly a [[StarLegacy]] veteran in 2018-2019, yodabird19 returned to activity on Horizon&#039;s End in July 2023; he has played continually with [[Cortesia Del Mar]] for nearly 8 years.&lt;br /&gt;
&lt;br /&gt;
= Known For =&lt;br /&gt;
=== Cortesia Del Mar ===&lt;br /&gt;
==== Political Leadership ====&lt;br /&gt;
yodabird19 served as the President of [[Cortesia Del Mar]] from its establishment on Horizon&#039;s End in December 2023 until stepping down in October 2024. He now serves as the Minister of Security.&amp;lt;br&amp;gt;&lt;br /&gt;
yodabird&#039;s Presidency saw Cortesia advance to become one of the strongest nations on Horizon&#039;s End.&lt;br /&gt;
==== Setra Maria ====&lt;br /&gt;
The city of [[Setra Maria]], the capital of Cortesia Del Mar, is yodabird19&#039;s primary place of residence. Several sections of the city are partially credited to yodabird, including the districts of Concord Heights, Setra Maria North, Witda Lane, and the Ramp.&amp;lt;br&amp;gt;&lt;br /&gt;
yodabird also developed much of Setra Maria&#039;s distinguishing infrastructure network, including its iceboat tunnels and cross-planet pipe system.&lt;br /&gt;
==== Woolworths Production Complex ====&lt;br /&gt;
yodabird19, alongside [[_s1ice]], designed the [[Woolworths Production Complex]], which [https://www.youtube.com/watch?v=OtpP1EJTsKs he describes as] &amp;quot;the most advanced factory ever on Horizon&#039;s End or StarLegacy&amp;quot;. He was also heavily involved in printing it on the survival server.&lt;br /&gt;
=== Ilios Alliance ===&lt;br /&gt;
==== Radiance Revolution ====&lt;br /&gt;
When the nation of [[Radiance]] emerged as a result of the internal dysfunction of its predecessor [[Shadow]], yodabird19 released a statement the same evening on behalf of Cortesia Del Mar, recognizing Radiance as &amp;quot;the legitimate, direct, and sole successor to the nation of Shadow (2020-2024), and the inheritor of all of its assets, obligations, and entitlements&amp;quot;. He provided extensive direct material and advisory support to the still-recovering Radiance, aiding their recovery and development into a major power in what he described as a &amp;quot;Marshall Plan-like&amp;quot; intervention.&lt;br /&gt;
==== Miami Station ====&lt;br /&gt;
yodabird19 was the largest non-[[Imperial Nova|Novan]] contributor to the production of Miami Station, donating &amp;amp; manually placing approximately 714,000 credits worth of materials for the station. Miami is now the primary base of operations of Imperial Nova.&lt;br /&gt;
==== Ilios Alliance-Vask Authority War ====&lt;br /&gt;
yodabird19 was one of the most active combatants in the [[Ilios Alliance]] during the [[Ilios Alliance-Vask Authority War]] of June-July 2024.&lt;br /&gt;
* He orchestrated the 24-hour defense (of which 5 hours actually occurred) of [[FellOffBridge]]&#039;s abandoned [[battlecruiser]] at the Asteri Cargo Depot [[siege station]] in [[Asteri]], which led to the historic [[Battle of Asteri]].&lt;br /&gt;
* He is credited with popularizing the use of the 500-block [[gunship]] subclass, which substantially altered the balance of the war in favor of the Ilios Alliance in its latter weeks.&lt;br /&gt;
=== Horizon&#039;s End Community ===&lt;br /&gt;
Towards the end of 2024 and start of 2025, Yoda bird took it upon himself to get involved in recruiting new players through various means, notably Reddit posts&lt;br /&gt;
==== Vask Authority Leak ====&lt;br /&gt;
{{main|Vask Authority Leak}}&lt;br /&gt;
In early August 2024, yodabird19 obtained incriminating chat logs from a [[Vask Authority]] discord channel, from which he presented findings to the community on August 4. This event led to the permanent bans of [[FellOffBridge]], [[_Clone1137]], and [[Vandrayk]].&lt;br /&gt;
==== Server Promotion &amp;amp; Recruitment ====&lt;br /&gt;
Since stepping down from the Cortesian presidency, yodabird19 has done extensive work to promote Horizon&#039;s End and improve its retention rates of both old and new players, including:&lt;br /&gt;
* Posting weekly Sunday Reddit advertisements on r/mcservers to bring new people to the server.&lt;br /&gt;
* Substantial work setting up the Horizon&#039;s End wiki, and porting the contents of the old (wiki.js) Horizon&#039;s End wiki to the new one.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
tbd&amp;lt;br&amp;gt;&lt;br /&gt;
i can only stomach so much egotism in one sitting&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Kingsheep3&amp;diff=5703</id>
		<title>Kingsheep3</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Kingsheep3&amp;diff=5703"/>
		<updated>2025-03-26T15:15:22Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kingsheep3 is a player on Horizons End.&lt;br /&gt;
&lt;br /&gt;
He is one of the youngest leaders who quickly rose to a position of power by political movements in the creation of [[ekatera]] and by sheer tenacity and diligence in playing&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Lespacek&amp;diff=5702</id>
		<title>Lespacek</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Lespacek&amp;diff=5702"/>
		<updated>2025-03-26T15:13:31Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;StarlingAurora is a player on Horizons End.&lt;br /&gt;
&lt;br /&gt;
They are the leader of [[]] and a graduate of [[Lonestar]] where they excelled in ship design&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=GutinGongoozler&amp;diff=5701</id>
		<title>GutinGongoozler</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=GutinGongoozler&amp;diff=5701"/>
		<updated>2025-03-26T15:10:51Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gutin, is the owner, developer and essentially God of Horizons End. He rules with benevolence and compassion. But woe to the player that tests his patience &lt;br /&gt;
&lt;br /&gt;
Gutin has created several of the planets in Horizons End and has some very large impressive builds&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5638</id>
		<title>Lemaire</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5638"/>
		<updated>2025-03-23T13:38:01Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Styling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Strong of mind&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;complexion fair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;blessed are those&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;who meet LeMaire&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LeMaire is An active player and helper on Horizons End.&lt;br /&gt;
&lt;br /&gt;
She is known for very pretty ships and beautiful builds. While being a member of the Vega security corporation, she is known to be a pacifist&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Pqio&amp;diff=5637</id>
		<title>Pqio</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Pqio&amp;diff=5637"/>
		<updated>2025-03-23T13:30:59Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: PQIO basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PQIO is a player on Horizons End.&lt;br /&gt;
&lt;br /&gt;
He is known for being a very competent Ship combatant and very British. He is also known for being too hot to handle.&lt;br /&gt;
&lt;br /&gt;
PQIO was instrumental in the success and failure of many wars, and partly responsible for the creation of the Vask Authority&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Cornucopia&amp;diff=5599</id>
		<title>Cornucopia</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Cornucopia&amp;diff=5599"/>
		<updated>2025-03-20T05:31:32Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cornucopia is a [[space station]] north of [[isik]] that aims to have at least one of every flora and fauna available in Horizon&#039;s end. it is situated north of isik because nothing can grow on isik. Cornucopia was created and is run by [[yonichanowitz]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=VoidsentRose&amp;diff=5598</id>
		<title>VoidsentRose</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=VoidsentRose&amp;diff=5598"/>
		<updated>2025-03-20T05:27:46Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VoidsentRose, or just Rose, is a player on Horizon&#039;s End, known for the massive terraforming project on [[Kovfefe]], the [[rose garden]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Shadow&amp;diff=5597</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Shadow&amp;diff=5597"/>
		<updated>2025-03-20T05:25:29Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization&lt;br /&gt;
| above = Shadow&lt;br /&gt;
| image1 = Shadow logo.jpg&lt;br /&gt;
| caption1 = Icon of Shadow&lt;br /&gt;
| demonym = Shade&lt;br /&gt;
| capital_city = [[ThievesHaven]]&lt;br /&gt;
| national_color = #5f37a7&lt;br /&gt;
| nat_color_desc = Dark Purple&lt;br /&gt;
| position_title1 = Sovereigness&lt;br /&gt;
| position_name1 = [[Ae0n]]&lt;br /&gt;
| position_title2 = Ambassador&lt;br /&gt;
| position_name2 = [[star_litty]]&lt;br /&gt;
| position_title3 = Director of Operations&lt;br /&gt;
| position_name3 = [[Astrobolt]]&lt;br /&gt;
|language=English&lt;br /&gt;
|activity_level=Disbanded&lt;br /&gt;
|settlements= [[ThievesHaven]], [[Cicatrix]], [[The Rose Garden]]&lt;br /&gt;
|stations = [[Jay]]&lt;br /&gt;
|foundation_date=27 April 2023&lt;br /&gt;
|foundation_custom_title1=Dissolution Date&lt;br /&gt;
|foundation_custom_value1=3 July 2024 (politically)&amp;lt;br&amp;gt;8 October 2024 (purged)}}&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;, originally &#039;&#039;&#039;The Shadow Realm&#039;&#039;&#039;, was an active nation on Horizon&#039;s End from April 2023 to July 2024, led by [[Ae0n]] (de facto by [[star_litty]] starting in winter 2023/2024). The nation was, at alternate points in its history, dominated by [[pirates]] and by [[colonists]], and had varying priorities over the course of its existence. The nation&#039;s capital was [[ThievesHaven]] on [[Chimgara]]. &lt;br /&gt;
&lt;br /&gt;
Shadow was succeeded by [[Radiance]] on 3 July 2024.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Early Days ==&lt;br /&gt;
[[File:HGM_issue1_pg3.png|thumb|300px|An issue of the newspaper &amp;quot;[[Horizons Galactic Media Weekly]]&amp;quot;, published by [[Oliveburger22]] on 19 May 2023.]]&lt;br /&gt;
In April 2023, a group of friends began joining Horizon&#039;s End in search of a new server to play on. They were previously organized as a crew (equivalent to a nation) named Shadow, led by [[Ae0n]], on the [[Movecraft]] server &amp;quot;PirateCraft.&amp;quot; On 27 April, when many of them had already joined Horizon&#039;s End, Ae0n created Shadow as a formal nation in-game. Over the course of the following months, Shadow would quietly develop its bases throughout the [[Ilios System]], largely staying out of server political affairs at the time.&lt;br /&gt;
&lt;br /&gt;
== Shadow-Orovika War ==&lt;br /&gt;
{{main|Shadow-Orovika War}}&lt;br /&gt;
On 22 August 2022, the nation of Shadow, under the leadership of [[Ae0n]] (with significant influence from [[Noix444]]), declared war on the colonist nation of [[Orovika]], sparking the 40-day [[Shadow-Orovika War]]. The war quickly became unpopular among many of Shadow&#039;s members as they were the targets of Orovikan attacks. This was also influenced by the builder playstyle of many Shadow members at the time, which conflicted with the [[SvS]]-oriented playstyle of many recent recruits including [[Noix444]], [[AdelieXY]], and [[FellOffBridge]].&lt;br /&gt;
&lt;br /&gt;
Over the course of the war, several members of Shadow (such as [[star_litty]] and [[VoidsentRose]]) elected to leave the nation in-game in order to excuse themselves from conflict with Orovika, a movement which highlighted overall dissatisfaction with the war and brought Shadow to the negotiating table on two separate occasions. Following a [[Shadow-Orovika War#First Attempt at Peace Negotiations|catastrophic first round of diplomatic negotiations]] between Orovika and Shadow, which were broadly perceived by both Orovikan and Shadow witnesses as a diplomatic failure on Ae0n&#039;s part, star_litty became accepted by Orovika as the primary diplomatic contact for Shadow. This recognition was initially unknown to Ae0n, leading to internal conflict between her and star_litty after star_litty coordinated surrender terms with Orovika. These conflicts abruptly led to star_litty&#039;s departure from the nation. Following this, [[Astrobolt]] picked up star_litty&#039;s negotiations, working closely with both Ae0n and Orovika to end the war. After continued negotations, Astrobolt was able to secure Shadow&#039;s surrender to Orovika on 29 September 2023, using the terms that star_litty had previously arranged, which involved the turn-over of one 12k [[destroyer]] to Orovika.&lt;br /&gt;
&lt;br /&gt;
= Rebuilding Shadow =&lt;br /&gt;
After the end of the [[Shadow-Orovika War]], [[Ae0n]] became increasingly inactive, eventually leading [[star_litty]] to assume a de facto leadership position during the winter of late-2023/early-2024. By this point, Shadow had been materially exhausted due to the Shadow-Orovika War - an issue that was only compounded by the start of the server-wide [[Horizon Federation-RentDueYesterday War]] just a week later on 6 October - essentially requiring the nation&#039;s infrastructure to be rebuilt from scratch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade City==&lt;br /&gt;
Shadow was attempting to create a trade city on Isik. Ae0n spent a large amount of time and credits making a large ship production factory, then tasked [[yonichanowitz]] to make a landing pad and other builds such as the station [[Cornucopia]]. when shadow was disbanded, the trade city plan was abandoned.&lt;br /&gt;
&lt;br /&gt;
During this period of de facto leadership, internal politics changed drastically. [[Astrobolt]] coordinated with Ae0n, who eventually named Astrobolt and star_litty as co-leaders (as opposed to their previous position as Council members). Following various role permissions changes, star_litty became the primary leader in spring 2024 in all aspects except formal in-game leadership (as recognized by server plugins) and except ownership of the discord server. &lt;br /&gt;
&lt;br /&gt;
==Radiance Emerging==&lt;br /&gt;
During [[star_litty]]&#039;s de facto leadership, Shadow drastically, yet gradually, changed course to become more builder-centered and community-centered. The nation admitted several new players including [[KBUSJ]], [[EloMilo]], and [[Kay_2905]], who began contributing significantly to Shadow. Diplomatic priorities also pivoted; Shadow began distancing itself from players like [[FellOffBridge]] (who had since gone on to form [[RentDueYesterday]]), and aligning with the colonist nations on the server via the [[Horizon Federation]]. Positive diplomatic engagement with nations such as [[Cortesia Del Mar]] gave Shadow access to more advanced [[starship|ship]] and [[wiring|factory]] technology, as well as [[SvS|combat training]] that reduced the nation&#039;s [[Shadow-Orovika War#Noix444 Joins Shadow|previous reliance]] on imported muscle. On 26 March 2024, star_litty founded the settlement of [[Cicatrix]] (then &amp;quot;cherrytown&amp;quot;) on [[Aerach]], continuing the ongoing, informal process of moving Shadow&#039;s primary activity and operations away from [[ThievesHaven]] on [[Chimgara]].&lt;br /&gt;
&lt;br /&gt;
On 23 April 2024, after over a week of careful negotiations, Shadow formed the [[Ilios Alliance]] alongside [[Cortesia Del Mar]] and [[Orovika]]. The Ilios Alliance would prove to be crucial for Shadow throughout the following months.&lt;br /&gt;
&lt;br /&gt;
== Radiant Revolution ==&lt;br /&gt;
{{main|Radiance#Radiance Revolution}}&lt;br /&gt;
While [[star_litty]] had been operating as [[Shadow]]&#039;s de facto leader and, alongside [[Astrobolt]], eventually became a co-leader of the nation, she was still formally considered the nation&#039;s Ambassador. During the late-winter and early-spring of 2024, this increasingly became an issue. While Ae0n&#039;s influence over the nation was dwindling due to her inactivity, she still retained all formal leadership and, in hopes of becoming more active in the future, still wished to be part of major discussions while star_litty and Astrobolt were co-leaders.&lt;br /&gt;
&lt;br /&gt;
This situation led to increasing conflicts between star_litty and Ae0n regarding formal leadership. Following discussions led by Astrobolt, these concerns were temporarily put aside and plans were put in place for Ae0n to formally and voluntarily transfer formal leadership of the nation to star_litty. These plans, however, became delayed for outside reasons and, following continued internal conflicts, were set aside altogether.&lt;br /&gt;
&lt;br /&gt;
[[File:Radiant revolution.png|thumb|400px|star_litty announces the [[Radiance#Radiance Revolution|Radiance Revolution]] to the server.]]&lt;br /&gt;
These conflicts culminated in June and July 2024. As a result of numerous miscommunications, general support for star_litty among Shadow&#039;s members, significant pressure and influence from other nations, and failed negotiations by Astrobolt, Ae0n removed in-game permissions from all nation members, including Astrobolt and star_litty. While initially intended to be temporary (although this was unknown to anyone at the time), this was seen by many members - and especially by other nations - as malicious. Because of this, star_litty formed the nation [[Radiance]] on 3 July; the new nation quickly took hold of many of Shadow&#039;s assets, and was joined by every active settlement of Shadow.&lt;br /&gt;
&lt;br /&gt;
Radiance immediately received widespread diplomatic support from nearly the entire server, including from the [[Ilios Alliance]]. The new nation received especially strong support from [[Cortesia Del Mar]], one of the members of the Ilios Alliance, allowing Radiance to quickly build itself up. On 8 July 2024, Horizon&#039;s End [[staff]] manually transferred several Shadow claims to Radiance and [[Ae0n]] was permanently banned from Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
Shadow was purged in-game on 8 October 2024 after being upheld through activity logging for several months. Nearly all of its remaining assets were claimed by Radiance.&lt;br /&gt;
&lt;br /&gt;
= Legacy =&lt;br /&gt;
&lt;br /&gt;
[[Category: Politics]]&lt;br /&gt;
[[Category: Nations]]&lt;br /&gt;
[[Category: Player-Created]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_nations}}&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=5568</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=5568"/>
		<updated>2025-03-19T15:16:33Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]] and cannot move by [[cruising]] or by [[direct control]].&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
The most basic of Starships is a platform that is comprised of 25 blocks of concrete, 74 blocks of any legal ship block, (all glass, terracotta, slabs, stairs, trapdoors, doors, redstone devices and any mineral blocks). And 1 jukebox &lt;br /&gt;
&lt;br /&gt;
Such a ship will be able to fly and go back and forth between space and planets&lt;br /&gt;
&lt;br /&gt;
However, it has 3 notable weaknesses &lt;br /&gt;
&lt;br /&gt;
* It will not be able to protect you from suffocating in space &lt;br /&gt;
* It will not be able to jump through hyperspace &lt;br /&gt;
* It will have no shield &lt;br /&gt;
&lt;br /&gt;
You can easily fix these problems by adding the multi-blocks of [[particle shield]], [[thruster]], [[navcomputer]] and [[hyperdrive]], and making your ship with a roof and walls to prevent suffocating &lt;br /&gt;
&lt;br /&gt;
=Advanced concepts=&lt;br /&gt;
&lt;br /&gt;
==Merging==&lt;br /&gt;
A multi-block that is in the correct configuration will function as a legal multi-block regardless of what the blocks are part of&lt;br /&gt;
&lt;br /&gt;
This means that one could merge multiple multi-blocks to save on block count on their ship!&lt;br /&gt;
&lt;br /&gt;
One common arrangement is engines, a navcomputer and a shield.&lt;br /&gt;
&lt;br /&gt;
Consider the T2 navcomputer. Part of the T2 navcomputer is comprised of iron blocks followed by sponges. The bottom of the 0.8 particle shield is an iron block and a shield. One could simply place a glass block, and pane on top of the navcomputer and add a sign with the correct words, and make a navcomputerShield block!&lt;br /&gt;
The afterburner engines require iron blocks, sponges, gold blocks and a light emitting block (sea lantern, magma, or any froglight)&lt;br /&gt;
Again, the back of the T2 navcomputer has a few spots where an iron block is followed by a sponge. One simply needs to add a gold block and light emitting block to each, and you now have a navcomputerShieldAfterburners multi-block!&lt;br /&gt;
&lt;br /&gt;
By doing this, you make potentially 44 blocks into 38 blocks &lt;br /&gt;
&lt;br /&gt;
You can do the same with merging weapons, mining lasers and truly any of the multi-blocks!&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=5567</id>
		<title>Starship</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Starship&amp;diff=5567"/>
		<updated>2025-03-19T15:14:51Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Added merging information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vesta.jpeg|thumb|The Vesta [[shuttle]] is the most common [[starter ship]] used by new players on Horizon&#039;s End.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starships&#039;&#039;&#039; are the main form of transportation on Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
They can be custom built by players or purchased from a [[Ship Dealer]], and can carry items and [[cargo crates]], mine [[asteroids]] in space or on [[planets]], and engage in [[SvS]] combat with other player built ships and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
=Starship Classes=&lt;br /&gt;
Starships must be assigned a class which dictates their block count, characteristics, and performance at different tasks.&lt;br /&gt;
&lt;br /&gt;
A ship can only be constructed using certain blocks. A list of blocks that a starship can be built with is available at the [https://github.com/HorizonsEndMC/Ion/blob/main/server/src/main/kotlin/net/horizonsend/ion/server/features/starship/FlyableBlocks.kt Horizon&#039;s End github].&lt;br /&gt;
&lt;br /&gt;
==Civilian Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Civilian ships&#039;&#039;&#039; are used for carrying [[Cargo Crates]] and mining [[asteroids]] using [[Mining Lasers]], and can carry vast quantities of items.&lt;br /&gt;
&lt;br /&gt;
Civilian ships require at least 25% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and [[containers]], and can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 [[Heavy Laser]] in addition to other weaponry. Civilian ships have weaker shields than warships of the same size.&lt;br /&gt;
&lt;br /&gt;
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
!Maximum [[Storage Capacity]] (Doublechests)&lt;br /&gt;
![[Mining Lasers]]&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuttle]]&lt;br /&gt;
|100 - 1,000&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|7.5&lt;br /&gt;
|1x [[Mining Laser#Tier 1 Mining Laser|T1]]&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport]]&lt;br /&gt;
|1,000 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|1x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|3/0&lt;br /&gt;
|1/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Freighter]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|2x [[Mining Laser#Tier 2 Mining Laser|T2]]&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Freighter]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|89&lt;br /&gt;
|60&lt;br /&gt;
|4x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/2/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Freighter]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|109&lt;br /&gt;
|90&lt;br /&gt;
|6x [[Mining Laser#Tier 3 Mining Laser|T3]]&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/3/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barge]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|Cannot carry crates&lt;br /&gt;
|150&lt;br /&gt;
|10x [[Mining Laser#Tier 4 Mining Laser|T4]]&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/4/1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warship Classes==&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039; are used in [[SvS]] combat against other players and NPC-controlled [[AI Ships]].&lt;br /&gt;
&lt;br /&gt;
Warships require at least 30% of total blocks as concrete to be detected.&lt;br /&gt;
&lt;br /&gt;
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer [[weapons]] and support fewer [[shields]].&lt;br /&gt;
&lt;br /&gt;
Warships can carry half as many [[cargo crates]] and [[containers]] as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 [[T1 Mining Laser]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
![[Shield]] Count (Total/[[0.8i]])&lt;br /&gt;
!Maximum Turrets ([[PDT]]/[[LT]]/[[HT]]/[[TT]]/[[IT]]/[[QT]])&lt;br /&gt;
!Class Specific Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Interceptor]]&lt;br /&gt;
|150 - 350&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|4x [[Interceptor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starfighter]]&lt;br /&gt;
|350 - 500&lt;br /&gt;
|1&lt;br /&gt;
|1/0&lt;br /&gt;
|0/0/0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunship]]&lt;br /&gt;
|500 - 2,000&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|1/1/0/0/0/0&lt;br /&gt;
|2x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|2,000 - 4,000&lt;br /&gt;
|20&lt;br /&gt;
|6/0&lt;br /&gt;
|1/1/0/1/0/0&lt;br /&gt;
|3x [[Pulse Cannon]], 1x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|4,000 - 8,000&lt;br /&gt;
|40&lt;br /&gt;
|12/1&lt;br /&gt;
|2/1/3/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|8,000 - 12,000&lt;br /&gt;
|60&lt;br /&gt;
|17/1&lt;br /&gt;
|3/1/4/1/0/0&lt;br /&gt;
|1x [[Phaser]], 2x [[Heavy Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|12,000 - 16,000&lt;br /&gt;
|70&lt;br /&gt;
|21/2&lt;br /&gt;
|3/0/0/1/4/0&lt;br /&gt;
|4x [[Ion Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlecruiser]]&lt;br /&gt;
|16,000 - 20,000&lt;br /&gt;
|80&lt;br /&gt;
|26/2&lt;br /&gt;
|4/0/0/1/0/3&lt;br /&gt;
|3x [[Quad Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Ship Classes==&lt;br /&gt;
&#039;&#039;&#039;Speeders&#039;&#039;&#039; are small ships used for quick, short range transportation. &#039;&#039;&#039;Platforms&#039;&#039;&#039; are used for detecting and [[printing]] large builds using [[Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
Neither ship class requires concrete to detect, and they cannot use [[shields]], [[weapons]], [[hyperdrives]], [[mining lasers]], or [[starship gravity wells]]. Both ship classes can be detected [[oversize]] without any penalties.&lt;br /&gt;
&lt;br /&gt;
Speeders can use [[starship drills]] and cannot move by [[cruising]] or by [[direct control]].&lt;br /&gt;
&lt;br /&gt;
Platforms cannot move at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width:50em;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Size Range&lt;br /&gt;
!Unlock Level&lt;br /&gt;
!Maximum [[Crates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Speeder]]&lt;br /&gt;
|25 - 110&lt;br /&gt;
|1&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Platform]]&lt;br /&gt;
|25 - 2,200,000&lt;br /&gt;
|1&lt;br /&gt;
|Unlimited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Starship Systems=&lt;br /&gt;
A starship&#039;s capabilities are determined by the [[multiblocks]] used in the construction of the starship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Starship Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship weapons&#039;&#039;&#039; are used to deal damage to other starships, players, and entities.&lt;br /&gt;
&lt;br /&gt;
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes.&lt;br /&gt;
&lt;br /&gt;
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;. Point Defense Turrets are light weapons and cannot be fired manually.&lt;br /&gt;
&lt;br /&gt;
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.&lt;br /&gt;
&lt;br /&gt;
Players take 5 hearts of true damage when hit with any starship weapon.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{Main|Particle Shields}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039; are used to absorb incoming weapons fire and prevent explosions from damaging a ship.&lt;br /&gt;
&lt;br /&gt;
The number, strength, and recharge rate of a starship&#039;s shields is determined by ship class.&lt;br /&gt;
&lt;br /&gt;
The amount of damage a shield takes is determined by the [[blast resistance]] of the block a projectile impacts. [[Blasters]], with the exception of the [[Blaster Cannon]], cannot damage a starship&#039;s shields.&lt;br /&gt;
&lt;br /&gt;
==Thrusters==&lt;br /&gt;
{{Main|Thrusters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are the primary source of propulsion for starships, and are required to [[cruise]] and fly in [[direct control]]. Thrusters add speed and acceleration in the direction that they are pointing. Applying thrust to one or multiple sides of a ship is possible.&lt;br /&gt;
&lt;br /&gt;
A thruster&#039;s exhaust path may not be blocked by any block of the active starship at any distance, with the exception of one glass block or glass pane with no space in between.&lt;br /&gt;
&lt;br /&gt;
==Hyperdrives &amp;amp; Navigation Computers==&lt;br /&gt;
&lt;br /&gt;
[[Hyperdrives]] and [[Navigation Computers]] allow a starship to rapidly travel through hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship can enter hyperspace by moving into the range of a [[Jump Gate]] or by using &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;. Two pieces of [[Chetherite]] per hyperdrive hopper are consumed when entering hyperspace.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hyperspace travel speed is determined by its hyperdrive tier, with higher tiers traveling faster while consuming more chetherite. A starship&#039;s hyperspace jump range is determined by its navigation computer tier and starship class.&lt;br /&gt;
&lt;br /&gt;
==Starship Gravity Wells==&lt;br /&gt;
{{Main|Starship Gravity Well}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;starship gravity well&#039;&#039;&#039; disables hyperspace travel within its radius while active, and causes ships in hyperspace to enter real space when they pass through the area of the generated [[gravity well]].&lt;br /&gt;
&lt;br /&gt;
The cruise speed of ships in the gravity well&#039;s area can be temporarily reduced by 20% by pulsing an active starship gravity well, consuming two [[chetherite]] items.&lt;br /&gt;
&lt;br /&gt;
The range of a starship gravity well is determined by a starship&#039;s size and class.&lt;br /&gt;
&lt;br /&gt;
==Mining Equipment==&lt;br /&gt;
[[Mining Lasers]] and [[Starship Drills]] can be mounted on starships and used to mine [[asteroids]] in space and on [[planets]], respectively.&lt;br /&gt;
&lt;br /&gt;
The number and tier of mining lasers that can be used is determined by starship class.&lt;br /&gt;
&lt;br /&gt;
The number of starship drills that a player can have active at one time is limited to 16. There are no restrictions on the number or tier of starship drills present on a starship.&lt;br /&gt;
&lt;br /&gt;
=Starship Concepts=&lt;br /&gt;
The following concepts are important for understanding starship behavior in Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
==Ship Computer==&lt;br /&gt;
[[File:ship computer.png|thumb|A ship computer.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;ship computer&#039;&#039;&#039; is a block (jukebox) on a starship where the main controls of a ship are accessed.&lt;br /&gt;
&lt;br /&gt;
All interactions with a ship computer occur while holding a controller (clock).&lt;br /&gt;
&lt;br /&gt;
Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present, but all activated jukeboxes on a starship must be owned by its pilot.&lt;br /&gt;
&lt;br /&gt;
===Ship Computer Functions===&lt;br /&gt;
[[File:ship computer gui.png|thumb|The ship computer interface, accessed by left clicking a ship computer while holding a controller.]]&lt;br /&gt;
*&#039;&#039;&#039;Redetect&#039;&#039;&#039;: Redefines what blocks are considered part of the starship.&lt;br /&gt;
*&#039;&#039;&#039;Add pilot&#039;&#039;&#039;: Lets another player pilot the starship. Type the new pilot&#039;s username in chat.&lt;br /&gt;
*&#039;&#039;&#039;Change starship type&#039;&#039;&#039;: Changes the starship type. A redetect is required afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Lock starship&#039;&#039;&#039;: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.&lt;br /&gt;
*&#039;&#039;&#039;Take ownership&#039;&#039;&#039;: Adds the player to the list of pilots. Only [[settlement]] owners, [[nation]] leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.&lt;br /&gt;
*&#039;&#039;&#039;Change starship name&#039;&#039;&#039;: Changes the starship name visible on /listships and in certain server events. Type the ship&#039;s new name in chat. Starship names can be formatted by [[Patreon donators]] using [https://docs.advntr.dev/minimessage/format.html formatting tags].&lt;br /&gt;
&lt;br /&gt;
===Detecting &amp;amp; Piloting Starships===&lt;br /&gt;
{{Main|Piloting Guide}}&lt;br /&gt;
&lt;br /&gt;
Follow these steps to detect and pilot your starship:&lt;br /&gt;
# Left click the ship computer (jukebox) while holding a controller (clock).&lt;br /&gt;
# Click the ghast tear item to open a menu where you can select your ship class. Click the desired class.&lt;br /&gt;
#* Some starship classes, such as the [[interceptor]], are subclasses of other ship classes. Right click the parent class, then select the subclass.&lt;br /&gt;
# Left click the clock item to re-detect your starship.&lt;br /&gt;
# Right click the ship computer while holding a controller to pilot your starship.&lt;br /&gt;
# Right click the ship computer again or use /release to stop flying and release your starship.&lt;br /&gt;
&lt;br /&gt;
==Hull Integrity==&lt;br /&gt;
A starship&#039;s &#039;&#039;&#039;hull integrity&#039;&#039;&#039; is the percent of blocks out of 100 remaining on an active starship.&lt;br /&gt;
&lt;br /&gt;
When a starship&#039;s hull integrity drops below 80%, it will sink, drifting and causing explosions that damage ships and players in its path. Exploded blocks of damaged starships will regenerate where they were exploded after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
When a [[Supercapital]] starship is destroyed, the central core block in its [[Supercapital Reactor]] will be permanently destroyed, causing a large explosion.&lt;br /&gt;
&lt;br /&gt;
==Crate Capacity==&lt;br /&gt;
&#039;&#039;&#039;Crate capacity&#039;&#039;&#039; is the maximum number of [[crates]] that a ship can carry. Trade ships can carry crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks.&lt;br /&gt;
&lt;br /&gt;
A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates. Ships cannot be detected with more crates than their limit. &lt;br /&gt;
&lt;br /&gt;
Warships can mount half as many crates as a trade ship of the same size.&lt;br /&gt;
&lt;br /&gt;
==Storage Capacity==&lt;br /&gt;
&#039;&#039;&#039;Storage Capacity&#039;&#039;&#039; is the maximum number of [[containers]] that a ship can carry.&lt;br /&gt;
&lt;br /&gt;
Ships cannot be detected with more containers than their limit:&lt;br /&gt;
* Speeders have a storage capacity equal to 25% of their block count.&lt;br /&gt;
* Civilian ships have a storage capacity equal to 4.5% of their block count.&lt;br /&gt;
* Warships have a storage capacity equal to 2.5% of their block count.&lt;br /&gt;
* Platforms have no limit on the amount of containers they can pilot.&lt;br /&gt;
&lt;br /&gt;
The storage capacity used by a container varies by container type, with one unit of storage capacity representing 9 inventory slots:&lt;br /&gt;
* Chests and barrels use 3 storage capacity each. A doublechest uses 6 storage capacity.&lt;br /&gt;
* Dispensers and droppers use 1 storage capacity per block.&lt;br /&gt;
* Hoppers use 1 storage capacity each.&lt;br /&gt;
* Ender chests do not use any storage capacity, but cannot be obtained in survival.&lt;br /&gt;
&lt;br /&gt;
==Oversize Starships==&lt;br /&gt;
&#039;&#039;&#039;Oversizing&#039;&#039;&#039; is the act of detecting a ship with more blocks than the class allows, and is often used to tow multiple ships together.&lt;br /&gt;
&lt;br /&gt;
Any ship can be detected with 10% more blocks than the maximum allowed for the class, with a 50% debuff to ship power to thruster acceleration, shields, and weapons. The debuff is the same for any block count above the limit for the class. [[Speeder]] and [[Platform]] ship classes can be detected as oversize ships without any penalties.&lt;br /&gt;
&lt;br /&gt;
Oversize ships are able to carry extra chests, allowing oversize ships to have slightly more storage.&lt;br /&gt;
&lt;br /&gt;
When detecting a ship, it will warn the player if the ship is oversize.&lt;br /&gt;
&lt;br /&gt;
==Blast Resistance==&lt;br /&gt;
{{Main|Blast Resistance}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;blast resistance&#039;&#039;&#039; of blocks affects the amount of damage that [[shields]] take and the strength of explosions when a shield is disabled.&lt;br /&gt;
&lt;br /&gt;
A starship&#039;s hull should be constructed of armor blocks with high blast resistance such as stairs, slabs, walls, and terracotta, which have a modified blast resistance of 6.0. Core structural blocks such as concrete, which has a lower blast resistance of 1.8, cause shields to take more damage and explosions of unshielded blocks to be more powerful. Glass blocks and panes have a blast resistance of 5.0 and are often the only exterior weakpoints on a well-built starship.&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&#039;&#039;&#039;Power modes&#039;&#039;&#039; can be used to change how power is allocated between three different systems in your ship:&lt;br /&gt;
*[[Thrusters]]: Acceleration (not maximum speed) in cruising and direct control&lt;br /&gt;
*[[Shields]]: Shield recharge rate&lt;br /&gt;
*[[Weapons]]: Weapon fire rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode using &amp;lt;code&amp;gt;/pm (Shield Power) (Weapon Power) (Thruster Power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Weaponsets==&lt;br /&gt;
{{Main|Weaponsets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaponsets&#039;&#039;&#039; and [[Nodes]] are used to control a player defined set of [[starship weapons]]. A player can only control one weaponset at a time. Each weaponset can control multiple [[light weapon]] types and one [[heavy weapon]] type.&lt;br /&gt;
&lt;br /&gt;
Weaponsets that control nodes attached to [[Point Defense Turrets]], [[Light Turrets]], and [[Tri Turrets]] can automatically fire on player or ship targets designated using &amp;lt;code&amp;gt;/settarget [node] [player]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/st [node] [player]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
The most basic of Starships is a platform that is comprised of 25 blocks of concrete, 74 blocks of any legal ship block, (all glass, terracotta, slabs, stairs, trapdoors, doors, redstone devices and any mineral blocks). And 1 jukebox &lt;br /&gt;
&lt;br /&gt;
Such a ship will be able to fly and go back and forth between space and planets&lt;br /&gt;
&lt;br /&gt;
However, it has 3 notable weaknesses &lt;br /&gt;
&lt;br /&gt;
* It will not be able to protect you from suffocating in space &lt;br /&gt;
* It will not be able to jump through hyperspace &lt;br /&gt;
* It will have no shield &lt;br /&gt;
&lt;br /&gt;
You can easily fix these problems by adding the multi-blocks of [[particle shield]], [[engine]], [[navcomputer]] and [[hyperdrive]], and making your ship with a roof and walls to prevent suffocating &lt;br /&gt;
&lt;br /&gt;
=Advanced concepts=&lt;br /&gt;
&lt;br /&gt;
==Merging==&lt;br /&gt;
A multi-block that is in the correct configuration will function as a legal multi-block regardless of what the blocks are part of&lt;br /&gt;
&lt;br /&gt;
This means that one could merge multiple multi-blocks to save on block count on their ship!&lt;br /&gt;
&lt;br /&gt;
One common arrangement is engines, a navcomputer and a shield.&lt;br /&gt;
&lt;br /&gt;
Consider the T2 navcomputer. Part of the T2 navcomputer is comprised of iron blocks followed by sponges. The bottom of the 0.8 particle shield is an iron block and a shield. One could simply place a glass block, and pane on top of the navcomputer and add a sign with the correct words, and make a navcomputerShield block!&lt;br /&gt;
The afterburner engines require iron blocks, sponges, gold blocks and a light emitting block (sea lantern, magma, or any froglight)&lt;br /&gt;
Again, the back of the T2 navcomputer has a few spots where an iron block is followed by a sponge. One simply needs to add a gold block and light emitting block to each, and you now have a navcomputerShieldAfterburners multi-block!&lt;br /&gt;
&lt;br /&gt;
By doing this, you make potentially 44 blocks into 38 blocks &lt;br /&gt;
&lt;br /&gt;
You can do the same with merging weapons, mining lasers and truly any of the multi-blocks!&lt;br /&gt;
&lt;br /&gt;
{{Navbox_starships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Commands&amp;diff=5566</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Commands&amp;diff=5566"/>
		<updated>2025-03-19T14:43:27Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Styling . Added release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
{{code|/wiki}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a link to the wiki in the chat&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/map}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a link to the survival Dynmap in the chat&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/discord}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a link to the server Discord&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/vote}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Displays a GUI for server voting!&lt;br /&gt;
&lt;br /&gt;
=Player Information=&lt;br /&gt;
{{code|/list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a list of online players sorted by nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/pinfo [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Provides information on a specific player&lt;br /&gt;
&lt;br /&gt;
=Utility=&lt;br /&gt;
{{code|/settings}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Opens a graphical menu to tweak certain game settings&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/bookmark}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Set a point in space to display in the sidebar, like points of interest or wrecks in space.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sidebar contacts}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles the visibility of contacts in the sidebar, or disable visibility entirely&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sidebar route}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles compact route display, or disable visibility entirely&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/convert [item]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Converts old custom items to their modern counterparts&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/near}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists nearby players&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/getpos [world]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Gets the coordinates and world of the specified player (limited to ????m range on non-allies)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blastresistance [block]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Gets the blast resistance of a block&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/itemsearch [item] (item2) (item3)...}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Attempts to find the specified item in nearby containers, highlighting them if found&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/enableAlternateDCCruise [true/false]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; If false, this will disable /cruise from overriding and subsequently ending DC, enabling this simply removes an extra step, this command is a preference&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Starships=&lt;br /&gt;
{{code|/starshipinfo}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; While piloted, displays information of the active starship&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/starships}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists all starships that you own/have access to and their locations&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/listships (type)}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists all currently active (piloted and unpiloted) starships of specified type; default type is all ships (I.e., players and AI).&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/cruise}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Engages the ship in cruise mode in the direction that you are facing. Equivalent to interacting with a [Cruise] sign&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/directcontrol OR /dc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Engages the ship in direct control mode&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/powermode [shields] [weapons] [thrusters] OR /pm}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Distributes power to different subsystems of a ship. Minimum power cannot exceed 10; maximum power cannot exceed 50&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/settarget [node] [player] OR /st}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Commands all turrets on the specified node to target the specified player&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/weaponset [node] OR /ws}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Takes control of the specified weaponset&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/pilot}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Tries to pilot the ship you are standing on &#039;&#039;&#039;remember to detect the ship before using this command!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/release}}&amp;lt;no wiki&amp;gt;:&amp;lt;/no wiki&amp;gt; Un pilots a ship. &#039;&#039;&#039;make sure your ship is not touching another ship &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gravwell}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles the gravity well on ship, fails if the ship is cruising&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/drills}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Toggles drills registered within the ship simultaneously&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gaymode}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Activates colored lasers and is purely cosmetic&lt;br /&gt;
&lt;br /&gt;
==Blueprints==&lt;br /&gt;
{{code|/blueprint save [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Saves a copy of the currently piloted ship for later use&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint delete [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Deletes the blueprint of the existing ship with the same name&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists all currently owned blueprints; clicking the icon of blueprints produces a list of materials and print cost in chat&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint info [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;  Produces a summary of information in chat for the specified blueprint&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint materials [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;  Produces a list of materials in chat for the specified blueprint&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/blueprint load [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Creative-exclusive command for loading blueprints &lt;br /&gt;
&lt;br /&gt;
==Sieging==&lt;br /&gt;
{{code|/siege}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; While piloting a ship inside a siege station &#039;&#039;&#039;A ship must have at least 2000 block count to start a siege&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{code|/usebeacon}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Activates a jump sequence through a system gate&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route add [planet/hyperspaceBeacon]] OR /route add [spaceWorld] [x] [z]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Add a waypoint with the specified object or coordinates to the route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/jump auto}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Jump to the first waypoint in the navigation route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route clear}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Clears the current route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route undo}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the last waypoint added to the route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/route list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; List all waypoints and prerequisite destinations along the route&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/hud}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Configure hud elements such as planet displays &amp;amp; selectors&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
{{code|/fleet create}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Create a fleet&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet disband}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Disband a fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet list}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists players in your fleet and the ship they are flying&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet leave}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Leave a fleet&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet kick [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Kick a player from your fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet transfer [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Transfer fleet command of your current fleet to another player (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet invite [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Invite a player to your fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet removeinvite [player]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove a player&#039;s invite to your fleet (fleet commander only)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet join [fleetCommander]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Join the specified fleet commander&#039;s fleet&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet broadcast [message]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Broadcast a message to your fleet (fleet commander only). If a contact (in the sidebar/scoreboard) matches a name in the broadcast message, the contact will be raised to the top of the priority list and begin flashing.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet clearbroadcast}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Clear a fleet broadcast message&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fleet jump}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Jump all fleet members (if available) to the specified location&lt;br /&gt;
&lt;br /&gt;
=Levelling=&lt;br /&gt;
{{code|/xp}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Displays current XP and progress to next level&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/calcxp [level]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Calculates the required credits to level to X level and displays the XP difference&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/buyxp [amount] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Purchase XP with credits to level up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Settlements=&lt;br /&gt;
{{code|/settlement OR /s}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all settlement commands.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s info (settlement)}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists information about the specified settlement. If none listed, defaults to your own settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s join [settlement]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Joins the specified settlement. You must have an invite from the settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s leave}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Leave your current settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s create [name] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Create a settlement. Must be standing in an unclaimed territory and specify the cost of the claim&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s disband}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Disbands your settlement. This cannot be undone&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s top}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; List the most active settlements&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s trusted add [player/settlement/nation] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Trusts the specified player/settlement/nation to the settlement.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s motd set [message]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the motd of the settlement.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s motd clear}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Clears the motd.&lt;br /&gt;
&lt;br /&gt;
=Nations=&lt;br /&gt;
{{code|/nation OR /n}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all nation commands.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n info (nation)}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists information about the specified nation. If none listed, defaults to your own settlement&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n join [nation]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; The settlement you are in joins the specified nation. You must have an invite from the nation and be the settlement owner&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n leave}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Your settlement leaves the nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s create [name] [red] [green] [blue] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Create a nation. Must specify color codes (0-255) and the cost of the nation&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/n disband}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Disbands your nation. This cannot be undone. Individual settlements do not disband&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/s top}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Lists the most active nations&lt;br /&gt;
&lt;br /&gt;
=Space Stations=&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/spacestation OR /station}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all station commands.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station create [type] [name] [radius] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Creates a space station. Must specify if the station is a personal, settlement, or nation station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station trusted add [type] [station] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Trusts the specified player/settlement/nation to the specified station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station trusted list [station]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Shows all trusted entities for the specified station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station trusted remove [type] [station] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Removes the specified player/settlement/nation.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station abandon}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Abandons the specified station.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station resize [station] [radius] [cost]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Resizes the specified station to the specified radius.&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/station set name [station] [name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Renames the specified station&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Quests=&lt;br /&gt;
{{code|/journal}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Gives you the quest journal. The journal is soulbound and cannot be lost; you may throw it away and receive another journal later.&lt;br /&gt;
&lt;br /&gt;
=Creative Exclusive=&lt;br /&gt;
{{main|Creative}}&lt;br /&gt;
{{code|/multiblock [place/check]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Places or checks for a specified multiblock&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/warp [location]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Teleports your person to a list of preset locations&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fixextractors}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Fixes or registers world edited crafting tables or extractors within a world edit selection&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/setpower [amount] [ignore limit condition?]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets a specified amount of power to any power storing multiblocks within a world edit selection&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/nukeship}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Deletes the piloted ship&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/speed [0-10]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s walking or flying speed&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gmc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s gamemode to creative&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gms}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s gamemode to survival&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/gmsp}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s gamemode to spectator&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/tpahere [player name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a request to teleport a player to you&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/tpask [player name]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sends a request to teleport to another player&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sethome}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sets the user&#039;s home location&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/home}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Teleports a player to their home location&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
{{code|/g}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Global chat (all players can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/l}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Local chat (players within 200m can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Settlement chat (all players within your settlement can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/nc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Nation chat (all players in your nation can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/ac}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Ally chat (all players in your nation and allied nations can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/pc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Planet chat (all players on your planet can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/c}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Crew chat (all players in your ship can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/sy}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; System chat (all players in your system can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/fc}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Fleet chat (all players in your fleet can see)&lt;br /&gt;
&amp;lt;br&amp;gt;{{code|/block [username]}}&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Block messages&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Elomilo&amp;diff=5545</id>
		<title>Elomilo</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Elomilo&amp;diff=5545"/>
		<updated>2025-03-19T01:37:02Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: EloMilo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EloMilo is a player on Horizons End, and the creator of many of the popular tutorial videos available on YouTube &lt;br /&gt;
&lt;br /&gt;
EloMilo is the leader of [[Sparta]]. He is known as a ruthless and potent ship fighter. He&#039;s also just a really nice guy.&lt;br /&gt;
&lt;br /&gt;
The publication Radiance monthly voted Elomilo as the hottest guy in the galaxy &lt;br /&gt;
&lt;br /&gt;
He&#039;s also a doctor IRL&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Cicatrix&amp;diff=5543</id>
		<title>Cicatrix</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Cicatrix&amp;diff=5543"/>
		<updated>2025-03-19T01:22:18Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Fabulous information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cicatrix is the capital city of the nation of [[Radiance]] run by her fabulousness, the empress [[star_litty]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Ae0n&amp;diff=5542</id>
		<title>Ae0n</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Ae0n&amp;diff=5542"/>
		<updated>2025-03-19T01:19:27Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ae0n the pirate queen was a player on Horizons End.&lt;br /&gt;
&lt;br /&gt;
She was the main leader of the nation of [[shadow]].&lt;br /&gt;
&lt;br /&gt;
Since the [[radiance revolution]] Shadow has been disbanded&lt;br /&gt;
&lt;br /&gt;
Rumors are she still haunts the server&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Isik&amp;diff=5541</id>
		<title>Isik</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Isik&amp;diff=5541"/>
		<updated>2025-03-19T01:14:09Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Added relevant information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox planet&lt;br /&gt;
| name = Isik&lt;br /&gt;
| image = isik.jpg&lt;br /&gt;
| size = 7552 x 7552&lt;br /&gt;
| creator = [[Zelrond]]&lt;br /&gt;
| ore1 = [[Netherite]] (★★)&lt;br /&gt;
| ore2 = [[Gold]] (★★)&lt;br /&gt;
| gas1 = [[Methane]] (25%)&lt;br /&gt;
| gas2 = [[Chlorine]] (50%)&lt;br /&gt;
| gas3 = Inert gases (25%)&lt;br /&gt;
| mobs = [[Creeper]]s, [[Zombie]]s, [[Spider]]s, [[Skeleton]]s, [[Enderman|Endermen]], [[Witch]]es&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Isik&#039;&#039;&#039; is the first planet located in the Ilios system. In defiance of the nearby Ilios star, a thick fog veils the planet&#039;s hellish terrain, filtering out the light of day. Buried beneath the lava-charred soil once slept an exceedingly rare primordial metal, extracted until all remaining traces had vanished.&lt;br /&gt;
&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
=== Shadow National Factory ===&lt;br /&gt;
The territory of Mycenae Volcano in the south of Isik was once a nation outpost of [[Shadow]], led by [[Ae0n]] and chiefly developed by [[yonichanowitz]] and [[KBUSJ]]. The territory holds a large industrial factory, intended to be the primary production center for Shadow. The territory also includes landing pads and numerous mobdefenders to prepare it for trade City status. After [[Ae0n]] went inactive, work on the factory largely ceased.&lt;br /&gt;
&amp;lt;br&amp;gt;Since the [[Radiant Revolution]], the Mycenae Volcano territory is owned as a nation outpost of [[Radiance]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox_space}}&lt;br /&gt;
[[Category:Planet]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Vikator&amp;diff=5538</id>
		<title>Vikator</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Vikator&amp;diff=5538"/>
		<updated>2025-03-18T20:49:18Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Created page with &amp;quot;Vikator Is a player on Horizon&amp;#039;s end   He is known for his quick thinking in battle.   He is a member of the Vega security group and owner of a large casino In the settlement of New_Vegas&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vikator Is a player on Horizon&#039;s end &lt;br /&gt;
&lt;br /&gt;
He is known for his quick thinking in battle. &lt;br /&gt;
&lt;br /&gt;
He is a member of the [[Vega]] security group and owner of a large casino In the settlement of [[New_Vegas]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Deiena1rah&amp;diff=5537</id>
		<title>Deiena1rah</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Deiena1rah&amp;diff=5537"/>
		<updated>2025-03-18T20:41:58Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deiena1rah is a player on Horizons End &lt;br /&gt;
&lt;br /&gt;
They are also a responsible and cheerful helper &lt;br /&gt;
&lt;br /&gt;
They are the leader of the nation of [[Stardust]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5536</id>
		<title>Lemaire</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5536"/>
		<updated>2025-03-18T20:38:05Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Styling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;Strong of mind&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;quot;&#039;&#039;complexion Fair&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;quot;&#039;&#039;blessed are those&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;quot;&#039;&#039;who meet leMaire&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
LeMaire is An active player and helper on Horizons End.&lt;br /&gt;
&lt;br /&gt;
She is known for very pretty ships and beautiful builds. While being a member of the Vega security corporation, she is known to be a pacifist&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5535</id>
		<title>Lemaire</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Lemaire&amp;diff=5535"/>
		<updated>2025-03-18T20:34:42Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;** Strong of mind**&lt;br /&gt;
**complexion Fair** &lt;br /&gt;
**blessed are those** &lt;br /&gt;
**who meet leMaire**&lt;br /&gt;
&lt;br /&gt;
LeMaire is An active player and helper on Horizons and she is known for very pretty ships and beautiful builds. While being a member of the Vega security corporation, she is known to be a pacifist&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=VictorUrd11&amp;diff=5531</id>
		<title>VictorUrd11</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=VictorUrd11&amp;diff=5531"/>
		<updated>2025-03-18T14:31:02Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: added basic barge information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Victor is a player on Horizons End &lt;br /&gt;
&lt;br /&gt;
He is an important part of the Vegan military&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Kwazedilla&amp;diff=5530</id>
		<title>Kwazedilla</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Kwazedilla&amp;diff=5530"/>
		<updated>2025-03-18T14:29:46Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Keazedilla is a player and administrator of Horizon&#039;s End.&lt;br /&gt;
&lt;br /&gt;
He maintains the great code base pbu&amp;quot;h&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Hegemony&amp;diff=5529</id>
		<title>Hegemony</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Hegemony&amp;diff=5529"/>
		<updated>2025-03-18T14:26:51Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: /* Membership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox civilization|image1=HegemonyStateFlag.png|caption1=The official flag of Hegemony|location=Bone Mountains - [[Qatra]]|position_title1=Arbiter|position_title2=Glorious Pentamo|position_title3=Mayor|position_title4=Mayor|position_name1=[[Solesey]]|position_name2=[[Kwazedilla]]|position_name3=[[Sherbet_S]]|position_name4=Melkron|foundation_date=April 20, 2024|preceded_by=[[Panacea]]|general_custom_title1=Nation|general_custom_value1={{flag|Vega Emblem.png|Vega}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hegemony&#039;&#039;&#039; is a [[Trade City]] in [[Vega]], located on [[Qatra]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Hegemony was founded after the divorce of [[Solesey]] and [[LeMaire]] from their settlement [[Panacea]] on [[Rubaciea]]. LeMaire moved to [[Lioda]] to found the settlement [[Aokigahara]], and Solesey moved to [[Qatra]] to found the settlement Hegemony.&lt;br /&gt;
&lt;br /&gt;
Hegemony started from a small storage shack built into the side of a mountain, and grew into a large industrial inspired base.&lt;br /&gt;
&lt;br /&gt;
Hegemony is the home of the first [[Battlecruiser]] factory built in survival. The factory has since produced cores for [[Vega]] and [[Vask Authority]]. &lt;br /&gt;
&lt;br /&gt;
Hegemony was the site of the state of the union address of [[AdelieXY]] on December 8, 2024.&lt;br /&gt;
[[File:SPOILER 2025-01-25 23.07.20.jpg|thumb|Central Hegemony]]&lt;br /&gt;
Hegemony was accepted as a TC on January 31st, 2025.&lt;br /&gt;
&lt;br /&gt;
=== Membership ===&lt;br /&gt;
Hegemony has been home to:&lt;br /&gt;
&lt;br /&gt;
* [[Sherbet_S]]&lt;br /&gt;
* [[Kwazedilla]]&lt;br /&gt;
* [[Melkron]]&lt;br /&gt;
* [[Khabibfan1]] - banned player, suspected alt&lt;br /&gt;
* [[DARK_HERO_X73]]&lt;br /&gt;
* [[Skull__Crusher]]&lt;br /&gt;
* [[yonichanowitz]]&lt;br /&gt;
* [[VictorUrd11]]&lt;br /&gt;
* [[Alpha_Lycan_Wolf]]&lt;br /&gt;
* [[5Gigi]]&lt;br /&gt;
* [[FashionBeard]]&lt;br /&gt;
* [[CrabCrusader12]]&lt;br /&gt;
* [[Linistille]]&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Vortexion&amp;diff=3923</id>
		<title>Vortexion</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Vortexion&amp;diff=3923"/>
		<updated>2025-01-15T18:00:21Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vortexion is the High commander of [[Cadia]] the floating trade city on [[Ilius]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bro has got mad skillz&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Crate&amp;diff=3891</id>
		<title>Crate</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Crate&amp;diff=3891"/>
		<updated>2025-01-14T04:39:01Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information on what difference between regular Minecraft and HE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crates are Minecraft Shulker boxes. Shulker boxes do not have their regular functionality in HE, and instead are used as crates for buying and selling for profit between trade cities.&lt;br /&gt;
&lt;br /&gt;
* crates can be bought from Exporter NPCs in trade cities&lt;br /&gt;
* crates can only be transported off plane when attatched to a sticky piston&lt;br /&gt;
* they can then be given to an Importer NPC in the destination location for a profit&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Astrobolt&amp;diff=3890</id>
		<title>Astrobolt</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Astrobolt&amp;diff=3890"/>
		<updated>2025-01-14T04:34:25Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Brief and mostly factual statements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astrobolt is just fabulous darling. wherever he struts, the very stones on the floor turn around to gawk. Like a Minecraft Freddie Mercury, he takes center stage and leads people to discover things within themselves chickenbutt&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=EloMilo&amp;diff=3889</id>
		<title>EloMilo</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=EloMilo&amp;diff=3889"/>
		<updated>2025-01-14T04:29:40Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: awesomeness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elomilo is an awesome dude, who is becoming a doctor. he&#039;s just in general really chilled, and a great person to talk to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
he also made tutorial videos for HE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
he&#039;s also pretty dangerous in a [[Starfighter]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Kailie&amp;diff=3888</id>
		<title>Kailie</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Kailie&amp;diff=3888"/>
		<updated>2025-01-14T04:26:51Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: placeholder info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kay is the mother of [[Radiance]]. you will respect her as such&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Power_Modes&amp;diff=3887</id>
		<title>Power Modes</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Power_Modes&amp;diff=3887"/>
		<updated>2025-01-14T04:24:11Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: basic powermode info, and some tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ships can be put into different power modes, to utilize a ships power differently and efficiently.&lt;br /&gt;
&lt;br /&gt;
(for those who are familiar, this is similar to how ships are managed in Star Wars Squadrons)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can change how power is allocated between three different systems in your ship:&lt;br /&gt;
&lt;br /&gt;
* Thrusters: Acceleration (&#039;&#039;not&#039;&#039; speed) in cruising and direct control&lt;br /&gt;
* Shields: Shield recharge rate&lt;br /&gt;
* Weapons: Weapon recharge rate&lt;br /&gt;
&lt;br /&gt;
You can change your power mode with the command &amp;lt;code&amp;gt;/pm (Shield power) (Weapon power) (Thruster power)&amp;lt;/code&amp;gt;. The numbers you input must add to 100. A system&#039;s power cannot be below 10 or above 50. &lt;br /&gt;
&lt;br /&gt;
EXAMPLE: &lt;br /&gt;
&lt;br /&gt;
a valid powermode command &amp;lt;code&amp;gt;/pm 50 40 10&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
an invalid powermode command &amp;lt;code&amp;gt;/pm 70 20 10&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can assign these modes to a sign by writing &amp;lt;code&amp;gt;[powermode]&amp;lt;/code&amp;gt; on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
if you have macro buttons on your mouse or keyboard, you can assign commands such as &amp;lt;code&amp;gt;/pm 10 40 50&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/pm 40 50 10&amp;lt;/code&amp;gt; to quickly switch between powermodes for attacking and then running with [[Starfighter]]s&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Ship_Computer&amp;diff=3886</id>
		<title>Ship Computer</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Ship_Computer&amp;diff=3886"/>
		<updated>2025-01-14T04:13:44Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: added basic  information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Ship computer is a block on a starship where the main starship controls are accessed.&lt;br /&gt;
&lt;br /&gt;
* Currently a regular minecraft jukebox.&lt;br /&gt;
* Using a [[Controller]] (minecraft clock) you can right click on the jukebox to access the ship menu&lt;br /&gt;
* Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present (for starships with child starships like carriers).&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
ship computers have a few main functions&lt;br /&gt;
&lt;br /&gt;
* Detecting the ship (saving which blocks are part of the ship it is on)&lt;br /&gt;
* Changing the ship class&lt;br /&gt;
* locking the ship&lt;br /&gt;
* Assigning registered pilots (pilots who are not on the list will not be able to control the ship)&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Prismarine_Crystal&amp;diff=3885</id>
		<title>Prismarine Crystal</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Prismarine_Crystal&amp;diff=3885"/>
		<updated>2025-01-14T04:08:10Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: basic info and differences from normal Minecraft to HE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prismarine crystals have most of the same functions that they do in regular Minecraft &lt;br /&gt;
&lt;br /&gt;
Additionally, in Horizons end you can craft sea lanterns using four prismarine crystals, using the [[custom crafting]] recipes&lt;br /&gt;
&lt;br /&gt;
Unlike in regular Minecraft, prismarine crystals can be easily obtained by mining certain asteroids &lt;br /&gt;
&lt;br /&gt;
Notably, A special use for prismarine crystals in Horizons end is to be placed in the upper slot of a furnace in [[multi-block]] machines. This is most common in [[multi-block]] machines that take a single input material.&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Daily_commissions&amp;diff=3884</id>
		<title>Daily commissions</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Daily_commissions&amp;diff=3884"/>
		<updated>2025-01-14T04:05:18Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information on commissions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Daily commissions are simple missions you can get from the commission droid in every trade city, that upon completion give you credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to get a new commission you must right click on the droid&lt;br /&gt;
&lt;br /&gt;
you will then be prompted in chat to select if you want a new commission.&lt;br /&gt;
&lt;br /&gt;
every accepted commission will show up in your [[Journal]].&lt;br /&gt;
&lt;br /&gt;
you can accept up to 3 commissions per 24 hrs.&lt;br /&gt;
&lt;br /&gt;
every day that you complete commissions sets you on a streak, which increases payouts the more you do them up to a certain maximum amount.&lt;br /&gt;
&lt;br /&gt;
=== Types of commissions ===&lt;br /&gt;
some of the types of commissions are&lt;br /&gt;
&lt;br /&gt;
* hand mining diamonds on a planet&lt;br /&gt;
* delivering invisible packages to NPCs found in [[OST]] [[Trade City]] &lt;br /&gt;
* killing skeletons&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Heavy_Freighter&amp;diff=3883</id>
		<title>Heavy Freighter</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Heavy_Freighter&amp;diff=3883"/>
		<updated>2025-01-14T03:23:37Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: added basic information, some tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heavy freighter is the 5th class of [[Civilian]] ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it is the largest class that is not a [[Supercapital]] class ship.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* must be minimum 8,000 blocks&lt;br /&gt;
* can be maximum 12,000 blocks&lt;br /&gt;
* can carry up to 89 [[Crates]] for [[Crate run]]&amp;lt;nowiki/&amp;gt;s &lt;br /&gt;
* can use up to 3 tier 3 mining lasers&lt;br /&gt;
* can shoot a max 3 [[Point defense turret]]&lt;br /&gt;
* can shoot max 1 [[Light turret]]&lt;br /&gt;
* can shoot max 3 [[Heavy turret]]&lt;br /&gt;
* can shoot max one [[Tri turret]] &lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
it&#039;s highly advisable to equip as many turrets as possible to your heavy freighter as a piracy deterrent&lt;br /&gt;
&lt;br /&gt;
this ship is one of the slowest, even if you maximize the amount of engines. you should use the minimum amount of concrete, and put on as much armor and security measures as possible&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Barge&amp;diff=3882</id>
		<title>Barge</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Barge&amp;diff=3882"/>
		<updated>2025-01-14T03:05:42Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: added basic barge information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Barge is the largest class of civilian ship.&lt;br /&gt;
&lt;br /&gt;
A barge is an endgame ship, and requires players to be at Horizon&#039;s End level 80 + to pilot one.&lt;br /&gt;
&lt;br /&gt;
due to it being extremely large, and unable to enter any planets atmosphere, barges are commonly used as mining ships&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
* cannot carry crates (it cannot land on any planets)&lt;br /&gt;
* must be built in space&lt;br /&gt;
* it is a [[supercapital]] ship, and therefore requires a [[Barge Reactor]] on it to function&lt;br /&gt;
* requires a [[Fuel tank]] multiblock on it to move&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* must be minimum 16,000 blocks&lt;br /&gt;
* can be maximum 20,000 blocks&lt;br /&gt;
* can shoot max 4 [[Point defense turrets]]&lt;br /&gt;
* can shoot max 4 [[heavy turrets]]&lt;br /&gt;
* can shoot max 1 [[tri turret]]&lt;br /&gt;
* can use up to 10, tier 4 mining lasers&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Shuttle&amp;diff=3877</id>
		<title>Shuttle</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Shuttle&amp;diff=3877"/>
		<updated>2025-01-14T00:56:46Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Spacing, font suze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shuttle is the lowest tier for a civilian ships. A shuttle can be &lt;br /&gt;
* minimum of 100 blocks &lt;br /&gt;
* maximum of 1,000 blocks &lt;br /&gt;
* Cannot use turrets &lt;br /&gt;
* Is the fastest tier of civilian starship &lt;br /&gt;
&lt;br /&gt;
The shuttle is a great beginner ship, and the [[Vesta]] that new players receive at the spawn zone is a shuttle. A shuttle is a good all-around vessel that can be used for transporting animals, [[crating]] mining and [[hunting AI]] ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A shuttle is available to all players no matter what Horizon end level you&#039;re at&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* While it&#039;s useful and important to learn [[Crate hauling]], you can gain [[levels]] faster by hunting AI. It&#039;s therefore worth it to either create or modify yourself a shuttle to have better weapons &lt;br /&gt;
* For the same reason as above, it&#039;s worth it to increase the speed on your ship by adding a few more [[afterburners]] &lt;br /&gt;
* It&#039;s worth modifying the Vesta that you get at the start to have a tier 2 [[navigation computer]] and a tier 2 [[hyperdrive]] to go faster, for the same cost of [[chetherite]] &lt;br /&gt;
* When making a new ship, it is worth making a [[shield]] first and then fitting your shuttle into the zone of the shield&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Shuttle&amp;diff=3876</id>
		<title>Shuttle</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Shuttle&amp;diff=3876"/>
		<updated>2025-01-14T00:55:21Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Basic information on shuttle class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shuttle is the lowest tier for a civilian ships. A shuttle can be &lt;br /&gt;
* minimum of 100 blocks &lt;br /&gt;
* maximum of 1,000 blocks &lt;br /&gt;
* Cannot use turrets &lt;br /&gt;
* Is the fastest tier of starship &lt;br /&gt;
The shuttle is a great beginner ship, and the [[Vesta]] that new players receive at the spawn zone is a shuttle. A shuttle is a good all-around vessel that can be used for transporting animals, [[crating]] mining and [[hunting AI]] ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A shuttle is available to all players no matter what Horizon end level you&#039;re at&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
&lt;br /&gt;
* While it&#039;s useful and important to learn [[Crate hauling]], you can gain [[levels]] faster by hunting AI. It&#039;s therefore worth it to either create or modify yourself a shuttle to have better weapons &lt;br /&gt;
* For the same reason as above, it&#039;s worth it to increase the speed on your ship by adding a few more [[afterburners]] &lt;br /&gt;
* It&#039;s worth modifying the Vesta that you get at the start to have a tier 2 [[navigation computer]] and a tier 2 [[hyperdrive]] to go faster, for the same cost of [[chetherite]] &lt;br /&gt;
* When making a new ship, it is worth making a [[shield]] first and then fitting your shuttle into the zone of the shield&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Consue&amp;diff=3875</id>
		<title>Consue</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Consue&amp;diff=3875"/>
		<updated>2025-01-13T23:30:31Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: Brief and mostly factual statements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Consue is a genius architect in both ship design, base design, and IRL. She is most known for her immaculate yet functional ships with their iconic color schemes. She is also well known for creating her objectively gorgeous city in [[Anthill]] . Few are those who have walked through anthill and not wept upon gazing at it&#039;s beauty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is also known for being the leader of the currently defunct Nation of new amcar&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Transport&amp;diff=3871</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="https://otherwiki.horizonsend.net/index.php?title=Transport&amp;diff=3871"/>
		<updated>2025-01-13T21:41:07Z</updated>

		<summary type="html">&lt;p&gt;Yonichanowitz: added minimum relevant information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;transport is the second Tier of Civilian [[Ship Types]] otherwise known as Cargo / General Types. &lt;br /&gt;
&lt;br /&gt;
notable features of this tier are&lt;br /&gt;
&lt;br /&gt;
* must be minimum 1,000 blocks large&lt;br /&gt;
* can be maximum 2,000 blocks large&lt;br /&gt;
* can mount a [[point defense turret]]&lt;br /&gt;
* can hold a maximum of 30 [[crates.]]&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
an ideal general use transport, that can carry the maximum amount of [[crates]] recommended to have&lt;br /&gt;
&lt;br /&gt;
* minimum of 600 concrete blocks&lt;br /&gt;
* be 1970 blocks large (2,000 - 30)&lt;br /&gt;
* 1: tier 2 [[mining laser]]&lt;br /&gt;
* utilize [[Box shields]]&lt;/div&gt;</summary>
		<author><name>Yonichanowitz</name></author>
	</entry>
</feed>