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	<id>https://otherwiki.horizonsend.net/index.php?action=history&amp;feed=atom&amp;title=Hyperspace</id>
	<title>Hyperspace - Revision history</title>
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	<updated>2026-04-15T02:39:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://otherwiki.horizonsend.net/index.php?title=Hyperspace&amp;diff=6716&amp;oldid=prev</id>
		<title>Magic: Created page</title>
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		<updated>2025-07-23T09:40:29Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
Hyperspace is a nether dimension that can only be accessed by players via ship [[Hyperdrive]].&lt;br /&gt;
&lt;br /&gt;
While within hyperspace, players within a ship will have a counter displayed above their hotbar: e.g. Hyperspace Progress: X/Y (Z%)&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
You enter hyperspace at the same coordinates you jumped from, and don&amp;#039;t move through the hyperspace world, instead having that movement shown on the map (and being simulated in the actual system that you are jumping through), meaning that a player who jumped near to you original jump position will be close to you while in hyperspace, even if you are 20,000 blocks into your jump. &amp;#039;&amp;#039;&amp;#039;Note that this DOESN&amp;#039;T mean you cannot be removed from hyperspace by gravity wells along your course, it ONLY dictates the position of ships when they enter hyperspace.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unpiloting a ship (/unpilot) while in normal hyperspace (this does not apply while jumping between systems via a gate) will remove you from hyperspace early.&lt;br /&gt;
&lt;br /&gt;
You cannot release a ship or fight other ships within hyperspace.&lt;/div&gt;</summary>
		<author><name>Magic</name></author>
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